Created
October 30, 2018 22:27
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using Game; | |
using GV; | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[Serializable] | |
public class MobStats | |
{ | |
[SerializeField] | |
public string MobNameEN; | |
public int MobIDDebug; | |
[SerializeField] | |
public ushort MobId; | |
[SerializeField] | |
public string MobNameTranslated; | |
[SerializeField] | |
public byte MobLvl; | |
[SerializeField] | |
public uint MobMaxHP; | |
[SerializeField] | |
private int _currentHP; | |
public float BaseHPRegen; | |
public float ArmorPenetration; | |
public ushort SlashingDamage; | |
public ushort PiercingDamage; | |
public ushort BludgeonDamage; | |
public ushort DefenseSlashing; | |
public ushort DefensePiercing; | |
public ushort DefenseBludgeon; | |
public ushort Experience; | |
public uint MinGold; | |
public uint MaxGold; | |
public byte MaxLootAmount; | |
public MaterialTypes MobDamageTypeSounds; | |
public MobGroup MobGroup; | |
public List<LootGroup> LootGroupList; | |
public int CurrentHP | |
{ | |
get | |
{ | |
return this._currentHP; | |
} | |
set | |
{ | |
this._currentHP = value; | |
} | |
} | |
public float DefenseGeneral | |
{ | |
get | |
{ | |
return (float)(this.DefenseSlashing + this.DefenseBludgeon + this.DefensePiercing) / 3f; | |
} | |
} | |
public float HPRegen | |
{ | |
get | |
{ | |
return this.BaseHPRegen; | |
} | |
} | |
public string Name | |
{ | |
get | |
{ | |
return LanguageManager.getTranslation(this.MobNameTranslated); | |
} | |
} | |
public ushort SummaryDamage | |
{ | |
get | |
{ | |
return (ushort)(this.SlashingDamage + this.PiercingDamage + this.BludgeonDamage); | |
} | |
} | |
public MobStats(Mob mob, List<LootGroup> lootGroupList) | |
{ | |
this.MobId = mob.Mob_Id; | |
this.MobIDDebug = this.MobId; | |
this.MobNameTranslated = mob.Mob_MobName; | |
this.MobNameEN = mob.Mob_NameEN; | |
this.MobLvl = (byte)mob.Mob_Lvl; | |
this.MobMaxHP = mob.Mob_Hp; | |
this.ArmorPenetration = mob.MobAttack_ArmorPenetration; | |
this.SlashingDamage = (ushort)mob.MobDamage_SlashingDamage; | |
this.PiercingDamage = (ushort)mob.MobDamage_PiercingDamage; | |
this.BludgeonDamage = (ushort)mob.MobDamage_BludgeonDamage; | |
this.DefenseSlashing = mob.MobDefense_DefenseSlashingDamage; | |
this.DefensePiercing = mob.MobDefense_DefensePiercingDamage; | |
this.DefenseBludgeon = mob.MobDefense_DefenseBludgeonDamage; | |
this.Experience = (ushort)mob.MobLoot_Exp; | |
this.MinGold = mob.MobLoot_MinCoins; | |
this.MaxGold = mob.MobLoot_MaxCoins; | |
this.MaxLootAmount = (byte)mob.MobLoot_MaxLootAmount; | |
this.LootGroupList = lootGroupList; | |
this.MobDamageTypeSounds = this.CastMobDamageTypeSoundsToMaterialTypes(mob.Mob_MobsDamageReceivedSound); | |
this._currentHP = (int)this.MobMaxHP; | |
this.MobGroup = (MobGroup)((int)mob.Mob_MobGroup); | |
} | |
public MobStats(MobStats stats) | |
{ | |
this.MobId = stats.MobId; | |
this.MobIDDebug = this.MobId; | |
this.MobNameTranslated = stats.MobNameTranslated; | |
this.MobNameEN = stats.MobNameEN; | |
this.MobLvl = stats.MobLvl; | |
this.MobMaxHP = stats.MobMaxHP; | |
this.ArmorPenetration = stats.ArmorPenetration; | |
this.SlashingDamage = stats.SlashingDamage; | |
this.PiercingDamage = stats.PiercingDamage; | |
this.BludgeonDamage = stats.BludgeonDamage; | |
this.DefenseSlashing = stats.DefenseSlashing; | |
this.DefensePiercing = stats.DefensePiercing; | |
this.DefenseBludgeon = stats.DefenseBludgeon; | |
this.Experience = stats.Experience; | |
this.MinGold = stats.MinGold; | |
this.MaxGold = stats.MaxGold; | |
this.MaxLootAmount = stats.MaxLootAmount; | |
this.LootGroupList = stats.LootGroupList; | |
this.MobDamageTypeSounds = stats.MobDamageTypeSounds; | |
this._currentHP = (int)this.MobMaxHP; | |
this.MobGroup = stats.MobGroup; | |
} | |
private MaterialTypes CastMobDamageTypeSoundsToMaterialTypes(sbyte value) | |
{ | |
if ((int)value == 0) | |
{ | |
return MaterialTypes.None; | |
} | |
if ((int)value == 1) | |
{ | |
return MaterialTypes.Cloth; | |
} | |
if ((int)value == 2) | |
{ | |
return MaterialTypes.Skin; | |
} | |
if ((int)value == 3) | |
{ | |
return MaterialTypes.Chainmail; | |
} | |
if ((int)value == 4) | |
{ | |
return MaterialTypes.Metal; | |
} | |
if ((int)value == 5) | |
{ | |
return MaterialTypes.Bone; | |
} | |
if ((int)value == 6) | |
{ | |
return MaterialTypes.Wood; | |
} | |
if ((int)value == 7) | |
{ | |
return MaterialTypes.Stone; | |
} | |
return MaterialTypes.None; | |
} | |
} |
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