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Average Colour of Background
/**
* average-color.js
*
* An early code snippet to get the average color from an image. This snippet
* was originally created as a super quick sample for learning purposes.
*
* The implementation could be drastically improved, but this has been kept as
* is for prosperity sake.
*
* @license WTFPL http://www.wtfpl.net/
* @author William Duyck <fuzzyfox0@gmail.com>
*/
/**
* Get the background color of a given background image by CSS selector
*
* @function
*
* @param {string} selector The CSS selector for the element to sample.
* @param {string} [default_color='#000'] A fallback color to use if samplaing fails.
*
* @return {string} CSS color string for the average color of the sampled image,
* else the `default_color` value is used.
*/
var get_bg_color = (function(window, undefined){
return function(selector, default_color){
if(typeof default_color === 'undefined') {
default_color = '#000';
}
document = window.document;
var img = document.querySelector(selector);
// get the url of the background image if set
if(img.currentStyle) {
var img_url = img.currentStyle['background-image'];
} else if(window.getComputedStyle) {
var img_url = document.defaultView.getComputedStyle(img, null).getPropertyValue('background-image');
} else {
return default_color;
}
img_url = img_url.substr(5, img_url.length - 7);
// create a dom element for canvas to use to calc avg colour
img = document.createElement('img');
img.src = img_url;
img.id = 'dominantColourImg';
img.style.display = 'none';
// work out the background image's avg colour
var blockSize = 5, // only visit every 5 pixels
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {r:0,g:0,b:0},
count = 0;
if (!context) {
return default_color;
}
height = canvas.height = img.naturalHeight || img.offsetHeight || img.height;
width = canvas.width = img.naturalWidth || img.offsetWidth || img.width;
context.drawImage(img, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch(e) {
/* security error, img on diff domain */
return default_color;
}
length = data.data.length;
while ( (i += blockSize * 4) < length ) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i+1];
rgb.b += data.data[i+2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r/count);
rgb.g = ~~(rgb.g/count);
rgb.b = ~~(rgb.b/count);
return 'rgb(' + rgb.r + ', ' + rgb.g + ', ' + rgb.b + ')';
};
})(window);
/**
* Set an element's text color based on a given CSS selector.
*
* @param {string} selector CSS selector for the element to set the color for.
* @param {string} color CSS color string.
*/
var set_element_color = (function(window, undefined) {
return function(selector, color) {
var css = window.document.createElement('style');
css.innerHTML = selector + '{ color: ' + color + '; }';
window.document.body.appendChild(css);
}
})(window);
/**
* average-color.js
*
* An early code snippet to get the average color from an image. This snippet
* was originally created as a super quick sample for learning purposes.
*
* The implementation could be drastically improved, but this has been kept as
* is for prosperity sake.
*
* @license WTFPL http://www.wtfpl.net/
* @author William Duyck <fuzzyfox0@gmail.com>
*/
var get_bg_color=function(window,undefined){return function(selector,default_color){if(typeof default_color==="undefined"){default_color="#000"}document=window.document;var img=document.querySelector(selector);if(img.currentStyle){var img_url=img.currentStyle["background-image"]}else if(window.getComputedStyle){var img_url=document.defaultView.getComputedStyle(img,null).getPropertyValue("background-image")}else{return default_color}img_url=img_url.substr(5,img_url.length-7);img=document.createElement("img");img.src=img_url;img.id="dominantColourImg";img.style.display="none";var blockSize=5,canvas=document.createElement("canvas"),context=canvas.getContext&&canvas.getContext("2d"),data,width,height,i=-4,length,rgb={r:0,g:0,b:0},count=0;if(!context){return default_color}height=canvas.height=img.naturalHeight||img.offsetHeight||img.height;width=canvas.width=img.naturalWidth||img.offsetWidth||img.width;context.drawImage(img,0,0);try{data=context.getImageData(0,0,width,height)}catch(e){return default_color}length=data.data.length;while((i+=blockSize*4)<length){++count;rgb.r+=data.data[i];rgb.g+=data.data[i+1];rgb.b+=data.data[i+2]}rgb.r=~~(rgb.r/count);rgb.g=~~(rgb.g/count);rgb.b=~~(rgb.b/count);return"rgb("+rgb.r+", "+rgb.g+", "+rgb.b+")"}}(window);var set_element_color=function(window,undefined){return function(selector,color){var css=window.document.createElement("style");css.innerHTML=selector+"{ color: "+color+"; }";window.document.body.appendChild(css)}}(window);
.sample {
background: url('http://mozorg.cdn.mozilla.net/media/img/home/firefox.png') no-repeat;
}
<!doctype html>
<html>
<head>
<meta charset="utf8">
<link href="example.css" rel="stylesheet">
</head>
<body class="sample">
<p class="dominant">text</p>
<script src="average-color.min.js"></script>
<script>
set_element_color('.dominant', get_bg_color('.sample'));
</script>
</body>
</html>
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
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