Here are some extra assignments for everyone who has finished the database homework and couldn't get enough ;).
Indices are a very important feature to make queries faster.
- What is a database index? Explain in your own words.
using System; | |
using UnityEngine; | |
namespace RamjetAnvil.Networking { | |
public static class Compression { | |
public static class Rotation { | |
private const float Minimum = -1.0f / 1.414214f; // note: 1.0f / sqrt(2) | |
private const float Maximum = +1.0f / 1.414214f; |
(ns babaisyou.spec | |
(:require [clojure.spec.alpha :as s])) | |
(s/def ::subject | |
#{:word/baba :word/wall :word/flag :word/grass}) | |
(s/def ::verb | |
#{:word/is}) | |
(s/def ::object | |
#{:word/you :word/push :word/stop :word/win}) | |
(s/def ::sentence |
var cloneWithProps = React.addons.cloneWithProps; | |
var SmartSortable = React.createClass({ | |
getDefaultProps: function() { | |
return {component: "ul", childComponent: "li"}; | |
}, | |
render: function() { | |
var props = jQuery.extend({}, this.props); |
import spire.implicits._ | |
import spire.math._ | |
class MachineLearning1[Number](implicit fractional: Fractional[Number]) { | |
import fractional.pow | |
private def number(integer: Int): Number = fractional.fromInt(integer) | |
type Hypothesis = Number => Number |
namespace Lateralus { | |
public struct ComplexNumber { | |
public readonly double Direct; // Real part | |
public readonly Lateral Lateral; // Imaginary part | |
public ComplexNumber(double direct, Lateral lateral) { | |
Direct = direct; | |
Lateral = lateral; |
using System.Diagnostics; | |
using System.Threading; | |
using BulletSharp; | |
using BulletSharp.Math; | |
using BulletUnity; | |
using UnityEngine; | |
using Vector3 = BulletSharp.Math.Vector3; | |
public class MultithreadingTest : MonoBehaviour { | |
private MotionState _bodyView; |
package org.frankversnel.rxquartz | |
import java.time.Instant | |
import java.util.UUID | |
import scala.concurrent.{ExecutionContext, Promise, Future} | |
import com.typesafe.scalalogging.Logger | |
import org.quartz._ | |
import rx.lang.scala.{Observer, Subscription, Observable} |
using UnityEngine; | |
public class Example : MonoBehaviour | |
{ | |
public static Example Singleton; | |
void OnEnable() | |
{ | |
if (Singleton == null) | |
Singleton = this; |
public static class AnonymousMonoBehaviours | |
{ | |
private static readonly Action EmptyAction = () => { }; | |
/// <summary> | |
/// Creates an anonymous MonoBehaviour instance from a given update Action. | |
/// The instance can be destroyed by calling Dispose on the returned IDisposable. | |
/// </summary> | |
/// <param name="updateFn">Called whenever AnonymousMonobehaviour.Update() is called.</param> | |
/// <param name="startFn">Called whenever AnonymousMonobehaviour.Start() is called.</param> |