Created
March 11, 2019 06:26
-
-
Save fwang49asu/8e04a06f2f2e40995b87a8cb11f43123 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <vector> | |
#include <unordered_map> | |
#include <unordered_set> | |
#include <queue> | |
#include <algorithm> | |
#include <sstream> | |
using namespace std; | |
struct State { | |
int key; | |
// first 9: board, use the last one for zero position | |
char board[9]; | |
char indices[9]; | |
}; | |
vector<int> factorials = {1, 1, 2, 6, 24, 120, 720, 5040, 40320}; | |
int lehmer(char* board) { | |
int result = 0; | |
for (int i = 0; i < 9; ++i) { | |
int a = board[i]; | |
for (int k = 0; k < i; ++k) { | |
if (board[k] < board[i]) { | |
--a; | |
} | |
} | |
result += a * factorials[8 - i]; | |
} | |
return result; | |
} | |
class SlidingPuzzle { | |
private: | |
int manhattan(char a, char b) { | |
int ax = a % 3; | |
int ay = a / 3; | |
int bx = b % 3; | |
int by = b / 3; | |
return abs(ax - bx) + abs(ay - by); | |
} | |
int manhattan(char* a, char* b) { | |
int result = 0; | |
for (int i = 0; i < 9; ++i) { | |
result += manhattan(a[i], b[i]); | |
} | |
return result; | |
} | |
struct Direction { | |
char c; | |
int x; | |
int y; | |
Direction(char _c, int _x, int _y) : c(_c), x(_x), y(_y) {} | |
}; | |
vector<Direction> directions = { | |
Direction('u', 0, -1), | |
Direction('d', 0, +1), | |
Direction('l', -1, 0), | |
Direction('r', +1, 0) | |
}; | |
public: | |
string idastar(State& source, State& target) { | |
cout << target.key << endl; | |
string result = ""; | |
int bound = manhattan(source.indices, target.indices); | |
while (bound < 400) { | |
unordered_set<int> pathset = {source.key}; | |
vector<State> path = {source}; | |
int t = search(path, result, pathset, 0, bound, target); | |
if (t == 0) { | |
return result; | |
} | |
if (t == INT_MAX) { | |
return "unsolvable"; | |
} | |
bound = t; | |
} | |
return result; | |
} | |
int search(vector<State>& path, string& result, unordered_set<int>& pathset, int g, int bound, State& target) { | |
State& current = path.back(); | |
int curF = g + manhattan(current.indices, target.indices); | |
if (curF > bound) { | |
return curF; | |
} | |
if (current.key == target.key) { | |
return 0; | |
} | |
int minDistance = INT_MAX; | |
int zeropos = current.indices[0]; | |
int zerox = zeropos % 3; | |
int zeroy = zeropos / 3; | |
for (Direction& direction : directions) { | |
int nextx = zerox + direction.x; | |
int nexty = zeroy + direction.y; | |
if (nextx < 0 || nextx >= 3 || nexty < 0 || nexty >= 3) { | |
continue; | |
} | |
State next = current; | |
int nextpos = nexty * 3 + nextx; | |
char nextChar = current.board[nextpos]; | |
swap(next.board[zeropos], next.board[nextpos]); | |
swap(next.indices[0], next.indices[nextChar]); | |
next.key = lehmer(next.board); | |
if (pathset.find(next.key) == pathset.end()) { | |
path.push_back(next); | |
pathset.insert(next.key); | |
result.push_back(direction.c); | |
int t = search(path, result, pathset, g + 1, bound, target); | |
// found | |
if (t == 0) { | |
return 0; | |
} | |
if (t < minDistance) { | |
minDistance = t; | |
} | |
path.pop_back(); | |
pathset.erase(next.key); | |
result.pop_back(); | |
} | |
} | |
return minDistance; | |
} | |
}; | |
int main() { | |
State source; | |
State target; | |
for (int i = 0; i < 9; ++i) { | |
char c; | |
cin >> c; | |
if (c == 'x') { | |
source.board[i] = 0; | |
} else { | |
source.board[i] = c - '0'; | |
} | |
} | |
source.key = lehmer(source.board); | |
for (int i = 0; i < 8; ++i) { | |
target.board[i] = (char)(i + 1); | |
} | |
target.board[8] = 0; | |
for (int i = 0; i < 9; ++i) { | |
source.indices[source.board[i]] = i; | |
target.indices[target.board[i]] = i; | |
} | |
target.key = lehmer(target.board); | |
cout << SlidingPuzzle().idastar(source, target) << endl; | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment