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#include <iostream> | |
#include <vector> | |
#include <unordered_map> | |
#include <unordered_set> | |
#include <queue> | |
#include <algorithm> | |
using namespace std; | |
struct State { | |
int key; | |
// first 9: board, use the last one for zero position | |
char board[9]; | |
char indices[9]; | |
}; | |
vector<int> factorials = {1, 1, 2, 6, 24, 120, 720, 5040, 40320}; | |
int lehmer(char* board) { | |
int result = 0; | |
for (int i = 0; i < 9; ++i) { | |
int a = board[i]; | |
for (int k = 0; k < i; ++k) { | |
if (board[k] < board[i]) { | |
--a; | |
} | |
} | |
result += a * factorials[8 - i]; | |
} | |
return result; | |
} | |
class SlidingPuzzle { | |
private: | |
int manhattan(char a, char b) { | |
int ax = a % 3; | |
int ay = a / 3; | |
int bx = b % 3; | |
int by = b / 3; | |
return abs(ax - bx) + abs(ay - by); | |
} | |
int manhattan(char* a, char* b) { | |
int result = 0; | |
for (int i = 0; i < 9; ++i) { | |
result += manhattan(a[i], b[i]); | |
} | |
return result; | |
} | |
struct Direction { | |
char c; | |
int x; | |
int y; | |
Direction(char _c, int _x, int _y) : c(_c), x(_x), y(_y) {} | |
}; | |
public: | |
string astar(State& source, State& target) { | |
string result = ""; | |
unordered_map<int, pair<int, char>> prevs; | |
vector<Direction> directions = { | |
Direction('u', 0, -1), | |
Direction('d', 0, +1), | |
Direction('l', -1, 0), | |
Direction('r', +1, 0) | |
}; | |
unordered_map<int, int> groundmap; | |
unordered_map<int, State> buffer = {{source.key, source}}; | |
priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq; | |
groundmap[source.key] = 0; | |
pq.push(pair<int, int>(manhattan(source.indices, target.indices), source.key)); | |
prevs[source.key] = pair<int, char>(-1, '$'); | |
unordered_set<int> visited; | |
while (!pq.empty()) { | |
int currentKey = pq.top().second; | |
if (currentKey == target.key) { | |
break; | |
} | |
if (visited.find(currentKey) != visited.end()) { | |
pq.pop(); | |
continue; | |
} | |
State& current = buffer[currentKey]; | |
int curF = pq.top().first; | |
pq.pop(); | |
visited.insert(current.key); | |
int curG = groundmap[current.key]; | |
int curH = curF - curG; | |
int zeropos = current.indices[0]; | |
int zerox = zeropos % 3; | |
int zeroy = zeropos / 3; | |
for (auto& direction : directions) { | |
int nextx = zerox + direction.x; | |
int nexty = zeroy + direction.y; | |
if (nextx < 0 || nextx >= 3 || nexty < 0 || nexty >= 3) { | |
continue; | |
} | |
State next = current; | |
int nextpos = nexty * 3 + nextx; | |
char movedChar = current.board[nextpos]; | |
swap(next.board[zeropos], next.board[nextpos]); | |
swap(next.indices[0], next.indices[movedChar]); | |
next.key = lehmer(next.board); | |
if (visited.find(next.key) != visited.end()) { | |
continue; | |
} | |
int nextG = curG + 1; | |
if (groundmap.find(next.key) == groundmap.end() || groundmap[next.key] > nextG) { | |
prevs[next.key] = pair<int, char>(current.key, direction.c); | |
groundmap[next.key] = nextG; | |
int nextH = curH; | |
nextH -= manhattan(current.indices[0], target.indices[0]); | |
nextH -= manhattan(current.indices[movedChar], target.indices[movedChar]); | |
nextH += manhattan(next.indices[0], target.indices[0]); | |
nextH += manhattan(next.indices[movedChar], target.indices[movedChar]); | |
int nextF = nextG + nextH; | |
buffer[next.key] = next; | |
pq.push(pair<int, int>(nextF, next.key)); | |
} | |
} | |
} | |
if (prevs.find(target.key) == prevs.end()) { | |
return "unsolvable"; | |
} | |
int cur = target.key; | |
while (cur != source.key) { | |
result += prevs[cur].second; | |
cur = prevs[cur].first; | |
} | |
reverse(result.begin(), result.end()); | |
return result; | |
} | |
}; | |
int main() { | |
State source; | |
State target; | |
for (int i = 0; i < 9; ++i) { | |
char c; | |
cin >> c; | |
if (c == 'x') { | |
source.board[i] = 0; | |
} else { | |
source.board[i] = c - '0'; | |
} | |
} | |
source.key = lehmer(source.board); | |
char targetBoard[] = {1, 2, 3, 4, 5, 6, 7, 8, 0}; | |
copy(targetBoard, targetBoard, target.board); | |
for (int i = 0; i < 9; ++i) { | |
source.indices[source.board[i]] = i; | |
target.indices[target.board[i]] = i; | |
} | |
target.key = lehmer(target.board); | |
cout << SlidingPuzzle().astar(source, target) << endl; | |
return 0; | |
} |
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