Request API over unix socket using .NET 6 minimal API and Refit
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using System.Net.Sockets; | |
using Refit; | |
const string BaseAddress = "http://localhost"; | |
const string UnixSocketPath = "/tmp/foo.sock"; | |
var builder = WebApplication.CreateBuilder(args); | |
builder.Services | |
.AddRefitClient<IFooApi>() | |
.ConfigurePrimaryHttpMessageHandler((_) => | |
{ | |
return new SocketsHttpHandler | |
{ | |
ConnectCallback = async (_, _) => | |
{ | |
var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified); | |
var endpoint = new UnixDomainSocketEndPoint(UnixSocketPath); | |
await socket.ConnectAsync(endpoint).ConfigureAwait(false); | |
return new NetworkStream(socket, ownsSocket: false); | |
} | |
}; | |
}) | |
.ConfigureHttpClient((_, client) => | |
{ | |
client.BaseAddress = new Uri(BaseAddress); | |
}); | |
var app = builder.Build(); | |
app.MapGet("/", (IFooApi fooApi) => | |
{ | |
return fooApi.GetFoo(); | |
}); | |
app.Run(); | |
internal interface IFooApi | |
{ | |
[Get("/")] | |
Task<string> GetFoo(); | |
} |
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