Created
December 12, 2020 14:46
-
-
Save g-pechorin/894efefd188e3a1312dc7fdc6457b91c to your computer and use it in GitHub Desktop.
F#, Unity3D and CMake/C++ configuration
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"version": "1.0", | |
"components": [ | |
"Microsoft.VisualStudio.Component.CoreEditor", | |
"Microsoft.VisualStudio.Workload.CoreEditor", | |
"Microsoft.VisualStudio.Component.NuGet", | |
"Microsoft.Net.Component.4.6.1.TargetingPack", | |
"Microsoft.VisualStudio.Component.Roslyn.Compiler", | |
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices", | |
"Microsoft.VisualStudio.Component.FSharp", | |
"Microsoft.Net.Component.4.7.1.TargetingPack", | |
"Microsoft.VisualStudio.Component.VC.CoreIde", | |
"Microsoft.VisualStudio.Component.Windows10SDK", | |
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64", | |
"Microsoft.VisualStudio.Component.FSharp.Desktop", | |
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest", | |
"Microsoft.VisualStudio.Component.VC.CMake.Project", | |
"Microsoft.Component.VC.Runtime.UCRTSDK", | |
"Microsoft.Net.Component.3.5.DeveloperTools", | |
"Microsoft.VisualStudio.Component.Unity" | |
] | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment