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@g-pechorin
Created December 12, 2020 14:46
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F#, Unity3D and CMake/C++ configuration
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.Net.Component.4.6.1.TargetingPack",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.FSharp",
"Microsoft.Net.Component.4.7.1.TargetingPack",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.FSharp.Desktop",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.Component.VC.CMake.Project",
"Microsoft.Component.VC.Runtime.UCRTSDK",
"Microsoft.Net.Component.3.5.DeveloperTools",
"Microsoft.VisualStudio.Component.Unity"
]
}
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