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@gabizou
Last active February 26, 2016 23:03
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************************************
* PRINTING BLOCK STATES *
* State: minecraft:air
* State: minecraft:stone[variant=stone]
* State: minecraft:stone[variant=granite]
* State: minecraft:stone[variant=smooth_granite]
* State: minecraft:stone[variant=diorite]
* State: minecraft:stone[variant=smooth_diorite]
* State: minecraft:stone[variant=andesite]
* State: minecraft:stone[variant=smooth_andesite]
* State: minecraft:grass[snowy=true]
* State: minecraft:grass[snowy=false]
* State: minecraft:dirt[snowy=true,variant=dirt]
* State: minecraft:dirt[snowy=true,variant=coarse_dirt]
* State: minecraft:dirt[snowy=true,variant=podzol]
* State: minecraft:dirt[snowy=false,variant=dirt]
* State: minecraft:dirt[snowy=false,variant=coarse_dirt]
* State: minecraft:dirt[snowy=false,variant=podzol]
* State: minecraft:cobblestone
* State: minecraft:planks[variant=oak]
* State: minecraft:planks[variant=spruce]
* State: minecraft:planks[variant=birch]
* State: minecraft:planks[variant=jungle]
* State: minecraft:planks[variant=acacia]
* State: minecraft:planks[variant=dark_oak]
* State: minecraft:sapling[stage=0,type=oak]
* State: minecraft:sapling[stage=0,type=spruce]
* State: minecraft:sapling[stage=0,type=birch]
* State: minecraft:sapling[stage=0,type=jungle]
* State: minecraft:sapling[stage=0,type=acacia]
* State: minecraft:sapling[stage=0,type=dark_oak]
* State: minecraft:sapling[stage=1,type=oak]
* State: minecraft:sapling[stage=1,type=spruce]
* State: minecraft:sapling[stage=1,type=birch]
* State: minecraft:sapling[stage=1,type=jungle]
* State: minecraft:sapling[stage=1,type=acacia]
* State: minecraft:sapling[stage=1,type=dark_oak]
* State: minecraft:bedrock
* State: minecraft:flowing_water[level=0]
* State: minecraft:flowing_water[level=1]
* State: minecraft:flowing_water[level=2]
* State: minecraft:flowing_water[level=3]
* State: minecraft:flowing_water[level=4]
* State: minecraft:flowing_water[level=5]
* State: minecraft:flowing_water[level=6]
* State: minecraft:flowing_water[level=7]
* State: minecraft:flowing_water[level=8]
* State: minecraft:flowing_water[level=9]
* State: minecraft:flowing_water[level=10]
* State: minecraft:flowing_water[level=11]
* State: minecraft:flowing_water[level=12]
* State: minecraft:flowing_water[level=13]
* State: minecraft:flowing_water[level=14]
* State: minecraft:flowing_water[level=15]
* State: minecraft:water[level=0]
* State: minecraft:water[level=1]
* State: minecraft:water[level=2]
* State: minecraft:water[level=3]
* State: minecraft:water[level=4]
* State: minecraft:water[level=5]
* State: minecraft:water[level=6]
* State: minecraft:water[level=7]
* State: minecraft:water[level=8]
* State: minecraft:water[level=9]
* State: minecraft:water[level=10]
* State: minecraft:water[level=11]
* State: minecraft:water[level=12]
* State: minecraft:water[level=13]
* State: minecraft:water[level=14]
* State: minecraft:water[level=15]
* State: minecraft:flowing_lava[level=0]
* State: minecraft:flowing_lava[level=1]
* State: minecraft:flowing_lava[level=2]
* State: minecraft:flowing_lava[level=3]
* State: minecraft:flowing_lava[level=4]
* State: minecraft:flowing_lava[level=5]
* State: minecraft:flowing_lava[level=6]
* State: minecraft:flowing_lava[level=7]
* State: minecraft:flowing_lava[level=8]
* State: minecraft:flowing_lava[level=9]
* State: minecraft:flowing_lava[level=10]
* State: minecraft:flowing_lava[level=11]
* State: minecraft:flowing_lava[level=12]
* State: minecraft:flowing_lava[level=13]
* State: minecraft:flowing_lava[level=14]
* State: minecraft:flowing_lava[level=15]
* State: minecraft:lava[level=0]
* State: minecraft:lava[level=1]
* State: minecraft:lava[level=2]
* State: minecraft:lava[level=3]
* State: minecraft:lava[level=4]
* State: minecraft:lava[level=5]
* State: minecraft:lava[level=6]
* State: minecraft:lava[level=7]
* State: minecraft:lava[level=8]
* State: minecraft:lava[level=9]
* State: minecraft:lava[level=10]
* State: minecraft:lava[level=11]
* State: minecraft:lava[level=12]
* State: minecraft:lava[level=13]
* State: minecraft:lava[level=14]
* State: minecraft:lava[level=15]
* State: minecraft:sand[variant=sand]
* State: minecraft:sand[variant=red_sand]
* State: minecraft:gravel
* State: minecraft:gold_ore
* State: minecraft:iron_ore
* State: minecraft:coal_ore
* State: minecraft:log[axis=x,variant=oak]
* State: minecraft:log[axis=x,variant=spruce]
* State: minecraft:log[axis=x,variant=birch]
* State: minecraft:log[axis=x,variant=jungle]
* State: minecraft:log[axis=y,variant=oak]
* State: minecraft:log[axis=y,variant=spruce]
* State: minecraft:log[axis=y,variant=birch]
* State: minecraft:log[axis=y,variant=jungle]
* State: minecraft:log[axis=z,variant=oak]
* State: minecraft:log[axis=z,variant=spruce]
* State: minecraft:log[axis=z,variant=birch]
* State: minecraft:log[axis=z,variant=jungle]
* State: minecraft:log[axis=none,variant=oak]
* State: minecraft:log[axis=none,variant=spruce]
* State: minecraft:log[axis=none,variant=birch]
* State: minecraft:log[axis=none,variant=jungle]
* State: minecraft:leaves[check_decay=true,decayable=true,variant=oak]
* State: minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
* State: minecraft:leaves[check_decay=true,decayable=true,variant=birch]
* State: minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
* State: minecraft:leaves[check_decay=true,decayable=false,variant=oak]
* State: minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
* State: minecraft:leaves[check_decay=true,decayable=false,variant=birch]
* State: minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
* State: minecraft:leaves[check_decay=false,decayable=true,variant=oak]
* State: minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
* State: minecraft:leaves[check_decay=false,decayable=true,variant=birch]
* State: minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
* State: minecraft:leaves[check_decay=false,decayable=false,variant=oak]
* State: minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
* State: minecraft:leaves[check_decay=false,decayable=false,variant=birch]
* State: minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
* State: minecraft:sponge[wet=true]
* State: minecraft:sponge[wet=false]
* State: minecraft:glass
* State: minecraft:lapis_ore
* State: minecraft:lapis_block
* State: minecraft:dispenser[facing=down,triggered=true]
* State: minecraft:dispenser[facing=down,triggered=false]
* State: minecraft:dispenser[facing=up,triggered=true]
* State: minecraft:dispenser[facing=up,triggered=false]
* State: minecraft:dispenser[facing=north,triggered=true]
* State: minecraft:dispenser[facing=north,triggered=false]
* State: minecraft:dispenser[facing=south,triggered=true]
* State: minecraft:dispenser[facing=south,triggered=false]
* State: minecraft:dispenser[facing=west,triggered=true]
* State: minecraft:dispenser[facing=west,triggered=false]
* State: minecraft:dispenser[facing=east,triggered=true]
* State: minecraft:dispenser[facing=east,triggered=false]
* State: minecraft:sandstone[type=sandstone]
* State: minecraft:sandstone[type=chiseled_sandstone]
* State: minecraft:sandstone[type=smooth_sandstone]
* State: minecraft:noteblock
* State: minecraft:bed[facing=north,occupied=true,part=head]
* State: minecraft:bed[facing=north,occupied=true,part=foot]
* State: minecraft:bed[facing=north,occupied=false,part=head]
* State: minecraft:bed[facing=north,occupied=false,part=foot]
* State: minecraft:bed[facing=south,occupied=true,part=head]
* State: minecraft:bed[facing=south,occupied=true,part=foot]
* State: minecraft:bed[facing=south,occupied=false,part=head]
* State: minecraft:bed[facing=south,occupied=false,part=foot]
* State: minecraft:bed[facing=west,occupied=true,part=head]
* State: minecraft:bed[facing=west,occupied=true,part=foot]
* State: minecraft:bed[facing=west,occupied=false,part=head]
* State: minecraft:bed[facing=west,occupied=false,part=foot]
* State: minecraft:bed[facing=east,occupied=true,part=head]
* State: minecraft:bed[facing=east,occupied=true,part=foot]
* State: minecraft:bed[facing=east,occupied=false,part=head]
* State: minecraft:bed[facing=east,occupied=false,part=foot]
* State: minecraft:golden_rail[powered=true,shape=north_south]
* State: minecraft:golden_rail[powered=true,shape=east_west]
* State: minecraft:golden_rail[powered=true,shape=ascending_east]
* State: minecraft:golden_rail[powered=true,shape=ascending_west]
* State: minecraft:golden_rail[powered=true,shape=ascending_north]
* State: minecraft:golden_rail[powered=true,shape=ascending_south]
* State: minecraft:golden_rail[powered=false,shape=north_south]
* State: minecraft:golden_rail[powered=false,shape=east_west]
* State: minecraft:golden_rail[powered=false,shape=ascending_east]
* State: minecraft:golden_rail[powered=false,shape=ascending_west]
* State: minecraft:golden_rail[powered=false,shape=ascending_north]
* State: minecraft:golden_rail[powered=false,shape=ascending_south]
* State: minecraft:detector_rail[powered=true,shape=north_south]
* State: minecraft:detector_rail[powered=true,shape=east_west]
* State: minecraft:detector_rail[powered=true,shape=ascending_east]
* State: minecraft:detector_rail[powered=true,shape=ascending_west]
* State: minecraft:detector_rail[powered=true,shape=ascending_north]
* State: minecraft:detector_rail[powered=true,shape=ascending_south]
* State: minecraft:detector_rail[powered=false,shape=north_south]
* State: minecraft:detector_rail[powered=false,shape=east_west]
* State: minecraft:detector_rail[powered=false,shape=ascending_east]
* State: minecraft:detector_rail[powered=false,shape=ascending_west]
* State: minecraft:detector_rail[powered=false,shape=ascending_north]
* State: minecraft:detector_rail[powered=false,shape=ascending_south]
* State: minecraft:sticky_piston[extended=true,facing=down]
* State: minecraft:sticky_piston[extended=true,facing=up]
* State: minecraft:sticky_piston[extended=true,facing=north]
* State: minecraft:sticky_piston[extended=true,facing=south]
* State: minecraft:sticky_piston[extended=true,facing=west]
* State: minecraft:sticky_piston[extended=true,facing=east]
* State: minecraft:sticky_piston[extended=false,facing=down]
* State: minecraft:sticky_piston[extended=false,facing=up]
* State: minecraft:sticky_piston[extended=false,facing=north]
* State: minecraft:sticky_piston[extended=false,facing=south]
* State: minecraft:sticky_piston[extended=false,facing=west]
* State: minecraft:sticky_piston[extended=false,facing=east]
* State: minecraft:web
* State: minecraft:tallgrass[type=dead_bush]
* State: minecraft:tallgrass[type=tall_grass]
* State: minecraft:tallgrass[type=fern]
* State: minecraft:deadbush
* State: minecraft:piston[extended=true,facing=down]
* State: minecraft:piston[extended=true,facing=up]
* State: minecraft:piston[extended=true,facing=north]
* State: minecraft:piston[extended=true,facing=south]
* State: minecraft:piston[extended=true,facing=west]
* State: minecraft:piston[extended=true,facing=east]
* State: minecraft:piston[extended=false,facing=down]
* State: minecraft:piston[extended=false,facing=up]
* State: minecraft:piston[extended=false,facing=north]
* State: minecraft:piston[extended=false,facing=south]
* State: minecraft:piston[extended=false,facing=west]
* State: minecraft:piston[extended=false,facing=east]
* State: minecraft:piston_head[facing=down,short=true,type=normal]
* State: minecraft:piston_head[facing=down,short=true,type=sticky]
* State: minecraft:piston_head[facing=down,short=false,type=normal]
* State: minecraft:piston_head[facing=down,short=false,type=sticky]
* State: minecraft:piston_head[facing=up,short=true,type=normal]
* State: minecraft:piston_head[facing=up,short=true,type=sticky]
* State: minecraft:piston_head[facing=up,short=false,type=normal]
* State: minecraft:piston_head[facing=up,short=false,type=sticky]
* State: minecraft:piston_head[facing=north,short=true,type=normal]
* State: minecraft:piston_head[facing=north,short=true,type=sticky]
* State: minecraft:piston_head[facing=north,short=false,type=normal]
* State: minecraft:piston_head[facing=north,short=false,type=sticky]
* State: minecraft:piston_head[facing=south,short=true,type=normal]
* State: minecraft:piston_head[facing=south,short=true,type=sticky]
* State: minecraft:piston_head[facing=south,short=false,type=normal]
* State: minecraft:piston_head[facing=south,short=false,type=sticky]
* State: minecraft:piston_head[facing=west,short=true,type=normal]
* State: minecraft:piston_head[facing=west,short=true,type=sticky]
* State: minecraft:piston_head[facing=west,short=false,type=normal]
* State: minecraft:piston_head[facing=west,short=false,type=sticky]
* State: minecraft:piston_head[facing=east,short=true,type=normal]
* State: minecraft:piston_head[facing=east,short=true,type=sticky]
* State: minecraft:piston_head[facing=east,short=false,type=normal]
* State: minecraft:piston_head[facing=east,short=false,type=sticky]
* State: minecraft:wool[color=white]
* State: minecraft:wool[color=orange]
* State: minecraft:wool[color=magenta]
* State: minecraft:wool[color=lightBlue]
* State: minecraft:wool[color=yellow]
* State: minecraft:wool[color=lime]
* State: minecraft:wool[color=pink]
* State: minecraft:wool[color=gray]
* State: minecraft:wool[color=silver]
* State: minecraft:wool[color=cyan]
* State: minecraft:wool[color=purple]
* State: minecraft:wool[color=blue]
* State: minecraft:wool[color=brown]
* State: minecraft:wool[color=green]
* State: minecraft:wool[color=red]
* State: minecraft:wool[color=black]
* State: minecraft:piston_extension[facing=down,type=normal]
* State: minecraft:piston_extension[facing=down,type=sticky]
* State: minecraft:piston_extension[facing=up,type=normal]
* State: minecraft:piston_extension[facing=up,type=sticky]
* State: minecraft:piston_extension[facing=north,type=normal]
* State: minecraft:piston_extension[facing=north,type=sticky]
* State: minecraft:piston_extension[facing=south,type=normal]
* State: minecraft:piston_extension[facing=south,type=sticky]
* State: minecraft:piston_extension[facing=west,type=normal]
* State: minecraft:piston_extension[facing=west,type=sticky]
* State: minecraft:piston_extension[facing=east,type=normal]
* State: minecraft:piston_extension[facing=east,type=sticky]
* State: minecraft:yellow_flower[type=dandelion]
* State: minecraft:red_flower[type=poppy]
* State: minecraft:red_flower[type=blue_orchid]
* State: minecraft:red_flower[type=allium]
* State: minecraft:red_flower[type=houstonia]
* State: minecraft:red_flower[type=red_tulip]
* State: minecraft:red_flower[type=orange_tulip]
* State: minecraft:red_flower[type=white_tulip]
* State: minecraft:red_flower[type=pink_tulip]
* State: minecraft:red_flower[type=oxeye_daisy]
* State: minecraft:brown_mushroom
* State: minecraft:red_mushroom
* State: minecraft:gold_block
* State: minecraft:iron_block
* State: minecraft:double_stone_slab[seamless=true,variant=stone]
* State: minecraft:double_stone_slab[seamless=true,variant=sandstone]
* State: minecraft:double_stone_slab[seamless=true,variant=wood_old]
* State: minecraft:double_stone_slab[seamless=true,variant=cobblestone]
* State: minecraft:double_stone_slab[seamless=true,variant=brick]
* State: minecraft:double_stone_slab[seamless=true,variant=stone_brick]
* State: minecraft:double_stone_slab[seamless=true,variant=nether_brick]
* State: minecraft:double_stone_slab[seamless=true,variant=quartz]
* State: minecraft:double_stone_slab[seamless=false,variant=stone]
* State: minecraft:double_stone_slab[seamless=false,variant=sandstone]
* State: minecraft:double_stone_slab[seamless=false,variant=wood_old]
* State: minecraft:double_stone_slab[seamless=false,variant=cobblestone]
* State: minecraft:double_stone_slab[seamless=false,variant=brick]
* State: minecraft:double_stone_slab[seamless=false,variant=stone_brick]
* State: minecraft:double_stone_slab[seamless=false,variant=nether_brick]
* State: minecraft:double_stone_slab[seamless=false,variant=quartz]
* State: minecraft:stone_slab[half=top,variant=stone]
* State: minecraft:stone_slab[half=top,variant=sandstone]
* State: minecraft:stone_slab[half=top,variant=wood_old]
* State: minecraft:stone_slab[half=top,variant=cobblestone]
* State: minecraft:stone_slab[half=top,variant=brick]
* State: minecraft:stone_slab[half=top,variant=stone_brick]
* State: minecraft:stone_slab[half=top,variant=nether_brick]
* State: minecraft:stone_slab[half=top,variant=quartz]
* State: minecraft:stone_slab[half=bottom,variant=stone]
* State: minecraft:stone_slab[half=bottom,variant=sandstone]
* State: minecraft:stone_slab[half=bottom,variant=wood_old]
* State: minecraft:stone_slab[half=bottom,variant=cobblestone]
* State: minecraft:stone_slab[half=bottom,variant=brick]
* State: minecraft:stone_slab[half=bottom,variant=stone_brick]
* State: minecraft:stone_slab[half=bottom,variant=nether_brick]
* State: minecraft:stone_slab[half=bottom,variant=quartz]
* State: minecraft:brick_block
* State: minecraft:tnt[explode=true]
* State: minecraft:tnt[explode=false]
* State: minecraft:bookshelf
* State: minecraft:mossy_cobblestone
* State: minecraft:obsidian
* State: minecraft:torch[facing=up]
* State: minecraft:torch[facing=north]
* State: minecraft:torch[facing=south]
* State: minecraft:torch[facing=west]
* State: minecraft:torch[facing=east]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=0,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=1,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=2,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=3,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=4,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=5,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=6,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=7,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=8,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=9,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=10,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=11,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=12,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=13,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=14,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=true,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=true,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=true,north=false,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=true,south=false,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=true,upper=2,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=0,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=1,west=false]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=true]
* State: minecraft:fire[age=15,alt=false,east=false,flip=false,north=false,south=false,upper=2,west=false]
* State: minecraft:mob_spawner
* State: minecraft:oak_stairs[facing=north,half=top,shape=straight]
* State: minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:oak_stairs[facing=south,half=top,shape=straight]
* State: minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:oak_stairs[facing=west,half=top,shape=straight]
* State: minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:oak_stairs[facing=east,half=top,shape=straight]
* State: minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:chest[facing=north]
* State: minecraft:chest[facing=south]
* State: minecraft:chest[facing=west]
* State: minecraft:chest[facing=east]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
* State: minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
* State: minecraft:diamond_ore
* State: minecraft:diamond_block
* State: minecraft:crafting_table
* State: minecraft:wheat[age=0]
* State: minecraft:wheat[age=1]
* State: minecraft:wheat[age=2]
* State: minecraft:wheat[age=3]
* State: minecraft:wheat[age=4]
* State: minecraft:wheat[age=5]
* State: minecraft:wheat[age=6]
* State: minecraft:wheat[age=7]
* State: minecraft:farmland[moisture=0]
* State: minecraft:farmland[moisture=1]
* State: minecraft:farmland[moisture=2]
* State: minecraft:farmland[moisture=3]
* State: minecraft:farmland[moisture=4]
* State: minecraft:farmland[moisture=5]
* State: minecraft:farmland[moisture=6]
* State: minecraft:farmland[moisture=7]
* State: minecraft:furnace[facing=north]
* State: minecraft:furnace[facing=south]
* State: minecraft:furnace[facing=west]
* State: minecraft:furnace[facing=east]
* State: minecraft:lit_furnace[facing=north]
* State: minecraft:lit_furnace[facing=south]
* State: minecraft:lit_furnace[facing=west]
* State: minecraft:lit_furnace[facing=east]
* State: minecraft:standing_sign[rotation=0]
* State: minecraft:standing_sign[rotation=1]
* State: minecraft:standing_sign[rotation=2]
* State: minecraft:standing_sign[rotation=3]
* State: minecraft:standing_sign[rotation=4]
* State: minecraft:standing_sign[rotation=5]
* State: minecraft:standing_sign[rotation=6]
* State: minecraft:standing_sign[rotation=7]
* State: minecraft:standing_sign[rotation=8]
* State: minecraft:standing_sign[rotation=9]
* State: minecraft:standing_sign[rotation=10]
* State: minecraft:standing_sign[rotation=11]
* State: minecraft:standing_sign[rotation=12]
* State: minecraft:standing_sign[rotation=13]
* State: minecraft:standing_sign[rotation=14]
* State: minecraft:standing_sign[rotation=15]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:ladder[facing=north]
* State: minecraft:ladder[facing=south]
* State: minecraft:ladder[facing=west]
* State: minecraft:ladder[facing=east]
* State: minecraft:rail[shape=north_south]
* State: minecraft:rail[shape=east_west]
* State: minecraft:rail[shape=ascending_east]
* State: minecraft:rail[shape=ascending_west]
* State: minecraft:rail[shape=ascending_north]
* State: minecraft:rail[shape=ascending_south]
* State: minecraft:rail[shape=south_east]
* State: minecraft:rail[shape=south_west]
* State: minecraft:rail[shape=north_west]
* State: minecraft:rail[shape=north_east]
* State: minecraft:stone_stairs[facing=north,half=top,shape=straight]
* State: minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:stone_stairs[facing=south,half=top,shape=straight]
* State: minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:stone_stairs[facing=west,half=top,shape=straight]
* State: minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:stone_stairs[facing=east,half=top,shape=straight]
* State: minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:wall_sign[facing=north]
* State: minecraft:wall_sign[facing=south]
* State: minecraft:wall_sign[facing=west]
* State: minecraft:wall_sign[facing=east]
* State: minecraft:lever[facing=down_x,powered=true]
* State: minecraft:lever[facing=down_x,powered=false]
* State: minecraft:lever[facing=east,powered=true]
* State: minecraft:lever[facing=east,powered=false]
* State: minecraft:lever[facing=west,powered=true]
* State: minecraft:lever[facing=west,powered=false]
* State: minecraft:lever[facing=south,powered=true]
* State: minecraft:lever[facing=south,powered=false]
* State: minecraft:lever[facing=north,powered=true]
* State: minecraft:lever[facing=north,powered=false]
* State: minecraft:lever[facing=up_z,powered=true]
* State: minecraft:lever[facing=up_z,powered=false]
* State: minecraft:lever[facing=up_x,powered=true]
* State: minecraft:lever[facing=up_x,powered=false]
* State: minecraft:lever[facing=down_z,powered=true]
* State: minecraft:lever[facing=down_z,powered=false]
* State: minecraft:stone_pressure_plate[powered=true]
* State: minecraft:stone_pressure_plate[powered=false]
* State: minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:wooden_pressure_plate[powered=true]
* State: minecraft:wooden_pressure_plate[powered=false]
* State: minecraft:redstone_ore
* State: minecraft:lit_redstone_ore
* State: minecraft:unlit_redstone_torch[facing=up]
* State: minecraft:unlit_redstone_torch[facing=north]
* State: minecraft:unlit_redstone_torch[facing=south]
* State: minecraft:unlit_redstone_torch[facing=west]
* State: minecraft:unlit_redstone_torch[facing=east]
* State: minecraft:redstone_torch[facing=up]
* State: minecraft:redstone_torch[facing=north]
* State: minecraft:redstone_torch[facing=south]
* State: minecraft:redstone_torch[facing=west]
* State: minecraft:redstone_torch[facing=east]
* State: minecraft:stone_button[facing=down,powered=true]
* State: minecraft:stone_button[facing=down,powered=false]
* State: minecraft:stone_button[facing=up,powered=true]
* State: minecraft:stone_button[facing=up,powered=false]
* State: minecraft:stone_button[facing=north,powered=true]
* State: minecraft:stone_button[facing=north,powered=false]
* State: minecraft:stone_button[facing=south,powered=true]
* State: minecraft:stone_button[facing=south,powered=false]
* State: minecraft:stone_button[facing=west,powered=true]
* State: minecraft:stone_button[facing=west,powered=false]
* State: minecraft:stone_button[facing=east,powered=true]
* State: minecraft:stone_button[facing=east,powered=false]
* State: minecraft:snow_layer[layers=1]
* State: minecraft:snow_layer[layers=2]
* State: minecraft:snow_layer[layers=3]
* State: minecraft:snow_layer[layers=4]
* State: minecraft:snow_layer[layers=5]
* State: minecraft:snow_layer[layers=6]
* State: minecraft:snow_layer[layers=7]
* State: minecraft:snow_layer[layers=8]
* State: minecraft:ice
* State: minecraft:snow
* State: minecraft:cactus[age=0]
* State: minecraft:cactus[age=1]
* State: minecraft:cactus[age=2]
* State: minecraft:cactus[age=3]
* State: minecraft:cactus[age=4]
* State: minecraft:cactus[age=5]
* State: minecraft:cactus[age=6]
* State: minecraft:cactus[age=7]
* State: minecraft:cactus[age=8]
* State: minecraft:cactus[age=9]
* State: minecraft:cactus[age=10]
* State: minecraft:cactus[age=11]
* State: minecraft:cactus[age=12]
* State: minecraft:cactus[age=13]
* State: minecraft:cactus[age=14]
* State: minecraft:cactus[age=15]
* State: minecraft:clay
* State: minecraft:reeds[age=0]
* State: minecraft:reeds[age=1]
* State: minecraft:reeds[age=2]
* State: minecraft:reeds[age=3]
* State: minecraft:reeds[age=4]
* State: minecraft:reeds[age=5]
* State: minecraft:reeds[age=6]
* State: minecraft:reeds[age=7]
* State: minecraft:reeds[age=8]
* State: minecraft:reeds[age=9]
* State: minecraft:reeds[age=10]
* State: minecraft:reeds[age=11]
* State: minecraft:reeds[age=12]
* State: minecraft:reeds[age=13]
* State: minecraft:reeds[age=14]
* State: minecraft:reeds[age=15]
* State: minecraft:jukebox[has_record=true]
* State: minecraft:jukebox[has_record=false]
* State: minecraft:fence[east=true,north=true,south=true,west=true]
* State: minecraft:fence[east=true,north=true,south=true,west=false]
* State: minecraft:fence[east=true,north=true,south=false,west=true]
* State: minecraft:fence[east=true,north=true,south=false,west=false]
* State: minecraft:fence[east=true,north=false,south=true,west=true]
* State: minecraft:fence[east=true,north=false,south=true,west=false]
* State: minecraft:fence[east=true,north=false,south=false,west=true]
* State: minecraft:fence[east=true,north=false,south=false,west=false]
* State: minecraft:fence[east=false,north=true,south=true,west=true]
* State: minecraft:fence[east=false,north=true,south=true,west=false]
* State: minecraft:fence[east=false,north=true,south=false,west=true]
* State: minecraft:fence[east=false,north=true,south=false,west=false]
* State: minecraft:fence[east=false,north=false,south=true,west=true]
* State: minecraft:fence[east=false,north=false,south=true,west=false]
* State: minecraft:fence[east=false,north=false,south=false,west=true]
* State: minecraft:fence[east=false,north=false,south=false,west=false]
* State: minecraft:pumpkin[facing=north]
* State: minecraft:pumpkin[facing=south]
* State: minecraft:pumpkin[facing=west]
* State: minecraft:pumpkin[facing=east]
* State: minecraft:netherrack
* State: minecraft:soul_sand
* State: minecraft:glowstone
* State: minecraft:portal[axis=x]
* State: minecraft:portal[axis=z]
* State: minecraft:lit_pumpkin[facing=north]
* State: minecraft:lit_pumpkin[facing=south]
* State: minecraft:lit_pumpkin[facing=west]
* State: minecraft:lit_pumpkin[facing=east]
* State: minecraft:cake[bites=0]
* State: minecraft:cake[bites=1]
* State: minecraft:cake[bites=2]
* State: minecraft:cake[bites=3]
* State: minecraft:cake[bites=4]
* State: minecraft:cake[bites=5]
* State: minecraft:cake[bites=6]
* State: minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
* State: minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
* State: minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
* State: minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
* State: minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
* State: minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
* State: minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
* State: minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
* State: minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
* State: minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
* State: minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
* State: minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
* State: minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
* State: minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
* State: minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
* State: minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
* State: minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
* State: minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
* State: minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
* State: minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
* State: minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
* State: minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
* State: minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
* State: minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
* State: minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
* State: minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
* State: minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
* State: minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
* State: minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
* State: minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
* State: minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
* State: minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
* State: minecraft:powered_repeater[delay=1,facing=north,locked=true]
* State: minecraft:powered_repeater[delay=1,facing=north,locked=false]
* State: minecraft:powered_repeater[delay=1,facing=south,locked=true]
* State: minecraft:powered_repeater[delay=1,facing=south,locked=false]
* State: minecraft:powered_repeater[delay=1,facing=west,locked=true]
* State: minecraft:powered_repeater[delay=1,facing=west,locked=false]
* State: minecraft:powered_repeater[delay=1,facing=east,locked=true]
* State: minecraft:powered_repeater[delay=1,facing=east,locked=false]
* State: minecraft:powered_repeater[delay=2,facing=north,locked=true]
* State: minecraft:powered_repeater[delay=2,facing=north,locked=false]
* State: minecraft:powered_repeater[delay=2,facing=south,locked=true]
* State: minecraft:powered_repeater[delay=2,facing=south,locked=false]
* State: minecraft:powered_repeater[delay=2,facing=west,locked=true]
* State: minecraft:powered_repeater[delay=2,facing=west,locked=false]
* State: minecraft:powered_repeater[delay=2,facing=east,locked=true]
* State: minecraft:powered_repeater[delay=2,facing=east,locked=false]
* State: minecraft:powered_repeater[delay=3,facing=north,locked=true]
* State: minecraft:powered_repeater[delay=3,facing=north,locked=false]
* State: minecraft:powered_repeater[delay=3,facing=south,locked=true]
* State: minecraft:powered_repeater[delay=3,facing=south,locked=false]
* State: minecraft:powered_repeater[delay=3,facing=west,locked=true]
* State: minecraft:powered_repeater[delay=3,facing=west,locked=false]
* State: minecraft:powered_repeater[delay=3,facing=east,locked=true]
* State: minecraft:powered_repeater[delay=3,facing=east,locked=false]
* State: minecraft:powered_repeater[delay=4,facing=north,locked=true]
* State: minecraft:powered_repeater[delay=4,facing=north,locked=false]
* State: minecraft:powered_repeater[delay=4,facing=south,locked=true]
* State: minecraft:powered_repeater[delay=4,facing=south,locked=false]
* State: minecraft:powered_repeater[delay=4,facing=west,locked=true]
* State: minecraft:powered_repeater[delay=4,facing=west,locked=false]
* State: minecraft:powered_repeater[delay=4,facing=east,locked=true]
* State: minecraft:powered_repeater[delay=4,facing=east,locked=false]
* State: minecraft:stained_glass[color=white]
* State: minecraft:stained_glass[color=orange]
* State: minecraft:stained_glass[color=magenta]
* State: minecraft:stained_glass[color=lightBlue]
* State: minecraft:stained_glass[color=yellow]
* State: minecraft:stained_glass[color=lime]
* State: minecraft:stained_glass[color=pink]
* State: minecraft:stained_glass[color=gray]
* State: minecraft:stained_glass[color=silver]
* State: minecraft:stained_glass[color=cyan]
* State: minecraft:stained_glass[color=purple]
* State: minecraft:stained_glass[color=blue]
* State: minecraft:stained_glass[color=brown]
* State: minecraft:stained_glass[color=green]
* State: minecraft:stained_glass[color=red]
* State: minecraft:stained_glass[color=black]
* State: minecraft:trapdoor[facing=north,half=top,open=true]
* State: minecraft:trapdoor[facing=north,half=top,open=false]
* State: minecraft:trapdoor[facing=north,half=bottom,open=true]
* State: minecraft:trapdoor[facing=north,half=bottom,open=false]
* State: minecraft:trapdoor[facing=south,half=top,open=true]
* State: minecraft:trapdoor[facing=south,half=top,open=false]
* State: minecraft:trapdoor[facing=south,half=bottom,open=true]
* State: minecraft:trapdoor[facing=south,half=bottom,open=false]
* State: minecraft:trapdoor[facing=west,half=top,open=true]
* State: minecraft:trapdoor[facing=west,half=top,open=false]
* State: minecraft:trapdoor[facing=west,half=bottom,open=true]
* State: minecraft:trapdoor[facing=west,half=bottom,open=false]
* State: minecraft:trapdoor[facing=east,half=top,open=true]
* State: minecraft:trapdoor[facing=east,half=top,open=false]
* State: minecraft:trapdoor[facing=east,half=bottom,open=true]
* State: minecraft:trapdoor[facing=east,half=bottom,open=false]
* State: minecraft:monster_egg[variant=stone]
* State: minecraft:monster_egg[variant=cobblestone]
* State: minecraft:monster_egg[variant=stone_brick]
* State: minecraft:monster_egg[variant=mossy_brick]
* State: minecraft:monster_egg[variant=cracked_brick]
* State: minecraft:monster_egg[variant=chiseled_brick]
* State: minecraft:stonebrick[variant=stonebrick]
* State: minecraft:stonebrick[variant=mossy_stonebrick]
* State: minecraft:stonebrick[variant=cracked_stonebrick]
* State: minecraft:stonebrick[variant=chiseled_stonebrick]
* State: minecraft:brown_mushroom_block[variant=north_west]
* State: minecraft:brown_mushroom_block[variant=north]
* State: minecraft:brown_mushroom_block[variant=north_east]
* State: minecraft:brown_mushroom_block[variant=west]
* State: minecraft:brown_mushroom_block[variant=center]
* State: minecraft:brown_mushroom_block[variant=east]
* State: minecraft:brown_mushroom_block[variant=south_west]
* State: minecraft:brown_mushroom_block[variant=south]
* State: minecraft:brown_mushroom_block[variant=south_east]
* State: minecraft:brown_mushroom_block[variant=stem]
* State: minecraft:brown_mushroom_block[variant=all_inside]
* State: minecraft:brown_mushroom_block[variant=all_outside]
* State: minecraft:brown_mushroom_block[variant=all_stem]
* State: minecraft:red_mushroom_block[variant=north_west]
* State: minecraft:red_mushroom_block[variant=north]
* State: minecraft:red_mushroom_block[variant=north_east]
* State: minecraft:red_mushroom_block[variant=west]
* State: minecraft:red_mushroom_block[variant=center]
* State: minecraft:red_mushroom_block[variant=east]
* State: minecraft:red_mushroom_block[variant=south_west]
* State: minecraft:red_mushroom_block[variant=south]
* State: minecraft:red_mushroom_block[variant=south_east]
* State: minecraft:red_mushroom_block[variant=stem]
* State: minecraft:red_mushroom_block[variant=all_inside]
* State: minecraft:red_mushroom_block[variant=all_outside]
* State: minecraft:red_mushroom_block[variant=all_stem]
* State: minecraft:iron_bars[east=true,north=true,south=true,west=true]
* State: minecraft:iron_bars[east=true,north=true,south=true,west=false]
* State: minecraft:iron_bars[east=true,north=true,south=false,west=true]
* State: minecraft:iron_bars[east=true,north=true,south=false,west=false]
* State: minecraft:iron_bars[east=true,north=false,south=true,west=true]
* State: minecraft:iron_bars[east=true,north=false,south=true,west=false]
* State: minecraft:iron_bars[east=true,north=false,south=false,west=true]
* State: minecraft:iron_bars[east=true,north=false,south=false,west=false]
* State: minecraft:iron_bars[east=false,north=true,south=true,west=true]
* State: minecraft:iron_bars[east=false,north=true,south=true,west=false]
* State: minecraft:iron_bars[east=false,north=true,south=false,west=true]
* State: minecraft:iron_bars[east=false,north=true,south=false,west=false]
* State: minecraft:iron_bars[east=false,north=false,south=true,west=true]
* State: minecraft:iron_bars[east=false,north=false,south=true,west=false]
* State: minecraft:iron_bars[east=false,north=false,south=false,west=true]
* State: minecraft:iron_bars[east=false,north=false,south=false,west=false]
* State: minecraft:glass_pane[east=true,north=true,south=true,west=true]
* State: minecraft:glass_pane[east=true,north=true,south=true,west=false]
* State: minecraft:glass_pane[east=true,north=true,south=false,west=true]
* State: minecraft:glass_pane[east=true,north=true,south=false,west=false]
* State: minecraft:glass_pane[east=true,north=false,south=true,west=true]
* State: minecraft:glass_pane[east=true,north=false,south=true,west=false]
* State: minecraft:glass_pane[east=true,north=false,south=false,west=true]
* State: minecraft:glass_pane[east=true,north=false,south=false,west=false]
* State: minecraft:glass_pane[east=false,north=true,south=true,west=true]
* State: minecraft:glass_pane[east=false,north=true,south=true,west=false]
* State: minecraft:glass_pane[east=false,north=true,south=false,west=true]
* State: minecraft:glass_pane[east=false,north=true,south=false,west=false]
* State: minecraft:glass_pane[east=false,north=false,south=true,west=true]
* State: minecraft:glass_pane[east=false,north=false,south=true,west=false]
* State: minecraft:glass_pane[east=false,north=false,south=false,west=true]
* State: minecraft:glass_pane[east=false,north=false,south=false,west=false]
* State: minecraft:melon_block
* State: minecraft:pumpkin_stem[age=0,facing=up]
* State: minecraft:pumpkin_stem[age=0,facing=north]
* State: minecraft:pumpkin_stem[age=0,facing=south]
* State: minecraft:pumpkin_stem[age=0,facing=west]
* State: minecraft:pumpkin_stem[age=0,facing=east]
* State: minecraft:pumpkin_stem[age=1,facing=up]
* State: minecraft:pumpkin_stem[age=1,facing=north]
* State: minecraft:pumpkin_stem[age=1,facing=south]
* State: minecraft:pumpkin_stem[age=1,facing=west]
* State: minecraft:pumpkin_stem[age=1,facing=east]
* State: minecraft:pumpkin_stem[age=2,facing=up]
* State: minecraft:pumpkin_stem[age=2,facing=north]
* State: minecraft:pumpkin_stem[age=2,facing=south]
* State: minecraft:pumpkin_stem[age=2,facing=west]
* State: minecraft:pumpkin_stem[age=2,facing=east]
* State: minecraft:pumpkin_stem[age=3,facing=up]
* State: minecraft:pumpkin_stem[age=3,facing=north]
* State: minecraft:pumpkin_stem[age=3,facing=south]
* State: minecraft:pumpkin_stem[age=3,facing=west]
* State: minecraft:pumpkin_stem[age=3,facing=east]
* State: minecraft:pumpkin_stem[age=4,facing=up]
* State: minecraft:pumpkin_stem[age=4,facing=north]
* State: minecraft:pumpkin_stem[age=4,facing=south]
* State: minecraft:pumpkin_stem[age=4,facing=west]
* State: minecraft:pumpkin_stem[age=4,facing=east]
* State: minecraft:pumpkin_stem[age=5,facing=up]
* State: minecraft:pumpkin_stem[age=5,facing=north]
* State: minecraft:pumpkin_stem[age=5,facing=south]
* State: minecraft:pumpkin_stem[age=5,facing=west]
* State: minecraft:pumpkin_stem[age=5,facing=east]
* State: minecraft:pumpkin_stem[age=6,facing=up]
* State: minecraft:pumpkin_stem[age=6,facing=north]
* State: minecraft:pumpkin_stem[age=6,facing=south]
* State: minecraft:pumpkin_stem[age=6,facing=west]
* State: minecraft:pumpkin_stem[age=6,facing=east]
* State: minecraft:pumpkin_stem[age=7,facing=up]
* State: minecraft:pumpkin_stem[age=7,facing=north]
* State: minecraft:pumpkin_stem[age=7,facing=south]
* State: minecraft:pumpkin_stem[age=7,facing=west]
* State: minecraft:pumpkin_stem[age=7,facing=east]
* State: minecraft:melon_stem[age=0,facing=up]
* State: minecraft:melon_stem[age=0,facing=north]
* State: minecraft:melon_stem[age=0,facing=south]
* State: minecraft:melon_stem[age=0,facing=west]
* State: minecraft:melon_stem[age=0,facing=east]
* State: minecraft:melon_stem[age=1,facing=up]
* State: minecraft:melon_stem[age=1,facing=north]
* State: minecraft:melon_stem[age=1,facing=south]
* State: minecraft:melon_stem[age=1,facing=west]
* State: minecraft:melon_stem[age=1,facing=east]
* State: minecraft:melon_stem[age=2,facing=up]
* State: minecraft:melon_stem[age=2,facing=north]
* State: minecraft:melon_stem[age=2,facing=south]
* State: minecraft:melon_stem[age=2,facing=west]
* State: minecraft:melon_stem[age=2,facing=east]
* State: minecraft:melon_stem[age=3,facing=up]
* State: minecraft:melon_stem[age=3,facing=north]
* State: minecraft:melon_stem[age=3,facing=south]
* State: minecraft:melon_stem[age=3,facing=west]
* State: minecraft:melon_stem[age=3,facing=east]
* State: minecraft:melon_stem[age=4,facing=up]
* State: minecraft:melon_stem[age=4,facing=north]
* State: minecraft:melon_stem[age=4,facing=south]
* State: minecraft:melon_stem[age=4,facing=west]
* State: minecraft:melon_stem[age=4,facing=east]
* State: minecraft:melon_stem[age=5,facing=up]
* State: minecraft:melon_stem[age=5,facing=north]
* State: minecraft:melon_stem[age=5,facing=south]
* State: minecraft:melon_stem[age=5,facing=west]
* State: minecraft:melon_stem[age=5,facing=east]
* State: minecraft:melon_stem[age=6,facing=up]
* State: minecraft:melon_stem[age=6,facing=north]
* State: minecraft:melon_stem[age=6,facing=south]
* State: minecraft:melon_stem[age=6,facing=west]
* State: minecraft:melon_stem[age=6,facing=east]
* State: minecraft:melon_stem[age=7,facing=up]
* State: minecraft:melon_stem[age=7,facing=north]
* State: minecraft:melon_stem[age=7,facing=south]
* State: minecraft:melon_stem[age=7,facing=west]
* State: minecraft:melon_stem[age=7,facing=east]
* State: minecraft:vine[east=true,north=true,south=true,up=true,west=true]
* State: minecraft:vine[east=true,north=true,south=true,up=true,west=false]
* State: minecraft:vine[east=true,north=true,south=true,up=false,west=true]
* State: minecraft:vine[east=true,north=true,south=true,up=false,west=false]
* State: minecraft:vine[east=true,north=true,south=false,up=true,west=true]
* State: minecraft:vine[east=true,north=true,south=false,up=true,west=false]
* State: minecraft:vine[east=true,north=true,south=false,up=false,west=true]
* State: minecraft:vine[east=true,north=true,south=false,up=false,west=false]
* State: minecraft:vine[east=true,north=false,south=true,up=true,west=true]
* State: minecraft:vine[east=true,north=false,south=true,up=true,west=false]
* State: minecraft:vine[east=true,north=false,south=true,up=false,west=true]
* State: minecraft:vine[east=true,north=false,south=true,up=false,west=false]
* State: minecraft:vine[east=true,north=false,south=false,up=true,west=true]
* State: minecraft:vine[east=true,north=false,south=false,up=true,west=false]
* State: minecraft:vine[east=true,north=false,south=false,up=false,west=true]
* State: minecraft:vine[east=true,north=false,south=false,up=false,west=false]
* State: minecraft:vine[east=false,north=true,south=true,up=true,west=true]
* State: minecraft:vine[east=false,north=true,south=true,up=true,west=false]
* State: minecraft:vine[east=false,north=true,south=true,up=false,west=true]
* State: minecraft:vine[east=false,north=true,south=true,up=false,west=false]
* State: minecraft:vine[east=false,north=true,south=false,up=true,west=true]
* State: minecraft:vine[east=false,north=true,south=false,up=true,west=false]
* State: minecraft:vine[east=false,north=true,south=false,up=false,west=true]
* State: minecraft:vine[east=false,north=true,south=false,up=false,west=false]
* State: minecraft:vine[east=false,north=false,south=true,up=true,west=true]
* State: minecraft:vine[east=false,north=false,south=true,up=true,west=false]
* State: minecraft:vine[east=false,north=false,south=true,up=false,west=true]
* State: minecraft:vine[east=false,north=false,south=true,up=false,west=false]
* State: minecraft:vine[east=false,north=false,south=false,up=true,west=true]
* State: minecraft:vine[east=false,north=false,south=false,up=true,west=false]
* State: minecraft:vine[east=false,north=false,south=false,up=false,west=true]
* State: minecraft:vine[east=false,north=false,south=false,up=false,west=false]
* State: minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:brick_stairs[facing=north,half=top,shape=straight]
* State: minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:brick_stairs[facing=south,half=top,shape=straight]
* State: minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:brick_stairs[facing=west,half=top,shape=straight]
* State: minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:brick_stairs[facing=east,half=top,shape=straight]
* State: minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
* State: minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
* State: minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
* State: minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
* State: minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:mycelium[snowy=true]
* State: minecraft:mycelium[snowy=false]
* State: minecraft:waterlily
* State: minecraft:nether_brick
* State: minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
* State: minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
* State: minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
* State: minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
* State: minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
* State: minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
* State: minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
* State: minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
* State: minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
* State: minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
* State: minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
* State: minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
* State: minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
* State: minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
* State: minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
* State: minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
* State: minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
* State: minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
* State: minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
* State: minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
* State: minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:nether_wart[age=0]
* State: minecraft:nether_wart[age=1]
* State: minecraft:nether_wart[age=2]
* State: minecraft:nether_wart[age=3]
* State: minecraft:enchanting_table
* State: minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
* State: minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
* State: minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
* State: minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
* State: minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
* State: minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
* State: minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
* State: minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
* State: minecraft:cauldron[level=0]
* State: minecraft:cauldron[level=1]
* State: minecraft:cauldron[level=2]
* State: minecraft:cauldron[level=3]
* State: minecraft:end_portal
* State: minecraft:end_portal_frame[eye=true,facing=north]
* State: minecraft:end_portal_frame[eye=true,facing=south]
* State: minecraft:end_portal_frame[eye=true,facing=west]
* State: minecraft:end_portal_frame[eye=true,facing=east]
* State: minecraft:end_portal_frame[eye=false,facing=north]
* State: minecraft:end_portal_frame[eye=false,facing=south]
* State: minecraft:end_portal_frame[eye=false,facing=west]
* State: minecraft:end_portal_frame[eye=false,facing=east]
* State: minecraft:end_stone
* State: minecraft:dragon_egg
* State: minecraft:redstone_lamp
* State: minecraft:lit_redstone_lamp
* State: minecraft:double_wooden_slab[variant=oak]
* State: minecraft:double_wooden_slab[variant=spruce]
* State: minecraft:double_wooden_slab[variant=birch]
* State: minecraft:double_wooden_slab[variant=jungle]
* State: minecraft:double_wooden_slab[variant=acacia]
* State: minecraft:double_wooden_slab[variant=dark_oak]
* State: minecraft:wooden_slab[half=top,variant=oak]
* State: minecraft:wooden_slab[half=top,variant=spruce]
* State: minecraft:wooden_slab[half=top,variant=birch]
* State: minecraft:wooden_slab[half=top,variant=jungle]
* State: minecraft:wooden_slab[half=top,variant=acacia]
* State: minecraft:wooden_slab[half=top,variant=dark_oak]
* State: minecraft:wooden_slab[half=bottom,variant=oak]
* State: minecraft:wooden_slab[half=bottom,variant=spruce]
* State: minecraft:wooden_slab[half=bottom,variant=birch]
* State: minecraft:wooden_slab[half=bottom,variant=jungle]
* State: minecraft:wooden_slab[half=bottom,variant=acacia]
* State: minecraft:wooden_slab[half=bottom,variant=dark_oak]
* State: minecraft:cocoa[age=0,facing=north]
* State: minecraft:cocoa[age=0,facing=south]
* State: minecraft:cocoa[age=0,facing=west]
* State: minecraft:cocoa[age=0,facing=east]
* State: minecraft:cocoa[age=1,facing=north]
* State: minecraft:cocoa[age=1,facing=south]
* State: minecraft:cocoa[age=1,facing=west]
* State: minecraft:cocoa[age=1,facing=east]
* State: minecraft:cocoa[age=2,facing=north]
* State: minecraft:cocoa[age=2,facing=south]
* State: minecraft:cocoa[age=2,facing=west]
* State: minecraft:cocoa[age=2,facing=east]
* State: minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
* State: minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
* State: minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
* State: minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
* State: minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:emerald_ore
* State: minecraft:ender_chest[facing=north]
* State: minecraft:ender_chest[facing=south]
* State: minecraft:ender_chest[facing=west]
* State: minecraft:ender_chest[facing=east]
* State: minecraft:tripwire_hook[attached=true,facing=north,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=north,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=north,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=north,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=south,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=south,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=south,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=south,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=west,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=west,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=west,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=west,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=east,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=east,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=true,facing=east,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=true,facing=east,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=north,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=north,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=north,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=north,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=south,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=south,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=south,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=south,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=west,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=west,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=west,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=west,powered=false,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=east,powered=true,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=east,powered=true,suspended=false]
* State: minecraft:tripwire_hook[attached=false,facing=east,powered=false,suspended=true]
* State: minecraft:tripwire_hook[attached=false,facing=east,powered=false,suspended=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,suspended=false,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,suspended=true,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,suspended=true,west=false]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,suspended=false,west=true]
* State: minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,suspended=false,west=false]
* State: minecraft:emerald_block
* State: minecraft:spruce_stairs[facing=north,half=top,shape=straight]
* State: minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:spruce_stairs[facing=south,half=top,shape=straight]
* State: minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:spruce_stairs[facing=west,half=top,shape=straight]
* State: minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:spruce_stairs[facing=east,half=top,shape=straight]
* State: minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:birch_stairs[facing=north,half=top,shape=straight]
* State: minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:birch_stairs[facing=south,half=top,shape=straight]
* State: minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:birch_stairs[facing=west,half=top,shape=straight]
* State: minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:birch_stairs[facing=east,half=top,shape=straight]
* State: minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:jungle_stairs[facing=north,half=top,shape=straight]
* State: minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:jungle_stairs[facing=south,half=top,shape=straight]
* State: minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:jungle_stairs[facing=west,half=top,shape=straight]
* State: minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:jungle_stairs[facing=east,half=top,shape=straight]
* State: minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:command_block[triggered=true]
* State: minecraft:command_block[triggered=false]
* State: minecraft:beacon
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
* State: minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
* State: minecraft:flower_pot[contents=empty,legacy_data=0]
* State: minecraft:flower_pot[contents=empty,legacy_data=1]
* State: minecraft:flower_pot[contents=empty,legacy_data=2]
* State: minecraft:flower_pot[contents=empty,legacy_data=3]
* State: minecraft:flower_pot[contents=empty,legacy_data=4]
* State: minecraft:flower_pot[contents=empty,legacy_data=5]
* State: minecraft:flower_pot[contents=empty,legacy_data=6]
* State: minecraft:flower_pot[contents=empty,legacy_data=7]
* State: minecraft:flower_pot[contents=empty,legacy_data=8]
* State: minecraft:flower_pot[contents=empty,legacy_data=9]
* State: minecraft:flower_pot[contents=empty,legacy_data=10]
* State: minecraft:flower_pot[contents=empty,legacy_data=11]
* State: minecraft:flower_pot[contents=empty,legacy_data=12]
* State: minecraft:flower_pot[contents=empty,legacy_data=13]
* State: minecraft:flower_pot[contents=empty,legacy_data=14]
* State: minecraft:flower_pot[contents=empty,legacy_data=15]
* State: minecraft:flower_pot[contents=rose,legacy_data=0]
* State: minecraft:flower_pot[contents=rose,legacy_data=1]
* State: minecraft:flower_pot[contents=rose,legacy_data=2]
* State: minecraft:flower_pot[contents=rose,legacy_data=3]
* State: minecraft:flower_pot[contents=rose,legacy_data=4]
* State: minecraft:flower_pot[contents=rose,legacy_data=5]
* State: minecraft:flower_pot[contents=rose,legacy_data=6]
* State: minecraft:flower_pot[contents=rose,legacy_data=7]
* State: minecraft:flower_pot[contents=rose,legacy_data=8]
* State: minecraft:flower_pot[contents=rose,legacy_data=9]
* State: minecraft:flower_pot[contents=rose,legacy_data=10]
* State: minecraft:flower_pot[contents=rose,legacy_data=11]
* State: minecraft:flower_pot[contents=rose,legacy_data=12]
* State: minecraft:flower_pot[contents=rose,legacy_data=13]
* State: minecraft:flower_pot[contents=rose,legacy_data=14]
* State: minecraft:flower_pot[contents=rose,legacy_data=15]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
* State: minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
* State: minecraft:flower_pot[contents=allium,legacy_data=0]
* State: minecraft:flower_pot[contents=allium,legacy_data=1]
* State: minecraft:flower_pot[contents=allium,legacy_data=2]
* State: minecraft:flower_pot[contents=allium,legacy_data=3]
* State: minecraft:flower_pot[contents=allium,legacy_data=4]
* State: minecraft:flower_pot[contents=allium,legacy_data=5]
* State: minecraft:flower_pot[contents=allium,legacy_data=6]
* State: minecraft:flower_pot[contents=allium,legacy_data=7]
* State: minecraft:flower_pot[contents=allium,legacy_data=8]
* State: minecraft:flower_pot[contents=allium,legacy_data=9]
* State: minecraft:flower_pot[contents=allium,legacy_data=10]
* State: minecraft:flower_pot[contents=allium,legacy_data=11]
* State: minecraft:flower_pot[contents=allium,legacy_data=12]
* State: minecraft:flower_pot[contents=allium,legacy_data=13]
* State: minecraft:flower_pot[contents=allium,legacy_data=14]
* State: minecraft:flower_pot[contents=allium,legacy_data=15]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=0]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=1]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=2]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=3]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=4]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=5]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=6]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=7]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=8]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=9]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=10]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=11]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=12]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=13]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=14]
* State: minecraft:flower_pot[contents=houstonia,legacy_data=15]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=0]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=1]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=2]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=3]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=4]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=5]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=6]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=7]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=8]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=9]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=10]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=11]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=12]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=13]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=14]
* State: minecraft:flower_pot[contents=red_tulip,legacy_data=15]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
* State: minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=0]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=1]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=2]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=3]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=4]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=5]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=6]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=7]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=8]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=9]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=10]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=11]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=12]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=13]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=14]
* State: minecraft:flower_pot[contents=white_tulip,legacy_data=15]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
* State: minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
* State: minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=0]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=1]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=2]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=3]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=4]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=5]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=6]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=7]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=8]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=9]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=10]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=11]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=12]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=13]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=14]
* State: minecraft:flower_pot[contents=dandelion,legacy_data=15]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
* State: minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
* State: minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
* State: minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=0]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=1]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=2]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=3]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=4]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=5]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=6]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=7]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=8]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=9]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=10]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=11]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=12]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=13]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=14]
* State: minecraft:flower_pot[contents=dead_bush,legacy_data=15]
* State: minecraft:flower_pot[contents=fern,legacy_data=0]
* State: minecraft:flower_pot[contents=fern,legacy_data=1]
* State: minecraft:flower_pot[contents=fern,legacy_data=2]
* State: minecraft:flower_pot[contents=fern,legacy_data=3]
* State: minecraft:flower_pot[contents=fern,legacy_data=4]
* State: minecraft:flower_pot[contents=fern,legacy_data=5]
* State: minecraft:flower_pot[contents=fern,legacy_data=6]
* State: minecraft:flower_pot[contents=fern,legacy_data=7]
* State: minecraft:flower_pot[contents=fern,legacy_data=8]
* State: minecraft:flower_pot[contents=fern,legacy_data=9]
* State: minecraft:flower_pot[contents=fern,legacy_data=10]
* State: minecraft:flower_pot[contents=fern,legacy_data=11]
* State: minecraft:flower_pot[contents=fern,legacy_data=12]
* State: minecraft:flower_pot[contents=fern,legacy_data=13]
* State: minecraft:flower_pot[contents=fern,legacy_data=14]
* State: minecraft:flower_pot[contents=fern,legacy_data=15]
* State: minecraft:flower_pot[contents=cactus,legacy_data=0]
* State: minecraft:flower_pot[contents=cactus,legacy_data=1]
* State: minecraft:flower_pot[contents=cactus,legacy_data=2]
* State: minecraft:flower_pot[contents=cactus,legacy_data=3]
* State: minecraft:flower_pot[contents=cactus,legacy_data=4]
* State: minecraft:flower_pot[contents=cactus,legacy_data=5]
* State: minecraft:flower_pot[contents=cactus,legacy_data=6]
* State: minecraft:flower_pot[contents=cactus,legacy_data=7]
* State: minecraft:flower_pot[contents=cactus,legacy_data=8]
* State: minecraft:flower_pot[contents=cactus,legacy_data=9]
* State: minecraft:flower_pot[contents=cactus,legacy_data=10]
* State: minecraft:flower_pot[contents=cactus,legacy_data=11]
* State: minecraft:flower_pot[contents=cactus,legacy_data=12]
* State: minecraft:flower_pot[contents=cactus,legacy_data=13]
* State: minecraft:flower_pot[contents=cactus,legacy_data=14]
* State: minecraft:flower_pot[contents=cactus,legacy_data=15]
* State: minecraft:carrots[age=0]
* State: minecraft:carrots[age=1]
* State: minecraft:carrots[age=2]
* State: minecraft:carrots[age=3]
* State: minecraft:carrots[age=4]
* State: minecraft:carrots[age=5]
* State: minecraft:carrots[age=6]
* State: minecraft:carrots[age=7]
* State: minecraft:potatoes[age=0]
* State: minecraft:potatoes[age=1]
* State: minecraft:potatoes[age=2]
* State: minecraft:potatoes[age=3]
* State: minecraft:potatoes[age=4]
* State: minecraft:potatoes[age=5]
* State: minecraft:potatoes[age=6]
* State: minecraft:potatoes[age=7]
* State: minecraft:wooden_button[facing=down,powered=true]
* State: minecraft:wooden_button[facing=down,powered=false]
* State: minecraft:wooden_button[facing=up,powered=true]
* State: minecraft:wooden_button[facing=up,powered=false]
* State: minecraft:wooden_button[facing=north,powered=true]
* State: minecraft:wooden_button[facing=north,powered=false]
* State: minecraft:wooden_button[facing=south,powered=true]
* State: minecraft:wooden_button[facing=south,powered=false]
* State: minecraft:wooden_button[facing=west,powered=true]
* State: minecraft:wooden_button[facing=west,powered=false]
* State: minecraft:wooden_button[facing=east,powered=true]
* State: minecraft:wooden_button[facing=east,powered=false]
* State: minecraft:skull[facing=down,nodrop=true]
* State: minecraft:skull[facing=down,nodrop=false]
* State: minecraft:skull[facing=up,nodrop=true]
* State: minecraft:skull[facing=up,nodrop=false]
* State: minecraft:skull[facing=north,nodrop=true]
* State: minecraft:skull[facing=north,nodrop=false]
* State: minecraft:skull[facing=south,nodrop=true]
* State: minecraft:skull[facing=south,nodrop=false]
* State: minecraft:skull[facing=west,nodrop=true]
* State: minecraft:skull[facing=west,nodrop=false]
* State: minecraft:skull[facing=east,nodrop=true]
* State: minecraft:skull[facing=east,nodrop=false]
* State: minecraft:anvil[damage=0,facing=north]
* State: minecraft:anvil[damage=0,facing=south]
* State: minecraft:anvil[damage=0,facing=west]
* State: minecraft:anvil[damage=0,facing=east]
* State: minecraft:anvil[damage=1,facing=north]
* State: minecraft:anvil[damage=1,facing=south]
* State: minecraft:anvil[damage=1,facing=west]
* State: minecraft:anvil[damage=1,facing=east]
* State: minecraft:anvil[damage=2,facing=north]
* State: minecraft:anvil[damage=2,facing=south]
* State: minecraft:anvil[damage=2,facing=west]
* State: minecraft:anvil[damage=2,facing=east]
* State: minecraft:trapped_chest[facing=north]
* State: minecraft:trapped_chest[facing=south]
* State: minecraft:trapped_chest[facing=west]
* State: minecraft:trapped_chest[facing=east]
* State: minecraft:light_weighted_pressure_plate[power=0]
* State: minecraft:light_weighted_pressure_plate[power=1]
* State: minecraft:light_weighted_pressure_plate[power=2]
* State: minecraft:light_weighted_pressure_plate[power=3]
* State: minecraft:light_weighted_pressure_plate[power=4]
* State: minecraft:light_weighted_pressure_plate[power=5]
* State: minecraft:light_weighted_pressure_plate[power=6]
* State: minecraft:light_weighted_pressure_plate[power=7]
* State: minecraft:light_weighted_pressure_plate[power=8]
* State: minecraft:light_weighted_pressure_plate[power=9]
* State: minecraft:light_weighted_pressure_plate[power=10]
* State: minecraft:light_weighted_pressure_plate[power=11]
* State: minecraft:light_weighted_pressure_plate[power=12]
* State: minecraft:light_weighted_pressure_plate[power=13]
* State: minecraft:light_weighted_pressure_plate[power=14]
* State: minecraft:light_weighted_pressure_plate[power=15]
* State: minecraft:heavy_weighted_pressure_plate[power=0]
* State: minecraft:heavy_weighted_pressure_plate[power=1]
* State: minecraft:heavy_weighted_pressure_plate[power=2]
* State: minecraft:heavy_weighted_pressure_plate[power=3]
* State: minecraft:heavy_weighted_pressure_plate[power=4]
* State: minecraft:heavy_weighted_pressure_plate[power=5]
* State: minecraft:heavy_weighted_pressure_plate[power=6]
* State: minecraft:heavy_weighted_pressure_plate[power=7]
* State: minecraft:heavy_weighted_pressure_plate[power=8]
* State: minecraft:heavy_weighted_pressure_plate[power=9]
* State: minecraft:heavy_weighted_pressure_plate[power=10]
* State: minecraft:heavy_weighted_pressure_plate[power=11]
* State: minecraft:heavy_weighted_pressure_plate[power=12]
* State: minecraft:heavy_weighted_pressure_plate[power=13]
* State: minecraft:heavy_weighted_pressure_plate[power=14]
* State: minecraft:heavy_weighted_pressure_plate[power=15]
* State: minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
* State: minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
* State: minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
* State: minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
* State: minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
* State: minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
* State: minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
* State: minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
* State: minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
* State: minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
* State: minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
* State: minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
* State: minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
* State: minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
* State: minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
* State: minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
* State: minecraft:powered_comparator[facing=north,mode=compare,powered=true]
* State: minecraft:powered_comparator[facing=north,mode=compare,powered=false]
* State: minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
* State: minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
* State: minecraft:powered_comparator[facing=south,mode=compare,powered=true]
* State: minecraft:powered_comparator[facing=south,mode=compare,powered=false]
* State: minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
* State: minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
* State: minecraft:powered_comparator[facing=west,mode=compare,powered=true]
* State: minecraft:powered_comparator[facing=west,mode=compare,powered=false]
* State: minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
* State: minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
* State: minecraft:powered_comparator[facing=east,mode=compare,powered=true]
* State: minecraft:powered_comparator[facing=east,mode=compare,powered=false]
* State: minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
* State: minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
* State: minecraft:daylight_detector[power=0]
* State: minecraft:daylight_detector[power=1]
* State: minecraft:daylight_detector[power=2]
* State: minecraft:daylight_detector[power=3]
* State: minecraft:daylight_detector[power=4]
* State: minecraft:daylight_detector[power=5]
* State: minecraft:daylight_detector[power=6]
* State: minecraft:daylight_detector[power=7]
* State: minecraft:daylight_detector[power=8]
* State: minecraft:daylight_detector[power=9]
* State: minecraft:daylight_detector[power=10]
* State: minecraft:daylight_detector[power=11]
* State: minecraft:daylight_detector[power=12]
* State: minecraft:daylight_detector[power=13]
* State: minecraft:daylight_detector[power=14]
* State: minecraft:daylight_detector[power=15]
* State: minecraft:redstone_block
* State: minecraft:quartz_ore
* State: minecraft:hopper[enabled=true,facing=down]
* State: minecraft:hopper[enabled=true,facing=north]
* State: minecraft:hopper[enabled=true,facing=south]
* State: minecraft:hopper[enabled=true,facing=west]
* State: minecraft:hopper[enabled=true,facing=east]
* State: minecraft:hopper[enabled=false,facing=down]
* State: minecraft:hopper[enabled=false,facing=north]
* State: minecraft:hopper[enabled=false,facing=south]
* State: minecraft:hopper[enabled=false,facing=west]
* State: minecraft:hopper[enabled=false,facing=east]
* State: minecraft:quartz_block[variant=default]
* State: minecraft:quartz_block[variant=chiseled]
* State: minecraft:quartz_block[variant=lines]
* State: minecraft:quartz_stairs[facing=north,half=top,shape=straight]
* State: minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:quartz_stairs[facing=south,half=top,shape=straight]
* State: minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:quartz_stairs[facing=west,half=top,shape=straight]
* State: minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:quartz_stairs[facing=east,half=top,shape=straight]
* State: minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:activator_rail[powered=true,shape=north_south]
* State: minecraft:activator_rail[powered=true,shape=east_west]
* State: minecraft:activator_rail[powered=true,shape=ascending_east]
* State: minecraft:activator_rail[powered=true,shape=ascending_west]
* State: minecraft:activator_rail[powered=true,shape=ascending_north]
* State: minecraft:activator_rail[powered=true,shape=ascending_south]
* State: minecraft:activator_rail[powered=false,shape=north_south]
* State: minecraft:activator_rail[powered=false,shape=east_west]
* State: minecraft:activator_rail[powered=false,shape=ascending_east]
* State: minecraft:activator_rail[powered=false,shape=ascending_west]
* State: minecraft:activator_rail[powered=false,shape=ascending_north]
* State: minecraft:activator_rail[powered=false,shape=ascending_south]
* State: minecraft:dropper[facing=down,triggered=true]
* State: minecraft:dropper[facing=down,triggered=false]
* State: minecraft:dropper[facing=up,triggered=true]
* State: minecraft:dropper[facing=up,triggered=false]
* State: minecraft:dropper[facing=north,triggered=true]
* State: minecraft:dropper[facing=north,triggered=false]
* State: minecraft:dropper[facing=south,triggered=true]
* State: minecraft:dropper[facing=south,triggered=false]
* State: minecraft:dropper[facing=west,triggered=true]
* State: minecraft:dropper[facing=west,triggered=false]
* State: minecraft:dropper[facing=east,triggered=true]
* State: minecraft:dropper[facing=east,triggered=false]
* State: minecraft:stained_hardened_clay[color=white]
* State: minecraft:stained_hardened_clay[color=orange]
* State: minecraft:stained_hardened_clay[color=magenta]
* State: minecraft:stained_hardened_clay[color=lightBlue]
* State: minecraft:stained_hardened_clay[color=yellow]
* State: minecraft:stained_hardened_clay[color=lime]
* State: minecraft:stained_hardened_clay[color=pink]
* State: minecraft:stained_hardened_clay[color=gray]
* State: minecraft:stained_hardened_clay[color=silver]
* State: minecraft:stained_hardened_clay[color=cyan]
* State: minecraft:stained_hardened_clay[color=purple]
* State: minecraft:stained_hardened_clay[color=blue]
* State: minecraft:stained_hardened_clay[color=brown]
* State: minecraft:stained_hardened_clay[color=green]
* State: minecraft:stained_hardened_clay[color=red]
* State: minecraft:stained_hardened_clay[color=black]
* State: minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lightBlue,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
* State: minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
* State: minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
* State: minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
* State: minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
* State: minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
* State: minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
* State: minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
* State: minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
* State: minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
* State: minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
* State: minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
* State: minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
* State: minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
* State: minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
* State: minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
* State: minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
* State: minecraft:log2[axis=x,variant=acacia]
* State: minecraft:log2[axis=x,variant=dark_oak]
* State: minecraft:log2[axis=y,variant=acacia]
* State: minecraft:log2[axis=y,variant=dark_oak]
* State: minecraft:log2[axis=z,variant=acacia]
* State: minecraft:log2[axis=z,variant=dark_oak]
* State: minecraft:log2[axis=none,variant=acacia]
* State: minecraft:log2[axis=none,variant=dark_oak]
* State: minecraft:acacia_stairs[facing=north,half=top,shape=straight]
* State: minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:acacia_stairs[facing=south,half=top,shape=straight]
* State: minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:acacia_stairs[facing=west,half=top,shape=straight]
* State: minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:acacia_stairs[facing=east,half=top,shape=straight]
* State: minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
* State: minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
* State: minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
* State: minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
* State: minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:slime
* State: minecraft:barrier
* State: minecraft:iron_trapdoor[facing=north,half=top,open=true]
* State: minecraft:iron_trapdoor[facing=north,half=top,open=false]
* State: minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
* State: minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
* State: minecraft:iron_trapdoor[facing=south,half=top,open=true]
* State: minecraft:iron_trapdoor[facing=south,half=top,open=false]
* State: minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
* State: minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
* State: minecraft:iron_trapdoor[facing=west,half=top,open=true]
* State: minecraft:iron_trapdoor[facing=west,half=top,open=false]
* State: minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
* State: minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
* State: minecraft:iron_trapdoor[facing=east,half=top,open=true]
* State: minecraft:iron_trapdoor[facing=east,half=top,open=false]
* State: minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
* State: minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
* State: minecraft:prismarine[variant=prismarine]
* State: minecraft:prismarine[variant=prismarine_bricks]
* State: minecraft:prismarine[variant=dark_prismarine]
* State: minecraft:sea_lantern
* State: minecraft:hay_block[axis=x]
* State: minecraft:hay_block[axis=y]
* State: minecraft:hay_block[axis=z]
* State: minecraft:carpet[color=white]
* State: minecraft:carpet[color=orange]
* State: minecraft:carpet[color=magenta]
* State: minecraft:carpet[color=lightBlue]
* State: minecraft:carpet[color=yellow]
* State: minecraft:carpet[color=lime]
* State: minecraft:carpet[color=pink]
* State: minecraft:carpet[color=gray]
* State: minecraft:carpet[color=silver]
* State: minecraft:carpet[color=cyan]
* State: minecraft:carpet[color=purple]
* State: minecraft:carpet[color=blue]
* State: minecraft:carpet[color=brown]
* State: minecraft:carpet[color=green]
* State: minecraft:carpet[color=red]
* State: minecraft:carpet[color=black]
* State: minecraft:hardened_clay
* State: minecraft:coal_block
* State: minecraft:packed_ice
* State: minecraft:double_plant[facing=north,half=upper,variant=sunflower]
* State: minecraft:double_plant[facing=north,half=upper,variant=syringa]
* State: minecraft:double_plant[facing=north,half=upper,variant=double_grass]
* State: minecraft:double_plant[facing=north,half=upper,variant=double_fern]
* State: minecraft:double_plant[facing=north,half=upper,variant=double_rose]
* State: minecraft:double_plant[facing=north,half=upper,variant=paeonia]
* State: minecraft:double_plant[facing=north,half=lower,variant=sunflower]
* State: minecraft:double_plant[facing=north,half=lower,variant=syringa]
* State: minecraft:double_plant[facing=north,half=lower,variant=double_grass]
* State: minecraft:double_plant[facing=north,half=lower,variant=double_fern]
* State: minecraft:double_plant[facing=north,half=lower,variant=double_rose]
* State: minecraft:double_plant[facing=north,half=lower,variant=paeonia]
* State: minecraft:double_plant[facing=south,half=upper,variant=sunflower]
* State: minecraft:double_plant[facing=south,half=upper,variant=syringa]
* State: minecraft:double_plant[facing=south,half=upper,variant=double_grass]
* State: minecraft:double_plant[facing=south,half=upper,variant=double_fern]
* State: minecraft:double_plant[facing=south,half=upper,variant=double_rose]
* State: minecraft:double_plant[facing=south,half=upper,variant=paeonia]
* State: minecraft:double_plant[facing=south,half=lower,variant=sunflower]
* State: minecraft:double_plant[facing=south,half=lower,variant=syringa]
* State: minecraft:double_plant[facing=south,half=lower,variant=double_grass]
* State: minecraft:double_plant[facing=south,half=lower,variant=double_fern]
* State: minecraft:double_plant[facing=south,half=lower,variant=double_rose]
* State: minecraft:double_plant[facing=south,half=lower,variant=paeonia]
* State: minecraft:double_plant[facing=west,half=upper,variant=sunflower]
* State: minecraft:double_plant[facing=west,half=upper,variant=syringa]
* State: minecraft:double_plant[facing=west,half=upper,variant=double_grass]
* State: minecraft:double_plant[facing=west,half=upper,variant=double_fern]
* State: minecraft:double_plant[facing=west,half=upper,variant=double_rose]
* State: minecraft:double_plant[facing=west,half=upper,variant=paeonia]
* State: minecraft:double_plant[facing=west,half=lower,variant=sunflower]
* State: minecraft:double_plant[facing=west,half=lower,variant=syringa]
* State: minecraft:double_plant[facing=west,half=lower,variant=double_grass]
* State: minecraft:double_plant[facing=west,half=lower,variant=double_fern]
* State: minecraft:double_plant[facing=west,half=lower,variant=double_rose]
* State: minecraft:double_plant[facing=west,half=lower,variant=paeonia]
* State: minecraft:double_plant[facing=east,half=upper,variant=sunflower]
* State: minecraft:double_plant[facing=east,half=upper,variant=syringa]
* State: minecraft:double_plant[facing=east,half=upper,variant=double_grass]
* State: minecraft:double_plant[facing=east,half=upper,variant=double_fern]
* State: minecraft:double_plant[facing=east,half=upper,variant=double_rose]
* State: minecraft:double_plant[facing=east,half=upper,variant=paeonia]
* State: minecraft:double_plant[facing=east,half=lower,variant=sunflower]
* State: minecraft:double_plant[facing=east,half=lower,variant=syringa]
* State: minecraft:double_plant[facing=east,half=lower,variant=double_grass]
* State: minecraft:double_plant[facing=east,half=lower,variant=double_fern]
* State: minecraft:double_plant[facing=east,half=lower,variant=double_rose]
* State: minecraft:double_plant[facing=east,half=lower,variant=paeonia]
* State: minecraft:standing_banner[rotation=0]
* State: minecraft:standing_banner[rotation=1]
* State: minecraft:standing_banner[rotation=2]
* State: minecraft:standing_banner[rotation=3]
* State: minecraft:standing_banner[rotation=4]
* State: minecraft:standing_banner[rotation=5]
* State: minecraft:standing_banner[rotation=6]
* State: minecraft:standing_banner[rotation=7]
* State: minecraft:standing_banner[rotation=8]
* State: minecraft:standing_banner[rotation=9]
* State: minecraft:standing_banner[rotation=10]
* State: minecraft:standing_banner[rotation=11]
* State: minecraft:standing_banner[rotation=12]
* State: minecraft:standing_banner[rotation=13]
* State: minecraft:standing_banner[rotation=14]
* State: minecraft:standing_banner[rotation=15]
* State: minecraft:wall_banner[facing=north]
* State: minecraft:wall_banner[facing=south]
* State: minecraft:wall_banner[facing=west]
* State: minecraft:wall_banner[facing=east]
* State: minecraft:daylight_detector_inverted[power=0]
* State: minecraft:daylight_detector_inverted[power=1]
* State: minecraft:daylight_detector_inverted[power=2]
* State: minecraft:daylight_detector_inverted[power=3]
* State: minecraft:daylight_detector_inverted[power=4]
* State: minecraft:daylight_detector_inverted[power=5]
* State: minecraft:daylight_detector_inverted[power=6]
* State: minecraft:daylight_detector_inverted[power=7]
* State: minecraft:daylight_detector_inverted[power=8]
* State: minecraft:daylight_detector_inverted[power=9]
* State: minecraft:daylight_detector_inverted[power=10]
* State: minecraft:daylight_detector_inverted[power=11]
* State: minecraft:daylight_detector_inverted[power=12]
* State: minecraft:daylight_detector_inverted[power=13]
* State: minecraft:daylight_detector_inverted[power=14]
* State: minecraft:daylight_detector_inverted[power=15]
* State: minecraft:red_sandstone[type=red_sandstone]
* State: minecraft:red_sandstone[type=chiseled_red_sandstone]
* State: minecraft:red_sandstone[type=smooth_red_sandstone]
* State: minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
* State: minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
* State: minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
* State: minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
* State: minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
* State: minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
* State: minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
* State: minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
* State: minecraft:stone_slab2[half=top,variant=red_sandstone]
* State: minecraft:stone_slab2[half=bottom,variant=red_sandstone]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: minecraft:spruce_fence[east=true,north=true,south=true,west=true]
* State: minecraft:spruce_fence[east=true,north=true,south=true,west=false]
* State: minecraft:spruce_fence[east=true,north=true,south=false,west=true]
* State: minecraft:spruce_fence[east=true,north=true,south=false,west=false]
* State: minecraft:spruce_fence[east=true,north=false,south=true,west=true]
* State: minecraft:spruce_fence[east=true,north=false,south=true,west=false]
* State: minecraft:spruce_fence[east=true,north=false,south=false,west=true]
* State: minecraft:spruce_fence[east=true,north=false,south=false,west=false]
* State: minecraft:spruce_fence[east=false,north=true,south=true,west=true]
* State: minecraft:spruce_fence[east=false,north=true,south=true,west=false]
* State: minecraft:spruce_fence[east=false,north=true,south=false,west=true]
* State: minecraft:spruce_fence[east=false,north=true,south=false,west=false]
* State: minecraft:spruce_fence[east=false,north=false,south=true,west=true]
* State: minecraft:spruce_fence[east=false,north=false,south=true,west=false]
* State: minecraft:spruce_fence[east=false,north=false,south=false,west=true]
* State: minecraft:spruce_fence[east=false,north=false,south=false,west=false]
* State: minecraft:birch_fence[east=true,north=true,south=true,west=true]
* State: minecraft:birch_fence[east=true,north=true,south=true,west=false]
* State: minecraft:birch_fence[east=true,north=true,south=false,west=true]
* State: minecraft:birch_fence[east=true,north=true,south=false,west=false]
* State: minecraft:birch_fence[east=true,north=false,south=true,west=true]
* State: minecraft:birch_fence[east=true,north=false,south=true,west=false]
* State: minecraft:birch_fence[east=true,north=false,south=false,west=true]
* State: minecraft:birch_fence[east=true,north=false,south=false,west=false]
* State: minecraft:birch_fence[east=false,north=true,south=true,west=true]
* State: minecraft:birch_fence[east=false,north=true,south=true,west=false]
* State: minecraft:birch_fence[east=false,north=true,south=false,west=true]
* State: minecraft:birch_fence[east=false,north=true,south=false,west=false]
* State: minecraft:birch_fence[east=false,north=false,south=true,west=true]
* State: minecraft:birch_fence[east=false,north=false,south=true,west=false]
* State: minecraft:birch_fence[east=false,north=false,south=false,west=true]
* State: minecraft:birch_fence[east=false,north=false,south=false,west=false]
* State: minecraft:jungle_fence[east=true,north=true,south=true,west=true]
* State: minecraft:jungle_fence[east=true,north=true,south=true,west=false]
* State: minecraft:jungle_fence[east=true,north=true,south=false,west=true]
* State: minecraft:jungle_fence[east=true,north=true,south=false,west=false]
* State: minecraft:jungle_fence[east=true,north=false,south=true,west=true]
* State: minecraft:jungle_fence[east=true,north=false,south=true,west=false]
* State: minecraft:jungle_fence[east=true,north=false,south=false,west=true]
* State: minecraft:jungle_fence[east=true,north=false,south=false,west=false]
* State: minecraft:jungle_fence[east=false,north=true,south=true,west=true]
* State: minecraft:jungle_fence[east=false,north=true,south=true,west=false]
* State: minecraft:jungle_fence[east=false,north=true,south=false,west=true]
* State: minecraft:jungle_fence[east=false,north=true,south=false,west=false]
* State: minecraft:jungle_fence[east=false,north=false,south=true,west=true]
* State: minecraft:jungle_fence[east=false,north=false,south=true,west=false]
* State: minecraft:jungle_fence[east=false,north=false,south=false,west=true]
* State: minecraft:jungle_fence[east=false,north=false,south=false,west=false]
* State: minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
* State: minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
* State: minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
* State: minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
* State: minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
* State: minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
* State: minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
* State: minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
* State: minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
* State: minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
* State: minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
* State: minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
* State: minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
* State: minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
* State: minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
* State: minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
* State: minecraft:acacia_fence[east=true,north=true,south=true,west=true]
* State: minecraft:acacia_fence[east=true,north=true,south=true,west=false]
* State: minecraft:acacia_fence[east=true,north=true,south=false,west=true]
* State: minecraft:acacia_fence[east=true,north=true,south=false,west=false]
* State: minecraft:acacia_fence[east=true,north=false,south=true,west=true]
* State: minecraft:acacia_fence[east=true,north=false,south=true,west=false]
* State: minecraft:acacia_fence[east=true,north=false,south=false,west=true]
* State: minecraft:acacia_fence[east=true,north=false,south=false,west=false]
* State: minecraft:acacia_fence[east=false,north=true,south=true,west=true]
* State: minecraft:acacia_fence[east=false,north=true,south=true,west=false]
* State: minecraft:acacia_fence[east=false,north=true,south=false,west=true]
* State: minecraft:acacia_fence[east=false,north=true,south=false,west=false]
* State: minecraft:acacia_fence[east=false,north=false,south=true,west=true]
* State: minecraft:acacia_fence[east=false,north=false,south=true,west=false]
* State: minecraft:acacia_fence[east=false,north=false,south=false,west=true]
* State: minecraft:acacia_fence[east=false,north=false,south=false,west=false]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: thaumcraft:ore_amber
* State: thaumcraft:ore_cinnabar
* State: thaumcraft:crystal_aer[size=0]
* State: thaumcraft:crystal_aer[size=1]
* State: thaumcraft:crystal_aer[size=2]
* State: thaumcraft:crystal_aer[size=3]
* State: thaumcraft:crystal_ignis[size=0]
* State: thaumcraft:crystal_ignis[size=1]
* State: thaumcraft:crystal_ignis[size=2]
* State: thaumcraft:crystal_ignis[size=3]
* State: thaumcraft:crystal_aqua[size=0]
* State: thaumcraft:crystal_aqua[size=1]
* State: thaumcraft:crystal_aqua[size=2]
* State: thaumcraft:crystal_aqua[size=3]
* State: thaumcraft:crystal_terra[size=0]
* State: thaumcraft:crystal_terra[size=1]
* State: thaumcraft:crystal_terra[size=2]
* State: thaumcraft:crystal_terra[size=3]
* State: thaumcraft:crystal_ordo[size=0]
* State: thaumcraft:crystal_ordo[size=1]
* State: thaumcraft:crystal_ordo[size=2]
* State: thaumcraft:crystal_ordo[size=3]
* State: thaumcraft:crystal_perditio[size=0]
* State: thaumcraft:crystal_perditio[size=1]
* State: thaumcraft:crystal_perditio[size=2]
* State: thaumcraft:crystal_perditio[size=3]
* State: thaumcraft:crystal_vitium[size=0]
* State: thaumcraft:crystal_vitium[size=1]
* State: thaumcraft:crystal_vitium[size=2]
* State: thaumcraft:crystal_vitium[size=3]
* State: thaumcraft:log[axis=x,variant=greatwood]
* State: thaumcraft:log[axis=x,variant=silverwood]
* State: thaumcraft:log[axis=y,variant=greatwood]
* State: thaumcraft:log[axis=y,variant=silverwood]
* State: thaumcraft:log[axis=z,variant=greatwood]
* State: thaumcraft:log[axis=z,variant=silverwood]
* State: thaumcraft:leaf[check_decay=true,decayable=true,variant=greatwood]
* State: thaumcraft:leaf[check_decay=true,decayable=true,variant=silverwood]
* State: thaumcraft:leaf[check_decay=true,decayable=false,variant=greatwood]
* State: thaumcraft:leaf[check_decay=true,decayable=false,variant=silverwood]
* State: thaumcraft:leaf[check_decay=false,decayable=true,variant=greatwood]
* State: thaumcraft:leaf[check_decay=false,decayable=true,variant=silverwood]
* State: thaumcraft:leaf[check_decay=false,decayable=false,variant=greatwood]
* State: thaumcraft:leaf[check_decay=false,decayable=false,variant=silverwood]
* State: thaumcraft:plank[variant=greatwood]
* State: thaumcraft:plank[variant=silverwood]
* State: thaumcraft:greatwood_stairs[facing=north,half=top,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=north,half=top,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=north,half=top,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=north,half=top,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=north,half=top,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=north,half=bottom,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=north,half=bottom,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=north,half=bottom,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=north,half=bottom,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=north,half=bottom,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=south,half=top,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=south,half=top,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=south,half=top,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=south,half=top,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=south,half=top,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=south,half=bottom,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=south,half=bottom,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=south,half=bottom,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=south,half=bottom,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=south,half=bottom,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=west,half=top,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=west,half=top,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=west,half=top,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=west,half=top,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=west,half=top,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=west,half=bottom,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=west,half=bottom,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=west,half=bottom,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=west,half=bottom,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=west,half=bottom,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=east,half=top,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=east,half=top,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=east,half=top,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=east,half=top,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=east,half=top,shape=outer_right]
* State: thaumcraft:greatwood_stairs[facing=east,half=bottom,shape=straight]
* State: thaumcraft:greatwood_stairs[facing=east,half=bottom,shape=inner_left]
* State: thaumcraft:greatwood_stairs[facing=east,half=bottom,shape=inner_right]
* State: thaumcraft:greatwood_stairs[facing=east,half=bottom,shape=outer_left]
* State: thaumcraft:greatwood_stairs[facing=east,half=bottom,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=north,half=top,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=north,half=top,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=north,half=top,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=north,half=top,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=north,half=top,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=north,half=bottom,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=north,half=bottom,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=north,half=bottom,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=north,half=bottom,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=north,half=bottom,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=south,half=top,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=south,half=top,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=south,half=top,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=south,half=top,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=south,half=top,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=south,half=bottom,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=south,half=bottom,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=south,half=bottom,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=south,half=bottom,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=south,half=bottom,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=west,half=top,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=west,half=top,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=west,half=top,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=west,half=top,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=west,half=top,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=west,half=bottom,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=west,half=bottom,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=west,half=bottom,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=west,half=bottom,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=west,half=bottom,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=east,half=top,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=east,half=top,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=east,half=top,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=east,half=top,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=east,half=top,shape=outer_right]
* State: thaumcraft:silverwood_stairs[facing=east,half=bottom,shape=straight]
* State: thaumcraft:silverwood_stairs[facing=east,half=bottom,shape=inner_left]
* State: thaumcraft:silverwood_stairs[facing=east,half=bottom,shape=inner_right]
* State: thaumcraft:silverwood_stairs[facing=east,half=bottom,shape=outer_left]
* State: thaumcraft:silverwood_stairs[facing=east,half=bottom,shape=outer_right]
* State: thaumcraft:slab_wood[half=top,variant=greatwood]
* State: thaumcraft:slab_wood[half=top,variant=silverwood]
* State: thaumcraft:slab_wood[half=bottom,variant=greatwood]
* State: thaumcraft:slab_wood[half=bottom,variant=silverwood]
* State: thaumcraft:slab_wood_double[half=top,variant=greatwood]
* State: thaumcraft:slab_wood_double[half=top,variant=silverwood]
* State: thaumcraft:slab_wood_double[half=bottom,variant=greatwood]
* State: thaumcraft:slab_wood_double[half=bottom,variant=silverwood]
* State: thaumcraft:stone[variant=arcane]
* State: thaumcraft:stone[variant=arcane_brick]
* State: thaumcraft:stone[variant=ancient]
* State: thaumcraft:stone[variant=ancient_rock]
* State: thaumcraft:stone[variant=eldritch]
* State: thaumcraft:stone[variant=ancient_tile]
* State: thaumcraft:stone[variant=crust]
* State: thaumcraft:stone[variant=crust_glow]
* State: thaumcraft:stone[variant=matrix_speed]
* State: thaumcraft:stone[variant=matrix_cost]
* State: thaumcraft:stone[variant=ancient_doorway]
* State: thaumcraft:stone[variant=glyphed]
* State: thaumcraft:stone[variant=bedrock]
* State: thaumcraft:stone[variant=porous]
* State: thaumcraft:arcane_stairs[facing=north,half=top,shape=straight]
* State: thaumcraft:arcane_stairs[facing=north,half=top,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=north,half=top,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=north,half=top,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=north,half=top,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=north,half=bottom,shape=straight]
* State: thaumcraft:arcane_stairs[facing=north,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=north,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=north,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=north,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=south,half=top,shape=straight]
* State: thaumcraft:arcane_stairs[facing=south,half=top,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=south,half=top,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=south,half=top,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=south,half=top,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=south,half=bottom,shape=straight]
* State: thaumcraft:arcane_stairs[facing=south,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=south,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=south,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=south,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=west,half=top,shape=straight]
* State: thaumcraft:arcane_stairs[facing=west,half=top,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=west,half=top,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=west,half=top,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=west,half=top,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=west,half=bottom,shape=straight]
* State: thaumcraft:arcane_stairs[facing=west,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=west,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=west,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=west,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=east,half=top,shape=straight]
* State: thaumcraft:arcane_stairs[facing=east,half=top,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=east,half=top,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=east,half=top,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=east,half=top,shape=outer_right]
* State: thaumcraft:arcane_stairs[facing=east,half=bottom,shape=straight]
* State: thaumcraft:arcane_stairs[facing=east,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_stairs[facing=east,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_stairs[facing=east,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_stairs[facing=east,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=top,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=top,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=top,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=top,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=top,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=bottom,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=north,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=top,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=top,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=top,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=top,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=top,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=bottom,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=south,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=top,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=top,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=top,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=top,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=top,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=bottom,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=west,half=bottom,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=top,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=top,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=top,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=top,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=top,shape=outer_right]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=bottom,shape=straight]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=bottom,shape=inner_left]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=bottom,shape=inner_right]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=bottom,shape=outer_left]
* State: thaumcraft:arcane_brick_stairs[facing=east,half=bottom,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=north,half=top,shape=straight]
* State: thaumcraft:ancient_stairs[facing=north,half=top,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=north,half=top,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=north,half=top,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=north,half=top,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=north,half=bottom,shape=straight]
* State: thaumcraft:ancient_stairs[facing=north,half=bottom,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=north,half=bottom,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=north,half=bottom,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=north,half=bottom,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=south,half=top,shape=straight]
* State: thaumcraft:ancient_stairs[facing=south,half=top,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=south,half=top,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=south,half=top,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=south,half=top,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=south,half=bottom,shape=straight]
* State: thaumcraft:ancient_stairs[facing=south,half=bottom,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=south,half=bottom,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=south,half=bottom,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=south,half=bottom,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=west,half=top,shape=straight]
* State: thaumcraft:ancient_stairs[facing=west,half=top,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=west,half=top,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=west,half=top,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=west,half=top,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=west,half=bottom,shape=straight]
* State: thaumcraft:ancient_stairs[facing=west,half=bottom,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=west,half=bottom,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=west,half=bottom,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=west,half=bottom,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=east,half=top,shape=straight]
* State: thaumcraft:ancient_stairs[facing=east,half=top,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=east,half=top,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=east,half=top,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=east,half=top,shape=outer_right]
* State: thaumcraft:ancient_stairs[facing=east,half=bottom,shape=straight]
* State: thaumcraft:ancient_stairs[facing=east,half=bottom,shape=inner_left]
* State: thaumcraft:ancient_stairs[facing=east,half=bottom,shape=inner_right]
* State: thaumcraft:ancient_stairs[facing=east,half=bottom,shape=outer_left]
* State: thaumcraft:ancient_stairs[facing=east,half=bottom,shape=outer_right]
* State: thaumcraft:slab_stone[half=top,variant=arcane]
* State: thaumcraft:slab_stone[half=top,variant=arcane_brick]
* State: thaumcraft:slab_stone[half=top,variant=ancient]
* State: thaumcraft:slab_stone[half=top,variant=eldritch]
* State: thaumcraft:slab_stone[half=bottom,variant=arcane]
* State: thaumcraft:slab_stone[half=bottom,variant=arcane_brick]
* State: thaumcraft:slab_stone[half=bottom,variant=ancient]
* State: thaumcraft:slab_stone[half=bottom,variant=eldritch]
* State: thaumcraft:slab_stone_double[half=top,variant=arcane]
* State: thaumcraft:slab_stone_double[half=top,variant=arcane_brick]
* State: thaumcraft:slab_stone_double[half=top,variant=ancient]
* State: thaumcraft:slab_stone_double[half=top,variant=eldritch]
* State: thaumcraft:slab_stone_double[half=bottom,variant=arcane]
* State: thaumcraft:slab_stone_double[half=bottom,variant=arcane_brick]
* State: thaumcraft:slab_stone_double[half=bottom,variant=ancient]
* State: thaumcraft:slab_stone_double[half=bottom,variant=eldritch]
* State: thaumcraft:sapling[stage=0,type=greatwood]
* State: thaumcraft:sapling[stage=0,type=silverwood]
* State: thaumcraft:sapling[stage=1,type=greatwood]
* State: thaumcraft:sapling[stage=1,type=silverwood]
* State: thaumcraft:shimmerleaf
* State: thaumcraft:cinderpearl
* State: thaumcraft:vishroom
* State: thaumcraft:bloom
* State: thaumcraft:translucent[variant=amber_block]
* State: thaumcraft:translucent[variant=amber_brick]
* State: thaumcraft:translucent[variant=empty]
* State: thaumcraft:flesh_block
* State: thaumcraft:loot_crate[type=common]
* State: thaumcraft:loot_crate[type=uncommon]
* State: thaumcraft:loot_crate[type=rare]
* State: thaumcraft:loot_urn[type=common]
* State: thaumcraft:loot_urn[type=uncommon]
* State: thaumcraft:loot_urn[type=rare]
* State: thaumcraft:taint_fibre
* State: thaumcraft:taint[variant=crust]
* State: thaumcraft:taint[variant=soil]
* State: thaumcraft:taint[variant=geyser]
* State: thaumcraft:taint[variant=rock]
* State: thaumcraft:taint_feature[facing=down]
* State: thaumcraft:taint_feature[facing=up]
* State: thaumcraft:taint_feature[facing=north]
* State: thaumcraft:taint_feature[facing=south]
* State: thaumcraft:taint_feature[facing=west]
* State: thaumcraft:taint_feature[facing=east]
* State: thaumcraft:taint_log[axis=x,variant=taintwood]
* State: thaumcraft:taint_log[axis=y,variant=taintwood]
* State: thaumcraft:taint_log[axis=z,variant=taintwood]
* State: thaumcraft:eldritch[type=altar]
* State: thaumcraft:eldritch[type=cap]
* State: thaumcraft:eldritch[type=obelisk_base]
* State: thaumcraft:eldritch[type=obelisk_body]
* State: thaumcraft:eldritch[type=lock]
* State: thaumcraft:eldritch[type=door]
* State: thaumcraft:eldritch[type=teleporter]
* State: thaumcraft:eldritch[type=crabspawner]
* State: thaumcraft:table_wood
* State: thaumcraft:table_stone
* State: thaumcraft:candle[color=white]
* State: thaumcraft:candle[color=orange]
* State: thaumcraft:candle[color=magenta]
* State: thaumcraft:candle[color=lightBlue]
* State: thaumcraft:candle[color=yellow]
* State: thaumcraft:candle[color=lime]
* State: thaumcraft:candle[color=pink]
* State: thaumcraft:candle[color=gray]
* State: thaumcraft:candle[color=silver]
* State: thaumcraft:candle[color=cyan]
* State: thaumcraft:candle[color=purple]
* State: thaumcraft:candle[color=blue]
* State: thaumcraft:candle[color=brown]
* State: thaumcraft:candle[color=green]
* State: thaumcraft:candle[color=red]
* State: thaumcraft:candle[color=black]
* State: thaumcraft:nitor[color=white]
* State: thaumcraft:nitor[color=orange]
* State: thaumcraft:nitor[color=magenta]
* State: thaumcraft:nitor[color=lightBlue]
* State: thaumcraft:nitor[color=yellow]
* State: thaumcraft:nitor[color=lime]
* State: thaumcraft:nitor[color=pink]
* State: thaumcraft:nitor[color=gray]
* State: thaumcraft:nitor[color=silver]
* State: thaumcraft:nitor[color=cyan]
* State: thaumcraft:nitor[color=purple]
* State: thaumcraft:nitor[color=blue]
* State: thaumcraft:nitor[color=brown]
* State: thaumcraft:nitor[color=green]
* State: thaumcraft:nitor[color=red]
* State: thaumcraft:nitor[color=black]
* State: thaumcraft:pedestal[variant=normal]
* State: thaumcraft:pedestal[variant=eldritch]
* State: thaumcraft:pedestal[variant=ancient]
* State: thaumcraft:banner
* State: thaumcraft:metal[variant=thaumium]
* State: thaumcraft:metal[variant=void]
* State: thaumcraft:metal[variant=alchemical]
* State: thaumcraft:metal[variant=advanced_alchemical]
* State: thaumcraft:metal[variant=brass]
* State: thaumcraft:paving_stone[variant=barrier]
* State: thaumcraft:paving_stone[variant=travel]
* State: thaumcraft:barrier
* State: thaumcraft:pillar[facing=north,type=normal]
* State: thaumcraft:pillar[facing=north,type=ancient]
* State: thaumcraft:pillar[facing=north,type=eldritch]
* State: thaumcraft:pillar[facing=south,type=normal]
* State: thaumcraft:pillar[facing=south,type=ancient]
* State: thaumcraft:pillar[facing=south,type=eldritch]
* State: thaumcraft:pillar[facing=west,type=normal]
* State: thaumcraft:pillar[facing=west,type=ancient]
* State: thaumcraft:pillar[facing=west,type=eldritch]
* State: thaumcraft:pillar[facing=east,type=normal]
* State: thaumcraft:pillar[facing=east,type=ancient]
* State: thaumcraft:pillar[facing=east,type=eldritch]
* State: thaumcraft:redstone_relay[enabled=true,facing=north]
* State: thaumcraft:redstone_relay[enabled=true,facing=south]
* State: thaumcraft:redstone_relay[enabled=true,facing=west]
* State: thaumcraft:redstone_relay[enabled=true,facing=east]
* State: thaumcraft:redstone_relay[enabled=false,facing=north]
* State: thaumcraft:redstone_relay[enabled=false,facing=south]
* State: thaumcraft:redstone_relay[enabled=false,facing=west]
* State: thaumcraft:redstone_relay[enabled=false,facing=east]
* State: thaumcraft:research_table[facing=north]
* State: thaumcraft:research_table[facing=south]
* State: thaumcraft:research_table[facing=west]
* State: thaumcraft:research_table[facing=east]
* State: thaumcraft:arcane_workbench
* State: thaumcraft:arcane_workbench_charger
* State: thaumcraft:crucible
* State: thaumcraft:arcane_ear[enabled=true,facing=down]
* State: thaumcraft:arcane_ear[enabled=true,facing=up]
* State: thaumcraft:arcane_ear[enabled=true,facing=north]
* State: thaumcraft:arcane_ear[enabled=true,facing=south]
* State: thaumcraft:arcane_ear[enabled=true,facing=west]
* State: thaumcraft:arcane_ear[enabled=true,facing=east]
* State: thaumcraft:arcane_ear[enabled=false,facing=down]
* State: thaumcraft:arcane_ear[enabled=false,facing=up]
* State: thaumcraft:arcane_ear[enabled=false,facing=north]
* State: thaumcraft:arcane_ear[enabled=false,facing=south]
* State: thaumcraft:arcane_ear[enabled=false,facing=west]
* State: thaumcraft:arcane_ear[enabled=false,facing=east]
* State: thaumcraft:lamp_arcane[enabled=true,facing=down]
* State: thaumcraft:lamp_arcane[enabled=true,facing=up]
* State: thaumcraft:lamp_arcane[enabled=true,facing=north]
* State: thaumcraft:lamp_arcane[enabled=true,facing=south]
* State: thaumcraft:lamp_arcane[enabled=true,facing=west]
* State: thaumcraft:lamp_arcane[enabled=true,facing=east]
* State: thaumcraft:lamp_arcane[enabled=false,facing=down]
* State: thaumcraft:lamp_arcane[enabled=false,facing=up]
* State: thaumcraft:lamp_arcane[enabled=false,facing=north]
* State: thaumcraft:lamp_arcane[enabled=false,facing=south]
* State: thaumcraft:lamp_arcane[enabled=false,facing=west]
* State: thaumcraft:lamp_arcane[enabled=false,facing=east]
* State: thaumcraft:lamp_fertility[enabled=true,facing=down]
* State: thaumcraft:lamp_fertility[enabled=true,facing=up]
* State: thaumcraft:lamp_fertility[enabled=true,facing=north]
* State: thaumcraft:lamp_fertility[enabled=true,facing=south]
* State: thaumcraft:lamp_fertility[enabled=true,facing=west]
* State: thaumcraft:lamp_fertility[enabled=true,facing=east]
* State: thaumcraft:lamp_fertility[enabled=false,facing=down]
* State: thaumcraft:lamp_fertility[enabled=false,facing=up]
* State: thaumcraft:lamp_fertility[enabled=false,facing=north]
* State: thaumcraft:lamp_fertility[enabled=false,facing=south]
* State: thaumcraft:lamp_fertility[enabled=false,facing=west]
* State: thaumcraft:lamp_fertility[enabled=false,facing=east]
* State: thaumcraft:lamp_growth[enabled=true,facing=down]
* State: thaumcraft:lamp_growth[enabled=true,facing=up]
* State: thaumcraft:lamp_growth[enabled=true,facing=north]
* State: thaumcraft:lamp_growth[enabled=true,facing=south]
* State: thaumcraft:lamp_growth[enabled=true,facing=west]
* State: thaumcraft:lamp_growth[enabled=true,facing=east]
* State: thaumcraft:lamp_growth[enabled=false,facing=down]
* State: thaumcraft:lamp_growth[enabled=false,facing=up]
* State: thaumcraft:lamp_growth[enabled=false,facing=north]
* State: thaumcraft:lamp_growth[enabled=false,facing=south]
* State: thaumcraft:lamp_growth[enabled=false,facing=west]
* State: thaumcraft:lamp_growth[enabled=false,facing=east]
* State: thaumcraft:levitator[enabled=true,facing=down]
* State: thaumcraft:levitator[enabled=true,facing=up]
* State: thaumcraft:levitator[enabled=true,facing=north]
* State: thaumcraft:levitator[enabled=true,facing=south]
* State: thaumcraft:levitator[enabled=true,facing=west]
* State: thaumcraft:levitator[enabled=true,facing=east]
* State: thaumcraft:levitator[enabled=false,facing=down]
* State: thaumcraft:levitator[enabled=false,facing=up]
* State: thaumcraft:levitator[enabled=false,facing=north]
* State: thaumcraft:levitator[enabled=false,facing=south]
* State: thaumcraft:levitator[enabled=false,facing=west]
* State: thaumcraft:levitator[enabled=false,facing=east]
* State: thaumcraft:crystallizer[facing=down]
* State: thaumcraft:crystallizer[facing=up]
* State: thaumcraft:crystallizer[facing=north]
* State: thaumcraft:crystallizer[facing=south]
* State: thaumcraft:crystallizer[facing=west]
* State: thaumcraft:crystallizer[facing=east]
* State: thaumcraft:centrifuge
* State: thaumcraft:bellows[enabled=true,facing=down]
* State: thaumcraft:bellows[enabled=true,facing=up]
* State: thaumcraft:bellows[enabled=true,facing=north]
* State: thaumcraft:bellows[enabled=true,facing=south]
* State: thaumcraft:bellows[enabled=true,facing=west]
* State: thaumcraft:bellows[enabled=true,facing=east]
* State: thaumcraft:bellows[enabled=false,facing=down]
* State: thaumcraft:bellows[enabled=false,facing=up]
* State: thaumcraft:bellows[enabled=false,facing=north]
* State: thaumcraft:bellows[enabled=false,facing=south]
* State: thaumcraft:bellows[enabled=false,facing=west]
* State: thaumcraft:bellows[enabled=false,facing=east]
* State: thaumcraft:smelter_basic[enabled=true,facing=north]
* State: thaumcraft:smelter_basic[enabled=true,facing=south]
* State: thaumcraft:smelter_basic[enabled=true,facing=west]
* State: thaumcraft:smelter_basic[enabled=true,facing=east]
* State: thaumcraft:smelter_basic[enabled=false,facing=north]
* State: thaumcraft:smelter_basic[enabled=false,facing=south]
* State: thaumcraft:smelter_basic[enabled=false,facing=west]
* State: thaumcraft:smelter_basic[enabled=false,facing=east]
* State: thaumcraft:smelter_thaumium[enabled=true,facing=north]
* State: thaumcraft:smelter_thaumium[enabled=true,facing=south]
* State: thaumcraft:smelter_thaumium[enabled=true,facing=west]
* State: thaumcraft:smelter_thaumium[enabled=true,facing=east]
* State: thaumcraft:smelter_thaumium[enabled=false,facing=north]
* State: thaumcraft:smelter_thaumium[enabled=false,facing=south]
* State: thaumcraft:smelter_thaumium[enabled=false,facing=west]
* State: thaumcraft:smelter_thaumium[enabled=false,facing=east]
* State: thaumcraft:smelter_void[enabled=true,facing=north]
* State: thaumcraft:smelter_void[enabled=true,facing=south]
* State: thaumcraft:smelter_void[enabled=true,facing=west]
* State: thaumcraft:smelter_void[enabled=true,facing=east]
* State: thaumcraft:smelter_void[enabled=false,facing=north]
* State: thaumcraft:smelter_void[enabled=false,facing=south]
* State: thaumcraft:smelter_void[enabled=false,facing=west]
* State: thaumcraft:smelter_void[enabled=false,facing=east]
* State: thaumcraft:smelter_aux[facing=north]
* State: thaumcraft:smelter_aux[facing=south]
* State: thaumcraft:smelter_aux[facing=west]
* State: thaumcraft:smelter_aux[facing=east]
* State: thaumcraft:smelter_vent[facing=north]
* State: thaumcraft:smelter_vent[facing=south]
* State: thaumcraft:smelter_vent[facing=west]
* State: thaumcraft:smelter_vent[facing=east]
* State: thaumcraft:alembic[type=normal]
* State: thaumcraft:dioptra[enabled=true]
* State: thaumcraft:dioptra[enabled=false]
* State: thaumcraft:recharge_pedestal
* State: thaumcraft:wand_workbench
* State: thaumcraft:hungry_chest[facing=north]
* State: thaumcraft:hungry_chest[facing=south]
* State: thaumcraft:hungry_chest[facing=west]
* State: thaumcraft:hungry_chest[facing=east]
* State: thaumcraft:tube[type=normal]
* State: thaumcraft:tube[type=valve]
* State: thaumcraft:tube[type=restrict]
* State: thaumcraft:tube[type=oneway]
* State: thaumcraft:tube[type=filter]
* State: thaumcraft:tube[type=buffer]
* State: thaumcraft:jar[type=normal]
* State: thaumcraft:jar[type=void]
* State: thaumcraft:jar[type=brain]
* State: thaumcraft:infusion_matrix
* State: thaumcraft:infernal_furnace[facing=north]
* State: thaumcraft:infernal_furnace[facing=south]
* State: thaumcraft:infernal_furnace[facing=west]
* State: thaumcraft:infernal_furnace[facing=east]
* State: thaumcraft:water_jug
* State: thaumcraft:arcane_bore[facing=down]
* State: thaumcraft:arcane_bore[facing=up]
* State: thaumcraft:arcane_bore[facing=north]
* State: thaumcraft:arcane_bore[facing=south]
* State: thaumcraft:arcane_bore[facing=west]
* State: thaumcraft:arcane_bore[facing=east]
* State: thaumcraft:arcane_bore_base[facing=north]
* State: thaumcraft:arcane_bore_base[facing=south]
* State: thaumcraft:arcane_bore_base[facing=west]
* State: thaumcraft:arcane_bore_base[facing=east]
* State: thaumcraft:thaumatorium[enabled=true,facing=north]
* State: thaumcraft:thaumatorium[enabled=true,facing=south]
* State: thaumcraft:thaumatorium[enabled=true,facing=west]
* State: thaumcraft:thaumatorium[enabled=true,facing=east]
* State: thaumcraft:thaumatorium[enabled=false,facing=north]
* State: thaumcraft:thaumatorium[enabled=false,facing=south]
* State: thaumcraft:thaumatorium[enabled=false,facing=west]
* State: thaumcraft:thaumatorium[enabled=false,facing=east]
* State: thaumcraft:brain_box[facing=down]
* State: thaumcraft:brain_box[facing=up]
* State: thaumcraft:brain_box[facing=north]
* State: thaumcraft:brain_box[facing=south]
* State: thaumcraft:brain_box[facing=west]
* State: thaumcraft:brain_box[facing=east]
* State: thaumcraft:aura_totem[type=push]
* State: thaumcraft:aura_totem[type=pull]
* State: thaumcraft:aura_totem[type=pole_outer]
* State: thaumcraft:aura_totem[type=pole_inner]
* State: thaumcraft:aura_totem[type=pole_pure]
* State: thaumcraft:spa
* State: thaumcraft:golem_builder[facing=north]
* State: thaumcraft:golem_builder[facing=south]
* State: thaumcraft:golem_builder[facing=west]
* State: thaumcraft:golem_builder[facing=east]
* State: thaumcraft:node_stabilizer
* State: thaumcraft:mirror[facing=down]
* State: thaumcraft:mirror[facing=up]
* State: thaumcraft:mirror[facing=north]
* State: thaumcraft:mirror[facing=south]
* State: thaumcraft:mirror[facing=west]
* State: thaumcraft:mirror[facing=east]
* State: thaumcraft:mirror_essentia[facing=down]
* State: thaumcraft:mirror_essentia[facing=up]
* State: thaumcraft:mirror_essentia[facing=north]
* State: thaumcraft:mirror_essentia[facing=south]
* State: thaumcraft:mirror_essentia[facing=west]
* State: thaumcraft:mirror_essentia[facing=east]
* State: thaumcraft:essentia_input[facing=down]
* State: thaumcraft:essentia_input[facing=up]
* State: thaumcraft:essentia_input[facing=north]
* State: thaumcraft:essentia_input[facing=south]
* State: thaumcraft:essentia_input[facing=west]
* State: thaumcraft:essentia_input[facing=east]
* State: thaumcraft:essentia_output[facing=down]
* State: thaumcraft:essentia_output[facing=up]
* State: thaumcraft:essentia_output[facing=north]
* State: thaumcraft:essentia_output[facing=south]
* State: thaumcraft:essentia_output[facing=west]
* State: thaumcraft:essentia_output[facing=east]
* State: thaumcraft:flux_goo[level=0]
* State: thaumcraft:flux_goo[level=1]
* State: thaumcraft:flux_goo[level=2]
* State: thaumcraft:flux_goo[level=3]
* State: thaumcraft:flux_goo[level=4]
* State: thaumcraft:flux_goo[level=5]
* State: thaumcraft:flux_goo[level=6]
* State: thaumcraft:flux_goo[level=7]
* State: thaumcraft:flux_goo[level=8]
* State: thaumcraft:flux_goo[level=9]
* State: thaumcraft:flux_goo[level=10]
* State: thaumcraft:flux_goo[level=11]
* State: thaumcraft:flux_goo[level=12]
* State: thaumcraft:flux_goo[level=13]
* State: thaumcraft:flux_goo[level=14]
* State: thaumcraft:flux_goo[level=15]
* State: thaumcraft:liquid_death[level=0]
* State: thaumcraft:liquid_death[level=1]
* State: thaumcraft:liquid_death[level=2]
* State: thaumcraft:liquid_death[level=3]
* State: thaumcraft:liquid_death[level=4]
* State: thaumcraft:liquid_death[level=5]
* State: thaumcraft:liquid_death[level=6]
* State: thaumcraft:liquid_death[level=7]
* State: thaumcraft:liquid_death[level=8]
* State: thaumcraft:liquid_death[level=9]
* State: thaumcraft:liquid_death[level=10]
* State: thaumcraft:liquid_death[level=11]
* State: thaumcraft:liquid_death[level=12]
* State: thaumcraft:liquid_death[level=13]
* State: thaumcraft:liquid_death[level=14]
* State: thaumcraft:liquid_death[level=15]
* State: thaumcraft:purifying_fluid[level=0]
* State: thaumcraft:purifying_fluid[level=1]
* State: thaumcraft:purifying_fluid[level=2]
* State: thaumcraft:purifying_fluid[level=3]
* State: thaumcraft:purifying_fluid[level=4]
* State: thaumcraft:purifying_fluid[level=5]
* State: thaumcraft:purifying_fluid[level=6]
* State: thaumcraft:purifying_fluid[level=7]
* State: thaumcraft:purifying_fluid[level=8]
* State: thaumcraft:purifying_fluid[level=9]
* State: thaumcraft:purifying_fluid[level=10]
* State: thaumcraft:purifying_fluid[level=11]
* State: thaumcraft:purifying_fluid[level=12]
* State: thaumcraft:purifying_fluid[level=13]
* State: thaumcraft:purifying_fluid[level=14]
* State: thaumcraft:purifying_fluid[level=15]
* State: thaumcraft:taint_dust[level=0]
* State: thaumcraft:taint_dust[level=1]
* State: thaumcraft:taint_dust[level=2]
* State: thaumcraft:taint_dust[level=3]
* State: thaumcraft:taint_dust[level=4]
* State: thaumcraft:taint_dust[level=5]
* State: thaumcraft:taint_dust[level=6]
* State: thaumcraft:taint_dust[level=7]
* State: thaumcraft:taint_dust[level=8]
* State: thaumcraft:taint_dust[level=9]
* State: thaumcraft:taint_dust[level=10]
* State: thaumcraft:taint_dust[level=11]
* State: thaumcraft:taint_dust[level=12]
* State: thaumcraft:taint_dust[level=13]
* State: thaumcraft:taint_dust[level=14]
* State: thaumcraft:taint_dust[level=15]
* State: thaumcraft:vacuum[spread=0]
* State: thaumcraft:vacuum[spread=1]
* State: thaumcraft:vacuum[spread=2]
* State: thaumcraft:vacuum[spread=3]
* State: thaumcraft:vacuum[spread=4]
* State: thaumcraft:vacuum[spread=5]
* State: thaumcraft:vacuum[spread=6]
* State: thaumcraft:vacuum[spread=7]
* State: thaumcraft:vacuum[spread=8]
* State: thaumcraft:vacuum[spread=9]
* State: thaumcraft:vacuum[spread=10]
* State: thaumcraft:vacuum[spread=11]
* State: thaumcraft:vacuum[spread=12]
* State: thaumcraft:hole
* State: thaumcraft:effect[variant=shock]
* State: thaumcraft:effect[variant=sapping]
* State: thaumcraft:effect[variant=glimmer]
* State: thaumcraft:placeholder[type=furnace_brick]
* State: thaumcraft:placeholder[type=furnace_obsidian]
* State: thaumcraft:placeholder[type=gb_bars]
* State: thaumcraft:placeholder[type=gb_anvil]
* State: thaumcraft:placeholder[type=gb_cauldron]
* State: thaumcraft:placeholder[type=gb_table]
* State: biomesoplenty:ash_block
* State: biomesoplenty:bamboo[age=0]
* State: biomesoplenty:bamboo[age=1]
* State: biomesoplenty:bamboo[age=2]
* State: biomesoplenty:bamboo[age=3]
* State: biomesoplenty:bamboo[age=4]
* State: biomesoplenty:bamboo[age=5]
* State: biomesoplenty:bamboo[age=6]
* State: biomesoplenty:bamboo[age=7]
* State: biomesoplenty:bamboo[age=8]
* State: biomesoplenty:bamboo[age=9]
* State: biomesoplenty:bamboo[age=10]
* State: biomesoplenty:bamboo[age=11]
* State: biomesoplenty:bamboo[age=12]
* State: biomesoplenty:bamboo[age=13]
* State: biomesoplenty:bamboo[age=14]
* State: biomesoplenty:bamboo[age=15]
* State: biomesoplenty:bone_segment[axis=x,variant=small]
* State: biomesoplenty:bone_segment[axis=x,variant=medium]
* State: biomesoplenty:bone_segment[axis=x,variant=large]
* State: biomesoplenty:bone_segment[axis=y,variant=small]
* State: biomesoplenty:bone_segment[axis=y,variant=medium]
* State: biomesoplenty:bone_segment[axis=y,variant=large]
* State: biomesoplenty:bone_segment[axis=z,variant=small]
* State: biomesoplenty:bone_segment[axis=z,variant=medium]
* State: biomesoplenty:bone_segment[axis=z,variant=large]
* State: biomesoplenty:coral[level=0,variant=pink]
* State: biomesoplenty:coral[level=0,variant=orange]
* State: biomesoplenty:coral[level=0,variant=blue]
* State: biomesoplenty:coral[level=0,variant=glowing]
* State: biomesoplenty:coral[level=0,variant=algae]
* State: biomesoplenty:coral[level=1,variant=pink]
* State: biomesoplenty:coral[level=1,variant=orange]
* State: biomesoplenty:coral[level=1,variant=blue]
* State: biomesoplenty:coral[level=1,variant=glowing]
* State: biomesoplenty:coral[level=1,variant=algae]
* State: biomesoplenty:coral[level=2,variant=pink]
* State: biomesoplenty:coral[level=2,variant=orange]
* State: biomesoplenty:coral[level=2,variant=blue]
* State: biomesoplenty:coral[level=2,variant=glowing]
* State: biomesoplenty:coral[level=2,variant=algae]
* State: biomesoplenty:coral[level=3,variant=pink]
* State: biomesoplenty:coral[level=3,variant=orange]
* State: biomesoplenty:coral[level=3,variant=blue]
* State: biomesoplenty:coral[level=3,variant=glowing]
* State: biomesoplenty:coral[level=3,variant=algae]
* State: biomesoplenty:coral[level=4,variant=pink]
* State: biomesoplenty:coral[level=4,variant=orange]
* State: biomesoplenty:coral[level=4,variant=blue]
* State: biomesoplenty:coral[level=4,variant=glowing]
* State: biomesoplenty:coral[level=4,variant=algae]
* State: biomesoplenty:coral[level=5,variant=pink]
* State: biomesoplenty:coral[level=5,variant=orange]
* State: biomesoplenty:coral[level=5,variant=blue]
* State: biomesoplenty:coral[level=5,variant=glowing]
* State: biomesoplenty:coral[level=5,variant=algae]
* State: biomesoplenty:coral[level=6,variant=pink]
* State: biomesoplenty:coral[level=6,variant=orange]
* State: biomesoplenty:coral[level=6,variant=blue]
* State: biomesoplenty:coral[level=6,variant=glowing]
* State: biomesoplenty:coral[level=6,variant=algae]
* State: biomesoplenty:coral[level=7,variant=pink]
* State: biomesoplenty:coral[level=7,variant=orange]
* State: biomesoplenty:coral[level=7,variant=blue]
* State: biomesoplenty:coral[level=7,variant=glowing]
* State: biomesoplenty:coral[level=7,variant=algae]
* State: biomesoplenty:coral[level=8,variant=pink]
* State: biomesoplenty:coral[level=8,variant=orange]
* State: biomesoplenty:coral[level=8,variant=blue]
* State: biomesoplenty:coral[level=8,variant=glowing]
* State: biomesoplenty:coral[level=8,variant=algae]
* State: biomesoplenty:coral[level=9,variant=pink]
* State: biomesoplenty:coral[level=9,variant=orange]
* State: biomesoplenty:coral[level=9,variant=blue]
* State: biomesoplenty:coral[level=9,variant=glowing]
* State: biomesoplenty:coral[level=9,variant=algae]
* State: biomesoplenty:coral[level=10,variant=pink]
* State: biomesoplenty:coral[level=10,variant=orange]
* State: biomesoplenty:coral[level=10,variant=blue]
* State: biomesoplenty:coral[level=10,variant=glowing]
* State: biomesoplenty:coral[level=10,variant=algae]
* State: biomesoplenty:coral[level=11,variant=pink]
* State: biomesoplenty:coral[level=11,variant=orange]
* State: biomesoplenty:coral[level=11,variant=blue]
* State: biomesoplenty:coral[level=11,variant=glowing]
* State: biomesoplenty:coral[level=11,variant=algae]
* State: biomesoplenty:coral[level=12,variant=pink]
* State: biomesoplenty:coral[level=12,variant=orange]
* State: biomesoplenty:coral[level=12,variant=blue]
* State: biomesoplenty:coral[level=12,variant=glowing]
* State: biomesoplenty:coral[level=12,variant=algae]
* State: biomesoplenty:coral[level=13,variant=pink]
* State: biomesoplenty:coral[level=13,variant=orange]
* State: biomesoplenty:coral[level=13,variant=blue]
* State: biomesoplenty:coral[level=13,variant=glowing]
* State: biomesoplenty:coral[level=13,variant=algae]
* State: biomesoplenty:coral[level=14,variant=pink]
* State: biomesoplenty:coral[level=14,variant=orange]
* State: biomesoplenty:coral[level=14,variant=blue]
* State: biomesoplenty:coral[level=14,variant=glowing]
* State: biomesoplenty:coral[level=14,variant=algae]
* State: biomesoplenty:coral[level=15,variant=pink]
* State: biomesoplenty:coral[level=15,variant=orange]
* State: biomesoplenty:coral[level=15,variant=blue]
* State: biomesoplenty:coral[level=15,variant=glowing]
* State: biomesoplenty:coral[level=15,variant=algae]
* State: biomesoplenty:seaweed[level=0,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=0,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=0,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=0,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=1,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=1,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=1,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=1,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=2,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=2,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=2,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=2,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=3,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=3,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=3,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=3,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=4,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=4,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=4,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=4,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=5,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=5,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=5,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=5,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=6,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=6,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=6,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=6,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=7,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=7,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=7,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=7,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=8,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=8,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=8,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=8,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=9,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=9,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=9,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=9,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=10,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=10,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=10,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=10,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=11,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=11,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=11,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=11,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=12,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=12,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=12,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=12,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=13,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=13,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=13,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=13,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=14,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=14,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=14,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=14,position=top,variant=kelp]
* State: biomesoplenty:seaweed[level=15,position=single,variant=kelp]
* State: biomesoplenty:seaweed[level=15,position=bottom,variant=kelp]
* State: biomesoplenty:seaweed[level=15,position=middle,variant=kelp]
* State: biomesoplenty:seaweed[level=15,position=top,variant=kelp]
* State: biomesoplenty:gem_block[variant=amethyst]
* State: biomesoplenty:gem_block[variant=ruby]
* State: biomesoplenty:gem_block[variant=peridot]
* State: biomesoplenty:gem_block[variant=topaz]
* State: biomesoplenty:gem_block[variant=tanzanite]
* State: biomesoplenty:gem_block[variant=malachite]
* State: biomesoplenty:gem_block[variant=sapphire]
* State: biomesoplenty:gem_block[variant=amber]
* State: biomesoplenty:gem_ore[variant=amethyst]
* State: biomesoplenty:gem_ore[variant=ruby]
* State: biomesoplenty:gem_ore[variant=peridot]
* State: biomesoplenty:gem_ore[variant=topaz]
* State: biomesoplenty:gem_ore[variant=tanzanite]
* State: biomesoplenty:gem_ore[variant=malachite]
* State: biomesoplenty:gem_ore[variant=sapphire]
* State: biomesoplenty:gem_ore[variant=amber]
* State: biomesoplenty:hive[variant=hive]
* State: biomesoplenty:hive[variant=honeycomb]
* State: biomesoplenty:hive[variant=empty_honeycomb]
* State: biomesoplenty:hive[variant=filled_honeycomb]
* State: biomesoplenty:mushroom[variant=toadstool]
* State: biomesoplenty:mushroom[variant=portobello]
* State: biomesoplenty:mushroom[variant=blue_milk_cap]
* State: biomesoplenty:mushroom[variant=glowshroom]
* State: biomesoplenty:mushroom[variant=flat_mushroom]
* State: biomesoplenty:mushroom[variant=shadow_shroom]
* State: biomesoplenty:stone[polished=true,variant=limestone]
* State: biomesoplenty:stone[polished=true,variant=siltstone]
* State: biomesoplenty:stone[polished=true,variant=shale]
* State: biomesoplenty:stone[polished=false,variant=limestone]
* State: biomesoplenty:stone[polished=false,variant=siltstone]
* State: biomesoplenty:stone[polished=false,variant=shale]
* State: biomesoplenty:mud[variant=mud]
* State: biomesoplenty:sand[variant=quicksand]
* State: biomesoplenty:turnip_block[age=0]
* State: biomesoplenty:turnip_block[age=1]
* State: biomesoplenty:turnip_block[age=2]
* State: biomesoplenty:turnip_block[age=3]
* State: biomesoplenty:turnip_block[age=4]
* State: biomesoplenty:turnip_block[age=5]
* State: biomesoplenty:turnip_block[age=6]
* State: biomesoplenty:turnip_block[age=7]
* State: biomesoplenty:flesh
* State: biomesoplenty:grass[snowy=true,variant=spectral_moss]
* State: biomesoplenty:grass[snowy=true,variant=smoldering]
* State: biomesoplenty:grass[snowy=true,variant=loamy]
* State: biomesoplenty:grass[snowy=true,variant=sandy]
* State: biomesoplenty:grass[snowy=true,variant=silty]
* State: biomesoplenty:grass[snowy=true,variant=origin]
* State: biomesoplenty:grass[snowy=true,variant=overgrown_netherrack]
* State: biomesoplenty:grass[snowy=true,variant=daisy]
* State: biomesoplenty:grass[snowy=false,variant=spectral_moss]
* State: biomesoplenty:grass[snowy=false,variant=smoldering]
* State: biomesoplenty:grass[snowy=false,variant=loamy]
* State: biomesoplenty:grass[snowy=false,variant=sandy]
* State: biomesoplenty:grass[snowy=false,variant=silty]
* State: biomesoplenty:grass[snowy=false,variant=origin]
* State: biomesoplenty:grass[snowy=false,variant=overgrown_netherrack]
* State: biomesoplenty:grass[snowy=false,variant=daisy]
* State: biomesoplenty:waterlily[variant=medium]
* State: biomesoplenty:waterlily[variant=small]
* State: biomesoplenty:waterlily[variant=tiny]
* State: biomesoplenty:waterlily[variant=duckweed]
* State: biomesoplenty:dirt[coarse=true,variant=loamy]
* State: biomesoplenty:dirt[coarse=true,variant=sandy]
* State: biomesoplenty:dirt[coarse=true,variant=silty]
* State: biomesoplenty:dirt[coarse=false,variant=loamy]
* State: biomesoplenty:dirt[coarse=false,variant=sandy]
* State: biomesoplenty:dirt[coarse=false,variant=silty]
* State: biomesoplenty:stone_formations[variant=stalactite]
* State: biomesoplenty:stone_formations[variant=stalagmite]
* State: biomesoplenty:crystal
* State: biomesoplenty:biome_block
* State: biomesoplenty:bamboo_thatching
* State: biomesoplenty:ash_stone
* State: biomesoplenty:crag_rock
* State: biomesoplenty:dried_dirt
* State: biomesoplenty:hard_dirt
* State: biomesoplenty:hard_ice
* State: biomesoplenty:hard_sand
* State: biomesoplenty:mud_brick_block
* State: biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:other_slab[half=top,variant=limestone]
* State: biomesoplenty:other_slab[half=top,variant=siltstone]
* State: biomesoplenty:other_slab[half=top,variant=shale]
* State: biomesoplenty:other_slab[half=top,variant=polished_limestone]
* State: biomesoplenty:other_slab[half=top,variant=polished_siltstone]
* State: biomesoplenty:other_slab[half=top,variant=polished_shale]
* State: biomesoplenty:other_slab[half=top,variant=crag_rock]
* State: biomesoplenty:other_slab[half=top,variant=mud_brick]
* State: biomesoplenty:other_slab[half=bottom,variant=limestone]
* State: biomesoplenty:other_slab[half=bottom,variant=siltstone]
* State: biomesoplenty:other_slab[half=bottom,variant=shale]
* State: biomesoplenty:other_slab[half=bottom,variant=polished_limestone]
* State: biomesoplenty:other_slab[half=bottom,variant=polished_siltstone]
* State: biomesoplenty:other_slab[half=bottom,variant=polished_shale]
* State: biomesoplenty:other_slab[half=bottom,variant=crag_rock]
* State: biomesoplenty:other_slab[half=bottom,variant=mud_brick]
* State: biomesoplenty:double_other_slab[half=top,variant=limestone]
* State: biomesoplenty:double_other_slab[half=top,variant=siltstone]
* State: biomesoplenty:double_other_slab[half=top,variant=shale]
* State: biomesoplenty:double_other_slab[half=top,variant=polished_limestone]
* State: biomesoplenty:double_other_slab[half=top,variant=polished_siltstone]
* State: biomesoplenty:double_other_slab[half=top,variant=polished_shale]
* State: biomesoplenty:double_other_slab[half=top,variant=crag_rock]
* State: biomesoplenty:double_other_slab[half=top,variant=mud_brick]
* State: biomesoplenty:double_other_slab[half=bottom,variant=limestone]
* State: biomesoplenty:double_other_slab[half=bottom,variant=siltstone]
* State: biomesoplenty:double_other_slab[half=bottom,variant=shale]
* State: biomesoplenty:double_other_slab[half=bottom,variant=polished_limestone]
* State: biomesoplenty:double_other_slab[half=bottom,variant=polished_siltstone]
* State: biomesoplenty:double_other_slab[half=bottom,variant=polished_shale]
* State: biomesoplenty:double_other_slab[half=bottom,variant=crag_rock]
* State: biomesoplenty:double_other_slab[half=bottom,variant=mud_brick]
* State: biomesoplenty:flower_0[variant=clover]
* State: biomesoplenty:flower_0[variant=swampflower]
* State: biomesoplenty:flower_0[variant=deathbloom]
* State: biomesoplenty:flower_0[variant=glowflower]
* State: biomesoplenty:flower_0[variant=blue_hydrangea]
* State: biomesoplenty:flower_0[variant=orange_cosmos]
* State: biomesoplenty:flower_0[variant=pink_daffodil]
* State: biomesoplenty:flower_0[variant=wildflower]
* State: biomesoplenty:flower_0[variant=violet]
* State: biomesoplenty:flower_0[variant=white_anemone]
* State: biomesoplenty:flower_0[variant=enderlotus]
* State: biomesoplenty:flower_0[variant=bromeliad]
* State: biomesoplenty:flower_0[variant=wilted_lily]
* State: biomesoplenty:flower_0[variant=pink_hibiscus]
* State: biomesoplenty:flower_0[variant=lily_of_the_valley]
* State: biomesoplenty:flower_0[variant=burning_blossom]
* State: biomesoplenty:flower_1[variant=lavender]
* State: biomesoplenty:flower_1[variant=goldenrod]
* State: biomesoplenty:flower_1[variant=bluebells]
* State: biomesoplenty:flower_1[variant=miners_delight]
* State: biomesoplenty:flower_1[variant=icy_iris]
* State: biomesoplenty:flower_1[variant=rose]
* State: biomesoplenty:log_0[axis=x,variant=sacred_oak]
* State: biomesoplenty:log_0[axis=x,variant=cherry]
* State: biomesoplenty:log_0[axis=x,variant=umbran]
* State: biomesoplenty:log_0[axis=x,variant=fir]
* State: biomesoplenty:log_0[axis=y,variant=sacred_oak]
* State: biomesoplenty:log_0[axis=y,variant=cherry]
* State: biomesoplenty:log_0[axis=y,variant=umbran]
* State: biomesoplenty:log_0[axis=y,variant=fir]
* State: biomesoplenty:log_0[axis=z,variant=sacred_oak]
* State: biomesoplenty:log_0[axis=z,variant=cherry]
* State: biomesoplenty:log_0[axis=z,variant=umbran]
* State: biomesoplenty:log_0[axis=z,variant=fir]
* State: biomesoplenty:log_0[axis=none,variant=sacred_oak]
* State: biomesoplenty:log_0[axis=none,variant=cherry]
* State: biomesoplenty:log_0[axis=none,variant=umbran]
* State: biomesoplenty:log_0[axis=none,variant=fir]
* State: biomesoplenty:log_1[axis=x,variant=ethereal]
* State: biomesoplenty:log_1[axis=x,variant=magic]
* State: biomesoplenty:log_1[axis=x,variant=mangrove]
* State: biomesoplenty:log_1[axis=x,variant=palm]
* State: biomesoplenty:log_1[axis=y,variant=ethereal]
* State: biomesoplenty:log_1[axis=y,variant=magic]
* State: biomesoplenty:log_1[axis=y,variant=mangrove]
* State: biomesoplenty:log_1[axis=y,variant=palm]
* State: biomesoplenty:log_1[axis=z,variant=ethereal]
* State: biomesoplenty:log_1[axis=z,variant=magic]
* State: biomesoplenty:log_1[axis=z,variant=mangrove]
* State: biomesoplenty:log_1[axis=z,variant=palm]
* State: biomesoplenty:log_1[axis=none,variant=ethereal]
* State: biomesoplenty:log_1[axis=none,variant=magic]
* State: biomesoplenty:log_1[axis=none,variant=mangrove]
* State: biomesoplenty:log_1[axis=none,variant=palm]
* State: biomesoplenty:log_2[axis=x,variant=redwood]
* State: biomesoplenty:log_2[axis=x,variant=willow]
* State: biomesoplenty:log_2[axis=x,variant=pine]
* State: biomesoplenty:log_2[axis=x,variant=hellbark]
* State: biomesoplenty:log_2[axis=y,variant=redwood]
* State: biomesoplenty:log_2[axis=y,variant=willow]
* State: biomesoplenty:log_2[axis=y,variant=pine]
* State: biomesoplenty:log_2[axis=y,variant=hellbark]
* State: biomesoplenty:log_2[axis=z,variant=redwood]
* State: biomesoplenty:log_2[axis=z,variant=willow]
* State: biomesoplenty:log_2[axis=z,variant=pine]
* State: biomesoplenty:log_2[axis=z,variant=hellbark]
* State: biomesoplenty:log_2[axis=none,variant=redwood]
* State: biomesoplenty:log_2[axis=none,variant=willow]
* State: biomesoplenty:log_2[axis=none,variant=pine]
* State: biomesoplenty:log_2[axis=none,variant=hellbark]
* State: biomesoplenty:log_3[axis=x,variant=jacaranda]
* State: biomesoplenty:log_3[axis=x,variant=mahogany]
* State: biomesoplenty:log_3[axis=x,variant=giant_flower]
* State: biomesoplenty:log_3[axis=x,variant=dead]
* State: biomesoplenty:log_3[axis=y,variant=jacaranda]
* State: biomesoplenty:log_3[axis=y,variant=mahogany]
* State: biomesoplenty:log_3[axis=y,variant=giant_flower]
* State: biomesoplenty:log_3[axis=y,variant=dead]
* State: biomesoplenty:log_3[axis=z,variant=jacaranda]
* State: biomesoplenty:log_3[axis=z,variant=mahogany]
* State: biomesoplenty:log_3[axis=z,variant=giant_flower]
* State: biomesoplenty:log_3[axis=z,variant=dead]
* State: biomesoplenty:log_3[axis=none,variant=jacaranda]
* State: biomesoplenty:log_3[axis=none,variant=mahogany]
* State: biomesoplenty:log_3[axis=none,variant=giant_flower]
* State: biomesoplenty:log_3[axis=none,variant=dead]
* State: biomesoplenty:wood_slab_0[half=top,variant=sacred_oak]
* State: biomesoplenty:wood_slab_0[half=top,variant=cherry]
* State: biomesoplenty:wood_slab_0[half=top,variant=umbran]
* State: biomesoplenty:wood_slab_0[half=top,variant=fir]
* State: biomesoplenty:wood_slab_0[half=top,variant=ethereal]
* State: biomesoplenty:wood_slab_0[half=top,variant=magic]
* State: biomesoplenty:wood_slab_0[half=top,variant=mangrove]
* State: biomesoplenty:wood_slab_0[half=top,variant=palm]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=sacred_oak]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=cherry]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=umbran]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=fir]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=ethereal]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=magic]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=mangrove]
* State: biomesoplenty:wood_slab_0[half=bottom,variant=palm]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=sacred_oak]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=cherry]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=umbran]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=fir]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=ethereal]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=magic]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=mangrove]
* State: biomesoplenty:double_wood_slab_0[half=top,variant=palm]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=sacred_oak]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=cherry]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=umbran]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=fir]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=ethereal]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=magic]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=mangrove]
* State: biomesoplenty:double_wood_slab_0[half=bottom,variant=palm]
* State: biomesoplenty:wood_slab_1[half=top,variant=redwood]
* State: biomesoplenty:wood_slab_1[half=top,variant=willow]
* State: biomesoplenty:wood_slab_1[half=top,variant=pine]
* State: biomesoplenty:wood_slab_1[half=top,variant=hellbark]
* State: biomesoplenty:wood_slab_1[half=top,variant=jacaranda]
* State: biomesoplenty:wood_slab_1[half=top,variant=mahogany]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=redwood]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=willow]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=pine]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=hellbark]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=jacaranda]
* State: biomesoplenty:wood_slab_1[half=bottom,variant=mahogany]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=redwood]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=willow]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=pine]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=hellbark]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=jacaranda]
* State: biomesoplenty:double_wood_slab_1[half=top,variant=mahogany]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=redwood]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=willow]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=pine]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=hellbark]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=jacaranda]
* State: biomesoplenty:double_wood_slab_1[half=bottom,variant=mahogany]
* State: biomesoplenty:planks_0[variant=sacred_oak]
* State: biomesoplenty:planks_0[variant=cherry]
* State: biomesoplenty:planks_0[variant=umbran]
* State: biomesoplenty:planks_0[variant=fir]
* State: biomesoplenty:planks_0[variant=ethereal]
* State: biomesoplenty:planks_0[variant=magic]
* State: biomesoplenty:planks_0[variant=mangrove]
* State: biomesoplenty:planks_0[variant=palm]
* State: biomesoplenty:planks_0[variant=redwood]
* State: biomesoplenty:planks_0[variant=willow]
* State: biomesoplenty:planks_0[variant=pine]
* State: biomesoplenty:planks_0[variant=hellbark]
* State: biomesoplenty:planks_0[variant=jacaranda]
* State: biomesoplenty:planks_0[variant=mahogany]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=yellow_autumn]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=orange_autumn]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=bamboo]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=magic]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=yellow_autumn]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=orange_autumn]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=bamboo]
* State: biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=magic]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=yellow_autumn]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=orange_autumn]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=bamboo]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=magic]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=yellow_autumn]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=orange_autumn]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=bamboo]
* State: biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=magic]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=umbran]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=dead]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=fir]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=ethereal]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=umbran]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=dead]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=fir]
* State: biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=ethereal]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=umbran]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=dead]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=fir]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=ethereal]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=umbran]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=dead]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=fir]
* State: biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=ethereal]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=origin]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=pink_cherry]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=white_cherry]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=maple]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=origin]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=pink_cherry]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=white_cherry]
* State: biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=maple]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=origin]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=pink_cherry]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=white_cherry]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=maple]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=origin]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=pink_cherry]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=white_cherry]
* State: biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=maple]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=hellbark]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=flowering]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=jacaranda]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=sacred_oak]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=hellbark]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=flowering]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=jacaranda]
* State: biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=sacred_oak]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=hellbark]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=flowering]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=jacaranda]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=sacred_oak]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=hellbark]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=flowering]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=jacaranda]
* State: biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=sacred_oak]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=mangrove]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=palm]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=redwood]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=willow]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=mangrove]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=palm]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=redwood]
* State: biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=willow]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=mangrove]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=palm]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=redwood]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=willow]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=mangrove]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=palm]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=redwood]
* State: biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=willow]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=pine]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=mahogany]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=red_big_flower]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=yellow_big_flower]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=pine]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=mahogany]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=red_big_flower]
* State: biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=yellow_big_flower]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=pine]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=mahogany]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=red_big_flower]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=yellow_big_flower]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=pine]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=mahogany]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=red_big_flower]
* State: biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=yellow_big_flower]
* State: biomesoplenty:sapling_0[stage=0,variant=yellow_autumn]
* State: biomesoplenty:sapling_0[stage=0,variant=orange_autumn]
* State: biomesoplenty:sapling_0[stage=0,variant=bamboo]
* State: biomesoplenty:sapling_0[stage=0,variant=magic]
* State: biomesoplenty:sapling_0[stage=0,variant=umbran]
* State: biomesoplenty:sapling_0[stage=0,variant=dead]
* State: biomesoplenty:sapling_0[stage=0,variant=fir]
* State: biomesoplenty:sapling_0[stage=0,variant=ethereal]
* State: biomesoplenty:sapling_0[stage=1,variant=yellow_autumn]
* State: biomesoplenty:sapling_0[stage=1,variant=orange_autumn]
* State: biomesoplenty:sapling_0[stage=1,variant=bamboo]
* State: biomesoplenty:sapling_0[stage=1,variant=magic]
* State: biomesoplenty:sapling_0[stage=1,variant=umbran]
* State: biomesoplenty:sapling_0[stage=1,variant=dead]
* State: biomesoplenty:sapling_0[stage=1,variant=fir]
* State: biomesoplenty:sapling_0[stage=1,variant=ethereal]
* State: biomesoplenty:sapling_1[stage=0,variant=origin]
* State: biomesoplenty:sapling_1[stage=0,variant=pink_cherry]
* State: biomesoplenty:sapling_1[stage=0,variant=white_cherry]
* State: biomesoplenty:sapling_1[stage=0,variant=maple]
* State: biomesoplenty:sapling_1[stage=0,variant=hellbark]
* State: biomesoplenty:sapling_1[stage=0,variant=flowering]
* State: biomesoplenty:sapling_1[stage=0,variant=jacaranda]
* State: biomesoplenty:sapling_1[stage=0,variant=sacred_oak]
* State: biomesoplenty:sapling_1[stage=1,variant=origin]
* State: biomesoplenty:sapling_1[stage=1,variant=pink_cherry]
* State: biomesoplenty:sapling_1[stage=1,variant=white_cherry]
* State: biomesoplenty:sapling_1[stage=1,variant=maple]
* State: biomesoplenty:sapling_1[stage=1,variant=hellbark]
* State: biomesoplenty:sapling_1[stage=1,variant=flowering]
* State: biomesoplenty:sapling_1[stage=1,variant=jacaranda]
* State: biomesoplenty:sapling_1[stage=1,variant=sacred_oak]
* State: biomesoplenty:sapling_2[stage=0,variant=mangrove]
* State: biomesoplenty:sapling_2[stage=0,variant=palm]
* State: biomesoplenty:sapling_2[stage=0,variant=redwood]
* State: biomesoplenty:sapling_2[stage=0,variant=willow]
* State: biomesoplenty:sapling_2[stage=0,variant=pine]
* State: biomesoplenty:sapling_2[stage=0,variant=mahogany]
* State: biomesoplenty:sapling_2[stage=1,variant=mangrove]
* State: biomesoplenty:sapling_2[stage=1,variant=palm]
* State: biomesoplenty:sapling_2[stage=1,variant=redwood]
* State: biomesoplenty:sapling_2[stage=1,variant=willow]
* State: biomesoplenty:sapling_2[stage=1,variant=pine]
* State: biomesoplenty:sapling_2[stage=1,variant=mahogany]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:pine_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right]
* State: biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight]
* State: biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left]
* State: biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right]
* State: biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left]
* State: biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right]
* State: biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:cherry_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:cherry_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:cherry_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:cherry_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:cherry_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:cherry_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:cherry_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:cherry_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:cherry_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:cherry_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:cherry_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:cherry_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:cherry_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:cherry_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:cherry_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:cherry_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:umbran_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:umbran_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:umbran_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:umbran_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:umbran_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:umbran_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:umbran_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:umbran_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:umbran_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:umbran_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:umbran_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:umbran_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:umbran_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:umbran_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:umbran_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:umbran_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:fir_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:fir_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:fir_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:fir_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:fir_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:fir_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:fir_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:fir_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:fir_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:fir_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:fir_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:fir_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:fir_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:fir_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:fir_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:fir_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:magic_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:magic_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:magic_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:magic_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:magic_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:magic_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:magic_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:magic_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:magic_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:magic_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:magic_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:magic_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:magic_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:magic_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:magic_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:magic_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:palm_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:palm_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:palm_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:palm_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:palm_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:palm_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:palm_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:palm_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:palm_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:palm_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:palm_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:palm_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:palm_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:palm_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:palm_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:palm_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:redwood_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:redwood_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:redwood_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:redwood_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:redwood_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:redwood_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:redwood_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:redwood_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:redwood_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:redwood_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:redwood_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:redwood_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:redwood_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:redwood_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:redwood_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:redwood_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:willow_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:willow_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:willow_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:willow_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:willow_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:willow_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:willow_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:willow_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:willow_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:willow_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:willow_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:willow_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:willow_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:willow_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:willow_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:willow_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:pine_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:pine_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:pine_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:pine_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:pine_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:pine_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:pine_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:pine_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:pine_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:pine_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:pine_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:pine_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:pine_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:pine_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:pine_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:pine_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=true]
* State: biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=false]
* State: biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=true]
* State: biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=false]
* State: biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=true]
* State: biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=false]
* State: biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=true]
* State: biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=false]
* State: biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=true]
* State: biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=false]
* State: biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=true]
* State: biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=false]
* State: biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=true]
* State: biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=false]
* State: biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=true]
* State: biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=false]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=true]
* State: biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
* State: biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
* State: biomesoplenty:redwood_door_block[facing=west,half=
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