Created
January 5, 2020 19:59
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Etherdream 2 ethernet ILDA interface in nodejs
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// Ether dream 2 test | |
var Parser = require("binary-parser").Parser; | |
handler = () => 0; | |
var phase = 0; | |
function buildBuffer() | |
{ | |
var n = 5000; | |
var buf = Array(n*18+3); | |
var j = 0; | |
buf[j++] = 'd'.charCodeAt(0); | |
buf[j++] = n%256; | |
buf[j++] = Math.floor(n/256); | |
// var buf = ['d'.charCodeAt(0), 1, 0]; | |
for (var i=0; i<n; i++) | |
{ | |
var rx = Math.cos(phase/10)*0.8; | |
var ry = Math.sin(phase/10)*0.8; | |
phase++; | |
var x = Math.floor(rx*32767); | |
var y = Math.floor(ry*32767); | |
x = Math.min(Math.max(-32767, x), 32767); | |
y = Math.min(Math.max(-32767, y), 32767); | |
var r = (i & 1) ? 65535 : 0; | |
var g = 0*65535; | |
var b = (i & 2) ? 65535 : 0; | |
var u = 0; | |
var v = 0; | |
j += 2; | |
buf[j++] = x%256; buf[j++] = Math.floor(x/256); | |
buf[j++] = y%256; buf[j++] = Math.floor(y/256); | |
buf[j++] = Math.floor(r/256); buf[j++] = r%256; | |
buf[j++] = Math.floor(g/256); buf[j++] = g%256; | |
buf[j++] = Math.floor(b/256); buf[j++] = b%256; | |
j += 6; | |
} | |
// console.log(buf); | |
return buf; | |
} | |
function parseAck(buffer) | |
{ | |
var ack = new Parser() | |
.endianess("little") | |
.uint8("response") | |
.uint8("command") | |
.uint8("protocol") | |
.uint8("light_engine_state") | |
.uint8("playback_state") | |
.uint8("source") | |
.uint16("light_engine_flags") | |
.uint16("playback_flags") | |
.uint16("source_flags") | |
.uint16("buffer_fullness") | |
.uint32("point_rate") | |
.uint32("point_count") | |
return ack.parse(buffer); | |
} | |
var net = require('net'); | |
var client = new net.Socket(); | |
client.connect(7765, '192.168.1.109', function() { | |
console.log('Connected'); | |
if (1) | |
setTimeout(() => { | |
console.log("prep"); | |
client.write(new Buffer(['p'.charCodeAt(0)])); | |
}, 500); | |
/* | |
setTimeout(() => { | |
console.log("config"); | |
client.write(new Buffer(['b'.charCodeAt(0), 0, 0, 0, 0, 1, 0])); | |
}, 1000); | |
setTimeout(() => { | |
console.log("queue"); | |
client.write(new Buffer(['q'.charCodeAt(0), 0, 1, 0, 0])); | |
}, 1500); | |
*/ | |
setTimeout(() => { | |
console.log("buffer"); | |
client.write(new Buffer(buildBuffer())); | |
setTimeout(() => { | |
console.log("play"); | |
client.write(new Buffer(['b'.charCodeAt(0), 0, 0, 0, 4, 0, 0])); | |
}, 100); | |
setInterval(() => { | |
handler = (json) => { | |
if (json.playback_state == 2 && json.buffer_fullness < 1000) | |
{ | |
console.log("refill"); | |
client.write(new Buffer(buildBuffer())); | |
} | |
}; | |
console.log("ping"); | |
client.write(new Buffer(['?'.charCodeAt(0)])); | |
}, 300); | |
}, 2000); | |
}); | |
client.on('data', function(data) { | |
var flag = "????"; | |
if (data[0] == 0x61) flag = ("Accepted"); | |
if (data[0] == 0x46) flag = ("Full"); | |
if (data[0] == 0x49) flag = ("Invalid"); | |
if (data[0] == 0x21) flag = ("Emergency"); | |
var parsed = parseAck(data); | |
console.log(flag + ": " + data.length + " " + JSON.stringify(parsed)); | |
if (flag == "Accepted") | |
handler(parsed); | |
}); | |
client.on('close', function() { | |
console.log('Connection closed'); | |
}); |
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