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November 1, 2020 17:56
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PressActions modifier - Handle press and release events in SwiftUI
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struct PressActions: ViewModifier { | |
var onPress: () -> Void | |
var onRelease: () -> Void | |
func body(content: Content) -> some View { | |
content | |
.simultaneousGesture( | |
DragGesture(minimumDistance: 0) | |
.onChanged({ _ in | |
onPress() | |
}) | |
.onEnded({ _ in | |
onRelease() | |
}) | |
) | |
} | |
} | |
extension View { | |
func pressAction(onPress: @escaping (() -> Void), onRelease: @escaping (() -> Void)) -> some View { | |
modifier(PressActions(onPress: { | |
onPress() | |
}, onRelease: { | |
onRelease() | |
})) | |
} | |
} |
Hi @NyiYe , Are you talking about buttons? Can it work for you to make a custom ButtonStyle and use isPressed? You have the action in the button for the tap gesture. I attach an article "Creating Custom Button Styles In SwiftUI" from Gabriel. (You can maybe explain you needs more?) /Martin
Unfortunately this is cancelling the scroll in a scrollview if you move your finger on the modified view
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how to implement both on tap gesture and pressAction .