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sceneDeleagte
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | |
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | |
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | |
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | |
guard let windowScene = (scene as? UIWindowScene) else { return } | |
// 이전 글에서 추가했던 내용 | |
window = UIWindow(frame: windowScene.coordinateSpace.bounds) | |
window?.windowScene = windowScene | |
window?.rootViewController = ViewController() | |
window?.makeKeyAndVisible() | |
} |
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