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PyOpenGL Sine Wave
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#!/usr/bin/env python | |
############################################################################### | |
# Action Happens Here 50 times per second | |
def tick(i): | |
#glRotatef(1, 0, 0, 1) | |
#glTranslatef(0, 0, 1) | |
# Draw Axis | |
axis(i) | |
# Draw sinewave | |
for x in range(200): | |
x = x/2.0 | |
y = math.sin(math.radians(x+i) * 10) * 30 + 30 | |
cquad((x,y,0), 1, (y/60.0,0,x/100.0)) #(center, diameter, color) | |
############################################################################### | |
# The rest of this is the bones that make it work | |
import time | |
import pygame | |
from pygame.locals import * | |
from OpenGL.GL import * | |
from OpenGL.GLU import * | |
from OpenGL.arrays import vbo | |
import math | |
FPS_TARGET = 50 | |
def axis(i): | |
glBegin(GL_LINES) | |
#x = red | |
#y = green | |
#z = blue | |
glColor3f(1, 0, 0) | |
glVertex3fv((0, 0, 0)) | |
glVertex3fv((1, 0, 0)) | |
glColor3f(0, 1, 0) | |
glVertex3fv((0, 0, 0)) | |
glVertex3fv((0, 1, 0)) | |
glColor3f(0, 0, 1) | |
glVertex3fv((0, 0, 0)) | |
glVertex3fv((0, 0, 1)) | |
glEnd() | |
def quad(points, color): | |
glBegin(GL_QUADS) | |
glColor3f(*color) | |
for p in points: | |
glVertex3fv(p) | |
glEnd() | |
def cquad(point, size, color): | |
glBegin(GL_QUADS) | |
glColor3f(*color) | |
x,y,z = point | |
s = size/2.0 | |
glVertex3fv((x-s,y-s,z)) | |
glVertex3fv((x+s,y-s,z)) | |
glVertex3fv((x+s,y+s,z)) | |
glVertex3fv((x-s,y+s,z)) | |
glEnd() | |
def main(): | |
#initialize pygame and setup an opengl display | |
pygame.init() | |
pygame.display.set_mode((1200,800), OPENGL|DOUBLEBUF) | |
glEnable(GL_DEPTH_TEST) #use our zbuffer | |
glEnable(GL_BLEND); | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
#setup the camera | |
glMatrixMode(GL_PROJECTION) | |
#gluPerspective(45.0,1000/1000,0.1,1000.0) #setup lens | |
#glOrtho(-10,10,-10,10,1,20) | |
glOrtho(-10,110,-10,70,-1,1) | |
#glTranslatef(0, 0, -100) #move back | |
#glRotatef(-20, 1, 0, 0) #orbit higher | |
nt = int(time.time() * 1000) | |
for i in range(2**63): | |
nt += 1000//FPS_TARGET | |
#check for quit'n events | |
event = pygame.event.poll() | |
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): | |
break | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | |
tick(i) | |
pygame.display.flip() | |
ct = int(time.time() * 1000) | |
pygame.time.wait(max(1,nt - ct)) | |
if i % FPS_TARGET == 0: | |
print(nt-ct) | |
if __name__ == '__main__': main() |
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