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reduce some face's shape value. hotfix for weird character face in gameplay params by: BobG123
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import bpy | |
import re | |
TARGET_SHAPES = { | |
"eye_in_l":0.5, | |
"eye_out_r":0.5, | |
"eye_in_r":0.5, | |
"eye_out_l":0.5, | |
"eye_sqz_l":0.2, | |
"eye_sqz_r":0.2, | |
"eye_low_open_l":0.5, | |
"eye_low_open_r:":0.5, | |
"eye_squint_r":0.5, | |
"eye_squint_l":0.5, | |
"eye_bag_r":0.5, | |
"eye_bag_l":0.5, | |
"smile_l":0.5, | |
"smile_r":0.5, | |
"eye_open_l":0.5, | |
"eye_open_r":0.5, | |
"pull_l":0.5, | |
"pull_r":0.5, | |
"lwr_lip_in_l":0.5, | |
"lwr_lip_in_r":0.5, | |
"smile_open_l":0.5, | |
"smile_open_r":0.5, | |
"upr_lip_up_l":0.5, | |
"upr_lip_up_r":0.5, | |
"upr_lip_dn_l":0.5, | |
"upr_lip_dn_r":0.5, | |
"upr_lip_in_l":0.5, | |
"upr_lip_in_r":0.5, | |
"lwr_lip_up_l":0.5, | |
"lwr_lip_up_r":0.5, | |
"lwr_lip_dn_l":0.5, | |
"lwr_lip_dn_r":0.5, | |
"mouth_tension":0.5, | |
"mouth_tension2":0.5, | |
"mouth_press":0.5, | |
"mouth_press2":0.5, | |
"chin_dn":0.25, | |
"mth_mov_up_2":0.2, | |
"mth_mov_up_3":0.2, | |
"dimple_r":0.5, | |
"dimple_l":0.5, | |
"puff_up":0.5, | |
"puff_dn":0.5, | |
"brows_bow_l":0.25, | |
"brows_bow_r":0.25, | |
"chin_up":0.5, | |
"shh":0.5, | |
"o":0.5, | |
"mouth_mov_dn":0.5, | |
"sneer_r":0.25, | |
"sneer_l":0.25, | |
"jaw_drop_close":0.02, | |
"lips_press_l":0.5, | |
"lips_press_r":0.5, | |
"frown_r":0.5, | |
"frown_l":0.5, | |
"nose_open_r":0.15, | |
"nose_open_l":0.15, | |
"mouth_mov_r":0.5, | |
"mouth_mov_l":0.5, | |
"mouth_mov_up":0.5, | |
"mm":0.5, | |
"squinch":0.5, | |
"lips_stretch_r":0.4, | |
"lips_stretch_l":0.4, | |
"suck_r":0.5, | |
"suck_l":0.5, | |
"puff_r":0.5, | |
"puff_l":0.5, | |
"cheek_raise_r":0.4, | |
"cheek_raise_l":0.4, | |
"brows_squez_up_r":0.5, | |
"brows_squez_up_l":0.5, | |
"brows_squez_r":0.5, | |
"brows_squez_l":0.5, | |
"lwr_lip_in":0.5, | |
"upr_lip_in":0.5, | |
"lips_narrow_r":0.5, | |
"lips_narrow_l":0.5, | |
"upr_lip_funl_r":0.5, | |
"upr_lip_funl_l":0.5, | |
"Nose_Sneer":0.25, | |
"Brow_Scrunch":0.25, | |
} | |
selected_object = bpy.context.object | |
for target_name, blend_val in TARGET_SHAPES.items(): | |
ref_shape = selected_object.data.shape_keys.key_blocks.get(target_name) | |
if ref_shape is None: | |
print("[ERROR] Cannot find shape: ", target_name) | |
continue | |
# Create new blendshape | |
temp_name = target_name + "_temp" | |
new_shape = selected_object.shape_key_add(name=temp_name) | |
new_index = selected_object.data.shape_keys.key_blocks.find(temp_name) | |
# Select new created blendshape | |
selected_object.active_shape_key_index = new_index | |
# Enter editmode | |
bpy.ops.object.mode_set(mode='EDIT', toggle=False) | |
bpy.ops.mesh.reveal() | |
bpy.ops.mesh.select_all(action='SELECT') | |
# Assign shape | |
bpy.ops.mesh.blend_from_shape(shape=target_name, blend=blend_val) | |
bpy.ops.object.mode_set(mode='OBJECT', toggle=False) | |
# Remove old shape | |
old_index = selected_object.data.shape_keys.key_blocks.find(target_name) | |
selected_object.active_shape_key_index = old_index | |
bpy.ops.object.shape_key_remove() | |
# Rename new shape | |
new_shape = selected_object.data.shape_keys.key_blocks.get(temp_name) | |
new_shape.name = target_name |
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update params by: BobG123
https://www.nexusmods.com/hogwartslegacy/mods/180