Created
February 17, 2018 22:40
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function SinglePlayer.Server:OnClientConnect( channelId ) | |
local params = | |
{ | |
name = "Dude", | |
class = "Player", | |
position = {x=0, y=0, z=0}, | |
rotation = {x=0, y=0, z=0}, | |
scale = {x=1, y=1, z=1}, | |
}; | |
player = Actor.CreateActor(channelId, params); | |
if (not player) then | |
Log("OnClientConnect: Failed to spawn the player!"); | |
return; | |
end | |
function luafunc(str) | |
Log(str) | |
dofile("C:/Program Files (x86)/Steam/steamapps/common/KingdomComeDeliverance/test.lua") | |
end | |
System.AddCCommand("testlua", "luafunc(%line)", "desc"); | |
local spawnId = self.game:GetFirstSpawnLocation(0); | |
if (spawnId) then | |
local spawn=System.GetEntity(spawnId); | |
if (spawn) then | |
player:SetWorldPos(spawn:GetWorldPos(g_Vectors.temp_v1)); | |
spawn:GetAngles(g_Vectors.temp_v1); | |
g_Vectors.temp_v1.x = 0; | |
g_Vectors.temp_v1.y = 0; | |
player.actor:PlayerSetViewAngles(g_Vectors.temp_v1); | |
spawn:Spawned(player); | |
return; | |
end | |
end | |
System.Log("$1warning: No spawn points; using default spawn location!") | |
end |
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