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@gallexme
Created April 4, 2020 19:25
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obj.AddGameMenuOption("village", "village_work", "Work", game_menu_work_here_on_condition, this.game_menu_work_village_on_consequence,false,3);
obj.AddWaitGameMenu("village_work_menus", "You are Working", null, game_menu_village_work_on_condition, null, onWaitTick, GameMenu.MenuAndOptionType.WaitMenuHideProgressAndHoursOption, GameOverlays.MenuOverlayType.SettlementWithBoth);
obj.AddGameMenuOption("village_work_menus", "work_leave", "Stop Working", game_menu_stop_waiting_at_village_on_condition, this.game_menu_stop_working_at_village_on_consequence, true);
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