Created
March 25, 2013 20:11
-
-
Save gamebuilderstudio/5240279 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="utf-8"?> | |
<panels:BaseComponentPanelUISkin xmlns:fx="http://ns.adobe.com/mxml/2009" | |
xmlns:s="library://ns.adobe.com/flex/spark" | |
xmlns:mx="library://ns.adobe.com/flex/mx" | |
xmlns:panels="com.gbs.plugins.views.panels.*" | |
xmlns:components="com.gbs.gameeditor.common.views.components.*" | |
width="100%" height="100%"> | |
<!-- host component --> | |
<fx:Metadata> | |
[HostComponent("com.gbs.plugins.views.panels.ComponentPanelUIContainer")] | |
</fx:Metadata> | |
<fx:Declarations> | |
<!-- Place non-visual elements (e.g., services, value objects) here --> | |
</fx:Declarations> | |
<panels:states> | |
<s:State name="disabled" /> | |
<s:State name="normal" /> | |
<s:State name="opened" /> | |
<s:State name="closed" /> | |
</panels:states> | |
<fx:Script> | |
<![CDATA[ | |
import com.gbs.plugins.components.CustomGameEngineComponent; | |
import com.gbs.utils.PluginUtils; | |
[Bindable] | |
public var component : CustomGameEngineComponent; | |
//This is called whenever the component is clicked in the component list | |
//to show this ui component | |
override public function updateView():void | |
{ | |
component = getComponent() as CustomGameEngineComponent; | |
super.updateView(); | |
} | |
override protected function panelRemoved(event : Event):void | |
{ | |
component = null; | |
super.panelRemoved(event); | |
} | |
//This is called frequently by the super.onObjectChanged method | |
override protected function updateComponentValues():void | |
{ | |
super.updateComponentValues(); | |
if(!component) return; | |
//This method will be updated whenever data changes on the game object | |
//that this component belongs to. | |
//This is where you update the values of this ui component | |
if(component.referencePositionOnSpatial) { | |
positionPRInput.text = component.referencePositionOnSpatial.property; | |
} | |
} | |
]]> | |
</fx:Script> | |
<s:Group width="100%"> | |
<s:layout> | |
<s:VerticalLayout paddingLeft="10" paddingTop="20" paddingRight="10" paddingBottom="10" gap="5" /> | |
</s:layout> | |
<s:HGroup width="100%" verticalAlign="middle"> | |
<components:PropertyLabel text="Position Reference" styleName="propertyLabel" /> | |
<components:AutoStoreTextInput id="positionPRInput" storeValueFunction="{PluginUtils.updateInputValue}" | |
storeIn="{component}" storeKey="referencePositionOnSpatial" | |
inputType="PropertyReference" width="100%"/> | |
</s:HGroup> | |
</s:Group> | |
</panels:BaseComponentPanelUISkin> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment