- Create a new basic empty map
- Drag all needed assets into the map.
- Ensure none of the assets reference UDS or external plugins (e.g., Realuution).
- Identify and isolate critical assets
- Podracer
- TX130 Sabre Tank
- Landspeeder
- STAP
- Speeder Bike
- ETA Actis 2 A Wing
- Invisible Hand / Grevious's Ship
- And others as required
- Force migrate the cleaned map and assets
- Move them into a new project dedicated solely to content.
- Prepare a fresh project for player assets
- Include player characters and at least one Jedi (preferably Ani base).
- Update UI and menu system
- Replace the base version with a real, functional version.
- Backup both new project versions
- Test for integrity
- Check for broken references or blueprints (BPs).
- Assess integration of GASP
- Replicate the modern look and feel of the BFR overhaul version.
- Incorporate all assets
- Merge into a comprehensive version to ensure no time is wasted.
- Maintain flexibility
- Prepare for both space-to-ground mechanics and level systems.