Last Updated: March 20, 2025
Author: gamedev44 (Asterisk on Discord)
At RiskRP, we value your privacy and transparency. This Privacy Policy explains what data we collect, how it is used, and how we protect your information.
Last Updated: March 20, 2025
Author: gamedev44 (Asterisk on Discord)
At RiskRP, we value your privacy and transparency. This Privacy Policy explains what data we collect, how it is used, and how we protect your information.
Let me make things very clear: I donโt care for some dumb girl I've never met and never will. To prove this had nothing to do with any girl, I present the following as my testament.
This is all, and I now have to work. Iโll leave you to read this conversation history. Iโve provided direct links to each message for clarity, so you wonโt get confused this time.
We're using this analysis to understand how to craft or improve narrative-driven intro sequences for our own upcoming titles. This intro grossed millions, drew massive acclaim, and laid the groundwork for what modern cinematic shooters became. Its narrative techniques still echo in today's MW titles โ and with IW9's latest installments absolutely crushing it, it's clear that Infinity Ward became stinkinโ rich off their mastery of this formula.
Not so big on the stinkinโ or filthy partโฆ but rich sounds nice about now.
๐ Location: Lahore, Pakistan
๐ GitHub: HamzaAhmed42
๐ข Studio: Co-owner @ PGD (A Subsidiary of Indie Unlimited LLC)
๐น๏ธ Experience: 7+ Years | SpeedVerse Dev (5+ Years)