/DeadZone/
โโโ FrontEnd/
โ โโโ Index.html # Initial splash/loading screen, redirects to login.html
โ โโโ login.html # Login form; 3 login attempts allowed every 24h (via system time)
โ โโโ MainWebpage.html # Homepage with "Play Now" button and site navigation
โ โโโ About.html # Page with lore, background story, and dev credits
โ โโโ Contact.html # Support/contact form or contact info
Overall Timeframe Estimate: May 4, 2025 โ February 28, 2028
Planned Release Dates:
- Pre-Alpha: Late 2025 โ Early 2026
- Pre-Beta: Late 2026 โ 2027
- Polished Final Release: March 2028
Note: This document is a comprehensive integration checklist for โimporting and readyingโ assets into UE5. It covers all six films (the Original Trilogy and the Prequel Trilogy) and is divided into update batches with sub-updates. Each task represents the import and confirmation that an assetโmodels, props, ships, vehicles, characters, weapons, flora, fauna, and soundโis ready for in-game use. All flora and fauna entries use canonical/fandom-sourced names. New team members (hired in JulyโAugust 2025) will accelerate integration so that final release is achieved by February 2028.
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
Definitions.
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
Safe AI Systems with Pre-trained Hardcoded responsibilities and Symantic search capabilities to be Used as (Aid-Only) in the Medical Field.
An experimental modular architecture for a medically safe AI system integrating Retrieval-Augmented Generation (RAG), RLHF, explainability modules, and dedicated image models for radiology/histology.
โ ๏ธ WARNING:
This project is highly experimental and should be treated with the utmost caution. The field is rapidly evolving and many critical components and safety steps may still need to be incorporated. Use this as a starting point and update regularly.
๐ Location: Lahore, Pakistan
๐ GitHub: HamzaAhmed42
๐ข Studio: Co-owner @ PGD (A Subsidiary of Indie Unlimited LLC)
๐น๏ธ Experience: 7+ Years | SpeedVerse Dev (5+ Years)
This is an in-depth analysis of the intro from a all-proclaimed greatest hit โ and some say the best out of the series for realism โ Call of Duty game of all time... the one that made them all possible today:
We're using this analysis to understand how to craft or improve narrative-driven intro sequences for our own upcoming titles. This intro grossed millions, drew massive acclaim, and laid the groundwork for what modern cinematic shooters became. Its narrative techniques still echo in today's MW titles โ and with IW9's latest installments absolutely crushing it, it's clear that Infinity Ward became stinkinโ rich off their mastery of this formula.
Not so big on the stinkinโ or filthy partโฆ but rich sounds nice about now.