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๐Ÿ—‚๏ธ Desired DeadZone Directory Structure

/DeadZone/
โ”œโ”€โ”€ FrontEnd/
โ”‚   โ”œโ”€โ”€ Index.html                      # Initial splash/loading screen, redirects to login.html
โ”‚   โ”œโ”€โ”€ login.html                      # Login form; 3 login attempts allowed every 24h (via system time)
โ”‚   โ”œโ”€โ”€ MainWebpage.html                # Homepage with "Play Now" button and site navigation
โ”‚   โ”œโ”€โ”€ About.html                      # Page with lore, background story, and dev credits
โ”‚   โ”œโ”€โ”€ Contact.html                    # Support/contact form or contact info

Battlefront Resurrection โ€“ To-Do List for Integrating Content From All 6 Films

Overall Timeframe Estimate: May 4, 2025 โ€“ February 28, 2028

Planned Release Dates:

  • Pre-Alpha: Late 2025 โ€“ Early 2026
  • Pre-Beta: Late 2026 โ€“ 2027
  • Polished Final Release: March 2028

Note: This document is a comprehensive integration checklist for โ€œimporting and readyingโ€ assets into UE5. It covers all six films (the Original Trilogy and the Prequel Trilogy) and is divided into update batches with sub-updates. Each task represents the import and confirmation that an assetโ€”models, props, ships, vehicles, characters, weapons, flora, fauna, and soundโ€”is ready for in-game use. All flora and fauna entries use canonical/fandom-sourced names. New team members (hired in Julyโ€“August 2025) will accelerate integration so that final release is achieved by February 2028.

                             Apache License
                       Version 2.0, January 2004
                    http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

  1. Definitions.

    "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.

Safe AI Systems with Pre-trained Hardcoded responsibilities and Symantic search capabilities to be Used as (Aid-Only) in the Medical Field.

An experimental modular architecture for a medically safe AI system integrating Retrieval-Augmented Generation (RAG), RLHF, explainability modules, and dedicated image models for radiology/histology.

โš ๏ธ WARNING:
This project is highly experimental and should be treated with the utmost caution. The field is rapidly evolving and many critical components and safety steps may still need to be incorporated. Use this as a starting point and update regularly.


Table of Contents

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convo between asterisk and bleedous

Hamza Ahmed (Master Bleedous)

Environment Artist | Blender Specialist | CSG Wizard

Master Bleedous Logo

๐Ÿ“ Location: Lahore, Pakistan
๐Ÿ”— GitHub: HamzaAhmed42
๐Ÿข Studio: Co-owner @ PGD (A Subsidiary of Indie Unlimited LLC)
๐Ÿ•น๏ธ Experience: 7+ Years | SpeedVerse Dev (5+ Years)

@gamedev44
gamedev44 / netfusion.pre_readme.md
Last active March 25, 2025 19:25
a project plan and vision for a next gen engine made with python.

Project NetFusion.py

Welcome to NetFusion.py โ€” a new frontier in multiplayer-first, Python-driven game engine technology.
Inspired by the raw innovation at DreamLab and the boundary-pushing spirit of Horizon.
Dedicated to forging a truly bodacious developer + player experience from day one.


1. Project Vision

Conforming to Good Development Strategies

This is an in-depth analysis of the intro from a all-proclaimed greatest hit โ€” and some say the best out of the series for realism โ€” Call of Duty game of all time... the one that made them all possible today:

The one and only Call of Duty: Modern Warfare 3, released in 2011.

We're using this analysis to understand how to craft or improve narrative-driven intro sequences for our own upcoming titles. This intro grossed millions, drew massive acclaim, and laid the groundwork for what modern cinematic shooters became. Its narrative techniques still echo in today's MW titles โ€” and with IW9's latest installments absolutely crushing it, it's clear that Infinity Ward became stinkinโ€™ rich off their mastery of this formula.
Not so big on the stinkinโ€™ or filthy partโ€ฆ but rich sounds nice about now.


@gamedev44
gamedev44 / Project_Scrap.md
Last active March 23, 2025 11:36
Project Scrap is an effort to bring old fan dreams into reality and old passions into the spotlight regarding star wars battlefront 3 like gameplay systems.

BFGS Project Goals

Spring Cleaning

  • Create a new basic empty map
    • Drag all needed assets into the map.
    • Ensure none of the assets reference UDS or external plugins (e.g., Realuution).

Asset Migration

  • Identify and isolate critical assets
  • Podracer