Skip to content

Instantly share code, notes, and snippets.

@gamesbook
Forked from wojteklu/clean_code.md
Last active May 22, 2022 10:42
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save gamesbook/572a734fef6fbbaa453779607ac09fb7 to your computer and use it in GitHub Desktop.
Save gamesbook/572a734fef6fbbaa453779607ac09fb7 to your computer and use it in GitHub Desktop.
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions. Python: PEP-8 and black.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

  1. Keep configurable data at high levels.
  2. Prefer polymorphism to if/else or switch/case.
  3. Separate multi-threading code.
  4. Prevent over-configurability.
  5. Use dependency injection.
  6. Follow Law of Demeter. A class should know only its direct dependencies.

Understandability tips

  1. Be consistent. If you do something a certain way, do all similar things in the same way.
  2. Use explanatory variables. Add typing to show intent.
  3. Encapsulate boundary conditions. Boundary conditions are hard to keep track of. Put the processing for them in one place.
  4. Prefer dedicated value objects to primitive types.
  5. Avoid logical dependency. Don't write methods which works correctly depending on something else in the same class.
  6. Avoid negative conditionals.
  7. Log at the correct level. Maintain visibility into all processes.
  8. Proactively trap any possible errors. Explicitly handle by type if appropriate.

Names rules

  1. Choose descriptive and unambiguous names.
  2. Make meaningful distinction.
  3. Use pronounceable names.
  4. Use searchable names.
  5. Replace magic numbers or strings with named constants.
  6. Avoid encodings. Don't append prefixes or type information.

Functions rules

  1. Small in size.
  2. Do one thing.
  3. Use descriptive "action" names.
  4. Prefer fewer arguments. Create new data types if needed.
  5. Have no side effects.
  6. Don't use flag arguments. Split method into several independent methods that can be called from the client without the flag.

Comments rules

  1. Always try to explain yourself in code. "Why not what".
    1. Use as explanation of intent.
    2. Use as clarification of code.
    3. Use as warning of consequences.
  2. Don't be redundant.
  3. Don't add obvious noise.
  4. Don't use closing brace comments.
  5. Don't comment out code. Just remove. Use code repo to track changes.

Source code structure

  1. Separate concepts vertically.
  2. Related code should appear vertically dense.
  3. Declare variables close to their usage.
  4. Dependent functions should be close.
  5. Similar functions should be close.
  6. Place functions in the downward direction.
  7. Keep lines short.
  8. Don't use horizontal alignment.
  9. Use white space to associate related things and disassociate weakly related.
  10. Don't break indentation.

Objects and data structures

  1. Hide internal structure.
  2. Prefer data structures.
  3. Avoid hybrids structures (half object and half data).
  4. Should be small.
  5. Do one thing.
  6. Small number of instance variables.
  7. Base class should know nothing about their derivatives.
  8. Better to have many functions than to pass some code into a function to select a behavior.
  9. Prefer non-static methods to static methods.

Tests

  1. One assert per test.
  2. Readable.
  3. Fast.
  4. Independent.
  5. Repeatable.

Code smells

  1. Rigidity. The software is difficult to change. A small change causes a cascade of subsequent changes.
  2. Fragility. The software breaks in many places due to a single change.
  3. Immobility. You cannot reuse parts of the code in other projects because of involved risks and high effort.
  4. Needless Complexity.
  5. Needless Repetition.
  6. Opacity. The code is hard to understand.
@gamesbook
Copy link
Author

  • Added in logging and exceptions.
  • Added Python links.
  • Refactored "Always try to explain yourself in code"

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment