Created
March 11, 2019 15:41
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void setup(){ | |
//Make the canvas this big | |
size(1000,375); | |
int size = 50; | |
int canvasSize = 1000; | |
//Set the background color | |
background(76,55,25); | |
//Set the fill | |
fill(237,191,128); | |
//Turn off outlines for shapes | |
noStroke(); | |
//Turn off anti-aliasing | |
noSmooth(); | |
int i=0; | |
int j=0; | |
//This converts the width of the canvas to an RGB value so left-to-right we go across the whole color range | |
int rgbConversion = canvasSize/255; | |
//Iterate over the whole canvas in 'size' chunks | |
for(i=0; i<canvasSize; i+=size){ | |
for(j=0; j<canvasSize; j+=size){ | |
//Set the fill based on how far across the screen we are | |
fill(i/rgbConversion,100,150); | |
//Draw a triangle pointing right | |
triangle(i, j, i+size, j-size/2, i+size, j+size/2); | |
//Set the secondary fill to a similar colour (tweaked the G value so it's subtly darker) | |
fill(i/rgbConversion,150,200); | |
//Draw a triangle above it pointing 'backwards' | |
triangle(i, j, i+size, j+size/2, i, j+size); | |
} | |
} | |
//One little extra row at the bottom to fill in | |
for(i=0; i<canvasSize; i+=size){ | |
fill(i/rgbConversion,100,150); | |
triangle(i, j, i+size, j-size/2, i+size, j+size/2); | |
} | |
//Done | |
save("test.png"); | |
} | |
void draw() { | |
} | |
boolean Near(float x, float y, float cx, float cy, float lim){ | |
return sqrt(pow(x-cx, 2)+pow(y-cy, 2)) < lim; | |
} | |
void polygon(float x, float y, float radius, int npoints) { | |
float angle = TWO_PI / npoints; | |
beginShape(); | |
for (float a = 0; a < TWO_PI; a += angle) { | |
float sx = x + cos(a) * radius; | |
float sy = y + sin(a) * radius; | |
vertex(sx, sy); | |
} | |
endShape(CLOSE); | |
} |
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