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Silly/stupid/hacky one-off script for matching blender wiki urls to blender manual urls
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Doc:2.6/Manual/Materials/Nodes/Types/Dynamic (13,247_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/Rigid_Body (13,120_views)
Doc:2.6/Manual/Game_Engine/Physics/Object/Soft_Body (13,105_views)
Doc:2.6/Manual/Animation/Techs/Shape/Indirect_Animation (13,039_views)
Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys/Examples (13,018_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/Static (13,015_views)
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Doc:2.6/Manual/Textures/Types/Nodes/Textures (12,735_views)
Doc:2.6/Manual/Constraints/Relationship/Script (12,593_views)
Doc:2.6/Manual/Game_Engine/Logic/Sensors/Radar (12,456_views)
Doc:2.6/Manual/Game_Engine/Physics/Object/Occluder (12,402_views)
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Doc:2.6/Manual/Textures/Influence/World (12,331_views)
Doc:2.6/Manual/Render/Post_Process/Stamp (12,269_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/AND (12,239_views)
Doc:2.6/Manual/Animation/Techs/Lamp (12,112_views)
Doc:2.6/Manual/Modifiers/Modify/UV_Warp (12,042_views)
Doc:2.6/Manual/Render/Post_Process/Depth_Of_Field (11,990_views)
Doc:2.6/Manual/Animation/Editors/DopeSheet/GreasePencil (11,980_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/Editing (11,970_views)
Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide_fractal (11,896_views)
Doc:2.6/Manual/Textures/Types/Nodes/Node_Controls (11,862_views)
Doc:2.6/Manual/Game_Engine/Logic/Sensors/Message (11,827_views)
Doc:2.6/Manual/Materials/Special_Effects/Wire (11,787_views)
Doc:2.6/Manual/Textures/Types/Nodes/Node_Groups (11,731_views)
Doc:2.6/Manual/Render/Freestyle/Core (11,663_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor (11,590_views)
Doc:2.6/Manual/Textures/Types/Nodes/Output (11,548_views)
Doc:2.6/Manual/Textures/Types/Nodes/Usage (11,486_views)
Doc:2.6/Manual/Render/Freestyle/Python (11,436_views)
Doc:2.6/Manual/Game_Engine/Logic/Actuators/Steering (11,309_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/NAND (11,297_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Thickness (11,280_views)
Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Extrude_Dup (11,251_views)
Doc:2.6/Manual/Physics/Clothes (11,234_views)
Doc:2.6/Manual/Materials/Properties/Game_Settings (10,914_views)
Doc:2.6/Manual/Game_Engine/Features (10,692_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Strokes (10,450_views)
Doc:2.6/Manual/Game_Engine/Logic/Sensors/Random (10,384_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Geometry (10,376_views)
Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide_Smooth (10,333_views)
Doc:2.6/Manual/Game_Engine/Performance/Introduction (10,297_views)
Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Spin_Dup (10,253_views)
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Doc:2.6/Manual/Game_Engine/Logic/Actuators/Editing (10,187_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/XOR (10,175_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/OR (10,113_views)
Doc:2.6/Manual/Physics/Rigid_Body (10,040_views)
Doc:2.6/Manual/Materials/Properties/Options (9,907_views)
Doc:2.6/Manual/Game_Engine/Logic/Sensors/Delay (9,896_views)
Doc:2.6/Manual/Textures/Influence/Material/Blending_Modes (9,875_views)
Doc:2.6/Manual/Game_Engine/Physics/Object/No_Collision (9,823_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/Occluder (9,775_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style (9,676_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/NOR (9,650_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/Soft_Body (9,623_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/Sensor (9,576_views)
Doc:2.6/Manual/Game_Engine/Logic/Controllers/XNOR (9,540_views)
Doc:2.6/Manual/Render/Freestyle/Viewmap (9,504_views)
Doc:2.6/Manual/Game_Engine/Performance/Display (9,472_views)
Doc:2.6/Manual/Game_Engine/Resources (9,265_views)
Doc:2.6/Manual/Materials/Properties/Physics (9,093_views)
Doc:2.6/Manual/Game_Engine/Performance/System (8,793_views)
Doc:2.6/Manual/Materials/Properties/Mask_Transparency (8,770_views)
Doc:2.6/Manual/Game_Engine/Android/Building_Blender_with_GLES (8,528_views)
Doc:2.6/Manual/Game_Engine/Logic/Actuators/FCurve (8,462_views)
Doc:2.6/Manual/Render/Cycles/Nodes/Output (8,247_views)
Doc:2.6/Manual/Textures/Editor (8,121_views)
Doc:2.6/Manual/Render/Freestyle/Parameter_Editor/Line_Style/Alpha (7,959_views)
Doc:2.6/Manual/Extensions/Python/Intro_to_Python/Examples (7,775_views)
Doc:2.6/Manual/Game_Engine/Physics/Object_Type/No_Collision (7,728_views)
Doc:2.6/Manual/Render/Performance/Netrender/WebInterface (7,566_views)
Doc:2.6/Manual/Render/YafRay (7,227_views)
Doc:2.6/Manual/Downloads (7,090_views)
Doc:2.6/Manual/Game_Engine/Physics/Object/Sensor (7,090_views)
Doc:2.6/Manual/Modifiers/Objects/ParticleInstance (6,977_views)
Doc:2.6/Manual/Interface/Pie_Menus (6,780_views)
Doc:2.6/Manual/Textures/UV_Image_Editor (6,649_views)
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Doc:2.6/Manual/3D_interaction/Transformations/Advanced/Shrink_Fatten (4,907_views)
Doc:2.6/Manual/Extensions/Plugins (4,907_views)
Doc:2.6/Manual/Physics/Hair (4,804_views)
Doc:2.6/Manual/Textures/Options/Map_To (4,757_views)
Doc:2.6/Manual/Motion_Tracking_Tools_and_Properties (4,716_views)
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Doc:2.6/Manual/Constraints/Relationship (4,600_views)
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Doc:2.6/Manual/Game_Engine/Logic/Object_type (3,127_views)
#!/usr/bin/python
import os
import re
import sys
import operator
import difflib
#import subprocess
# path to built manual html pages
manual_path = "../bdocs/blender_docs/manual/"
# path to wiki html pages (downloaded from 2.6_manual pages list)
wiki_path = "../blender_wiki_redirects/wiki/"
def convertToManual(url):
# remove "doc:2.6", convert to lower case, and replace spaces with _
# some wiki urls actually become valid manual urls with just this adjustment
return(url.lower().replace("doc:2.6","").replace(" ","_"))
def testManualExist(url):
#return "dir" if url is a valid directory
#return "file" if url is a valid file
#return False if url is invalid
exists = False
url = os.path.join(manual_path, re.sub("/manual[/]?", "", url))
if os.path.isdir(url):
exists = "dir"
if os.path.isfile(os.path.join(url, "index.html")):
exists = "file"
else:
if os.path.isfile(url):
exists = "file"
return(exists)
def findSimilarName(url, expected):
# find file with name most similar to "expected" name in the given directory
local_url = os.path.join(manual_path, re.sub("/manual[/]?", "", url))
highest = 0
matching_file = ""
for file in os.listdir(local_url):
sequence = difflib.SequenceMatcher(None)
sequence.set_seqs(file, expected)
diff = sequence.ratio()
if (diff > highest):
highest = diff
matching_file = file
return(matching_file)
def findSimilarFile(wiki_url, manual_url):
wiki_file = os.path.join(wiki_path, wiki_url)
manual_file = os.path.join(manual_path, re.sub("/manual[/]?", "", manual_url))
similarity = difflib.SequenceMatcher(None, wiki_file, manual_file).ratio()
return similarity
def truncate_path(path, levels):
# chop n levels off of path
for l in range(levels):
path = os.path.split(path)[0]
return(path)
def findMatch(wiki_url):
#returns matched url
converted_url = convertToManual(wiki_url)
print("-------------------------------")
sys.stdout.write(wiki_url)
if testManualExist(converted_url) == "file":
sys.stdout.write(' -> ')
print(converted_url)
return(converted_url)
else:
sys.stdout.write('\n')
truncated_converted_url = converted_url
converted_url_elements = converted_url.split(os.path.sep)
levels_deep = len(converted_url_elements)
#iterate up through path until we find something that exists
while truncated_converted_url != "/manual" and testManualExist(truncated_converted_url) == False:
truncated_converted_url = os.path.split(truncated_converted_url)[0]
levels_deep = levels_deep-1
match = truncated_converted_url
highest_scoring = [{'path': "",'score': 0}, {'path': "",'score': 0}, {'path': "",'score': 0}]
#print("searching in", os.path.join(manual_path, re.sub("/manual[/]?", "", match)))
for root, dirs, files in os.walk(os.path.join(manual_path, re.sub("/manual[/]?", "", match))):
if files:
for manual_filename in files:
if os.path.splitext(manual_filename)[1] == '.rst':
wiki_file = os.path.join(wiki_path, wiki_url)
manual_file = os.path.join(root, manual_filename)
manual_web_url = re.sub(manual_path, "/manual/", manual_file)
similarity = findSimilarFile(wiki_file, manual_file)
if similarity > highest_scoring[0]['score']:
highest_scoring[2]['score'] = highest_scoring[1]['score']
highest_scoring[2]['path'] = highest_scoring[1]['path']
highest_scoring[1]['score'] = highest_scoring[0]['score']
highest_scoring[1]['path'] = highest_scoring[0]['path']
highest_scoring[0]['score'] = similarity
highest_scoring[0]['path'] = manual_web_url
else:
if similarity > highest_scoring[1]['score']:
highest_scoring[2]['score'] = highest_scoring[1]['score']
highest_scoring[2]['path'] = highest_scoring[1]['path']
highest_scoring[1]['score'] = similarity
highest_scoring[1]['path'] = manual_web_url
else:
if similarity > highest_scoring[2]['score']:
highest_scoring[2]['score'] = similarity
highest_scoring[2]['path'] = manual_web_url
for score in highest_scoring:
print(score['path'], round(score['score'], 4))
#print(highest_scoring[0]['path'], round(highest_scoring[0]['score'], 4))
"""
#iterate back down the path looking for thing *like* what we want
while not os.path.isfile(os.path.join(manual_path, re.sub("/manual[/]?", "", match))):
expected_element = converted_url_elements[levels_deep-1]
print(" looking for '" + expected_element + "' in " + match + " ...")
match = os.path.join(match, findSimilarName(match, expected_element))
levels_deep = levels_deep+1
print("input:", converted_url)
print("match:", match)
print("similarity:", findSimilarFile(wiki_url, match))
"""
return(match)
with open("2.6_manual") as f:
content = f.readlines()
array = []
for line in content:
wiki_url, views = re.split(r"\s{2,}", line.strip())
views = views.replace("(", "").replace("_views)","").replace(",","")
if wiki_url != "Doc:2.6/Manual":
manual_url = findMatch(wiki_url)
status = testManualExist(manual_url)
else:
manual_url = "/manual"
status = "dir"
array.append([views, wiki_url, manual_url, status])
f.close()
array.sort(key=lambda x: int(x[0]), reverse=True)
for path in array:
findMatch(path[2])
Doc:2.6/Manual /manual
Doc:2.6/Manual/Interface /manual/interface/index.html
Doc:2.6/Manual/Interface/Keyboard_and_Mouse /manual/interface/input_devices.html
Doc:2.6/Manual/Introduction /manual/troubleshooting/index.html
Doc:2.6/Manual/Modeling/Objects /manual/modeling/objects/index.html
Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping /manual/editors/uv_image/unwrapping.html
Doc:2.6/Manual/Interface/Window_system /manual/interface/window_system/index.html
Doc:2.6/Manual/Render/Cycles /manual/render/cycles/index.html
Doc:2.6/Manual/Render/Cycles/GPU_Rendering /manual/render/cycles/gpu_rendering.html
Doc:2.6/Manual/3D_interaction/Navigating/3D_View_Options /manual/editors/3dview/index.html
Doc:2.6/Manual/Extensions/Python/Add-Ons /manual/advanced/scripting/python/add_ons.html
Doc:2.6/Manual/Interface/Window_system/Arranging_frames /manual/interface/window_system/arranging_frames.html
Doc:2.6/Manual/Motion_Tracking /manual/editors/movie_clip_editor/index.html
Doc:2.6/Manual/3D_interaction/Navigating/3D_View /manual/editors/3dview/navigate/3d_view.html
Doc:2.6/Manual/Modeling /manual/modeling/index.html
Doc:2.6/Manual/Textures/Mapping/UV/Applying_Image /manual/editors/uv_image/applying_image.html
Doc:2.6/Manual/Modeling/Meshes /manual/modeling/meshes/index.html
Doc:2.6/Manual/Extensions/Python /manual/game_engine/python_api/index.html
Doc:2.6/Manual/Modeling/Objects/Groups_and_Parenting /manual/modeling/objects/groups_and_parenting.html
Doc:2.6/Manual/Render/Cycles/Nodes/Shaders /manual/render/cycles/nodes/shaders.html
Doc:2.6/Manual/Interface/Buttons_and_Controls /manual/interface/buttons_and_controls.html
Doc:2.6/Manual/Vitals/Quick_render /manual/render/opengl.html
Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Deleting /manual/modeling/meshes/editing/basics/deleting.html
Doc:2.6/Manual/Render/Camera /manual/render/camera/index.html
Doc:2.6/Manual/Modeling/Meshes/Selecting /manual/modeling/meshes/selecting/index.html
Doc:2.6/Manual/Modeling/Curves /manual/modeling/curves/index.html
Doc:2.6/Manual/Game_Engine /manual/game_engine/index.html
Doc:2.6/Manual/Modeling/Texts /manual/modeling/texts/index.html
Doc:2.6/Manual/Modeling/Meshes/Smoothing /manual/modeling/meshes/smoothing.html
Doc:2.6/Manual/Render/Performance/Netrender /manual/render/blender_render/index.html
Doc:2.6/Manual/Render/Cycles/Reducing_Noise /manual/render/cycles/reducing_noise.html
Doc:2.6/Manual/Preferences /manual/preferences/index.html
Doc:2.6/Manual/Materials/Assigning_a_material /manual/render/blender_render/materials/assigning_a_material.html
Doc:2.6/Manual/Modeling/Objects/Selecting /manual/modeling/objects/selecting.html
Doc:2.6/Manual/Modeling/Meshes/Editing/Sculpt_Mode /manual/modeling/meshes/editing/sculpt_mode.html
Doc:2.6/Manual/Animation /manual/animation/index.html
Doc:2.6/Manual/Preferences/Input /manual/preferences/input.html
Doc:2.6/Manual/3D_interaction /manual/interface/index.html
Doc:2.6/Manual/Textures/Types/Image /manual/render/blender_render/textures/types/image.html
Doc:2.6/Manual/3D_interaction/Navigating /manual/interface/index.html
Doc:2.6/Manual/Modifiers /manual/modifiers/index.html
Doc:2.6/Manual/Interface/Scenes /manual/data_system/scenes.html
Doc:2.6/Manual/Materials/Properties/Transparency /manual/render/blender_render/materials/properties/transparency.html
Doc:2.6/Manual/Vitals/Undo_and_Redo /manual/interface/undo_and_redo.html
Doc:2.6/Manual/Interface/Screens /manual/interface/screens.html
Doc:2.6/Manual/World/Background /manual/render/blender_render/world/background.html
Doc:2.6/Manual/Textures/Mapping/UV /manual/render/blender_render/textures/mapping/index.html
Doc:2.6/Manual/Render /manual/render/index.html
Doc:2.6/Manual/Textures /manual/editors/index.html
Doc:2.6/Manual/3D_interaction/Sketching/Drawing /manual/interface/grease_pencil/drawing.html
Doc:2.6/Manual/Render/Output /manual/render/output/video.html
Doc:2.6/Manual/Render/Bake /manual/render/workflows/bake.html
Doc:2.6/Manual/Modifiers/Generate/Booleans /manual/modifiers/generate/booleans.html
Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Knife_Subdivide /manual/modeling/meshes/editing/subdividing/knife_subdivide.html
Doc:2.6/Manual/Textures/Painting /manual/modeling/curves/editing/index.html
Doc:2.6/Manual/Textures/Mapping/UV/Layout_Editing /manual/editors/uv_image/layout_editing.html
Doc:2.6/Manual/Render/Cycles/Nodes/More /manual/render/cycles/nodes/more.html
Doc:2.6/Manual/Modeling/Curves/Editing /manual/modeling/curves/editing/index.html
Doc:2.6/Manual/Modifiers/Generate/Subsurf /manual/modifiers/generate/subsurf.html
Doc:2.6/Manual/Textures/Mapping /manual/render/blender_render/textures/mapping/index.html
Doc:2.6/Manual/Modeling/Curves/Editing/Advanced /manual/modeling/curves/editing/extrude.html
Doc:2.6/Manual/Rigging /manual/rigging/index.html
Doc:2.6/Manual/Modeling/Meshes/Primitives /manual/modeling/meshes/primitives.html
Doc:2.6/Manual/Interface/Window_system/Console_window /manual/interface/window_system/console_window.html
Doc:2.6/Manual/3D_interaction/Transform_Control/Pivot_Point/3D_Cursor /manual/editors/3dview/transform/transform_control/pivot_point/3d_cursor.html
Doc:2.6/Manual/Sequencer/Usage /manual/editors/sequencer/usage.html
Doc:2.6/Manual/Modeling/Meshes/Editing/Faces /manual/modeling/meshes/editing/faces.html
Doc:2.6/Manual/Materials /manual/interface/index.html
Doc:2.6/Manual/3D_interaction/Transform_Control/Snap_to_Mesh /manual/editors/3dview/transform/transform_control/snap.html
Doc:2.6/Manual/Data_System/Files/Import/COLLADA /manual/data_system/files/video_formats.html
Doc:2.6/Manual/Interface/Window_system/Headers /manual/interface/window_system/headers.html
Doc:2.6/Manual/Modeling/Objects/Editing /manual/modeling/objects/editing.html
Doc:2.6/Manual/Vitals/Screenshots /manual/interface/screenshot.html
Doc:2.6/Manual/Render/Display /manual/render/output/display.html
Doc:2.6/Manual/Physics/Particles /manual/physics/particles/index.html
Doc:2.6/Manual/Modifiers/Simulate/Ocean /manual/modifiers/simulate/ocean.html
Doc:2.6/Manual/Physics/Cloth /manual/physics/cloth.html
Doc:2.6/Manual/Physics/Smoke /manual/physics/smoke/index.html
Doc:2.6/Manual/Render/Cycles/Integrator /manual/render/cycles/settings/integrator.html
Doc:2.6/Manual/Render/Cycles/Nodes/Textures /manual/render/cycles/nodes/textures.html
Doc:2.6/Manual/Physics/Fluid /manual/physics/fluid/index.html
Doc:2.6/Manual/Interface/Window_types /manual/interface/window_system/index.html
Doc:2.6/Manual/Modeling/Meshes/Mesh_Structures /manual/modeling/meshes/mesh_structures.html
Doc:2.6/Manual/Rigging/Armatures /manual/rigging/armatures/bones.html
Doc:2.6/Manual/3D_interaction/Transform_Control/Pivot_Point /manual/editors/3dview/transform/transform_control/pivot_point/index.html
Doc:2.6/Manual/Rigging/Armatures/Editing/Bones /manual/rigging/armatures/editing/bones.html
Doc:2.6/Manual/Animation/Basics/Actions /manual/animation/actions.html
Doc:2.6/Manual/Modeling/Objects/Duplication /manual/modeling/objects/duplication/index.html
Doc:2.6/Manual/Render/Output/Video /manual/render/output/video.html
Doc:2.6/Manual/Materials/Multiple_Materials /manual/render/blender_render/materials/multiple_materials.html
Doc:2.6/Manual/Introduction/History /manual/about/introduction.html
Doc:2.6/Manual/Modifiers/Generate/Mirror /manual/modifiers/generate/mirror.html
Doc:2.6/Manual/Interface/Panels /manual/interface/panels.html
Doc:2.6/Manual/Physics/Force_Fields /manual/physics/force_fields.html
Doc:2.6/Manual/Physics /manual/physics/index.html
Doc:2.6/Manual/Render/Animations /manual/render/workflows/animations.html
Doc:2.6/Manual/Interface/Modes /manual/editors/3dview/modes.html
Doc:2.6/Manual/Textures/Assigning_a_Texture /manual/render/blender_render/textures/assigning_a_texture.html
Doc:2.6/Manual/Extensions/Python/Console /manual/editors/python_console.html
Doc:2.6/Manual/Introduction/Installing_Blender /manual/getting_started/installing_blender/index.html
Doc:2.6/Manual/Data_System/Files/Import /manual/data_system/files/index.html
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