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using System; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Management; | |
namespace UE4ProcessManager | |
{ | |
class Program | |
{ | |
static void Main(string[] args) |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "BP_CPP.h" | |
#include "BPCreator.h" | |
void UBPCreator::Create(UClass *ObjectClass, UObject* &CreatedObject) | |
{ | |
//NewNode = new ObjectType(); | |
CreatedObject = NewObject<UObject>((UObject*)GetTransientPackage(), ObjectClass); |
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private void btnImageAverageHue_Click(object sender, EventArgs e) | |
{ | |
//CalcSimpleHueAverage(@"D:\Projects\private\CSharp\Color\HueAverageTest.png"); | |
Bitmap bmp = new Bitmap(@"D:\Projects\private\CSharp\Color\HueAverageTest.png"); | |
List<double> HueList = new List<double>(); | |
for (int y = 0; y < bmp.Height; y++) | |
{ |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "CPPSample.h" | |
#include "FileInfo.h" | |
FString UFileInfo::FileLoadStr(FString CompleteFilePath) | |
{ | |
FString FileData = ""; | |
FFileHelper::LoadFileToString(FileData, *CompleteFilePath); | |
return FileData; |
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using System; | |
using System.Drawing; | |
using System.Windows.Forms; | |
namespace Disp4KComfirm | |
{ | |
public partial class Form1 : Form | |
{ | |
public Form1() | |
{ |
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/** | |
* oscP5sendreceive by andreas schlegel | |
* example shows how to send and receive osc messages. | |
* oscP5 website at http://www.sojamo.de/oscP5 | |
*/ | |
import oscP5.*; | |
import netP5.*; | |
OscP5 oscP5; |
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import maya.cmds | |
# Get Info | |
animStart = cmds.playbackOptions(query=True,animationStartTime=True) | |
animEnd = cmds.playbackOptions(query=True,animationEndTime=True) | |
min = cmds.playbackOptions(query=True,min=True) | |
max = cmds.playbackOptions(query=True,max=True) |
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import maya.cmds | |
import maya.mel as mel | |
def SetFPS(fps): | |
unit = 'ntscf' | |
if fps == 15: | |
unit = 'game' | |
elif fps == 24: | |
unit = 'film' | |
elif fps == 25: |
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# .v4p backup files | |
*~.xml | |
# Dynamic plugins .dll | |
bin/ |
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