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January 2, 2016 10:59
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Solution to every level of RubyWarrior (https://www.bloc.io/ruby-warrior/#/). Heavily borrowed from https://gist.github.com/jnf/6198927
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# N.B. doesn't get maximum score: | |
# * won't get captives behind the warrior | |
# * will shoot captives at look[1] if an enemy is in look[2] | |
class Player | |
def play_turn(warrior) | |
@warrior = warrior | |
## uncomment `@max_health` and `@prev_health` on level 3 | |
# @max_health ||= warrior.health # set to `1` to complete level 8 in 27 turns | |
# @prev_health ||= @max_health | |
## uncomment `@space` on level 2 | |
# @space = @warrior.feel | |
feel_it_out | |
## uncomment this line on level 3 | |
# @prev_health = warrior.health | |
end | |
protected | |
def feel_it_out | |
## uncomment `about_face` on level 7 | |
# return about_face if @space.wall? | |
## uncomment `be_a_hero` on level 5 | |
# return be_a_hero if @space.captive? | |
## uncomment `strike` on level 2 | |
# return strike if @space.enemy? | |
## uncomment `ddos` on level 8 | |
# return ddos if @warrior.look[2].enemy? | |
## uncomment `reconsider` on level 4 | |
# return reconsider if @warrior.health < @prev_health | |
## uncomment `sleep_it_off` on level 3 | |
# return sleep_it_off if @space.empty? and (@warrior.health < @max_health) | |
return move | |
end | |
def sleep_it_off | |
@warrior.rest! | |
end | |
def strike | |
@warrior.attack! | |
end | |
def ddos | |
@warrior.shoot! | |
end | |
def move(direction = :forward) | |
@warrior.walk! direction | |
end | |
def be_a_hero | |
@warrior.rescue! | |
end | |
def about_face | |
@warrior.pivot! | |
end | |
def reconsider | |
move(@warrior.health < (@max_health / 4) ? :backward : :forward) | |
end | |
end |
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