Skip to content

Instantly share code, notes, and snippets.

@garethfoote
Created June 29, 2012 09:49
Show Gist options
  • Save garethfoote/3016971 to your computer and use it in GitHub Desktop.
Save garethfoote/3016971 to your computer and use it in GitHub Desktop.
This currently creates an increasingly high pitched tone using a piezo element.
/*
playMelody
Appropriated from Tom Igoe's example here:
from http://arduinno.cc/en/Tutorial/Tone
Update by Gareth Foote for Arduino Projects and Workshop.
@description
This currently creates an increasingly high pitched tone
using a piezo element.
@wiring
Plug the black wire of the piezo to ground and the red to
your selected output pin (see 'int soundOutputPin' variable below)
Note:The other thing to remember is that Piezos have polarity,
commercial devices are usually having a red and a black wires
indicating how to plug it to the board. ###We connect the black
one to ground and the red one to the output.###
ref: http://www.arduino.cc/en/Tutorial/PlayMelody
*/
// You will need to include this line. It is a file that will
// need to be in the same directory as your sketch (.pde).
// It is a list of pitch frequencies.
#include "pitches.h"
// You specify the output pin here which for some reason ISN'T
// a PWM (analog out).
int soundOutputPin = 8;
// These are approximate values for the min and max values you
// expect to get back from the bio sensor.
int inputmin = 400;
int inputmax = 1000;
// I am using this variable below in loop() to fake the sensor
// input you will be getting from the bio sensor.
int bioSensorInput = 0;
// These are min and max values for the tone that will be playing.
// If it starts too low pitched then increase tonemin and if it
// gets too high pitched then decrease the tonemax. These default
// values are taken from the file "pitches.h".
int tonemin = 31;
int tonemax = 4978;
// For fun. Ignore
boolean playingDitty = false;
void setup() {
// begin debugging
Serial.begin(9600);
// Start from approximate input min value.
bioSensorInput = inputmin;
// Uncomment the line below for a little ditty. (Just for fun -
// please ignore if you need to get real work done!) ;)
playLittleDitty();
}
void loop() {
if(playingDitty == true)
{
return;
}
// Incrementing this counter to fake an increasing amount of
// conductivity coming from the bio sensors.
bioSensorInput++;
// From seeing your prototype in action I estimated that a
// max and min of about 400 -> 1000 coming from your input
// bio sensor (these values are set at the top of this sketch).
// Therefore I am resetting this input back to 400 whenever it
// gets to 1000;
if(bioSensorInput >= inputmax)
{
// Reset to 400.
bioSensorInput = inputmin;
}
Serial.println( bioSensorInput );
// You will call this function within your sketch and pass the value
// you're getting from the bio sensor inputs. Currently the
playTone(bioSensorInput, inputmin, inputmax);
}
/*
* Copy this function into your Sketch.
*/
void playTone( int input, int rangemin, int rangemax ) {
int noteDuration = 1000/4;
int freq = map(input, rangemin, rangemax, tonemin, tonemax);
tone(soundOutputPin, freq, noteDuration);
int pauseBetweenNotes = noteDuration *1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(soundOutputPin);
}
/*
* This is just for fun! please ignore if you need to get real work done! ;)
*/
void playLittleDitty(){
playingDitty = true;
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
playingDitty = false;
}
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment