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@garethfoote
Created November 12, 2015 19:15
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/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
/*
* V&A Wearables Prototype - Using a ... to change the ....
* @author Your name goes here.
* 13th November 2015
*
*/
#include "pitches.h"
int sensorPin = 1; // The number of the input pin for the pressure sensor
int ledPin = 0; // The number of the output pin for the LED
int speakerPin = 1; // The number of the output pin for the speaker
int brightness = 0;
// notes in the melody:
int melody[] = {
NOTE_C6, NOTE_G5, NOTE_G5, NOTE_A5, NOTE_G5, 0, NOTE_B5, NOTE_C6
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
boolean isPlaying = false;
void setup() {
// Tell the Gemma that the speaker and LED pins are outputs
pinMode(speakerPin, OUTPUT);
pinMode(ledPin, OUTPUT);
// Tell the Gemma that the sensor pin is an input
pinMode(sensorPin, INPUT);
}
void loop() {
// Read the value of the pressure sensor (variable resistor).
// analogRead() returns a range of values.
// The value increases the more pressure is
// applied to our sensor.
int sensorReading = analogRead(sensorPin);
// The range of values we get from our sensorReading
// will vary depending on the resistance of our pressure
// sensor. We estimate that the range is approximately
// between 0 and 50 depending on the pressure sensor.
// The LED brightness is controlled by passing a value
// between 0 and 255. We therefore need to convert/map our
// sensorReading to this range.
int brightness = map(sensorReading, 0, 100, 0, 255);
if (sensorReading >= 50) {
playMelody();
delay(50);
} else {
analogWrite(ledPin, brightness);
delay(50);
}
}
void playMelody() {
// Do not play if already playing.
if(isPlaying == true){
return;
}
isPlaying = true;
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
int noteDuration = 1000 / noteDurations[thisNote];
beep(speakerPin, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
}
isPlaying = false;
}
// The function that produces the sound.
void beep (unsigned char speakerPin, int frequencyInHertz, long timeInMilliseconds) {
int x;
long delayAmount = (long)(1000000 / frequencyInHertz);
long loopTime = (long)((timeInMilliseconds * 1000) / (delayAmount * 2));
for (x = 0; x < loopTime; x++) {
digitalWrite(speakerPin, HIGH);
delayMicroseconds(delayAmount);
digitalWrite(speakerPin, LOW);
delayMicroseconds(delayAmount);
}
}
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