Created
January 10, 2018 11:18
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using UnityEngine; | |
using Facepunch.Steamworks; | |
using UnityEngine.UI; | |
// | |
// To change at runtime set SteamId then call Fetch() | |
// | |
public class SteamAvatar : MonoBehaviour | |
{ | |
public ulong SteamId; | |
public Friends.AvatarSize Size; | |
public Texture FallbackTexture; | |
void Start() | |
{ | |
Fetch(); | |
} | |
public void Fetch() | |
{ | |
if (SteamId == 0) return; | |
if (Client.Instance == null) | |
{ | |
ApplyTexture(FallbackTexture); | |
return; | |
} | |
Client.Instance.Friends.GetAvatar(Size, SteamId, OnImage); | |
} | |
private void OnImage( Facepunch.Steamworks.Image image ) | |
{ | |
if ( image == null ) | |
{ | |
ApplyTexture(FallbackTexture); | |
return; | |
} | |
var texture = new Texture2D(image.Width, image.Height); | |
for (int x = 0; x < image.Width; x++) | |
for (int y = 0; y < image.Height; y++) | |
{ | |
var p = image.GetPixel(x, y); | |
texture.SetPixel(x, image.Height - y, new UnityEngine.Color( p.r / 255.0f, p.g / 255.0f, p.b / 255.0f, p.a / 255.0f ) ); | |
} | |
texture.Apply(); | |
ApplyTexture(texture); | |
} | |
private void ApplyTexture(Texture texture) | |
{ | |
var rawImage = GetComponent<RawImage>(); | |
if (rawImage != null) | |
rawImage.texture = texture; | |
} | |
} |
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