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@garyhodgson
Created September 28, 2009 08:39
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<script src="jquery-1.3.2.min.js" type="text/javascript" charset="utf-8"></script>
<script src="processing.js" type="text/javascript" charset="utf-8"></script>
<title>asd</title>
</head>
<body>
<script type="text/javascript" charset="utf-8">
var asd = 50;
// Mouse handling from http://adomas.org/javascript-mouse-wheel/
/** This is high-level function.
* It must react to delta being more/less than zero.
*/
function handle(delta) {
asd += delta * 5;
}
/** Event handler for mouse wheel event.
*/
function wheel(event){
var delta = 0;
if (!event) /* For IE. */
event = window.event;
if (event.wheelDelta) { /* IE/Opera. */
delta = event.wheelDelta/120;
/** In Opera 9, delta differs in sign as compared to IE.
*/
if (window.opera)
delta = -delta;
} else if (event.detail) { /** Mozilla case. */
/** In Mozilla, sign of delta is different than in IE.
* Also, delta is multiple of 3.
*/
delta = -event.detail/3;
}
/** If delta is nonzero, handle it.
* Basically, delta is now positive if wheel was scrolled up,
* and negative, if wheel was scrolled down.
*/
if (delta)
handle(delta);
/** Prevent default actions caused by mouse wheel.
* That might be ugly, but we handle scrolls somehow
* anyway, so don't bother here..
*/
if (event.preventDefault)
event.preventDefault();
event.returnValue = false;
}
/** Initialization code.
* If you use your own event management code, change it as required.
*/
if (window.addEventListener)
/** DOMMouseScroll is for mozilla. */
window.addEventListener('DOMMouseScroll', wheel, false);
/** IE/Opera. */
window.onmousewheel = document.onmousewheel = wheel;
$(document).ready(function() {
var width = window.innerWidth - 26;
var height = window.innerHeight - 26;
var canvas = document.getElementById('asd');
var p = new Processing(canvas);
p.setup = function() {
p.size( width, height );
p.strokeWeight( 10 );
p.frameRate( 15 );
};
p.draw = function() {
for(var i=0; i<500; i++){
var x = i;
var y = p.int(asd * p.sin(p.PI/180.* i) );
p.point(x, y+asd);
}
};
p.init();
});
</script>
<canvas id="asd"></canvas>
</body>
</html>
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