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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "Custom/WindLeaves" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
[Header(Distortion)] | |
_NormalMap ("Normal Map", 2D) = "bump" {} | |
_Strength ("Distortion Strength", Range(0, 2)) = 1 | |
_Scale ("Scale", Vector) = (1, 1, 0, 0) | |
_Velocity ("Movement Velocity", Vector) = (1, 1, 0, 0) | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue"="Transparent" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend One OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile _ PIXELSNAP_ON | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
float3 worldPos : TEXCOORD1; | |
}; | |
fixed4 _Color; | |
v2f vert(appdata_t IN) | |
{ | |
v2f OUT; | |
OUT.vertex = UnityObjectToClipPos(IN.vertex); | |
OUT.texcoord = IN.texcoord; | |
OUT.color = IN.color * _Color; | |
#ifdef PIXELSNAP_ON | |
OUT.vertex = UnityPixelSnap (OUT.vertex); | |
#endif | |
OUT.worldPos = mul(unity_ObjectToWorld, IN.vertex); | |
return OUT; | |
} | |
sampler2D _MainTex; | |
sampler2D _AlphaTex; | |
float _AlphaSplitEnabled; | |
fixed4 SampleSpriteTexture (float2 uv) | |
{ | |
fixed4 color = tex2D (_MainTex, uv); | |
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED | |
if (_AlphaSplitEnabled) | |
color.a = tex2D (_AlphaTex, uv).r; | |
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED | |
return color; | |
} | |
sampler2D _NormalMap; | |
float _Strength; | |
float4 _Scale; | |
float4 _Velocity; | |
float4 _MainTex_TexelSize; | |
fixed4 frag(v2f IN) : SV_Target | |
{ | |
float green_amount = SampleSpriteTexture(IN.texcoord).g; | |
float2 distortion_coordinates = IN.worldPos; | |
distortion_coordinates /= _Scale.xy; | |
distortion_coordinates += _Time.w * _Velocity.xy; | |
half2 distortion_direction = UnpackNormal(tex2D(_NormalMap, distortion_coordinates)).rg; | |
half2 offset = distortion_direction * _Strength * _MainTex_TexelSize.xy * green_amount; | |
IN.texcoord += offset; | |
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color; | |
c.rgb *= c.a; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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