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Created January 28, 2013 12:38
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Adding the Coherent UI plugin IPlayerEventListener in the CryGame code
void CGame::OnActionEvent(const SActionEvent& event)
{
switch(event.m_event)
{
...
case eAE_inGame:
if (m_pCoherentUIPlugin)
{
IPlayerEventListener* pPlayerEventListner = m_pCoherentUIPlugin->GetPlayerEventListener();
CPlayer* pPlayer = static_cast<CPlayer*>(gEnv->pGameFramework->GetClientActor());
CRY_ASSERT(pPlayer != NULL);
pPlayer->RegisterPlayerEventListener(pPlayerEventListner);
}
break;
}
}
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