Created
March 27, 2016 19:01
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#include "ofApp.h" | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
ofSetBackgroundColor(208,120,13,90); | |
ofSetFrameRate(60); | |
ofSetCircleResolution(120); | |
counter = 0; | |
// me.circumference =8; | |
// | |
// me.xpos= ofDegToRad(5); | |
// me.ypos= ofDegToRad(80); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::update(){ | |
ofTranslate(ofGetHeight()/3, ofGetWidth()/3); | |
// me.form1(me.circumference, ofDegToRad(270),0 ,0); | |
//counter along with sin will make the radius of the ball keep changing | |
counter = counter + 0.033f; | |
//recursive function begins (drawCircle calls upon itself to draw circles outside the last circle's radius) | |
} | |
void drawCircleRecursive(ofVec2f center, float radius) | |
{ | |
//why does ofCircle always seem to be deprecated? | |
ofCircle(center.x, center.y, radius); | |
//radius size of initial circle | |
if(radius > 8) | |
{ | |
//making this number bigger compacts the circles to be drawn closer | |
radius *= 0.95f; | |
drawCircleRecursive(center, radius); | |
} | |
} | |
//-------------------------------------------------------------- | |
void ofApp::draw(){ | |
//here i try to trigger the circles to move | |
float radius = 50 + 100 * sin(counter); | |
//ofSetColor(255, 255, 255); | |
//color changes over time | |
ofSetColor(abs(sin(ofGetElapsedTimef()/2))*255, abs(cos(ofGetElapsedTimef()/2))*255, abs(cos(ofGetElapsedTimef()/4))*255, 255); | |
ofNoFill(); | |
//casting ints as floats | |
drawCircleRecursive(ofVec2f{static_cast<float>(ofGetWidth()/2), static_cast<float>(ofGetHeight()/2)}, ofGetHeight()); | |
int w = gmg.getWidth(); | |
int h = gmg.getHeight(); | |
float diameter = 10; | |
ofSetColor(2, 210, 200); | |
for(int y = 1; y < h; y++) { | |
for(int x = 2; x < w; x++) { | |
ofColor cur = gmg.getColor(x, y); | |
float size = 1 - (cur.getBrightness() / 1005); | |
ofDrawCircle(x * diameter, 50 + y * diameter, 1 + size * diameter / 2); | |
} | |
} | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseDragged(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mousePressed(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseReleased(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseEntered(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseExited(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::dragEvent(ofDragInfo dragInfo){ | |
} |
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#pragma once | |
#include "ofMain.h" | |
#include "Generative.hpp" | |
class ofApp : public ofBaseApp{ | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void keyPressed(int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y ); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void mouseEntered(int x, int y); | |
void mouseExited(int x, int y); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
ofImage gmg; | |
float counter; | |
// Generative me; | |
}; |
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#include "ofMain.h" | |
#include "ofApp.h" | |
//code snip in ofApp.cpp from | |
//https://github.com/GuidoSchmidt/ofNaturOfCode/tree/master/8.01-RecursiveCircles/src | |
//======================================================================== | |
int main( ){ | |
ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context | |
// this kicks off the running of my app | |
// can be OF_WINDOW or OF_FULLSCREEN | |
// pass in width and height too: | |
ofRunApp(new ofApp()); | |
} |
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