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gatno/mp.methods

Last active Jan 7, 2021
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Rage-MP Client Methods
Provided by rage-mp.de
mp.version:
-->mp.version.core
-->mp.version.net
mp._events:
-->mp._events.add
-->mp._events.call
-->mp._events.callRemote
mp.Browser:
mp.Marker:
mp.Camera:
mp.Checkpoint:
mp.Colshape:
mp.Pickup:
mp.Object:
mp.Blip:
mp.Player:
mp.Ped:
mp.Vehicle:
mp._browsers:
-->mp._browsers.forEach
-->mp._browsers.toArray
-->mp._browsers.at
-->mp._browsers.atRemoteId
-->mp._browsers.exists
-->mp._browsers._new
-->mp._browsers.apply
-->mp._browsers.length
-->mp._browsers.size
-->mp._browsers.new
mp._colshapes:
-->mp._colshapes.forEach
-->mp._colshapes.toArray
-->mp._colshapes.at
-->mp._colshapes.atRemoteId
-->mp._colshapes.exists
-->mp._colshapes._new
-->mp._colshapes.apply
-->mp._colshapes.length
-->mp._colshapes.size
-->mp._colshapes.newSphere
-->mp._colshapes.newTube
-->mp._colshapes.newCircle
-->mp._colshapes.newCuboid
-->mp._colshapes.newRectangle
mp._markers:
-->mp._markers.forEach
-->mp._markers.toArray
-->mp._markers.at
-->mp._markers.atRemoteId
-->mp._markers.exists
-->mp._markers._new
-->mp._markers.apply
-->mp._markers.length
-->mp._markers.size
-->mp._markers.new
mp._checkpoints:
-->mp._checkpoints.forEach
-->mp._checkpoints.toArray
-->mp._checkpoints.at
-->mp._checkpoints.atRemoteId
-->mp._checkpoints.exists
-->mp._checkpoints._new
-->mp._checkpoints.apply
-->mp._checkpoints.length
-->mp._checkpoints.size
-->mp._checkpoints.atHandle
-->mp._checkpoints.new
mp._pickups:
-->mp._pickups.forEach
-->mp._pickups.toArray
-->mp._pickups.at
-->mp._pickups.atRemoteId
-->mp._pickups.exists
-->mp._pickups._new
-->mp._pickups.apply
-->mp._pickups.length
-->mp._pickups.size
-->mp._pickups.atHandle
mp._objects:
-->mp._objects.forEach
-->mp._objects.toArray
-->mp._objects.at
-->mp._objects.atRemoteId
-->mp._objects.exists
-->mp._objects._new
-->mp._objects.apply
-->mp._objects.length
-->mp._objects.size
-->mp._objects.atHandle
-->mp._objects.new
mp._cameras:
-->mp._cameras.forEach
-->mp._cameras.toArray
-->mp._cameras.at
-->mp._cameras.atRemoteId
-->mp._cameras.exists
-->mp._cameras._new
-->mp._cameras.apply
-->mp._cameras.length
-->mp._cameras.size
-->mp._cameras.atHandle
-->mp._cameras.new
mp._blips:
-->mp._blips.forEach
-->mp._blips.toArray
-->mp._blips.at
-->mp._blips.atRemoteId
-->mp._blips.exists
-->mp._blips._new
-->mp._blips.apply
-->mp._blips.length
-->mp._blips.size
-->mp._blips.atHandle
-->mp._blips.new
mp._players:
-->mp._players.forEach
-->mp._players.toArray
-->mp._players.at
-->mp._players.atRemoteId
-->mp._players.exists
-->mp._players._new
-->mp._players.apply
-->mp._players.length
-->mp._players.size
-->mp._players.forEachInStreamRange
-->mp._players.atHandle
-->mp._players.local
---->mp._players.local.weapon
---->mp._players.local.blip
---->mp._players.local.aimingAt
------>mp._players.local.aimingAt.x
------>mp._players.local.aimingAt.y
------>mp._players.local.aimingAt.z
---->mp._players.local.vehicle
---->mp._players.local.model
---->mp._players.local.position
------>mp._players.local.position.x
------>mp._players.local.position.y
------>mp._players.local.position.z
---->mp._players.local.name
---->mp._players.local.dimension
---->mp._players.local.type
---->mp._players.local.remoteId
---->mp._players.local.id
---->mp._players.local.handle
---->mp._players.local.getPosition
---->mp._players.local.setPosition
---->mp._players.local.getVariable
---->mp._players.local.hasVariable
---->mp._players.local.createBlip
---->mp._players.local.setBlipColor
---->mp._players.local.setBlipAlpha
---->mp._players.local.destroyBlip
---->mp._players.local.setEyeColor
---->mp._players.local.setHairColor
---->mp._players.local.setFaceFeature
---->mp._players.local.setHeadOverlay
---->mp._players.local.getAlpha
---->mp._players.local.getModel
---->mp._players.local.getVelocity
---->mp._players.local.setAlpha
---->mp._players.local.giveWeapon
---->mp._players.local.removeWeapon
---->mp._players.local.removeAllWeapons
---->mp._players.local.getAmmoInClip
---->mp._players.local.setAmmoInClip
---->mp._players.local.getSequenceProgress
---->mp._players.local.setParachuteTaskThrust
---->mp._players.local.taskRappelFromHeli
---->mp._players.local.taskJump
---->mp._players.local.taskVehiclePark
---->mp._players.local.taskClearLookAt
---->mp._players.local.taskVehicleEscort
---->mp._players.local.taskVehicleShootAtPed
---->mp._players.local.taskGoToCoordWhileAimingAtCoord
---->mp._players.local.taskScriptedAnimation
---->mp._players.local.taskStartScenarioInPlace
---->mp._players.local.taskVehicleDriveToCoordLongrange
---->mp._players.local.taskBoatMission
---->mp._players.local.taskFollowNavMeshToCoord
---->mp._players.local.clearPedSecondaryTask
---->mp._players.local.taskFollowNavMeshToCoordAdvanced
---->mp._players.local.taskVehicleGotoNavmesh
---->mp._players.local.taskPutDirectlyIntoMelee
---->mp._players.local.taskGoToCoordAnyMeansExtraParams
---->mp._players.local.taskTurnToFaceCoord
---->mp._players.local.taskVehicleHeliProtect
---->mp._players.local.setDesiredMoveBlendRatio
---->mp._players.local.getPhoneGestureAnimTotalTime
---->mp._players.local.taskSweepAim
---->mp._players.local.taskSmartFlee
---->mp._players.local.taskPlaneMission
---->mp._players.local.isMoveBlendRatioSprinting
---->mp._players.local.pedHasUseScenarioTask
---->mp._players.local.isGettingUp
---->mp._players.local.taskPlaneChase
---->mp._players.local.taskMoveNetwork
---->mp._players.local.taskDriveBy
---->mp._players.local.taskFollowToOffsetOf
---->mp._players.local.taskVehicleFollowWaypointRecording
---->mp._players.local.isMoveBlendRatioStill
---->mp._players.local.setPathPreferToAvoidWater
---->mp._players.local.taskSeekCoverToCoords
---->mp._players.local.taskVehicleChase
---->mp._players.local.isRunningArrestTask
---->mp._players.local.taskCower
---->mp._players.local.taskStopPhoneGestureAnimation
---->mp._players.local.taskPutDirectlyIntoCover
---->mp._players.local.setPathAvoidFire
---->mp._players.local.taskShockingEventReact
---->mp._players.local.taskShootAtCoord
---->mp._players.local.getPhoneGestureAnimCurrentTime
---->mp._players.local.taskVehicleDriveWander
---->mp._players.local.taskGuardCurrentPosition
---->mp._players.local.taskCombatHatedTargetsInArea
---->mp._players.local.taskForceMotionState
---->mp._players.local.taskLeaveAnyVehicle
---->mp._players.local.isSprinting
---->mp._players.local.taskUseNearestScenarioToCoordWarp
---->mp._players.local.taskFollowPointRoute
---->mp._players.local.taskSlideToCoordHdgRate
---->mp._players.local.taskPerformSequence
---->mp._players.local.taskTurnToFace
---->mp._players.local.taskGoToCoordAnyMeans
---->mp._players.local.setDriveTaskCruiseSpeed
---->mp._players.local.AddVehicleSubtaskAttackCoord
---->mp._players.local.taskUseMobilePhoneTimed
---->mp._players.local.taskSkyDive
---->mp._players.local.taskReloadWeapon
---->mp._players.local.setTaskVehicleChaseIdealPursuitDistance
---->mp._players.local.taskAimGunAtCoord
---->mp._players.local.uncuff
---->mp._players.local.taskLookAt
---->mp._players.local.taskReactAndFlee
---->mp._players.local.playAnimOnRunningScenario
---->mp._players.local.isCuffed
---->mp._players.local.setPathCanUseLadders
---->mp._players.local.getScriptTaskStatus
---->mp._players.local.taskAimGunScripted
---->mp._players.local.taskShuffleToNextVehicleSeat
---->mp._players.local.taskCombatHatedTargetsAround
---->mp._players.local.taskPlayAnimAdvanced
---->mp._players.local.taskSeekCoverFrom
---->mp._players.local.getDesiredMoveBlendRatio
---->mp._players.local.AddVehicleSubtaskAttack
---->mp._players.local.isDrivebyTaskUnderneathDrivingTask
---->mp._players.local.taskClimb
---->mp._players.local.taskChatTo
---->mp._players.local.setHighFallTask
---->mp._players.local.setPathCanUseClimbovers
---->mp._players.local.taskPlayPhoneGestureAnimation
---->mp._players.local.isBeingArrested
---->mp._players.local.taskSetBlockingOfNonTemporaryEvents
---->mp._players.local.taskStandStill
---->mp._players.local.taskAchieveHeading
---->mp._players.local.taskVehicleMissionTarget
---->mp._players.local.taskSmartFleeCoord
---->mp._players.local.taskOpenVehicleDoor
---->mp._players.local.taskPlantBomb
---->mp._players.local.updateTaskAimGunScriptedTarget
---->mp._players.local.taskGoToWhileAimingAt
---->mp._players.local.stopAnimTask
---->mp._players.local.taskWarpIntoVehicle
---->mp._players.local.taskAimGunAt
---->mp._players.local.taskGetOffBoat
---->mp._players.local.taskSwapWeapon
---->mp._players.local.isMountedWeaponTaskUnderneathDrivingTask
---->mp._players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
---->mp._players.local.updateTaskHandsUpDuration
---->mp._players.local.taskGotoAiming
---->mp._players.local.isActiveInScenario
---->mp._players.local.taskStealthKill
---->mp._players.local.clearTasksImmediately
---->mp._players.local.isStill
---->mp._players.local.taskHeliChase
---->mp._players.local.taskStandGuard
---->mp._players.local.getIsTaskActive
---->mp._players.local.taskParachuteToTarget
---->mp._players.local.taskClimbLadder
---->mp._players.local.isPlayingPhoneGestureAnim
---->mp._players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
---->mp._players.local.taskWanderStandard
---->mp._players.local.taskUseMobilePhone
---->mp._players.local.taskPatrol
---->mp._players.local.taskPlaneLand
---->mp._players.local.taskEnterVehicle
---->mp._players.local.setParachuteTaskTarget
---->mp._players.local.clearDrivebyTaskUnderneathDrivingTask
---->mp._players.local.taskVehicleTempAction
---->mp._players.local.isRunning
---->mp._players.local.getNavmeshRouteDistanceRemaining
---->mp._players.local.taskGuardSphereDefensiveArea
---->mp._players.local.setTaskVehicleChaseBehaviorFlag
---->mp._players.local.setMountedWeaponTarget
---->mp._players.local.taskWrithe
---->mp._players.local.taskSlideToCoord
---->mp._players.local.taskParachute
---->mp._players.local.taskLeaveVehicle
---->mp._players.local.isMoveBlendRatioRunning
---->mp._players.local.taskMoveNetworkAdvanced
---->mp._players.local.taskGoStraightToCoord
---->mp._players.local.setDriveTaskDrivingStyle
---->mp._players.local.taskHeliMission
---->mp._players.local.controlMountedWeapon
---->mp._players.local.isWalking
---->mp._players.local.isInWrithe
---->mp._players.local.taskWanderInArea
---->mp._players.local.clearTasks
---->mp._players.local.taskVehicleDriveToCoord
---->mp._players.local.setPathCanDropFromHeight
---->mp._players.local.taskGotoEntityOffset
---->mp._players.local.taskVehicleAimAt
---->mp._players.local.isStrafing
---->mp._players.local.updateTaskSweepAimEntity
---->mp._players.local.taskStayInCover
---->mp._players.local.taskPause
---->mp._players.local.taskPlayAnim
---->mp._players.local.taskSetDecisionMaker
---->mp._players.local.stopAnimPlayback
---->mp._players.local.taskSynchronizedScene
---->mp._players.local.taskVehicleMissionCoorsTarget
---->mp._players.local.isMoveBlendRatioWalking
---->mp._players.local.taskCombat
---->mp._players.local.taskHandsUp
---->mp._players.local.setPathsWidthPlant
---->mp._players.local.taskArrest
---->mp._players.local.taskStartScenarioAtPosition
---->mp._players.local.taskVehicleFollow
---->mp._players.local.getHashNameForComponent
---->mp._players.local.getHashNameForProp
---->mp._players.local.isUsingActionMode
---->mp._players.local.setMinMoveBlendRatio
---->mp._players.local.setRagdollForceFall
---->mp._players.local.isOnFoot
---->mp._players.local.setAsEnemy
---->mp._players.local.setDucking
---->mp._players.local.getTextureVariation
---->mp._players.local.setTargetLossResponse
---->mp._players.local.setMoveRateOverride
---->mp._players.local.clearProp
---->mp._players.local.setMotionBlur
---->mp._players.local.isInAnyPoliceVehicle
---->mp._players.local.setGroupMemberPassengerIndex
---->mp._players.local.clearDecorations
---->mp._players.local.setCanPlayAmbientBaseAnims
---->mp._players.local.setToInformRespectedFriends
---->mp._players.local.isVaulting
---->mp._players.local.wasSkeletonUpdated
---->mp._players.local.isAPlayer
---->mp._players.local.canRagdoll
---->mp._players.local.setBlendFromParents
---->mp._players.local.setSteersAroundObjects
---->mp._players.local.forceToOpenParachute
---->mp._players.local.getCauseOfDeath
---->mp._players.local.getBoneCoords
---->mp._players.local.getMeleeTargetFor
---->mp._players.local.setConfigFlag
---->mp._players.local.isUsingScenario
---->mp._players.local.isHangingOnToVehicle
---->mp._players.local.setCanSmashGlass
---->mp._players.local.getTimeOfDeath
---->mp._players.local.resetStrafeClipset
---->mp._players.local.getRagdollBoneIndex
---->mp._players.local.resetInVehicleContext
---->mp._players.local.getNearbyPeds
---->mp._players.local.isReloading
---->mp._players.local.setWeaponMovementClipset
---->mp._players.local.setComponentVariation
---->mp._players.local.setRagdollFlag
---->mp._players.local.setHelmetPropIndex
---->mp._players.local.getHeadBlendData
---->mp._players.local.getNumberOfDrawableVariations
---->mp._players.local.setSweat
---->mp._players.local.isInAnyHeli
---->mp._players.local.setStrafeClipset
---->mp._players.local.setDiesInVehicle
---->mp._players.local.setAsGroupLeader
---->mp._players.local.isRunningMobilePhoneTask
---->mp._players.local.isPropValid
---->mp._players.local.getFloodInvincibility
---->mp._players.local.ExplodeHead
---->mp._players.local.setVisualFieldMinAngle
---->mp._players.local.isInAnyBoat
---->mp._players.local.setCanTeleportToGroupLeader
---->mp._players.local.registerTarget
---->mp._players.local.applyBloodByZone
---->mp._players.local.isDeadOrDying
---->mp._players.local.setToLoadCover
---->mp._players.local.setParachuteTintIndex
---->mp._players.local.setHearingRange
---->mp._players.local.isShooting
---->mp._players.local.setCapsule
---->mp._players.local.getAccuracy
---->mp._players.local.applyDamageDecal
---->mp._players.local.isAimingFromCover
---->mp._players.local.resetVisibleDamage
---->mp._players.local.setVisualFieldCenterAngle
---->mp._players.local.setAllowVehiclesOverride
---->mp._players.local.getDefensiveAreaPosition
---->mp._players.local.setCombatRange
---->mp._players.local.setNeverLeavesGroup
---->mp._players.local.getBoneIndex
---->mp._players.local.getMoney
---->mp._players.local.setDefensiveAreaDirection
---->mp._players.local.isEvasiveDiving
---->mp._players.local.getRelationshipGroupDefaultHash
---->mp._players.local.setCanBeTargetedWithoutLos
---->mp._players.local.setMaxMoveBlendRatio
---->mp._players.local.isJumpingOutOfVehicle
---->mp._players.local.setMaxTimeInWater
---->mp._players.local.registerheadshot
---->mp._players.local.setWetnessHeight
---->mp._players.local.isTryingToEnterALockedVehicle
---->mp._players.local.knockOffVehicle
---->mp._players.local.setDefaultComponentVariation
---->mp._players.local.isOnMount
---->mp._players.local.applyDamagePack
---->mp._players.local.setSteersAroundPeds
---->mp._players.local.getMaxHealth
---->mp._players.local.isRagdoll
---->mp._players.local.isInCombat
---->mp._players.local.setHeadOverlayColor
---->mp._players.local.isJacking
---->mp._players.local.clearDriveByClipsetOverride
---->mp._players.local.isTracked
---->mp._players.local.setCombatMovement
---->mp._players.local.isInMeleeCombat
---->mp._players.local.setDefensiveAreaAttachedToPed
---->mp._players.local.setBoundsOrientation
---->mp._players.local.isBeingStunned
---->mp._players.local.canKnockOffVehicle
---->mp._players.local.clearDamageDecalByZone
---->mp._players.local.getCombatFloat
---->mp._players.local.setInVehicleContext
---->mp._players.local.isStopped
---->mp._players.local.isClimbing
---->mp._players.local.getJackTarget
---->mp._players.local.giveHelmet
---->mp._players.local.isDiving
---->mp._players.local.setHelmet
---->mp._players.local.setFacialDecoration
---->mp._players.local.setDiesInWater
---->mp._players.local.clearBloodDamageByZone
---->mp._players.local.isUsingAnyScenario
---->mp._players.local.isInGroup
---->mp._players.local.setScriptedAnimSeatOffset
---->mp._players.local.isHurt
---->mp._players.local.addArmourTo
---->mp._players.local.setDiesWhenInjured
---->mp._players.local.isHeadtracking
---->mp._players.local.setDecoration
---->mp._players.local.getNumberOfPropDrawableVariations
---->mp._players.local.isInAnyPlane
---->mp._players.local.getVehicleIsUsing
---->mp._players.local.isInCover
---->mp._players.local.setShootRate
---->mp._players.local.HideBloodDamageByZone
---->mp._players.local.setCanPlayAmbientAnims
---->mp._players.local.setCanBeTargetedWhenInjured
---->mp._players.local.setCanBeTargetted
---->mp._players.local.HasHeadBlendFinished
---->mp._players.local.setCanBeTargettedByPlayer
---->mp._players.local.isOnVehicle
---->mp._players.local.getDrawableVariation
---->mp._players.local.applyDamageTo
---->mp._players.local.getPlayerIsFollowing
---->mp._players.local.setCanEvasiveDive
---->mp._players.local.setMaxTimeUnderwater
---->mp._players.local.setCanArmIk
---->mp._players.local.isMale
---->mp._players.local.isInAnyTaxi
---->mp._players.local.isScriptedScenarioUsingConditionalAnim
---->mp._players.local.getSeatIsTryingToEnter
---->mp._players.local.isInAnyTrain
---->mp._players.local.knockOffProp
---->mp._players.local.setVisualFieldMaxAngle
---->mp._players.local.setFleeAttributes
---->mp._players.local.resurrect
---->mp._players.local.getDecorationsState
---->mp._players.local.updateHeadBlendData
---->mp._players.local.clearFacialIdleAnimOverride
---->mp._players.local.setCanLegIk
---->mp._players.local.removeDefensiveArea
---->mp._players.local.setVisualFieldMaxElevationAngle
---->mp._players.local.isInModel
---->mp._players.local.getParachuteState
---->mp._players.local.setVisualFieldMinElevationAngle
---->mp._players.local.setCanBeKnockedOffVehicle
---->mp._players.local.setAccuracy
---->mp._players.local.getStealthMovement
---->mp._players.local.getRelationshipGroupHash
---->mp._players.local.isInParachuteFreeFall
---->mp._players.local.isShootingInArea
---->mp._players.local.getConfigFlag
---->mp._players.local.wasKilledByTakedown
---->mp._players.local.setGeneratesDeadBodyEvents
---->mp._players.local.getVehicleIsTryingToEnter
---->mp._players.local.applyBloodDamageByZone
---->mp._players.local.isSittingInAnyVehicle
---->mp._players.local.applyBlood
---->mp._players.local.setPreferredCoverSet
---->mp._players.local.isInCoverFacingLeft
---->mp._players.local.isInjured
---->mp._players.local.isBeingStealthKilled
---->mp._players.local.setCoordsNoGang
---->mp._players.local.setStealthMovement
---->mp._players.local.getPropIndex
---->mp._players.local.getParachuteLandingType
---->mp._players.local.reviveInjured
---->mp._players.local.clearLastDamageBone
---->mp._players.local.getNumberOfTextureVariations
---->mp._players.local.clearBloodDamage
---->mp._players.local.setAlternateMovementAnim
---->mp._players.local.isInFlyingVehicle
---->mp._players.local.isTrackedVisible
---->mp._players.local.registerHatedTargetsAround
---->mp._players.local.setPropIndex
---->mp._players.local.getSourceOfDeath
---->mp._players.local.setHeadBlendData
---->mp._players.local.isOnAnyBike
---->mp._players.local.getArmour
---->mp._players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
---->mp._players.local.setShootsAtCoord
---->mp._players.local.unregisterheadshot
---->mp._players.local.setKeepTask
---->mp._players.local.setEnableWeaponBlocking
---->mp._players.local.resetWeaponMovementClipset
---->mp._players.local.setNameDebug
---->mp._players.local.isInAnyVehicle
---->mp._players.local.isBeingJacked
---->mp._players.local.getVehicleIsIn
---->mp._players.local.setFiringPattern
---->mp._players.local.setCoordsKeepVehicle
---->mp._players.local.getsJacker
---->mp._players.local.isGroupMember
---->mp._players.local.getEnveffScale
---->mp._players.local.clearWetness
---->mp._players.local.setVisualFieldPeripheralRange
---->mp._players.local.setSphereDefensiveArea
---->mp._players.local.isSwimming
---->mp._players.local.setMoveAnimsBlendOut
---->mp._players.local.setAsGroupMember
---->mp._players.local.isGoingIntoCover
---->mp._players.local.setCombatAttributes
---->mp._players.local.setBlockingOfNonTemporaryEvents
---->mp._players.local.resetRagdollTimer
---->mp._players.local.setGravity
---->mp._players.local.isInVehicle
---->mp._players.local.setCowerHash
---->mp._players.local.getHeadOverlayValue
---->mp._players.local.getNumberOfPropTextureVariations
---->mp._players.local.setDriverAggressiveness
---->mp._players.local.removeHelmet
---->mp._players.local.isSittingInVehicle
---->mp._players.local.setMoney
---->mp._players.local.setDesiredHeading
---->mp._players.local.resetMovementClipset
---->mp._players.local.setPinnedDown
---->mp._players.local.setRelationshipGroupDefaultHash
---->mp._players.local.setToRagdoll
---->mp._players.local.setMovementClipset
---->mp._players.local.getResetFlag
---->mp._players.local.setCanRagdoll
---->mp._players.local.giveNmMessage
---->mp._players.local.setDriverAbility
---->mp._players.local.isDoingDriveby
---->mp._players.local.setCanAttackFriendly
---->mp._players.local.setWetnessEnabledThisFrame
---->mp._players.local.isHuman
---->mp._players.local.setCanPlayGestureAnims
---->mp._players.local.setAsCop
---->mp._players.local.isGettingIntoAVehicle
---->mp._players.local.resetLastVehicle
---->mp._players.local.isFleeing
---->mp._players.local.setGetOutUpsideDownVehicle
---->mp._players.local.setCanBeTargettedByTeam
---->mp._players.local.setEnveffScale
---->mp._players.local.isSwimmingUnderWater
---->mp._players.local.setHelmetFlag
---->mp._players.local.setCanHeadIk
---->mp._players.local.stopWeaponFiringWhenDropped
---->mp._players.local.setCanBeDraggedOut
---->mp._players.local.setResetFlag
---->mp._players.local.setIkTarget
---->mp._players.local.setLegIkMode
---->mp._players.local.setRandomProps
---->mp._players.local.setCanPeekInCover
---->mp._players.local.setEnableBoundAnkles
---->mp._players.local.isPlantingBomb
---->mp._players.local.setCombatAbility
---->mp._players.local.setCanBeShotInVehicle
---->mp._players.local.setAngledDefensiveArea
---->mp._players.local.setRelationshipGroupHash
---->mp._players.local.setRandomComponentVariation
---->mp._players.local.isModel
---->mp._players.local.setCanCowerInCover
---->mp._players.local.setPrimaryLookat
---->mp._players.local.getDeadPickupCoords
---->mp._players.local.clearAllProps
---->mp._players.local.setArmour
---->mp._players.local.isJumping
---->mp._players.local.getNearbyVehicles
---->mp._players.local.isDucking
---->mp._players.local.setEnableEnveffScale
---->mp._players.local.isProne
---->mp._players.local.isFacingPed
---->mp._players.local.setDiesInSinkingVehicle
---->mp._players.local.getLastDamageBone
---->mp._players.local.setUsingActionMode
---->mp._players.local.isFatallyInjured
---->mp._players.local.setResetRagdollFlag
---->mp._players.local.clearAlternateMovementAnim
---->mp._players.local.setAllowedToDuck
---->mp._players.local.setAlertness
---->mp._players.local.setLodMultiplier
---->mp._players.local.setGestureGroup
---->mp._players.local.getCombatMovement
---->mp._players.local.setEnableHandcuffs
---->mp._players.local.setCanRagdollFromPlayerImpact
---->mp._players.local.isConversationDead
---->mp._players.local.getExtractedDisplacement
---->mp._players.local.getPropTextureIndex
---->mp._players.local.setModelIsSuppressed
---->mp._players.local.PlayFacialAnim
---->mp._players.local.clearFacialDecorations
---->mp._players.local.isRunningRagdollTask
---->mp._players.local.getPaletteVariation
---->mp._players.local.getMount
---->mp._players.local.isComponentVariationValid
---->mp._players.local.cloneToTarget
---->mp._players.local.canInCombatSeeTarget
---->mp._players.local.getParachuteTintIndex
---->mp._players.local.setSteersAroundVehicles
---->mp._players.local.getRelationshipBetweens
---->mp._players.local.setSuffersCriticalHits
---->mp._players.local.setCanUseAutoConversationLookat
---->mp._players.local.isOnSpecificVehicle
---->mp._players.local.setDriveByClipsetOverride
---->mp._players.local.removeFromGroup
---->mp._players.local.setCanSwitchWeapon
---->mp._players.local.setStayInVehicleWhenJacked
---->mp._players.local.setDiesInstantlyInWater
---->mp._players.local.applyBloodSpecific
---->mp._players.local.clone
---->mp._players.local.setRagdollOnCollision
---->mp._players.local.setIdRange
---->mp._players.local.setHelmetTextureIndex
---->mp._players.local.getGroupIndex
---->mp._players.local.forceMotionState
---->mp._players.local.setSeeingRange
---->mp._players.local.setCanTorsoIk
---->mp._players.local.isWearingHelmet
---->mp._players.local.setMaxHealth
---->mp._players.local.getAlertness
---->mp._players.local.setIntoVehicle
---->mp._players.local.setCanPlayVisemeAnims
---->mp._players.local.setExclusivePhoneRelationships
---->mp._players.local.wasKilledByStealth
---->mp._players.local.setEnableScuba
---->mp._players.local.setDefensiveSphereAttachedToPed
---->mp._players.local.getCombatRange
---->mp._players.local.setMinGroundTimeForStungun
---->mp._players.local.isFalling
---->mp._players.local.isInAnySub
---->mp._players.local.isPerformingStealthKill
---->mp._players.local.removePreferredCoverSet
---->mp._players.local.getType
---->mp._players.local.setCombatFloat
---->mp._players.local.setFacialIdleAnimOverride
---->mp._players.local.hasClearLosToInFront
---->mp._players.local.getPedIndexFromIndex
---->mp._players.local.doesHaveDrawable
---->mp._players.local.setCoords
---->mp._players.local.setRecordsCollisions
---->mp._players.local.getForwardVector
---->mp._players.local.isAMission
---->mp._players.local.setLoadCollisionFlag
---->mp._players.local.setMaxSpeed
---->mp._players.local.isTouchingModel
---->mp._players.local.isStatic
---->mp._players.local.setDynamic
---->mp._players.local.setCanBeDamaged
---->mp._players.local.isTouching
---->mp._players.local.getOffsetFromInWorldCoords
---->mp._players.local.applyForceToCenterOfMass
---->mp._players.local.setCollision
---->mp._players.local.setVelocity
---->mp._players.local.isUpsidedown
---->mp._players.local.getHeightAboveGround
---->mp._players.local.isPlayingAnim
---->mp._players.local.isAtCoord
---->mp._players.local.hasAnimFinished
---->mp._players.local.getRotationVelocity
---->mp._players.local.getOffsetFromGivenWorldCoords
---->mp._players.local.setCoordsNoOffset
---->mp._players.local.isAttachedToAnyVehicle
---->mp._players.local.stopAnim
---->mp._players.local.setAnimSpeed
---->mp._players.local.getAnimCurrentTime
---->mp._players.local.setInvincible
---->mp._players.local.getCoords
---->mp._players.local.forceAiAndAnimationUpdate
---->mp._players.local.getLodDist
---->mp._players.local.freezePosition
---->mp._players.local.stopSynchronizedAnim
---->mp._players.local.setAnimCurrentTime
---->mp._players.local.getWorldPositionOfBone
---->mp._players.local.isVisible
---->mp._players.local.getAttachedTo
---->mp._players.local.setHasGravity
---->mp._players.local.getVehicleIndexFromIndex
---->mp._players.local.getNearestPlayerToOnTeam
---->mp._players.local.getAnimTotalTime
---->mp._players.local.isInAngledArea
---->mp._players.local.isAPed
---->mp._players.local.isUpright
---->mp._players.local.isInArea
---->mp._players.local.setTrafficlightOverride
---->mp._players.local.setLodDist
---->mp._players.local.getHeight
---->mp._players.local.getLastMaterialHitBy
---->mp._players.local.isDead
---->mp._players.local.hasBeenDamagedByAnyPed
---->mp._players.local.setCoords2
---->mp._players.local.isAVehicle
---->mp._players.local.setHealth
---->mp._players.local.attachTo
---->mp._players.local.setOnlyDamagedByRelationshipGroup
---->mp._players.local.getNearestPlayerTo
---->mp._players.local.doesExist
---->mp._players.local.setRenderScorched
---->mp._players.local.isAt
---->mp._players.local.setQuaternion
---->mp._players.local.setOnlyDamagedByPlayer
---->mp._players.local.getQuaternion
---->mp._players.local.setLights
---->mp._players.local.playAnim
---->mp._players.local.getRoll
---->mp._players.local.getPhysicsHeading
---->mp._players.local.setRotation
---->mp._players.local.getForwardY
---->mp._players.local.isInAir
---->mp._players.local.hasCollidedWithAnything
---->mp._players.local.getForwardX
---->mp._players.local.isAnObject
---->mp._players.local.setHeading
---->mp._players.local.hasBeenDamagedByAnyObject
---->mp._players.local.getUprightValue
---->mp._players.local.detach
---->mp._players.local.getSpeedVector
---->mp._players.local.resetAlpha
---->mp._players.local.setNoCollision
---->mp._players.local.getScript
---->mp._players.local.clearLastDamage
---->mp._players.local.setAlwaysPrerender
---->mp._players.local.setAsMission
---->mp._players.local.getRotation
---->mp._players.local.isAttachedToAnyPed
---->mp._players.local.isAttached
---->mp._players.local.isInZone
---->mp._players.local.attachToPhysically
---->mp._players.local.applyForceTo
---->mp._players.local.playSynchronizedAnim
---->mp._players.local.hasBeenDamagedBy
---->mp._players.local.isCollisonDisabled
---->mp._players.local.isAttachedToAnyObject
---->mp._players.local.isInWater
---->mp._players.local.isWaitingForWorldCollision
---->mp._players.local.getPitch
---->mp._players.local.getSpeed
---->mp._players.local.isVisibleToScript
---->mp._players.local.getObjectIndexFromIndex
---->mp._players.local.doesHavePhysics
---->mp._players.local.doesBelongToThisScript
---->mp._players.local.hasBeenDamagedByAnyVehicle
---->mp._players.local.setCanBeDamagedByRelationshipGroup
---->mp._players.local.isOccluded
---->mp._players.local.getCollisionNormalOfLastHitFor
---->mp._players.local.isOnScreen
---->mp._players.local.getSubmergedLevel
---->mp._players.local.getHeading
---->mp._players.local.hasCollisionLoadedAround
---->mp._players.local.setIsTargetPriority
---->mp._players.local.setVisible
---->mp._players.local.hasAnimEventFired
---->mp._players.local.getMatrix
---->mp._players.local.getHealth
---->mp._players.local.isAttachedTo
---->mp._players.local.processAttachments
---->mp._players.local.getPopulationType
---->mp._players.local.setProofs
---->mp._players.local.getBoneIndexByName
---->mp._players.local.hasClearLosTo
mp._peds:
-->mp._peds.forEach
-->mp._peds.toArray
-->mp._peds.at
-->mp._peds.atRemoteId
-->mp._peds.exists
-->mp._peds._new
-->mp._peds.apply
-->mp._peds.length
-->mp._peds.size
-->mp._peds.forEachInStreamRange
-->mp._peds.atHandle
-->mp._peds.new
mp._labels:
-->mp._labels.forEach
-->mp._labels.toArray
-->mp._labels.at
-->mp._labels.atRemoteId
-->mp._labels.exists
-->mp._labels._new
-->mp._labels.apply
-->mp._labels.length
-->mp._labels.size
-->mp._labels.new
mp._vehicles:
-->mp._vehicles.forEach
-->mp._vehicles.toArray
-->mp._vehicles.at
-->mp._vehicles.atRemoteId
-->mp._vehicles.exists
-->mp._vehicles._new
-->mp._vehicles.apply
-->mp._vehicles.length
-->mp._vehicles.size
-->mp._vehicles.forEachInStreamRange
-->mp._vehicles.atHandle
-->mp._vehicles.new
mp.storage:
-->mp.storage.__flush
-->mp.storage.flush
-->mp.storage.data
---->mp.storage.data.loginHash
mp.gui:
-->mp.gui.execute
-->mp.gui.chat
---->mp.gui.chat.push
---->mp.gui.chat.activate
---->mp.gui.chat.show
---->mp.gui.chat.safeMode
---->mp.gui.chat.colors
-->mp.gui.cursor
---->mp.gui.cursor.position
------>mp.gui.cursor.position.0
------>mp.gui.cursor.position.1
---->mp.gui.cursor.visible
---->mp.gui.cursor.show
mp.game:
-->mp.game.app
---->mp.game.app.appGetFloat
---->mp.game.app.appSetFloat
---->mp.game.app.appSetBlock
---->mp.game.app.appSetString
---->mp.game.app.appDeleteAppData
---->mp.game.app.appSetInt
---->mp.game.app.appGetString
---->mp.game.app.appHasSyncedData
---->mp.game.app.appSetApp
---->mp.game.app.appGetInt
-->mp.game.audio
---->mp.game.audio.startAudioScene
---->mp.game.audio.isAmbientZoneEnabled
---->mp.game.audio.getVehicleDefaultHorn
---->mp.game.audio.prepareSynchronizedAudioEventForScene
---->mp.game.audio.startAlarm
---->mp.game.audio.setMobileRadioEnabledDuringGameplay
---->mp.game.audio.clearAmbientZoneListState
---->mp.game.audio.overrideTrevorRage
---->mp.game.audio.setUserRadioControlEnabled
---->mp.game.audio.setAmbientZoneStatePersistent
---->mp.game.audio.prepareMusicEvent
---->mp.game.audio.loadStream
---->mp.game.audio.specialFrontendEqual
---->mp.game.audio.clearAmbientZoneState
---->mp.game.audio.isAlarmPlaying
---->mp.game.audio.startScriptPhoneConversation
---->mp.game.audio.getNetworkIdFromSoundId
---->mp.game.audio.stopAllAlarms
---->mp.game.audio.requestScriptAudioBank
---->mp.game.audio.setVariableOnStream
---->mp.game.audio.freezeRadioStation
---->mp.game.audio.playAmbientSpeechWithVoice
---->mp.game.audio.releaseSoundId
---->mp.game.audio.setAggressiveHorns
---->mp.game.audio.setStaticEmitterEnabled
---->mp.game.audio.preloadScriptConversation
---->mp.game.audio.setCutsceneAudioOverride
---->mp.game.audio.setGpsActive
---->mp.game.audio.loadStreamWithStartOffset
---->mp.game.audio.cancelMusicEvent
---->mp.game.audio.preloadScriptPhoneConversation
---->mp.game.audio.getNumberOfPassengerVoiceVariations
---->mp.game.audio.playSoundFrontend
---->mp.game.audio.startScriptConversation
---->mp.game.audio.triggerMusicEvent
---->mp.game.audio.requestMissionAudioBank
---->mp.game.audio.getSoundIdFromNetworkId
---->mp.game.audio.releaseNamedScriptAudioBank
---->mp.game.audio.playSound
---->mp.game.audio.pauseScriptedConversation
---->mp.game.audio.setInitialPlayerStation
---->mp.game.audio.playSynchronizedAudioEvent
---->mp.game.audio.findRadioStationIndex
---->mp.game.audio.playSoundFromCoord
---->mp.game.audio.hintAmbientAudioBank
---->mp.game.audio.isAmbientSpeechPlaying
---->mp.game.audio.stopSynchronizedAudioEvent
---->mp.game.audio.setSynchronizedAudioEventPositionThisFrame
---->mp.game.audio.addPedToConversation
---->mp.game.audio.setAmbientZoneListState
---->mp.game.audio.prepareAlarm
---->mp.game.audio.interruptConversation
---->mp.game.audio.stopAlarm
---->mp.game.audio.stopSound
---->mp.game.audio.setRadioToStationIndex
---->mp.game.audio.setEmitterRadioStation
---->mp.game.audio.setVariableOnSound
---->mp.game.audio.playMissionCompleteAudio
---->mp.game.audio.unlockMissionNewsStory
---->mp.game.audio.getRadioStationName
---->mp.game.audio.setRadioTrack
---->mp.game.audio.isAudioSceneActive
---->mp.game.audio.setMicrophonePosition
---->mp.game.audio.stopCurrentPlayingAmbientSpeech
---->mp.game.audio.setAudioFlag
---->mp.game.audio.playPain
---->mp.game.audio.getPlayerHeadsetSoundAlternate
---->mp.game.audio.setAmbientZoneState
---->mp.game.audio.setMobilePhoneRadioState
---->mp.game.audio.setRadioAutoUnfreeze
---->mp.game.audio.addLineToConversation
---->mp.game.audio.setRadioToStationName
---->mp.game.audio.registerScriptWithAudio
---->mp.game.audio.prepareSynchronizedAudioEvent
---->mp.game.audio.setAnimalMood
---->mp.game.audio.isScriptedSpeechPlaying
---->mp.game.audio.playEndCreditsMusic
---->mp.game.audio.stopScriptedConversation
---->mp.game.audio.stopAudioScene
---->mp.game.audio.playPoliceReport
---->mp.game.audio.playSoundFromEntity
---->mp.game.audio.setPlayerAngry
---->mp.game.audio.playStreamFromObject
---->mp.game.audio.playAmbientSpeechAtCoords
---->mp.game.audio.setAudioSceneVariable
---->mp.game.audio.overrideUnderwaterStream
---->mp.game.audio.setAmbientZoneListStatePersistent
---->mp.game.audio.resetPedAudioFlags
---->mp.game.audio.setFrontendRadioActive
---->mp.game.audio.playPedRingtone
---->mp.game.audio.hintScriptAudioBank
---->mp.game.audio.unfreezeRadioStation
---->mp.game.audio.hasSoundFinished
---->mp.game.audio.requestAmbientAudioBank
-->mp.game.brain
---->mp.game.brain.registerObjectScriptBrain
---->mp.game.brain.disableScriptBrainSet
---->mp.game.brain.registerWorldPointScriptBrain
---->mp.game.brain.addScriptToRandomPed
---->mp.game.brain.enableScriptBrainSet
---->mp.game.brain.isObjectWithinBrainActivationRange
-->mp.game.cam
---->mp.game.cam.isCamSplinePaused
---->mp.game.cam.renderScriptCams
---->mp.game.cam.stopGameplayCamShaking
---->mp.game.cam.setGameplayCamRawYaw
---->mp.game.cam.setCamSplineDuration
---->mp.game.cam.setGameplayEntityHint
---->mp.game.cam.setFollowVehicleCamZoomLevel
---->mp.game.cam.stopCinematicCamShaking
---->mp.game.cam.setCamSplinePhase
---->mp.game.cam.setGameplayPedHint
---->mp.game.cam.overrideCamSplineVelocity
---->mp.game.cam.setFollowPedCamCutsceneChat
---->mp.game.cam.setGameplayHintFov
---->mp.game.cam.setCinematicButtonActive
---->mp.game.cam.setFollowPedCamViewMode
---->mp.game.cam.getGameplayCamRot
---->mp.game.cam.createCamera
---->mp.game.cam.createCameraWithParams
---->mp.game.cam.setGameplayCamRelativePitch
---->mp.game.cam.createCinematicShot
---->mp.game.cam.setGameplayCamRawPitch
---->mp.game.cam.stopCinematicShot
---->mp.game.cam.overrideCamSplineMotionBlur
---->mp.game.cam.setCamEffect
---->mp.game.cam.setGameplayObjectHint
---->mp.game.cam.addCamSplineNode
---->mp.game.cam.doScreenFadeOut
---->mp.game.cam.destroyAllCams
---->mp.game.cam.clampGameplayCamYaw
---->mp.game.cam.setTimeIdleDrop
---->mp.game.cam.setGameplayVehicleHint
---->mp.game.cam.clampGameplayCamPitch
---->mp.game.cam.setGameplayCamShakeAmplitude
---->mp.game.cam.setFollowVehicleCamViewMode
---->mp.game.cam.getCamSplineNodeIndex
---->mp.game.cam.getGameplayCamRelativeHeading
---->mp.game.cam.setGameplayCamRelativeHeading
---->mp.game.cam.createCamWithParams
---->mp.game.cam.createCam
---->mp.game.cam.setCinematicCamShakeAmplitude
---->mp.game.cam.isCinematicShotActive
---->mp.game.cam.doScreenFadeIn
---->mp.game.cam.setGameplayCoordHint
---->mp.game.cam.getCamSplineNodePhase
---->mp.game.cam.setWidescreenBorders
---->mp.game.cam.shakeCinematicCam
---->mp.game.cam.setCinematicModeActive
---->mp.game.cam.animateGameplayCamZoom
---->mp.game.cam.playSynchronizedCamAnim
---->mp.game.cam.isSphereVisible
---->mp.game.cam.getIsMultiplayerBrief
---->mp.game.cam.stopGameplayHint
---->mp.game.cam.shakeGameplayCam
-->mp.game.controls
---->mp.game.controls.getControlActionName
---->mp.game.controls.getDisabledControlNormal
---->mp.game.controls.isInputJustDisabled
---->mp.game.controls.isControlEnabled
---->mp.game.controls.isDisabledControlJustReleased
---->mp.game.controls.enableControlAction
---->mp.game.controls.stopPadShake
---->mp.game.controls.setPadShake
---->mp.game.controls.isControlJustReleased
---->mp.game.controls.isControlJustPressed
---->mp.game.controls.disableAllControlActions
---->mp.game.controls.isControlReleased
---->mp.game.controls.setPlayerpadShakesWhenControllerDisabled
---->mp.game.controls.isDisabledControlJustPressed
---->mp.game.controls.isInputDisabled
---->mp.game.controls.enableAllControlActions
---->mp.game.controls.getControlValue
---->mp.game.controls.isDisabledControlPressed
---->mp.game.controls.setControlNormal
---->mp.game.controls.getControlNormal
---->mp.game.controls.setInputExclusive
---->mp.game.controls.isControlPressed
---->mp.game.controls.disableControlAction
-->mp.game.cutscene
---->mp.game.cutscene.setCutscenePedPropVariation
---->mp.game.cutscene.getEntityIndexOfCutsceneEntity
---->mp.game.cutscene.startCutscene
---->mp.game.cutscene.startCutsceneAtCoords
---->mp.game.cutscene.hasThisCutsceneLoaded
---->mp.game.cutscene.doesCutsceneEntityExist
---->mp.game.cutscene.canSetExitStateForRegisteredEntity
---->mp.game.cutscene.canSetEnterStateForRegisteredEntity
---->mp.game.cutscene.requestCutscene
---->mp.game.cutscene.setCutsceneFadeValues
---->mp.game.cutscene.setCutsceneTriggerArea
---->mp.game.cutscene.canSetExitStateForCamera
---->mp.game.cutscene.setCutsceneOrigin
---->mp.game.cutscene.setCutscenePedComponentVariation
---->mp.game.cutscene.getEntityIndexOfRegisteredEntity
---->mp.game.cutscene.requestCutscene2
---->mp.game.cutscene.stopCutscene
---->mp.game.cutscene.registerEntityForCutscene
-->mp.game.datafile
---->mp.game.datafile.objectValueGetType
---->mp.game.datafile.arrayValueGetSize
---->mp.game.datafile.objectValueGetFloat
---->mp.game.datafile.objectValueGetBoolean
---->mp.game.datafile.arrayValueAddString
---->mp.game.datafile.objectValueAddBoolean
---->mp.game.datafile.arrayValueGetType
---->mp.game.datafile.objectValueGetString
---->mp.game.datafile.arrayValueGetInteger
---->mp.game.datafile.arrayValueAddVector3
---->mp.game.datafile.objectValueGetVector3
---->mp.game.datafile.objectValueAddVector3
---->mp.game.datafile.arrayValueGetBoolean
---->mp.game.datafile.arrayValueAddFloat
---->mp.game.datafile.objectValueAddArray
---->mp.game.datafile.arrayValueAddObject
---->mp.game.datafile.objectValueGetInteger
---->mp.game.datafile.objectValueGetArray
---->mp.game.datafile.arrayValueGetObject
---->mp.game.datafile.arrayValueGetVector3
---->mp.game.datafile.objectValueAddString
---->mp.game.datafile.objectValueAddObject
---->mp.game.datafile.objectValueGetObject
---->mp.game.datafile.arrayValueGetFloat
---->mp.game.datafile.objectValueAddFloat
---->mp.game.datafile.loadUgcFile
---->mp.game.datafile.arrayValueAddInteger
---->mp.game.datafile.arrayValueGetString
---->mp.game.datafile.objectValueAddInteger
---->mp.game.datafile.arrayValueAddBoolean
-->mp.game.decisionevent
---->mp.game.decisionevent.isShockingEventInSphere
---->mp.game.decisionevent.removeShockingEvent
---->mp.game.decisionevent.suppressShockingEventTypeNextFrame
---->mp.game.decisionevent.clearDecisionMakerEventResponse
---->mp.game.decisionevent.addShockingEventForEntity
---->mp.game.decisionevent.unblockDecisionMakerEvent
---->mp.game.decisionevent.addShockingEventAtPosition
---->mp.game.decisionevent.blockDecisionMakerEvent
---->mp.game.decisionevent.removeAllShockingEvents
-->mp.game.decorator
---->mp.game.decorator.decorIsRegisteredAsType
---->mp.game.decorator.decorRegister
-->mp.game.dlc1
---->mp.game.dlc1.getPropFromOutfit
---->mp.game.dlc1.initShopPedComponent
---->mp.game.dlc1.getShopPedQueryComponent
---->mp.game.dlc1.getDlcVehicleData
---->mp.game.dlc1.getNumDlcWeaponComponents
---->mp.game.dlc1.getDlcVehicleFlags
---->mp.game.dlc1.getForcedComponent
---->mp.game.dlc1.getDlcWeaponComponentData
---->mp.game.dlc1.getShopPedQueryOutfit
---->mp.game.dlc1.getVariantComponent
---->mp.game.dlc1.getShopPedComponent
---->mp.game.dlc1.getDlcWeaponData
---->mp.game.dlc1.getNumPropsFromOutfit
---->mp.game.dlc1.getShopPedOutfit
---->mp.game.dlc1.getNumForcedComponents
---->mp.game.dlc1.isDlcDataEmpty
---->mp.game.dlc1.getShopPedQueryProp
---->mp.game.dlc1.initShopPedProp
---->mp.game.dlc1.getDlcVehicleModel
-->mp.game.dlc2
---->mp.game.dlc2.nullify
---->mp.game.dlc2.isDlcPresent
-->mp.game.entity
---->mp.game.entity.removeModelSwap
---->mp.game.entity.findAnimEventPhase
---->mp.game.entity.stopSynchronizedMapEntityAnim
---->mp.game.entity.createForcedObject
---->mp.game.entity.createModelHideExcludingScriptObjects
---->mp.game.entity.setObjectAsNoLongerNeeded
---->mp.game.entity.removeForcedObject
---->mp.game.entity.isAnEntity
---->mp.game.entity.createModelHide
---->mp.game.entity.createModelSwap
---->mp.game.entity.playSynchronizedMapEntityAnim
---->mp.game.entity.removeModelHide
---->mp.game.entity.wouldEntityBeOccluded
---->mp.game.entity.getEntityAnimDuration
-->mp.game.fire
---->mp.game.fire.stopFireInRange
---->mp.game.fire.getPedInsideExplosionArea
---->mp.game.fire.isExplosionInArea
---->mp.game.fire.getClosestFirePos
---->mp.game.fire.addSpecfxExplosion
---->mp.game.fire.getNumberOfFiresInRange
---->mp.game.fire.startScriptFire
---->mp.game.fire.removeScriptFire
---->mp.game.fire.isExplosionInAngledArea
---->mp.game.fire.isExplosionInSphere
---->mp.game.fire.addExplosion
-->mp.game.gameplay
---->mp.game.gameplay.displayOnscreenKeyboard
---->mp.game.gameplay.clearAreaOfVehicles
---->mp.game.gameplay.getModelDimensions
---->mp.game.gameplay.clearAreaOfCops
---->mp.game.gameplay.createIncidentWithEntity
---->mp.game.gameplay.hasButtonCombinationJustBeenEntered
---->mp.game.gameplay.clearAreaOfProjectiles
---->mp.game.gameplay.areStringsEqual
---->mp.game.gameplay.registerEnumToSave
---->mp.game.gameplay.overrideSaveHouse
---->mp.game.gameplay.setFireAmmoThisFrame
---->mp.game.gameplay.clearAngledAreaOfVehicles
---->mp.game.gameplay.setFakeWantedLevel
---->mp.game.gameplay.getAngleBetween2dVectors
---->mp.game.gameplay.setMinigameInProgress
---->mp.game.gameplay.isBulletInAngledArea
---->mp.game.gameplay.addStuntJump
---->mp.game.gameplay.acos
---->mp.game.gameplay.setTimeScale
---->mp.game.gameplay.setFadeOutAfterArrest
---->mp.game.gameplay.compareStrings
---->mp.game.gameplay.addHospitalRestart
---->mp.game.gameplay.ignoreNextRestart
---->mp.game.gameplay.disablePoliceRestart
---->mp.game.gameplay.removeDispatchSpawnBlockingArea
---->mp.game.gameplay.setWeatherTypeNow
---->mp.game.gameplay.disableAutomaticRespawn
---->mp.game.gameplay.isProjectileTypeInArea
---->mp.game.gameplay.isNextWeatherType
---->mp.game.gameplay.getHeadingFromVector2d
---->mp.game.gameplay.getRandomFloatInRange
---->mp.game.gameplay.registerIntToSave
---->mp.game.gameplay.isBulletInArea
---->mp.game.gameplay.createIncident
---->mp.game.gameplay.setRandomSeed
---->mp.game.gameplay.isPrevWeatherType
---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
---->mp.game.gameplay.addPoliceRestart
---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
---->mp.game.gameplay.setFadeOutAfterDeath
---->mp.game.gameplay.setSaveHouse
---->mp.game.gameplay.isProjectileInArea
---->mp.game.gameplay.getBitsInRange
---->mp.game.gameplay.deleteIncident
---->mp.game.gameplay.hasCheatStringJustBeenEntered
---->mp.game.gameplay.setGamePaused
---->mp.game.gameplay.setWeatherTypeTransition
---->mp.game.gameplay.setSuperJumpThisFrame
---->mp.game.gameplay.stringToInt
---->mp.game.gameplay.startSaveArray
---->mp.game.gameplay.tan
---->mp.game.gameplay.setRainFxIntensity
---->mp.game.gameplay.findSpawnPointInDirection
---->mp.game.gameplay.setDispatchIdealSpawnDistance
---->mp.game.gameplay.setWeatherTypePersist
---->mp.game.gameplay.absf
---->mp.game.gameplay.setGravityLevel
---->mp.game.gameplay.registerFloatToSave
---->mp.game.gameplay.shootSingleBulletBetweenCoords
---->mp.game.gameplay.atan2
---->mp.game.gameplay.setBitsInRange
---->mp.game.gameplay.setBit
---->mp.game.gameplay.clearAreaOfEverything
---->mp.game.gameplay.setRandomEventFlag
---->mp.game.gameplay.hasBulletImpactedInArea
---->mp.game.gameplay.enableMpDlcMaps
---->mp.game.gameplay.terminateAllScriptsWithThisName
---->mp.game.gameplay.setOverrideWeather
---->mp.game.gameplay.disableStuntJumpSet
---->mp.game.gameplay.clearArea
---->mp.game.gameplay.isAreaOccupied
---->mp.game.gameplay.setExplosiveAmmoThisFrame
---->mp.game.gameplay.isBitSet
---->mp.game.gameplay.startSaveData
---->mp.game.gameplay.atan
---->mp.game.gameplay.setThisScriptCanBePaused
---->mp.game.gameplay.setWind
---->mp.game.gameplay.isPositionOccupied
---->mp.game.gameplay.setCreditsActive
---->mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
---->mp.game.gameplay.addStuntJumpAngled
---->mp.game.gameplay.clearAreaOfPeds
---->mp.game.gameplay.startSaveStruct
---->mp.game.gameplay.registerSaveHouse
---->mp.game.gameplay.setMissionFlag
---->mp.game.gameplay.getProfileSetting
---->mp.game.gameplay.setUnkMapFlag
---->mp.game.gameplay.asin
---->mp.game.gameplay.disableHospitalRestart
---->mp.game.gameplay.isIncidentValid
---->mp.game.gameplay.registerBoolToSave
---->mp.game.gameplay.getGroundZFor3dCoord
---->mp.game.gameplay.setSaveMenuActive
---->mp.game.gameplay.isStringNullOrEmpty
---->mp.game.gameplay.getHashKey
---->mp.game.gameplay.getRandomIntInRange
---->mp.game.gameplay.setFadeInAfterDeathArrest
---->mp.game.gameplay.enableDispatchService
---->mp.game.gameplay.deleteStuntJump
---->mp.game.gameplay.hasBulletImpactedInBox
---->mp.game.gameplay.clearAreaOfObjects
---->mp.game.gameplay.isBulletInBox
---->mp.game.gameplay.beginReplayStats
---->mp.game.gameplay.enableStuntJumpSet
---->mp.game.gameplay.isPointObscuredByAMissionEntity
---->mp.game.gameplay.clearBit
---->mp.game.gameplay.setWindDirection
---->mp.game.gameplay.setWeatherTypeNowPersist
---->mp.game.gameplay.registerTextLabelToSave
---->mp.game.gameplay.setWindSpeed
---->mp.game.gameplay.isProjectileTypeInAngledArea
---->mp.game.gameplay.absi
---->mp.game.gameplay.usingMissionCreator
---->mp.game.gameplay.getDistanceBetweenCoords
---->mp.game.gameplay.isStringNull
---->mp.game.gameplay.getWeatherTypeTransition
---->mp.game.gameplay.setFadeInAfterLoad
---->mp.game.gameplay.setWeatherTypeOverTime
---->mp.game.gameplay.setCloudHatTransition
---->mp.game.gameplay.getFreeStackSlotsCount
---->mp.game.gameplay.isSniperBulletInArea
---->mp.game.gameplay.setExplosiveMeleeThisFrame
-->mp.game.graphics
---->mp.game.graphics.notify
---->mp.game.graphics._drawText
---->mp.game.graphics.getSafeZoneSize
---->mp.game.graphics.createCheckpoint
---->mp.game.graphics.hasStreamedTextureDictLoaded
---->mp.game.graphics.stopScreenEffect
---->mp.game.graphics.stopAllScreenEffects
---->mp.game.graphics.drawDebugBox
---->mp.game.graphics.setFlash
---->mp.game.graphics.loadTvChannel
---->mp.game.graphics.popScaleformMovieFunction
---->mp.game.graphics.popScaleformMovieFunctionVoid
---->mp.game.graphics.hasNamedScaleformMovieLoaded
---->mp.game.graphics.startParticleFxNonLoopedOnEntity
---->mp.game.graphics.drawScaleformMovieFullscreen
---->mp.game.graphics.startParticleFxNonLoopedOnPedBone
---->mp.game.graphics.setTvAudioFrontend
---->mp.game.graphics.requestScaleformMovie
---->mp.game.graphics.setBlackout
---->mp.game.graphics.setTrackedPointInfo
---->mp.game.graphics.setDebugLinesAndSpheresDrawingActive
---->mp.game.graphics.setNightvision
---->mp.game.graphics.startParticleFxLoopedOnEntity
---->mp.game.graphics.drawScaleformMovie3dNonAdditive
---->mp.game.graphics.setScaleformMovieAsNoLongerNeeded
---->mp.game.graphics.startScreenEffect
---->mp.game.graphics.startParticleFxNonLoopedAtCoord
---->mp.game.graphics.setParticleFxNonLoopedColour
---->mp.game.graphics.drawMarker
---->mp.game.graphics.drawText3d
---->mp.game.graphics.setTvVolume
---->mp.game.graphics.setTimecycleModifier
---->mp.game.graphics.getDecalWashLevel
---->mp.game.graphics.screen2dToWorld3d
---->mp.game.graphics.world3dToScreen2d
---->mp.game.graphics.getTextureResolution
---->mp.game.graphics.getScreenEffectIsActive
---->mp.game.graphics.drawDebugText
---->mp.game.graphics.drawRect
---->mp.game.graphics.setTransitionTimecycleModifier
---->mp.game.graphics.setForceVehicleTrails
---->mp.game.graphics.addPetrolDecal
---->mp.game.graphics.callScaleformMovieFunctionStringParams
---->mp.game.graphics.drawScaleformMovie
---->mp.game.graphics.drawSpotLightWithShadow
---->mp.game.graphics.removeDecalsInRange
---->mp.game.graphics.setParticleFxLoopedEvolution
---->mp.game.graphics.setParticleFxBloodScale
---->mp.game.graphics.set2dLayer
---->mp.game.graphics.drawLine
---->mp.game.graphics.setPtfxAssetNextCall
---->mp.game.graphics.setScaleformMovieToUseSystemTime
---->mp.game.graphics.startParticleFxLoopedOnEntity2
---->mp.game.graphics.setParticleFxLoopedAlpha
---->mp.game.graphics.drawDebugCross
---->mp.game.graphics.doesParticleFxLoopedExist
---->mp.game.graphics.setParticleFxNonLoopedAlpha
---->mp.game.graphics.setSeethrough
---->mp.game.graphics.setParticleFxLoopedColour
---->mp.game.graphics.drawDebugLine
---->mp.game.graphics.beginTextComponent
---->mp.game.graphics.setFarShadowsSuppressed
---->mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
---->mp.game.graphics.setTimecycleModifierStrength
---->mp.game.graphics.moveVehicleDecals
---->mp.game.graphics.hasScaleformMovieLoaded
---->mp.game.graphics.getScreenActiveResolution
---->mp.game.graphics.enableMovieSubtitles
---->mp.game.graphics.drawScaleformMovie3d
---->mp.game.graphics.getScreenResolution
---->mp.game.graphics.stopParticleFxLooped
---->mp.game.graphics.requestHudScaleform
---->mp.game.graphics.setParticleFxShootoutBoat
---->mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
---->mp.game.graphics.washDecalsInRange
---->mp.game.graphics.enableAlienBloodVfx
---->mp.game.graphics.transitionToBlurred
---->mp.game.graphics.drawDebugText2d
---->mp.game.graphics.startParticleFxNonLoopedOnPedBone2
---->mp.game.graphics.removeDecalsFromObjectFacing
---->mp.game.graphics.setDrawOrigin
---->mp.game.graphics.drawDebugSphere
---->mp.game.graphics.pushScaleformMovieFunctionN
---->mp.game.graphics.drawPoly
---->mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
---->mp.game.graphics.setForcePedFootstepsTracks
---->mp.game.graphics.destroyTrackedPoint
---->mp.game.graphics.addDecal
---->mp.game.graphics.setParticleFxLoopedScale
---->mp.game.graphics.loadMovieMeshSet
---->mp.game.graphics.setScreenDrawPosition
---->mp.game.graphics.pushScaleformMovieFunctionParameterString
---->mp.game.graphics.setTvChannel
---->mp.game.graphics.requestScaleformMovie3
---->mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
---->mp.game.graphics.pushScaleformMovieFunctionParameterInt
---->mp.game.graphics.removeParticleFx
---->mp.game.graphics.isTrackedPointVisible
---->mp.game.graphics.requestScaleformMovieInstance
---->mp.game.graphics.pushScaleformMovieFunctionParameterBool
---->mp.game.graphics.isDecalAlive
---->mp.game.graphics.startParticleFxLoopedOnEntityBone
---->mp.game.graphics.startParticleFxNonLoopedOnEntity2
---->mp.game.graphics.disableVehicleDistantlights
---->mp.game.graphics.setNoisinessoveride
---->mp.game.graphics.removeDecalsFromObject
---->mp.game.graphics.drawScaleformMovieFullscreenMasked
---->mp.game.graphics.callScaleformMovieFunctionFloatParams
---->mp.game.graphics.drawSpotLight
---->mp.game.graphics.drawBox
---->mp.game.graphics.pushScaleformMovieFunctionParameterFloat
---->mp.game.graphics.fadeDecalsInRange
---->mp.game.graphics.enableClownBloodVfx
---->mp.game.graphics.drawDebugLineWithTwoColours
---->mp.game.graphics.setParticleFxLoopedRange
---->mp.game.graphics.removeParticleFxInRange
---->mp.game.graphics.startParticleFxLoopedOnEntityBone2
---->mp.game.graphics.hasHudScaleformLoaded
---->mp.game.graphics.requestStreamedTextureDict
---->mp.game.graphics.setFrozenRenderingDisabled
---->mp.game.graphics.startParticleFxLoopedAtCoord
---->mp.game.graphics.sittingTv
---->mp.game.graphics.setNoiseoveride
---->mp.game.graphics.drawSprite
---->mp.game.graphics.setPtfxAssetOldToNew
---->mp.game.graphics.releaseMovieMeshSet
---->mp.game.graphics.removeDecal
---->mp.game.graphics.setParticleFxCamInsideVehicle
---->mp.game.graphics.callScaleformMovieFunctionMixedParams
---->mp.game.graphics.transitionFromBlurred
---->mp.game.graphics.getScreenAspectRatio
---->mp.game.graphics.startParticleFxLoopedOnPedBone
---->mp.game.graphics.drawLightWithRange
---->mp.game.graphics.drawLightWithRangeAndShadow
---->mp.game.graphics.startParticleFxNonLoopedAtCoord2
---->mp.game.graphics.pushScaleformMovieFunction
---->mp.game.graphics.setParticleFxLoopedOffsets
---->mp.game.graphics.callScaleformMovieMethod
---->mp.game.graphics.drawTvChannel
---->mp.game.graphics.drawText
-->mp.game.interior
---->mp.game.interior.getInteriorAtCoordsWithType
---->mp.game.interior.unpinInterior
---->mp.game.interior.isValidInterior
---->mp.game.interior.isInteriorPropEnabled
---->mp.game.interior.addPickupToInteriorRoomByName
---->mp.game.interior.refreshInterior
---->mp.game.interior.disableInteriorProp
---->mp.game.interior.enableInteriorProp
---->mp.game.interior.disableInterior
---->mp.game.interior.isInteriorReady
---->mp.game.interior.isInteriorCapped
---->mp.game.interior.getOffsetFromInteriorInWorldCoords
---->mp.game.interior.hideMapObjectThisFrame
---->mp.game.interior.getInteriorAtCoords
---->mp.game.interior.isInteriorDisabled
---->mp.game.interior.capInterior
---->mp.game.interior.getInteriorGroupId
---->mp.game.interior.getInteriorFromCollision
---->mp.game.interior.areCoordsCollidingWithExterior
---->mp.game.interior.unkGetInteriorAtCoords
-->mp.game.itemset
---->mp.game.itemset.removeFromItemset
---->mp.game.itemset.isInItemset
---->mp.game.itemset.createItemset
---->mp.game.itemset.cleanItemset
---->mp.game.itemset.getIndexedItemInItemset
---->mp.game.itemset.isItemsetValid
---->mp.game.itemset.getItemsetSize
---->mp.game.itemset.destroyItemset
---->mp.game.itemset.addToItemset
-->mp.game.mobile
---->mp.game.mobile.getMobilePhoneRotation
---->mp.game.mobile.setPhoneLean
---->mp.game.mobile.getMobilePhonePosition
---->mp.game.mobile.setMobilePhonePosition
---->mp.game.mobile.moveFinger
---->mp.game.mobile.createMobilePhone
---->mp.game.mobile.getMobilePhoneRenderId
---->mp.game.mobile.setMobilePhoneRotation
---->mp.game.mobile.setMobilePhoneScale
---->mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
---->mp.game.mobile.cellCamActivate
-->mp.game.object
---->mp.game.object.createMoneyPickups
---->mp.game.object.createPortablePickup2
---->mp.game.object.getObjectOffsetFromCoords
---->mp.game.object.getPickupCoords
---->mp.game.object.removeAllPickupsOfType
---->mp.game.object.isPointInAngledArea
---->mp.game.object.createPortablePickup
---->mp.game.object.removePickup
---->mp.game.object.highlightPlacementCoords
---->mp.game.object.isAnyObjectNearPoint
---->mp.game.object.removeDoorFromSystem
---->mp.game.object.createObject
---->mp.game.object.deleteObject
---->mp.game.object.setTeamPickupObject
---->mp.game.object.createAmbientPickup
---->mp.game.object.setDoorAccelerationLimit
---->mp.game.object.getSafePickupCoords
---->mp.game.object.addDoorToSystem
---->mp.game.object.hasClosestObjectOfTypeBeenBroken
---->mp.game.object.setPickupRegenerationTime
---->mp.game.object.hasPickupBeenCollected
---->mp.game.object.createPickupRotate
---->mp.game.object.isObjectNearPoint
---->mp.game.object.isGarageEmpty
---->mp.game.object.createObjectNoOffset
---->mp.game.object.doorControl
---->mp.game.object.doesPickupExist
---->mp.game.object.trackObjectVisibility
---->mp.game.object.setDoorAjarAngle
---->mp.game.object.getObjectFragmentDamageHealth
---->mp.game.object.doesObjectOfTypeExistAtCoords
---->mp.game.object.doesDoorExist
---->mp.game.object.isDoorClosed
---->mp.game.object.doesPickupObjectExist
---->mp.game.object.getClosestObjectOfType
---->mp.game.object.getStateOfClosestDoorOfType
---->mp.game.object.setForceObjectThisFrame
---->mp.game.object.setStateOfClosestDoorOfType
---->mp.game.object.isPickupWithinRadius
---->mp.game.object.createPickup
-->mp.game.pathfind
---->mp.game.pathfind.setRoadsBackToOriginalInAngledArea
---->mp.game.pathfind.getVehicleNodeProperties
---->mp.game.pathfind.updateNavmeshBlockingObject
---->mp.game.pathfind.isPointOnRoad
---->mp.game.pathfind.getClosestRoad
---->mp.game.pathfind.setRoadsInAngledArea
---->mp.game.pathfind.isVehicleNodeIdValid
---->mp.game.pathfind.setRoadsBackToOriginal
---->mp.game.pathfind.getNthClosestVehicleNodeId
---->mp.game.pathfind.getClosestVehicleNode
---->mp.game.pathfind.getClosestMajorVehicleNode
---->mp.game.pathfind.getStreetNameAtCoord
---->mp.game.pathfind.setPedPathsInArea
---->mp.game.pathfind.addNavmeshRequiredRegion
---->mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
---->mp.game.pathfind.removeNavmeshBlockingObject
---->mp.game.pathfind.disableNavmeshInArea
---->mp.game.pathfind.getIsSlowRoadFlag
---->mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
---->mp.game.pathfind.getVehicleNodePosition
---->mp.game.pathfind.setIgnoreNoGpsFlag
---->mp.game.pathfind.getNthClosestVehicleNodeWithHeading
---->mp.game.pathfind.loadAllPathNodes
---->mp.game.pathfind.getRandomVehicleNode
---->mp.game.pathfind.getSupportsGpsRouteFlag
---->mp.game.pathfind.calculateTravelDistanceBetweenPoints
---->mp.game.pathfind.getSafeCoordForPed
---->mp.game.pathfind.setRoadsInArea
---->mp.game.pathfind.setGpsDisabledZone
---->mp.game.pathfind.setPedPathsBackToOriginal
---->mp.game.pathfind.getNthClosestVehicleNode
---->mp.game.pathfind.isNavmeshLoadedInArea
---->mp.game.pathfind.generateDirectionsToCoord
---->mp.game.pathfind.addNavmeshBlockingObject
---->mp.game.pathfind.getClosestVehicleNodeWithHeading
-->mp.game.ped
---->mp.game.ped.isAValidLipstickColor
---->mp.game.ped.isAnyPedNearPoint
---->mp.game.ped.setCreateRandomCops
---->mp.game.ped.removeActionModeAsset
---->mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
---->mp.game.ped.isCopPedInArea3d
---->mp.game.ped.setAiWeaponDamageModifier
---->mp.game.ped.addScenarioBlockingArea
---->mp.game.ped.setGroupFormationSpacing
---->mp.game.ped.isSynchronizedSceneRunning
---->mp.game.ped.attachSynchronizedSceneToEntity
---->mp.game.ped.setScenarioPedsSpawnInSphereArea
---->mp.game.ped.requestActionModeAsset
---->mp.game.ped.requestStealthModeAsset
---->mp.game.ped.removeScenarioBlockingArea
---->mp.game.ped.canCreateRandomPed
---->mp.game.ped.setGroupSeparationRange
---->mp.game.ped.createNmMessage
---->mp.game.ped.setCreateRandomCopsOnScenarios
---->mp.game.ped.getAnimInitialOffsetRotation
---->mp.game.ped.setScriptedConversionCoordThisFrame
---->mp.game.ped.getPedAsGroupMember
---->mp.game.ped.getPedAsGroupLeader
---->mp.game.ped.clearRelationshipBetweenGroups
---->mp.game.ped.getNumParentPedsOfType
---->mp.game.ped.isAValidBlushColor
---->mp.game.ped.isSynchronizedSceneLooped
---->mp.game.ped.isPedRespondingToEvent
---->mp.game.ped.resetGroupFormationDefaultSpacing
---->mp.game.ped.setAiMeleeWeaponDamageModifier
---->mp.game.ped.getFirstParentIdForPedType
---->mp.game.ped.setSynchronizedSceneOrigin
---->mp.game.ped.setPedAlternateWalkAnim
---->mp.game.ped.detachSynchronizedScene
---->mp.game.ped.isPedheadshotReady
---->mp.game.ped.setSynchronizedScenePhase
---->mp.game.ped.setScenarioPedDensityMultiplierThisFrame
---->mp.game.ped.doesGroupExist
---->mp.game.ped.hasPedReceivedEvent
---->mp.game.ped.getRandomPedAtCoord
---->mp.game.ped.clearPedAlternateWalkAnim
---->mp.game.ped.setCreateRandomCopsNotOnScenarios
---->mp.game.ped.createSynchronizedScene
---->mp.game.ped.getGroupSize
---->mp.game.ped.removeGroup
---->mp.game.ped.createGroup
---->mp.game.ped.removeStealthModeAsset
---->mp.game.ped.setPedDensityMultiplierThisFrame
---->mp.game.ped.getRelationshipBetweenGroups
---->mp.game.ped.getTattooZone
---->mp.game.ped.isPedheadshotValid
---->mp.game.ped.isAnyPedShootingInArea
---->mp.game.ped.createRandomPed
---->mp.game.ped.removeRelationshipGroup
---->mp.game.ped.setSynchronizedSceneRate
---->mp.game.ped.getAnimInitialOffsetPosition
---->mp.game.ped.setRelationshipBetweenGroups
---->mp.game.ped.getClosestPed
---->mp.game.ped.disposeSynchronizedScene
---->mp.game.ped.setGroupFormation
---->mp.game.ped.getNumHeadOverlayValues
---->mp.game.ped.createPed
---->mp.game.ped.setPedToRagdollWithFall
---->mp.game.ped.getSynchronizedSceneRate
---->mp.game.ped.setSynchronizedSceneLooped
---->mp.game.ped.getPedheadshotTxdString
---->mp.game.ped.isAValidHairColor
---->mp.game.ped.getSynchronizedScenePhase
---->mp.game.ped.hasActionModeAssetLoaded
---->mp.game.ped.setPedReserveParachuteTintIndex
---->mp.game.ped.hasStealthModeAssetLoaded
---->mp.game.ped.setPedNonCreationArea
---->mp.game.ped.addRelationshipGroup
---->mp.game.ped.setTimeExclusiveDisplayTexture
-->mp.game.player
---->mp.game.player.setModel
---->mp.game.player.setWantedLevelMultiplier
---->mp.game.player.setTeam
---->mp.game.player.changePed
---->mp.game.player.setAllRandomPedsFlee
---->mp.game.player.isSpecialAbilityMeterFull
---->mp.game.player.getWantedLevelRadius
---->mp.game.player.areStarsGreyedOut
---->mp.game.player.getWantedCentrePosition
---->mp.game.player.getGroup
---->mp.game.player.clearParachuteVariationOverride
---->mp.game.player.setForcedAim
---->mp.game.player.clearParachutePackModelOverride
---->mp.game.player.setResetFlagPreferRearSeats
---->mp.game.player.getTargetEntity
---->mp.game.player.setClothLockCounter
---->mp.game.player.enableSpecialAbility
---->mp.game.player.getSprintTimeRemaining
---->mp.game.player.resetInputGait
---->mp.game.player.specialAbilityDepleteMeter
---->mp.game.player.setMayNotEnterAnyVehicle
---->mp.game.player.hasDamagedAtLeastOnePed
---->mp.game.player.isWantedLevelGreater
---->mp.game.player.setInvincible
---->mp.game.player.getEntityIsFreeAimingAt
---->mp.game.player.setLockonRangeOverride
---->mp.game.player.resetArrestState
---->mp.game.player.setWeaponDefenseModifier
---->mp.game.player.isFreeAiming
---->mp.game.player.specialAbilityChargeSmall
---->mp.game.player.setDisableAmbientMeleeMove
---->mp.game.player.getCurrentStealthNoise
---->mp.game.player.setPoliceIgnore
---->mp.game.player.setWantedLevelNoDrop
---->mp.game.player.getTeam
---->mp.game.player.specialAbilityReset
---->mp.game.player.isBeingArrested
---->mp.game.player.setWantedLevel
---->mp.game.player.isFreeAimingAtEntity
---->mp.game.player.giveRagdollControl
---->mp.game.player.specialAbilityFillMeter
---->mp.game.player.isSpecialAbilityActive
---->mp.game.player.getSprintStaminaRemaining
---->mp.game.player.intToindex
---->mp.game.player.isDead
---->mp.game.player.setPoliceRadarBlips
---->mp.game.player.getPed
---->mp.game.player.setAllRandomPedsFleeThisFrame
---->mp.game.player.simulateInputGait
---->mp.game.player.isControlOn
---->mp.game.player.setMeleeWeaponDamageModifier
---->mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
---->mp.game.player.setVehicleDefenseModifier
---->mp.game.player.forceCleanupForAllThreadsWithThisName
---->mp.game.player.setStealthPerceptionModifier
---->mp.game.player.isRidingTrain
---->mp.game.player.getPedScriptIndex
---->mp.game.player.setWantedCentrePosition
---->mp.game.player.setIgnoreLowPriorityShockingEvents
---->mp.game.player.setLockon
---->mp.game.player.getTimeSinceHitVehicle
---->mp.game.player.setHealthRechargeMultiplier
---->mp.game.player.getHasReserveParachute
---->mp.game.player.disableFiring
---->mp.game.player.isPlaying
---->mp.game.player.specialAbilityLock
---->mp.game.player.getName
---->mp.game.player.setRunSprintMultiplierFor
---->mp.game.player.setCanDoDriveBy
---->mp.game.player.getParachutePackTintIndex
---->mp.game.player.setClothPinFrames
---->mp.game.player.getParachuteTintIndex
---->mp.game.player.setForcedZoom
---->mp.game.player.setForceSkipAimIntro
---->mp.game.player.setMaxArmour
---->mp.game.player.isTargettingAnything
---->mp.game.player.isTargettingEntity
---->mp.game.player.setHasReserveParachute
---->mp.game.player.setMayOnlyEnterThisVehicle
---->mp.game.player.setParachuteSmokeTrailColor
---->mp.game.player.hasAchievementBeenPassed
---->mp.game.player.clearParachuteModelOverride
---->mp.game.player.isScriptControlOn
---->mp.game.player.setControl
---->mp.game.player.setEveryoneIgnore
---->mp.game.player.isReadyForCutscene
---->mp.game.player.getMaxArmour
---->mp.game.player.setParachutePackTintIndex
---->mp.game.player.displaySystemSigninUi
---->mp.game.player.isClimbing
---->mp.game.player.setParachuteModelOverride
---->mp.game.player.reserveEntityExplodesOnHighExplosionCombo
---->mp.game.player.setWantedLevelDifficulty
---->mp.game.player.specialAbilityDeactivateFast
---->mp.game.player.intToParticipantindex
---->mp.game.player.setAutoGiveParachuteWhenEnterPlane
---->mp.game.player.setClothPackageIndex
---->mp.game.player.setSprint
---->mp.game.player.specialAbilityChargeNormalized
---->mp.game.player.getUnderwaterTimeRemaining
---->mp.game.player.restoreStamina
---->mp.game.player.setParachuteTintIndex
---->mp.game.player.setSpecialAbilityMultiplier
---->mp.game.player.setVehicleDamageModifier
---->mp.game.player.resetStamina
---->mp.game.player.setSwimMultiplierFor
---->mp.game.player.setMaxWantedLevel
---->mp.game.player.startTeleport
---->mp.game.player.setMeleeWeaponDefenseModifier
---->mp.game.player.setReserveParachuteTintIndex
---->mp.game.player.areFlashingStarsAboutToDrop
---->mp.game.player.setTargetingMode
---->mp.game.player.isSpecialAbilityEnabled
---->mp.game.player.setSneakingNoiseMultiplier
---->mp.game.player.clearWantedLevel
---->mp.game.player.getInvincible
---->mp.game.player.specialAbilityChargeAbsolute
---->mp.game.player.resetWantedLevelDifficulty
---->mp.game.player.forceCleanup
---->mp.game.player.giveAchievementTo
---->mp.game.player.startFiringAmnesty
---->mp.game.player.disableVehicleRewards
---->mp.game.player.setAreasGeneratorOrientation
---->mp.game.player.setSimulateAiming
---->mp.game.player.isSpecialAbilityUnlocked
---->mp.game.player.hasForceCleanupOccurred
---->mp.game.player.setAirDragMultiplierForsVehicle
---->mp.game.player.setWeaponDamageModifier
---->mp.game.player.setCanUseCover
---->mp.game.player.getTimeSinceDroveOnPavement
---->mp.game.player.hasLeftTheWorld
---->mp.game.player.getReserveParachuteTintIndex
---->mp.game.player.setCanBeHassledByGangs
---->mp.game.player.specialAbilityDeactivate
---->mp.game.player.hasBeenSpottedInStolenVehicle
---->mp.game.player.setParachuteVariationOverride
---->mp.game.player.setDispatchCopsFor
---->mp.game.player.getTimeSinceDroveAgainstTraffic
---->mp.game.player.setNoiseMultiplier
---->mp.game.player.setParachutePackModelOverride
---->mp.game.player.isFreeForAmbientTask
---->mp.game.player.setHudAnimStopLevel
---->mp.game.player.canStartMission
---->mp.game.player.setWantedLevelNow
---->mp.game.player.hasTeleportFinished
---->mp.game.player.getWantedLevel
---->mp.game.player.getTimeSinceHitPed
---->mp.game.player.hasDamagedAtLeastOneNonAnimalPed
---->mp.game.player.getRgbColour
---->mp.game.player.reportCrime
---->mp.game.player.specialAbilityChargeContinuous
---->mp.game.player.playerAttachVirtualBound
---->mp.game.player.getParachuteSmokeTrailColor
---->mp.game.player.clearHasDamagedAtLeastOnePed
---->mp.game.player.specialAbilityChargeMedium
---->mp.game.player.specialAbilityUnlock
---->mp.game.player.canPedHear
---->mp.game.player.removeHelmet
---->mp.game.player.setCanLeaveParachuteSmokeTrail
---->mp.game.player.specialAbilityChargeLarge
---->mp.game.player.forceCleanupForThreadWithThisId
---->mp.game.player.isPressingHorn
---->mp.game.player.getWantedLevelThreshold
-->mp.game.rope
---->mp.game.rope.setDisableFragDamage
---->mp.game.rope.startRopeWinding
---->mp.game.rope.getRopeLastVertexCoord
---->mp.game.rope.pinRopeVertex
---->mp.game.rope.breakEntityGlass
---->mp.game.rope.getRopeVertexCount
---->mp.game.rope.attachEntitiesToRope
---->mp.game.rope.attachRopeToEntity
---->mp.game.rope.unpinRopeVertex
---->mp.game.rope.deleteRope
---->mp.game.rope.ropeConvertToSimple
---->mp.game.rope.startRopeUnwindingFront
---->mp.game.rope.setDisableBreaking
---->mp.game.rope.getRopeLength
---->mp.game.rope.getCgoffset
---->mp.game.rope.deleteChildRope
---->mp.game.rope.detachRopeFromEntity
---->mp.game.rope.setCgAtBoundcenter
---->mp.game.rope.ropeResetLength
---->mp.game.rope.ropeSetUpdatePinverts
---->mp.game.rope.stopRopeWinding
---->mp.game.rope.loadRopeData
---->mp.game.rope.ropeForceLength
---->mp.game.rope.setCgoffset
---->mp.game.rope.applyImpulseToCloth
---->mp.game.rope.addRope
---->mp.game.rope.getRopeVertexCoord
---->mp.game.rope.setDamping
---->mp.game.rope.ropeDrawShadowEnabled
---->mp.game.rope.doesRopeExist
---->mp.game.rope.stopRopeUnwindingFront
-->mp.game.script
---->mp.game.script.getThreadName
---->mp.game.script.getEventData
---->mp.game.script.getNumberOfInstancesOfStreamedScript
---->mp.game.script.isThreadActive
---->mp.game.script.setNoLoadingScreen
---->mp.game.script.triggerScriptEvent
---->mp.game.script.hasStreamedScriptLoaded
---->mp.game.script.getNumberOfEvents
---->mp.game.script.requestScript
---->mp.game.script.getEventExists
---->mp.game.script.setStreamedScriptAsNoLongerNeeded
---->mp.game.script.terminateThread
---->mp.game.script.setScriptAsNoLongerNeeded
---->mp.game.script.requestStreamedScript
---->mp.game.script.getEventAtIndex
---->mp.game.script.hasScriptLoaded
---->mp.game.script.isStreamedScriptRunning
---->mp.game.script.doesScriptExist
-->mp.game.stats
---->mp.game.stats.statSlotIsLoaded
---->mp.game.stats.playstatsFriendActivity
---->mp.game.stats.statGetBoolMasked
---->mp.game.stats.leaderboardsGetNumberOfColumns
---->mp.game.stats.statGetBool
---->mp.game.stats.playstatsShopItem
---->mp.game.stats.statSetGxtLabel
---->mp.game.stats.statGetUserId
---->mp.game.stats.statSetDate
---->mp.game.stats.statGetNumberOfSeconds
---->mp.game.stats.leaderboardsReadSuccessful
---->mp.game.stats.playstatsClothChange
---->mp.game.stats.statGetPos
---->mp.game.stats.playstatsAwardXp
---->mp.game.stats.statSetFloat
---->mp.game.stats.statDeleteSlot
---->mp.game.stats.statSetBool
---->mp.game.stats.statGetLicensePlate
---->mp.game.stats.statSetBoolMasked
---->mp.game.stats.leaderboards2ReadByRadius
---->mp.game.stats.playstatsCheatApplied
---->mp.game.stats.statGetMaskedInt
---->mp.game.stats.statSetProfileSetting
---->mp.game.stats.playstatsOddjobDone
---->mp.game.stats.statSetLicensePlate
---->mp.game.stats.statGetNumberOfMinutes
---->mp.game.stats.statGetInt
---->mp.game.stats.statSetMaskedInt
---->mp.game.stats.playstatsMissionOver
---->mp.game.stats.leaderboardsReadClear
---->mp.game.stats.leaderboards2ReadByScoreInt
---->mp.game.stats.statGetDate
---->mp.game.stats.statSetUserId
---->mp.game.stats.leaderboardsGetCacheDataRow
---->mp.game.stats.leaderboards2ReadFriendsByRow
---->mp.game.stats.playstatsNpcInvite
---->mp.game.stats.statIncrement
---->mp.game.stats.playstatsRaceCheckpoint
---->mp.game.stats.leaderboardsGetCacheExists
---->mp.game.stats.statLoadPending
---->mp.game.stats.statLoad
---->mp.game.stats.statSetString
---->mp.game.stats.leaderboards2ReadByRow
---->mp.game.stats.leaderboardsReadPending
---->mp.game.stats.leaderboards2WriteData
---->mp.game.stats.statSetInt
---->mp.game.stats.leaderboardsCacheDataRow
---->mp.game.stats.leaderboards2ReadByRank
---->mp.game.stats.playstatsPropChange
---->mp.game.stats.playstatsMatchStarted
---->mp.game.stats.leaderboardsGetColumnType
---->mp.game.stats.playstatsMissionStarted
---->mp.game.stats.statSetCurrentPosixTime
---->mp.game.stats.leaderboards2ReadByHandle
---->mp.game.stats.leaderboardsGetColumnId
---->mp.game.stats.playstatsRankUp
---->mp.game.stats.playstatsMissionCheckpoint
---->mp.game.stats.statGetFloat
---->mp.game.stats.statSetPos
---->mp.game.stats.playstatsWebsiteVisited
---->mp.game.stats.statSave
---->mp.game.stats.statGetNumberOfDays
---->mp.game.stats.statGetString
---->mp.game.stats.leaderboards2ReadByScoreFloat
---->mp.game.stats.statClearSlotForReload
---->mp.game.stats.leaderboardsGetCacheTime
---->mp.game.stats.statGetNumberOfHours
-->mp.game.streaming
---->mp.game.streaming.removeClipSet
---->mp.game.streaming.requestCollisionAtCoord
---->mp.game.streaming.removeAnimSet
---->mp.game.streaming.isModelAVehicle
---->mp.game.streaming.newLoadSceneStart
---->mp.game.streaming.setUnkCameraSettings
---->mp.game.streaming.hasCollisionForModelLoaded
---->mp.game.streaming.doesAnimDictExist
---->mp.game.streaming.hasClipSetLoaded
---->mp.game.streaming.isModelInCdimage
---->mp.game.streaming.prefetchSrl
---->mp.game.streaming.requestIpl
---->mp.game.streaming.setDitchPoliceModels
---->mp.game.streaming.loadScene
---->mp.game.streaming.removeNamedPtfxAsset
---->mp.game.streaming.setStreaming
---->mp.game.streaming.requestAnimSet
---->mp.game.streaming.setGamePausesForStreaming
---->mp.game.streaming.setReducePedModelBudget
---->mp.game.streaming.setReduceVehicleModelBudget
---->mp.game.streaming.hasNamedPtfxAssetLoaded
---->mp.game.streaming.isIplActive
---->mp.game.streaming.setPedPopulationBudget
---->mp.game.streaming.requestCollisionForModel
---->mp.game.streaming.requestModel
---->mp.game.streaming.hasModelLoaded
---->mp.game.streaming.requestModel2
---->mp.game.streaming.setSrlTime
---->mp.game.streaming.newLoadSceneStartSafe
---->mp.game.streaming.getIdealPlayerSwitchType
---->mp.game.streaming.requestNamedPtfxAsset
---->mp.game.streaming.setHdArea
---->mp.game.streaming.setFocusArea
---->mp.game.streaming.isModelValid
---->mp.game.streaming.setPlayerSwitchLocation
---->mp.game.streaming.hasAnimSetLoaded
---->mp.game.streaming.requestAdditionalCollisionAtCoord
---->mp.game.streaming.setVehiclePopulationBudget
---->mp.game.streaming.hasAnimDictLoaded
---->mp.game.streaming.requestClipSet
---->mp.game.streaming.requestAnimDict
---->mp.game.streaming.setInteriorActive
---->mp.game.streaming.setModelAsNoLongerNeeded
---->mp.game.streaming.removeIpl
---->mp.game.streaming.removeAnimDict
---->mp.game.streaming.startPlayerSwitch
-->mp.game.system
---->mp.game.system.sin
---->mp.game.system.ceil
---->mp.game.system.vdist
---->mp.game.system.wait
---->mp.game.system.settimerb
---->mp.game.system.vmag
---->mp.game.system.sqrt
---->mp.game.system.shiftRight
---->mp.game.system.vmag2
---->mp.game.system.vdist2
---->mp.game.system.startNewScriptWithArgs
---->mp.game.system.toFloat
---->mp.game.system.settimera
---->mp.game.system.startNewStreamedScriptWithArgs
---->mp.game.system.cos
---->mp.game.system.pow
---->mp.game.system.startNewScript
---->mp.game.system.startNewStreamedScript
---->mp.game.system.shiftLeft
---->mp.game.system.round
---->mp.game.system.floor
-->mp.game.time
---->mp.game.time.resetClockTime
---->mp.game.time.pauseClock
---->mp.game.time.setClockTime
---->mp.game.time.getLocalTime
---->mp.game.time.getLocalTimeGmt
---->mp.game.time.setClockDate
---->mp.game.time.advanceClockTimeTo
---->mp.game.time.addToClockTime
---->mp.game.time.getPosixTime
-->mp.game.ui
---->mp.game.ui.hasAdditionalTextLoaded
---->mp.game.ui.flashAbilityBar
---->mp.game.ui.setTextProportional
---->mp.game.ui.addTextComponentInteger
---->mp.game.ui.setPlayerCashChange
---->mp.game.ui.setTextScale
---->mp.game.ui.setRadarZoom
---->mp.game.ui.showHudComponentThisFrame
---->mp.game.ui.addTextComponentSubstringCash
---->mp.game.ui.restartFrontendMenu
---->mp.game.ui.addTextComponentSubstringTime
---->mp.game.ui.isNamedRendertargetLinked
---->mp.game.ui.lockMinimapPosition
---->mp.game.ui.getTextSubstring
---->mp.game.ui.addTextComponentSubstringLocalized
---->mp.game.ui.setNotificationFlashColor
---->mp.game.ui.keyHudColour
---->mp.game.ui.getNamedRendertargetRenderId
---->mp.game.ui.doesTextBlockExist
---->mp.game.ui.setNotificationMessage
---->mp.game.ui.setTextChatUnk
---->mp.game.ui.setNotificationTextEntry
---->mp.game.ui.getHudComponentPosition
---->mp.game.ui.setRadarBigmapEnabled
---->mp.game.ui.displayHelpTextFromStringLabel
---->mp.game.ui.setTextEntry
---->mp.game.ui.displayAreaName
---->mp.game.ui.lockMinimapAngle
---->mp.game.ui.clearAdditionalText
---->mp.game.ui.drawNotification
---->mp.game.ui.clearGpsPlayerWaypoint
---->mp.game.ui.setGpsFlashes
---->mp.game.ui.drawNotification3
---->mp.game.ui.hideSpecialAbilityLockonOperation
---->mp.game.ui.setTextEdge
---->mp.game.ui.objectDecalToggle
---->mp.game.ui.drawNotification2
---->mp.game.ui.resetHudComponentValues
---->mp.game.ui.setTextDropshadow
---->mp.game.ui.addBlipForRadius
---->mp.game.ui.enableDeathbloodSeethrough
---->mp.game.ui.setTextJustification
---->mp.game.ui.hasHeadDisplayLoaded
---->mp.game.ui.clearFloatingHelp
---->mp.game.ui.setTextGxtEntry
---->mp.game.ui.setNotificationMessageClanTag2
---->mp.game.ui.setTextEntryForWidth
---->mp.game.ui.registerNamedRendertarget
---->mp.game.ui.setMinimapBlockWaypoint
---->mp.game.ui.addTrevorRandomModifier
---->mp.game.ui.setRadarAsInteriorThisFrame
---->mp.game.ui.addBlipForCoord
---->mp.game.ui.setGpsFlags
---->mp.game.ui.setNotificationMessageClanTag
---->mp.game.ui.setTextRenderId
---->mp.game.ui.setMissionName
---->mp.game.ui.requestAdditionalText2
---->mp.game.ui.addNextMessageToPreviousBriefs
---->mp.game.ui.setTextWrap
---->mp.game.ui.setHeadDisplayFlag
---->mp.game.ui.setTextFont
---->mp.game.ui.hideHudComponentThisFrame
---->mp.game.ui.toggleStealthRadar
---->mp.game.ui.setTextRightJustify
---->mp.game.ui.endTextComponent
---->mp.game.ui.addTextComponentSubstringPlayerName
---->mp.game.ui.isMinimapAreaRevealed
---->mp.game.ui.setWarningMessage3
---->mp.game.ui.requestAdditionalText
---->mp.game.ui.setFrontendActive
---->mp.game.ui.setMinimapComponent
---->mp.game.ui.setPlayerBlipPositionThisFrame
---->mp.game.ui.isNamedRendertargetRegistered
---->mp.game.ui.setWarningMessage
---->mp.game.ui.getLabelText
---->mp.game.ui.getHudColour
---->mp.game.ui.getLengthOfStringWithThisTextLabel
---->mp.game.ui.setTextComponentFormat
---->mp.game.ui.getTextScreenWidth
---->mp.game.ui.removeBlip
---->mp.game.ui.isStreamingAdditionalText
---->mp.game.ui.setCursorSprite
---->mp.game.ui.clearHelp
---->mp.game.ui.setMinimapVisible
---->mp.game.ui.addTextComponentSubstringWebsite
---->mp.game.ui.displayHelpTextThisFrame
---->mp.game.ui.displayCash
---->mp.game.ui.setAbilityBarValue
---->mp.game.ui.drawSubtitleTimed
---->mp.game.ui.displayRadar
---->mp.game.ui.flashWantedDisplay
---->mp.game.ui.setTextLeading
---->mp.game.ui.displayAmmoThisFrame
---->mp.game.ui.displayHud
---->mp.game.ui.setHudComponentPosition
---->mp.game.ui.setLoadingPromptTextEntry
---->mp.game.ui.doesTextLabelExist
---->mp.game.ui.hasThisAdditionalTextLoaded
---->mp.game.ui.getTextSubstringSafe
---->mp.game.ui.setTextEntry2
---->mp.game.ui.isHudComponentActive
---->mp.game.ui.respondingAsTemp
---->mp.game.ui.showLoadingPrompt
---->mp.game.ui.addBlipForPickup
---->mp.game.ui.removeNotification
---->mp.game.ui.setTextColour
---->mp.game.ui.setTextCentre
---->mp.game.ui.setWidescreenFormat
---->mp.game.ui.addTextComponentItemString
---->mp.game.ui.setRadarZoomLevelThisFrame
---->mp.game.ui.drawText
---->mp.game.ui.getTextSubstringSlice
---->mp.game.ui.setHeadDisplayWanted
---->mp.game.ui.clearThisPrint
---->mp.game.ui.getStreetNameFromHashKey
---->mp.game.ui.setMinimapAttitudeIndicatorLevel
---->mp.game.ui.getTextScaleHeight
---->mp.game.ui.setWarningMessage2
---->mp.game.ui.isScriptedHudComponentActive
---->mp.game.ui.setHeadDisplayString
---->mp.game.ui.setPauseMenuActive
---->mp.game.ui.isPauseMenuActive
---->mp.game.ui.hideScriptedHudComponentThisFrame
---->mp.game.ui.addTextComponentFloat
---->mp.game.ui.releaseNamedRendertarget
---->mp.game.ui.showWeaponWheel
---->mp.game.ui.activateFrontendMenu
---->mp.game.ui.setUseridsUihidden
---->mp.game.ui.drawNotification4
---->mp.game.ui.getLengthOfLiteralString
---->mp.game.ui.setHudColour
---->mp.game.ui.linkNamedRendertarget
---->mp.game.ui.setMinimapRevealed
---->mp.game.ui.beginTextCommandSetBlipName
---->mp.game.ui.getBlipInfoIdCoord
---->mp.game.ui.setMultiplayerHudCash
---->mp.game.ui.setNewWaypoint
-->mp.game.unk
---->mp.game.unk.getBroadcastFinshedLosSound
-->mp.game.recorder
---->mp.game.recorder.start
---->mp.game.recorder.stop
---->mp.game.recorder.isRecording
-->mp.game.vehicle
---->mp.game.vehicle.getRandomVehicleModelInMemory
---->mp.game.vehicle.hasPreloadModsFinished
---->mp.game.vehicle.getTotalDurationOfVehicleRecording
---->mp.game.vehicle.setVehicleModelIsSuppressed
---->mp.game.vehicle.getTotalDurationOfVehicleRecordingId
---->mp.game.vehicle.hasVehicleAssetLoaded
---->mp.game.vehicle.isPlaybackGoingOnForVehicle
---->mp.game.vehicle.getRotationOfVehicleRecordingAtTime
---->mp.game.vehicle.getVehicleRecordingId
---->mp.game.vehicle.deleteScriptVehicleGenerator
---->mp.game.vehicle.setVehicleDensityMultiplierThisFrame
---->mp.game.vehicle.setFarDrawVehicles
---->mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
---->mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
---->mp.game.vehicle.setGarbageTrucks
---->mp.game.vehicle.getPositionInRecording
---->mp.game.vehicle.getVehicleClassMaxAcceleration
---->mp.game.vehicle.addVehicleStuckCheckWithWarp
---->mp.game.vehicle.hasVehicleRecordingBeenLoaded
---->mp.game.vehicle.getRandomVehicleInSphere
---->mp.game.vehicle.isThisModelAQuadbike
---->mp.game.vehicle.startPlaybackRecordedVehicle
---->mp.game.vehicle.getCurrentPlaybackForVehicle
---->mp.game.vehicle.isThisModelABoat
---->mp.game.vehicle.removeVehiclesFromGeneratorsInArea
---->mp.game.vehicle.getVehicleClassMaxBraking
---->mp.game.vehicle.getVehicleClassMaxAgility
---->mp.game.vehicle.getVehicleModelMaxTraction
---->mp.game.vehicle.stopPlaybackRecordedVehicle
---->mp.game.vehicle.getTimePositionInRecording
---->mp.game.vehicle.deleteMissionTrain
---->mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
---->mp.game.vehicle.isAnyVehicleNearPoint
---->mp.game.vehicle.pausePlaybackRecordedVehicle
---->mp.game.vehicle.createMissionTrain
---->mp.game.vehicle.setPlaybackSpeed
---->mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
---->mp.game.vehicle.setVehicleShootAtTarget
---->mp.game.vehicle.preloadVehicleMod
---->mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
---->mp.game.vehicle.isCopVehicleInArea3d
---->mp.game.vehicle.isThisModelACar
---->mp.game.vehicle.setRandomTrains
---->mp.game.vehicle.requestVehicleAsset
---->mp.game.vehicle.removeVehicleStuckCheck
---->mp.game.vehicle.setRandomBoats
---->mp.game.vehicle.setCargobobHookPosition
---->mp.game.vehicle.unpausePlaybackRecordedVehicle
---->mp.game.vehicle.getVehicleModelAcceleration
---->mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
---->mp.game.vehicle.isThisModelAnEmergencyBoat
---->mp.game.vehicle.doesVehicleExistWithDecorator
---->mp.game.vehicle.createScriptVehicleGenerator
---->mp.game.vehicle.isThisModelAPlane
---->mp.game.vehicle.getNumModColors
---->mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
---->mp.game.vehicle.isThisModelATrain
---->mp.game.vehicle.removeVehicleAsset
---->mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
---->mp.game.vehicle.createVehicle
---->mp.game.vehicle.requestVehicleRecording
---->mp.game.vehicle.getDisplayNameFromVehicleModel
---->mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
---->mp.game.vehicle.getRandomVehicleBackBumperInSphere
---->mp.game.vehicle.isThisModelABike
---->mp.game.vehicle.setMissionTrainAsNoLongerNeeded
---->mp.game.vehicle.isThisModelABicycle
---->mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
---->mp.game.vehicle.getRandomVehicleFrontBumperInSphere
---->mp.game.vehicle.setNumberOfParkedVehicles
---->mp.game.vehicle.isVehicleInGarageArea
---->mp.game.vehicle.getPositionOfVehicleRecordingAtTime
---->mp.game.vehicle.setScriptVehicleGenerator
---->mp.game.vehicle.getVehicleClassMaxTraction
---->mp.game.vehicle.getVehicleModelMaxBraking
---->mp.game.vehicle.isThisModelAHeli
---->mp.game.vehicle.getVehicleClassFromName
---->mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
---->mp.game.vehicle.removeVehicleRecording
---->mp.game.vehicle.getVehicleModelMaxSpeed
---->mp.game.vehicle.disableVehicleWeapon
---->mp.game.vehicle.doesScriptVehicleGeneratorExist
---->mp.game.vehicle.getClosestVehicle
---->mp.game.vehicle.displayDistantVehicles
---->mp.game.vehicle.switchTrainTrack
-->mp.game.water
---->mp.game.water.testVerticalProbeAgainstAllWater
---->mp.game.water.testProbeAgainstAllWater
---->mp.game.water.getWaterHeightNoWaves
---->mp.game.water.setWavesIntensity
---->mp.game.water.modifyWater
---->mp.game.water.getWaterHeight
---->mp.game.water.testProbeAgainstWater
-->mp.game.weapon
---->mp.game.weapon.getWeaponComponentTypeModel
---->mp.game.weapon.giveWeaponComponentToWeaponObject
---->mp.game.weapon.hasWeaponAssetLoaded
---->mp.game.weapon.getWeaponDamageType
---->mp.game.weapon.getWeapontypeSlot
---->mp.game.weapon.requestWeaponHighDetailModel
---->mp.game.weapon.requestWeaponAsset
---->mp.game.weapon.getWeaponClipSize
---->mp.game.weapon.doesWeaponTakeWeaponComponent
---->mp.game.weapon.getWeaponTintCount
---->mp.game.weapon.hasVehicleGotProjectileAttached
---->mp.game.weapon.hasWeaponGotWeaponComponent
---->mp.game.weapon.isWeaponValid
---->mp.game.weapon.createWeaponObject
---->mp.game.weapon.setPedAmmoToDrop
---->mp.game.weapon.removeWeaponAsset
---->mp.game.weapon.giveWeaponObjectToPed
---->mp.game.weapon.getWeaponComponentHudStats
---->mp.game.weapon.canUseWeaponOnParachute
---->mp.game.weapon.getWeapontypeGroup
---->mp.game.weapon.enableLaserSightRendering
---->mp.game.weapon.getWeaponObjectTintIndex
---->mp.game.weapon.setFlashLightFadeDistance
---->mp.game.weapon.getWeaponHudStats
---->mp.game.weapon.getWeapontypeModel
---->mp.game.weapon.removeWeaponComponentFromWeaponObject
---->mp.game.weapon.setWeaponObjectTintIndex
---->mp.game.weapon.removeAllProjectilesOfType
-->mp.game.zone
---->mp.game.zone.getZoneAtCoords
---->mp.game.zone.getZonePopschedule
---->mp.game.zone.clearPopscheduleOverrideVehicleModel
---->mp.game.zone.getZoneScumminess
---->mp.game.zone.overridePopscheduleVehicleModel
---->mp.game.zone.getHashOfMapAreaAtCoords
---->mp.game.zone.getZoneFromNameId
---->mp.game.zone.setZoneEnabled
---->mp.game.zone.getNameOfZone
-->mp.game.invoke
-->mp.game.wait
-->mp.game.joaat
mp.keys:
-->mp.keys.bind
-->mp.keys.unbind
-->mp.keys.isDown
-->mp.keys.isUp
mp.nametags:
-->mp.nametags.update
-->mp.nametags.enabled
-->mp.nametags.set
mp.discord:
-->mp.discord.update
mp.raycasting:
-->mp.raycasting.testPointToPoint
-->mp.raycasting.testCapsule
mp.Vector3:
mp.Quat:
mp.vehicles:
-->mp.vehicles.forEach
-->mp.vehicles.toArray
-->mp.vehicles.at
-->mp.vehicles.atRemoteId
-->mp.vehicles.exists
-->mp.vehicles._new
-->mp.vehicles.apply
-->mp.vehicles.length
-->mp.vehicles.size
-->mp.vehicles.forEachInStreamRange
-->mp.vehicles.atHandle
-->mp.vehicles.new
mp.players:
-->mp.players.forEach
-->mp.players.toArray
-->mp.players.at
-->mp.players.atRemoteId
-->mp.players.exists
-->mp.players._new
-->mp.players.apply
-->mp.players.length
-->mp.players.size
-->mp.players.forEachInStreamRange
-->mp.players.atHandle
-->mp.players.local
---->mp.players.local.weapon
---->mp.players.local.blip
---->mp.players.local.aimingAt
------>mp.players.local.aimingAt.x
------>mp.players.local.aimingAt.y
------>mp.players.local.aimingAt.z
---->mp.players.local.vehicle
---->mp.players.local.model
---->mp.players.local.position
------>mp.players.local.position.x
------>mp.players.local.position.y
------>mp.players.local.position.z
---->mp.players.local.name
---->mp.players.local.dimension
---->mp.players.local.type
---->mp.players.local.remoteId
---->mp.players.local.id
---->mp.players.local.handle
---->mp.players.local.getPosition
---->mp.players.local.setPosition
---->mp.players.local.getVariable
---->mp.players.local.hasVariable
---->mp.players.local.createBlip
---->mp.players.local.setBlipColor
---->mp.players.local.setBlipAlpha
---->mp.players.local.destroyBlip
---->mp.players.local.setEyeColor
---->mp.players.local.setHairColor
---->mp.players.local.setFaceFeature
---->mp.players.local.setHeadOverlay
---->mp.players.local.getAlpha
---->mp.players.local.getModel
---->mp.players.local.getVelocity
---->mp.players.local.setAlpha
---->mp.players.local.giveWeapon
---->mp.players.local.removeWeapon
---->mp.players.local.removeAllWeapons
---->mp.players.local.getAmmoInClip
---->mp.players.local.setAmmoInClip
---->mp.players.local.getSequenceProgress
---->mp.players.local.setParachuteTaskThrust
---->mp.players.local.taskRappelFromHeli
---->mp.players.local.taskJump
---->mp.players.local.taskVehiclePark
---->mp.players.local.taskClearLookAt
---->mp.players.local.taskVehicleEscort
---->mp.players.local.taskVehicleShootAtPed
---->mp.players.local.taskGoToCoordWhileAimingAtCoord
---->mp.players.local.taskScriptedAnimation
---->mp.players.local.taskStartScenarioInPlace
---->mp.players.local.taskVehicleDriveToCoordLongrange
---->mp.players.local.taskBoatMission
---->mp.players.local.taskFollowNavMeshToCoord
---->mp.players.local.clearPedSecondaryTask
---->mp.players.local.taskFollowNavMeshToCoordAdvanced
---->mp.players.local.taskVehicleGotoNavmesh
---->mp.players.local.taskPutDirectlyIntoMelee
---->mp.players.local.taskGoToCoordAnyMeansExtraParams
---->mp.players.local.taskTurnToFaceCoord
---->mp.players.local.taskVehicleHeliProtect
---->mp.players.local.setDesiredMoveBlendRatio
---->mp.players.local.getPhoneGestureAnimTotalTime
---->mp.players.local.taskSweepAim
---->mp.players.local.taskSmartFlee
---->mp.players.local.taskPlaneMission
---->mp.players.local.isMoveBlendRatioSprinting
---->mp.players.local.pedHasUseScenarioTask
---->mp.players.local.isGettingUp
---->mp.players.local.taskPlaneChase
---->mp.players.local.taskMoveNetwork
---->mp.players.local.taskDriveBy
---->mp.players.local.taskFollowToOffsetOf
---->mp.players.local.taskVehicleFollowWaypointRecording
---->mp.players.local.isMoveBlendRatioStill
---->mp.players.local.setPathPreferToAvoidWater
---->mp.players.local.taskSeekCoverToCoords
---->mp.players.local.taskVehicleChase
---->mp.players.local.isRunningArrestTask
---->mp.players.local.taskCower
---->mp.players.local.taskStopPhoneGestureAnimation
---->mp.players.local.taskPutDirectlyIntoCover
---->mp.players.local.setPathAvoidFire
---->mp.players.local.taskShockingEventReact
---->mp.players.local.taskShootAtCoord
---->mp.players.local.getPhoneGestureAnimCurrentTime
---->mp.players.local.taskVehicleDriveWander
---->mp.players.local.taskGuardCurrentPosition
---->mp.players.local.taskCombatHatedTargetsInArea
---->mp.players.local.taskForceMotionState
---->mp.players.local.taskLeaveAnyVehicle
---->mp.players.local.isSprinting
---->mp.players.local.taskUseNearestScenarioToCoordWarp
---->mp.players.local.taskFollowPointRoute
---->mp.players.local.taskSlideToCoordHdgRate
---->mp.players.local.taskPerformSequence
---->mp.players.local.taskTurnToFace
---->mp.players.local.taskGoToCoordAnyMeans
---->mp.players.local.setDriveTaskCruiseSpeed
---->mp.players.local.AddVehicleSubtaskAttackCoord
---->mp.players.local.taskUseMobilePhoneTimed
---->mp.players.local.taskSkyDive
---->mp.players.local.taskReloadWeapon
---->mp.players.local.setTaskVehicleChaseIdealPursuitDistance
---->mp.players.local.taskAimGunAtCoord
---->mp.players.local.uncuff
---->mp.players.local.taskLookAt
---->mp.players.local.taskReactAndFlee
---->mp.players.local.playAnimOnRunningScenario
---->mp.players.local.isCuffed
---->mp.players.local.setPathCanUseLadders
---->mp.players.local.getScriptTaskStatus
---->mp.players.local.taskAimGunScripted
---->mp.players.local.taskShuffleToNextVehicleSeat
---->mp.players.local.taskCombatHatedTargetsAround
---->mp.players.local.taskPlayAnimAdvanced
---->mp.players.local.taskSeekCoverFrom
---->mp.players.local.getDesiredMoveBlendRatio
---->mp.players.local.AddVehicleSubtaskAttack
---->mp.players.local.isDrivebyTaskUnderneathDrivingTask
---->mp.players.local.taskClimb
---->mp.players.local.taskChatTo
---->mp.players.local.setHighFallTask
---->mp.players.local.setPathCanUseClimbovers
---->mp.players.local.taskPlayPhoneGestureAnimation
---->mp.players.local.isBeingArrested
---->mp.players.local.taskSetBlockingOfNonTemporaryEvents
---->mp.players.local.taskStandStill
---->mp.players.local.taskAchieveHeading
---->mp.players.local.taskVehicleMissionTarget
---->mp.players.local.taskSmartFleeCoord
---->mp.players.local.taskOpenVehicleDoor
---->mp.players.local.taskPlantBomb
---->mp.players.local.updateTaskAimGunScriptedTarget
---->mp.players.local.taskGoToWhileAimingAt
---->mp.players.local.stopAnimTask
---->mp.players.local.taskWarpIntoVehicle
---->mp.players.local.taskAimGunAt
---->mp.players.local.taskGetOffBoat
---->mp.players.local.taskSwapWeapon
---->mp.players.local.isMountedWeaponTaskUnderneathDrivingTask
---->mp.players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
---->mp.players.local.updateTaskHandsUpDuration
---->mp.players.local.taskGotoAiming
---->mp.players.local.isActiveInScenario
---->mp.players.local.taskStealthKill
---->mp.players.local.clearTasksImmediately
---->mp.players.local.isStill
---->mp.players.local.taskHeliChase
---->mp.players.local.taskStandGuard
---->mp.players.local.getIsTaskActive
---->mp.players.local.taskParachuteToTarget
---->mp.players.local.taskClimbLadder
---->mp.players.local.isPlayingPhoneGestureAnim
---->mp.players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
---->mp.players.local.taskWanderStandard
---->mp.players.local.taskUseMobilePhone
---->mp.players.local.taskPatrol
---->mp.players.local.taskPlaneLand
---->mp.players.local.taskEnterVehicle
---->mp.players.local.setParachuteTaskTarget
---->mp.players.local.clearDrivebyTaskUnderneathDrivingTask
---->mp.players.local.taskVehicleTempAction
---->mp.players.local.isRunning
---->mp.players.local.getNavmeshRouteDistanceRemaining
---->mp.players.local.taskGuardSphereDefensiveArea
---->mp.players.local.setTaskVehicleChaseBehaviorFlag
---->mp.players.local.setMountedWeaponTarget
---->mp.players.local.taskWrithe
---->mp.players.local.taskSlideToCoord
---->mp.players.local.taskParachute
---->mp.players.local.taskLeaveVehicle
---->mp.players.local.isMoveBlendRatioRunning
---->mp.players.local.taskMoveNetworkAdvanced
---->mp.players.local.taskGoStraightToCoord
---->mp.players.local.setDriveTaskDrivingStyle
---->mp.players.local.taskHeliMission
---->mp.players.local.controlMountedWeapon
---->mp.players.local.isWalking
---->mp.players.local.isInWrithe
---->mp.players.local.taskWanderInArea
---->mp.players.local.clearTasks
---->mp.players.local.taskVehicleDriveToCoord
---->mp.players.local.setPathCanDropFromHeight
---->mp.players.local.taskGotoEntityOffset
---->mp.players.local.taskVehicleAimAt
---->mp.players.local.isStrafing
---->mp.players.local.updateTaskSweepAimEntity
---->mp.players.local.taskStayInCover
---->mp.players.local.taskPause
---->mp.players.local.taskPlayAnim
---->mp.players.local.taskSetDecisionMaker
---->mp.players.local.stopAnimPlayback
---->mp.players.local.taskSynchronizedScene
---->mp.players.local.taskVehicleMissionCoorsTarget
---->mp.players.local.isMoveBlendRatioWalking
---->mp.players.local.taskCombat
---->mp.players.local.taskHandsUp
---->mp.players.local.setPathsWidthPlant
---->mp.players.local.taskArrest
---->mp.players.local.taskStartScenarioAtPosition
---->mp.players.local.taskVehicleFollow
---->mp.players.local.getHashNameForComponent
---->mp.players.local.getHashNameForProp
---->mp.players.local.isUsingActionMode
---->mp.players.local.setMinMoveBlendRatio
---->mp.players.local.setRagdollForceFall
---->mp.players.local.isOnFoot
---->mp.players.local.setAsEnemy
---->mp.players.local.setDucking
---->mp.players.local.getTextureVariation
---->mp.players.local.setTargetLossResponse
---->mp.players.local.setMoveRateOverride
---->mp.players.local.clearProp
---->mp.players.local.setMotionBlur
---->mp.players.local.isInAnyPoliceVehicle
---->mp.players.local.setGroupMemberPassengerIndex
---->mp.players.local.clearDecorations
---->mp.players.local.setCanPlayAmbientBaseAnims
---->mp.players.local.setToInformRespectedFriends
---->mp.players.local.isVaulting
---->mp.players.local.wasSkeletonUpdated
---->mp.players.local.isAPlayer
---->mp.players.local.canRagdoll
---->mp.players.local.setBlendFromParents
---->mp.players.local.setSteersAroundObjects
---->mp.players.local.forceToOpenParachute
---->mp.players.local.getCauseOfDeath
---->mp.players.local.getBoneCoords
---->mp.players.local.getMeleeTargetFor
---->mp.players.local.setConfigFlag
---->mp.players.local.isUsingScenario
---->mp.players.local.isHangingOnToVehicle
---->mp.players.local.setCanSmashGlass
---->mp.players.local.getTimeOfDeath
---->mp.players.local.resetStrafeClipset
---->mp.players.local.getRagdollBoneIndex
---->mp.players.local.resetInVehicleContext
---->mp.players.local.getNearbyPeds
---->mp.players.local.isReloading
---->mp.players.local.setWeaponMovementClipset
---->mp.players.local.setComponentVariation
---->mp.players.local.setRagdollFlag
---->mp.players.local.setHelmetPropIndex
---->mp.players.local.getHeadBlendData
---->mp.players.local.getNumberOfDrawableVariations
---->mp.players.local.setSweat
---->mp.players.local.isInAnyHeli
---->mp.players.local.setStrafeClipset
---->mp.players.local.setDiesInVehicle
---->mp.players.local.setAsGroupLeader
---->mp.players.local.isRunningMobilePhoneTask
---->mp.players.local.isPropValid
---->mp.players.local.getFloodInvincibility
---->mp.players.local.ExplodeHead
---->mp.players.local.setVisualFieldMinAngle
---->mp.players.local.isInAnyBoat
---->mp.players.local.setCanTeleportToGroupLeader
---->mp.players.local.registerTarget
---->mp.players.local.applyBloodByZone
---->mp.players.local.isDeadOrDying
---->mp.players.local.setToLoadCover
---->mp.players.local.setParachuteTintIndex
---->mp.players.local.setHearingRange
---->mp.players.local.isShooting
---->mp.players.local.setCapsule
---->mp.players.local.getAccuracy
---->mp.players.local.applyDamageDecal
---->mp.players.local.isAimingFromCover
---->mp.players.local.resetVisibleDamage
---->mp.players.local.setVisualFieldCenterAngle
---->mp.players.local.setAllowVehiclesOverride
---->mp.players.local.getDefensiveAreaPosition
---->mp.players.local.setCombatRange
---->mp.players.local.setNeverLeavesGroup
---->mp.players.local.getBoneIndex
---->mp.players.local.getMoney
---->mp.players.local.setDefensiveAreaDirection
---->mp.players.local.isEvasiveDiving
---->mp.players.local.getRelationshipGroupDefaultHash
---->mp.players.local.setCanBeTargetedWithoutLos
---->mp.players.local.setMaxMoveBlendRatio
---->mp.players.local.isJumpingOutOfVehicle
---->mp.players.local.setMaxTimeInWater
---->mp.players.local.registerheadshot
---->mp.players.local.setWetnessHeight
---->mp.players.local.isTryingToEnterALockedVehicle
---->mp.players.local.knockOffVehicle
---->mp.players.local.setDefaultComponentVariation
---->mp.players.local.isOnMount
---->mp.players.local.applyDamagePack
---->mp.players.local.setSteersAroundPeds
---->mp.players.local.getMaxHealth
---->mp.players.local.isRagdoll
---->mp.players.local.isInCombat
---->mp.players.local.setHeadOverlayColor
---->mp.players.local.isJacking
---->mp.players.local.clearDriveByClipsetOverride
---->mp.players.local.isTracked
---->mp.players.local.setCombatMovement
---->mp.players.local.isInMeleeCombat
---->mp.players.local.setDefensiveAreaAttachedToPed
---->mp.players.local.setBoundsOrientation
---->mp.players.local.isBeingStunned
---->mp.players.local.canKnockOffVehicle
---->mp.players.local.clearDamageDecalByZone
---->mp.players.local.getCombatFloat
---->mp.players.local.setInVehicleContext
---->mp.players.local.isStopped
---->mp.players.local.isClimbing
---->mp.players.local.getJackTarget
---->mp.players.local.giveHelmet
---->mp.players.local.isDiving
---->mp.players.local.setHelmet
---->mp.players.local.setFacialDecoration
---->mp.players.local.setDiesInWater
---->mp.players.local.clearBloodDamageByZone
---->mp.players.local.isUsingAnyScenario
---->mp.players.local.isInGroup
---->mp.players.local.setScriptedAnimSeatOffset
---->mp.players.local.isHurt
---->mp.players.local.addArmourTo
---->mp.players.local.setDiesWhenInjured
---->mp.players.local.isHeadtracking
---->mp.players.local.setDecoration
---->mp.players.local.getNumberOfPropDrawableVariations
---->mp.players.local.isInAnyPlane
---->mp.players.local.getVehicleIsUsing
---->mp.players.local.isInCover
---->mp.players.local.setShootRate
---->mp.players.local.HideBloodDamageByZone
---->mp.players.local.setCanPlayAmbientAnims
---->mp.players.local.setCanBeTargetedWhenInjured
---->mp.players.local.setCanBeTargetted
---->mp.players.local.HasHeadBlendFinished
---->mp.players.local.setCanBeTargettedByPlayer
---->mp.players.local.isOnVehicle
---->mp.players.local.getDrawableVariation
---->mp.players.local.applyDamageTo
---->mp.players.local.getPlayerIsFollowing
---->mp.players.local.setCanEvasiveDive
---->mp.players.local.setMaxTimeUnderwater
---->mp.players.local.setCanArmIk
---->mp.players.local.isMale
---->mp.players.local.isInAnyTaxi
---->mp.players.local.isScriptedScenarioUsingConditionalAnim
---->mp.players.local.getSeatIsTryingToEnter
---->mp.players.local.isInAnyTrain
---->mp.players.local.knockOffProp
---->mp.players.local.setVisualFieldMaxAngle
---->mp.players.local.setFleeAttributes
---->mp.players.local.resurrect
---->mp.players.local.getDecorationsState
---->mp.players.local.updateHeadBlendData
---->mp.players.local.clearFacialIdleAnimOverride
---->mp.players.local.setCanLegIk
---->mp.players.local.removeDefensiveArea
---->mp.players.local.setVisualFieldMaxElevationAngle
---->mp.players.local.isInModel
---->mp.players.local.getParachuteState
---->mp.players.local.setVisualFieldMinElevationAngle
---->mp.players.local.setCanBeKnockedOffVehicle
---->mp.players.local.setAccuracy
---->mp.players.local.getStealthMovement
---->mp.players.local.getRelationshipGroupHash
---->mp.players.local.isInParachuteFreeFall
---->mp.players.local.isShootingInArea
---->mp.players.local.getConfigFlag
---->mp.players.local.wasKilledByTakedown
---->mp.players.local.setGeneratesDeadBodyEvents
---->mp.players.local.getVehicleIsTryingToEnter
---->mp.players.local.applyBloodDamageByZone
---->mp.players.local.isSittingInAnyVehicle
---->mp.players.local.applyBlood
---->mp.players.local.setPreferredCoverSet
---->mp.players.local.isInCoverFacingLeft
---->mp.players.local.isInjured
---->mp.players.local.isBeingStealthKilled
---->mp.players.local.setCoordsNoGang
---->mp.players.local.setStealthMovement
---->mp.players.local.getPropIndex
---->mp.players.local.getParachuteLandingType
---->mp.players.local.reviveInjured
---->mp.players.local.clearLastDamageBone
---->mp.players.local.getNumberOfTextureVariations
---->mp.players.local.clearBloodDamage
---->mp.players.local.setAlternateMovementAnim
---->mp.players.local.isInFlyingVehicle
---->mp.players.local.isTrackedVisible
---->mp.players.local.registerHatedTargetsAround
---->mp.players.local.setPropIndex
---->mp.players.local.getSourceOfDeath
---->mp.players.local.setHeadBlendData
---->mp.players.local.isOnAnyBike
---->mp.players.local.getArmour
---->mp.players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
---->mp.players.local.setShootsAtCoord
---->mp.players.local.unregisterheadshot
---->mp.players.local.setKeepTask
---->mp.players.local.setEnableWeaponBlocking
---->mp.players.local.resetWeaponMovementClipset
---->mp.players.local.setNameDebug
---->mp.players.local.isInAnyVehicle
---->mp.players.local.isBeingJacked
---->mp.players.local.getVehicleIsIn
---->mp.players.local.setFiringPattern
---->mp.players.local.setCoordsKeepVehicle
---->mp.players.local.getsJacker
---->mp.players.local.isGroupMember
---->mp.players.local.getEnveffScale
---->mp.players.local.clearWetness
---->mp.players.local.setVisualFieldPeripheralRange
---->mp.players.local.setSphereDefensiveArea
---->mp.players.local.isSwimming
---->mp.players.local.setMoveAnimsBlendOut
---->mp.players.local.setAsGroupMember
---->mp.players.local.isGoingIntoCover
---->mp.players.local.setCombatAttributes
---->mp.players.local.setBlockingOfNonTemporaryEvents
---->mp.players.local.resetRagdollTimer
---->mp.players.local.setGravity
---->mp.players.local.isInVehicle
---->mp.players.local.setCowerHash
---->mp.players.local.getHeadOverlayValue
---->mp.players.local.getNumberOfPropTextureVariations
---->mp.players.local.setDriverAggressiveness
---->mp.players.local.removeHelmet
---->mp.players.local.isSittingInVehicle
---->mp.players.local.setMoney
---->mp.players.local.setDesiredHeading
---->mp.players.local.resetMovementClipset
---->mp.players.local.setPinnedDown
---->mp.players.local.setRelationshipGroupDefaultHash
---->mp.players.local.setToRagdoll
---->mp.players.local.setMovementClipset
---->mp.players.local.getResetFlag
---->mp.players.local.setCanRagdoll
---->mp.players.local.giveNmMessage
---->mp.players.local.setDriverAbility
---->mp.players.local.isDoingDriveby
---->mp.players.local.setCanAttackFriendly
---->mp.players.local.setWetnessEnabledThisFrame
---->mp.players.local.isHuman
---->mp.players.local.setCanPlayGestureAnims
---->mp.players.local.setAsCop
---->mp.players.local.isGettingIntoAVehicle
---->mp.players.local.resetLastVehicle
---->mp.players.local.isFleeing
---->mp.players.local.setGetOutUpsideDownVehicle
---->mp.players.local.setCanBeTargettedByTeam
---->mp.players.local.setEnveffScale
---->mp.players.local.isSwimmingUnderWater
---->mp.players.local.setHelmetFlag
---->mp.players.local.setCanHeadIk
---->mp.players.local.stopWeaponFiringWhenDropped
---->mp.players.local.setCanBeDraggedOut
---->mp.players.local.setResetFlag
---->mp.players.local.setIkTarget
---->mp.players.local.setLegIkMode
---->mp.players.local.setRandomProps
---->mp.players.local.setCanPeekInCover
---->mp.players.local.setEnableBoundAnkles
---->mp.players.local.isPlantingBomb
---->mp.players.local.setCombatAbility
---->mp.players.local.setCanBeShotInVehicle
---->mp.players.local.setAngledDefensiveArea
---->mp.players.local.setRelationshipGroupHash
---->mp.players.local.setRandomComponentVariation
---->mp.players.local.isModel
---->mp.players.local.setCanCowerInCover
---->mp.players.local.setPrimaryLookat
---->mp.players.local.getDeadPickupCoords
---->mp.players.local.clearAllProps
---->mp.players.local.setArmour
---->mp.players.local.isJumping
---->mp.players.local.getNearbyVehicles
---->mp.players.local.isDucking
---->mp.players.local.setEnableEnveffScale
---->mp.players.local.isProne
---->mp.players.local.isFacingPed
---->mp.players.local.setDiesInSinkingVehicle
---->mp.players.local.getLastDamageBone
---->mp.players.local.setUsingActionMode
---->mp.players.local.isFatallyInjured
---->mp.players.local.setResetRagdollFlag
---->mp.players.local.clearAlternateMovementAnim
---->mp.players.local.setAllowedToDuck
---->mp.players.local.setAlertness
---->mp.players.local.setLodMultiplier
---->mp.players.local.setGestureGroup
---->mp.players.local.getCombatMovement
---->mp.players.local.setEnableHandcuffs
---->mp.players.local.setCanRagdollFromPlayerImpact
---->mp.players.local.isConversationDead
---->mp.players.local.getExtractedDisplacement
---->mp.players.local.getPropTextureIndex
---->mp.players.local.setModelIsSuppressed
---->mp.players.local.PlayFacialAnim
---->mp.players.local.clearFacialDecorations
---->mp.players.local.isRunningRagdollTask
---->mp.players.local.getPaletteVariation
---->mp.players.local.getMount
---->mp.players.local.isComponentVariationValid
---->mp.players.local.cloneToTarget
---->mp.players.local.canInCombatSeeTarget
---->mp.players.local.getParachuteTintIndex
---->mp.players.local.setSteersAroundVehicles
---->mp.players.local.getRelationshipBetweens
---->mp.players.local.setSuffersCriticalHits
---->mp.players.local.setCanUseAutoConversationLookat
---->mp.players.local.isOnSpecificVehicle
---->mp.players.local.setDriveByClipsetOverride
---->mp.players.local.removeFromGroup
---->mp.players.local.setCanSwitchWeapon
---->mp.players.local.setStayInVehicleWhenJacked
---->mp.players.local.setDiesInstantlyInWater
---->mp.players.local.applyBloodSpecific
---->mp.players.local.clone
---->mp.players.local.setRagdollOnCollision
---->mp.players.local.setIdRange
---->mp.players.local.setHelmetTextureIndex
---->mp.players.local.getGroupIndex
---->mp.players.local.forceMotionState
---->mp.players.local.setSeeingRange
---->mp.players.local.setCanTorsoIk
---->mp.players.local.isWearingHelmet
---->mp.players.local.setMaxHealth
---->mp.players.local.getAlertness
---->mp.players.local.setIntoVehicle
---->mp.players.local.setCanPlayVisemeAnims
---->mp.players.local.setExclusivePhoneRelationships
---->mp.players.local.wasKilledByStealth
---->mp.players.local.setEnableScuba
---->mp.players.local.setDefensiveSphereAttachedToPed
---->mp.players.local.getCombatRange
---->mp.players.local.setMinGroundTimeForStungun
---->mp.players.local.isFalling
---->mp.players.local.isInAnySub
---->mp.players.local.isPerformingStealthKill
---->mp.players.local.removePreferredCoverSet
---->mp.players.local.getType
---->mp.players.local.setCombatFloat
---->mp.players.local.setFacialIdleAnimOverride
---->mp.players.local.hasClearLosToInFront
---->mp.players.local.getPedIndexFromIndex
---->mp.players.local.doesHaveDrawable
---->mp.players.local.setCoords
---->mp.players.local.setRecordsCollisions
---->mp.players.local.getForwardVector
---->mp.players.local.isAMission
---->mp.players.local.setLoadCollisionFlag
---->mp.players.local.setMaxSpeed
---->mp.players.local.isTouchingModel
---->mp.players.local.isStatic
---->mp.players.local.setDynamic
---->mp.players.local.setCanBeDamaged
---->mp.players.local.isTouching
---->mp.players.local.getOffsetFromInWorldCoords
---->mp.players.local.applyForceToCenterOfMass
---->mp.players.local.setCollision
---->mp.players.local.setVelocity
---->mp.players.local.isUpsidedown
---->mp.players.local.getHeightAboveGround
---->mp.players.local.isPlayingAnim
---->mp.players.local.isAtCoord
---->mp.players.local.hasAnimFinished
---->mp.players.local.getRotationVelocity
---->mp.players.local.getOffsetFromGivenWorldCoords
---->mp.players.local.setCoordsNoOffset
---->mp.players.local.isAttachedToAnyVehicle
---->mp.players.local.stopAnim
---->mp.players.local.setAnimSpeed
---->mp.players.local.getAnimCurrentTime
---->mp.players.local.setInvincible
---->mp.players.local.getCoords
---->mp.players.local.forceAiAndAnimationUpdate
---->mp.players.local.getLodDist
---->mp.players.local.freezePosition
---->mp.players.local.stopSynchronizedAnim
---->mp.players.local.setAnimCurrentTime
---->mp.players.local.getWorldPositionOfBone
---->mp.players.local.isVisible
---->mp.players.local.getAttachedTo
---->mp.players.local.setHasGravity
---->mp.players.local.getVehicleIndexFromIndex
---->mp.players.local.getNearestPlayerToOnTeam
---->mp.players.local.getAnimTotalTime
---->mp.players.local.isInAngledArea
---->mp.players.local.isAPed
---->mp.players.local.isUpright
---->mp.players.local.isInArea
---->mp.players.local.setTrafficlightOverride
---->mp.players.local.setLodDist
---->mp.players.local.getHeight
---->mp.players.local.getLastMaterialHitBy
---->mp.players.local.isDead
---->mp.players.local.hasBeenDamagedByAnyPed
---->mp.players.local.setCoords2
---->mp.players.local.isAVehicle
---->mp.players.local.setHealth
---->mp.players.local.attachTo
---->mp.players.local.setOnlyDamagedByRelationshipGroup
---->mp.players.local.getNearestPlayerTo
---->mp.players.local.doesExist
---->mp.players.local.setRenderScorched
---->mp.players.local.isAt
---->mp.players.local.setQuaternion
---->mp.players.local.setOnlyDamagedByPlayer
---->mp.players.local.getQuaternion
---->mp.players.local.setLights
---->mp.players.local.playAnim
---->mp.players.local.getRoll
---->mp.players.local.getPhysicsHeading
---->mp.players.local.setRotation
---->mp.players.local.getForwardY
---->mp.players.local.isInAir
---->mp.players.local.hasCollidedWithAnything
---->mp.players.local.getForwardX
---->mp.players.local.isAnObject
---->mp.players.local.setHeading
---->mp.players.local.hasBeenDamagedByAnyObject
---->mp.players.local.getUprightValue
---->mp.players.local.detach
---->mp.players.local.getSpeedVector
---->mp.players.local.resetAlpha
---->mp.players.local.setNoCollision
---->mp.players.local.getScript
---->mp.players.local.clearLastDamage
---->mp.players.local.setAlwaysPrerender
---->mp.players.local.setAsMission
---->mp.players.local.getRotation
---->mp.players.local.isAttachedToAnyPed
---->mp.players.local.isAttached
---->mp.players.local.isInZone
---->mp.players.local.attachToPhysically
---->mp.players.local.applyForceTo
---->mp.players.local.playSynchronizedAnim
---->mp.players.local.hasBeenDamagedBy
---->mp.players.local.isCollisonDisabled
---->mp.players.local.isAttachedToAnyObject
---->mp.players.local.isInWater
---->mp.players.local.isWaitingForWorldCollision
---->mp.players.local.getPitch
---->mp.players.local.getSpeed
---->mp.players.local.isVisibleToScript
---->mp.players.local.getObjectIndexFromIndex
---->mp.players.local.doesHavePhysics
---->mp.players.local.doesBelongToThisScript
---->mp.players.local.hasBeenDamagedByAnyVehicle
---->mp.players.local.setCanBeDamagedByRelationshipGroup
---->mp.players.local.isOccluded
---->mp.players.local.getCollisionNormalOfLastHitFor
---->mp.players.local.isOnScreen
---->mp.players.local.getSubmergedLevel
---->mp.players.local.getHeading
---->mp.players.local.hasCollisionLoadedAround
---->mp.players.local.setIsTargetPriority
---->mp.players.local.setVisible
---->mp.players.local.hasAnimEventFired
---->mp.players.local.getMatrix
---->mp.players.local.getHealth
---->mp.players.local.isAttachedTo
---->mp.players.local.processAttachments
---->mp.players.local.getPopulationType
---->mp.players.local.setProofs
---->mp.players.local.getBoneIndexByName
---->mp.players.local.hasClearLosTo
mp.colshapes:
-->mp.colshapes.forEach
-->mp.colshapes.toArray
-->mp.colshapes.at
-->mp.colshapes.atRemoteId
-->mp.colshapes.exists
-->mp.colshapes._new
-->mp.colshapes.apply
-->mp.colshapes.length
-->mp.colshapes.size
-->mp.colshapes.newSphere
-->mp.colshapes.newTube
-->mp.colshapes.newCircle
-->mp.colshapes.newCuboid
-->mp.colshapes.newRectangle
mp.blips:
-->mp.blips.forEach
-->mp.blips.toArray
-->mp.blips.at
-->mp.blips.atRemoteId
-->mp.blips.exists
-->mp.blips._new
-->mp.blips.apply
-->mp.blips.length
-->mp.blips.size
-->mp.blips.atHandle
-->mp.blips.new
mp.markers:
-->mp.markers.forEach
-->mp.markers.toArray
-->mp.markers.at
-->mp.markers.atRemoteId
-->mp.markers.exists
-->mp.markers._new
-->mp.markers.apply
-->mp.markers.length
-->mp.markers.size
-->mp.markers.new
mp.checkpoints:
-->mp.checkpoints.forEach
-->mp.checkpoints.toArray
-->mp.checkpoints.at
-->mp.checkpoints.atRemoteId
-->mp.checkpoints.exists
-->mp.checkpoints._new
-->mp.checkpoints.apply
-->mp.checkpoints.length
-->mp.checkpoints.size
-->mp.checkpoints.atHandle
-->mp.checkpoints.new
mp.objects:
-->mp.objects.forEach
-->mp.objects.toArray
-->mp.objects.at
-->mp.objects.atRemoteId
-->mp.objects.exists
-->mp.objects._new
-->mp.objects.apply
-->mp.objects.length
-->mp.objects.size
-->mp.objects.atHandle
-->mp.objects.new
mp.pickups:
-->mp.pickups.forEach
-->mp.pickups.toArray
-->mp.pickups.at
-->mp.pickups.atRemoteId
-->mp.pickups.exists
-->mp.pickups._new
-->mp.pickups.apply
-->mp.pickups.length
-->mp.pickups.size
-->mp.pickups.atHandle
mp.labels:
-->mp.labels.forEach
-->mp.labels.toArray
-->mp.labels.at
-->mp.labels.atRemoteId
-->mp.labels.exists
-->mp.labels._new
-->mp.labels.apply
-->mp.labels.length
-->mp.labels.size
-->mp.labels.new
mp.peds:
-->mp.peds.forEach
-->mp.peds.toArray
-->mp.peds.at
-->mp.peds.atRemoteId
-->mp.peds.exists
-->mp.peds._new
-->mp.peds.apply
-->mp.peds.length
-->mp.peds.size
-->mp.peds.forEachInStreamRange
-->mp.peds.atHandle
-->mp.peds.new
mp.cameras:
-->mp.cameras.forEach
-->mp.cameras.toArray
-->mp.cameras.at
-->mp.cameras.atRemoteId
-->mp.cameras.exists
-->mp.cameras._new
-->mp.cameras.apply
-->mp.cameras.length
-->mp.cameras.size
-->mp.cameras.atHandle
-->mp.cameras.new
mp.browsers:
-->mp.browsers.forEach
-->mp.browsers.toArray
-->mp.browsers.at
-->mp.browsers.atRemoteId
-->mp.browsers.exists
-->mp.browsers._new
-->mp.browsers.apply
-->mp.browsers.length
-->mp.browsers.size
-->mp.browsers.new
mp.events:
-->mp.events.binded
-->mp.events.fire
-->mp.events.add
-->mp.events.callRemote
-->mp.events.call
-->mp.events.getAllOf
-->mp.events.remove
-->mp.events.reset
mp.Event:
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