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Rage-MP Client Methods
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Provided by rage-mp.de | |
mp.version: | |
-->mp.version.core | |
-->mp.version.net | |
mp._events: | |
-->mp._events.add | |
-->mp._events.call | |
-->mp._events.callRemote | |
mp.Browser: | |
mp.Marker: | |
mp.Camera: | |
mp.Checkpoint: | |
mp.Colshape: | |
mp.Pickup: | |
mp.Object: | |
mp.Blip: | |
mp.Player: | |
mp.Ped: | |
mp.Vehicle: | |
mp._browsers: | |
-->mp._browsers.forEach | |
-->mp._browsers.toArray | |
-->mp._browsers.at | |
-->mp._browsers.atRemoteId | |
-->mp._browsers.exists | |
-->mp._browsers._new | |
-->mp._browsers.apply | |
-->mp._browsers.length | |
-->mp._browsers.size | |
-->mp._browsers.new | |
mp._colshapes: | |
-->mp._colshapes.forEach | |
-->mp._colshapes.toArray | |
-->mp._colshapes.at | |
-->mp._colshapes.atRemoteId | |
-->mp._colshapes.exists | |
-->mp._colshapes._new | |
-->mp._colshapes.apply | |
-->mp._colshapes.length | |
-->mp._colshapes.size | |
-->mp._colshapes.newSphere | |
-->mp._colshapes.newTube | |
-->mp._colshapes.newCircle | |
-->mp._colshapes.newCuboid | |
-->mp._colshapes.newRectangle | |
mp._markers: | |
-->mp._markers.forEach | |
-->mp._markers.toArray | |
-->mp._markers.at | |
-->mp._markers.atRemoteId | |
-->mp._markers.exists | |
-->mp._markers._new | |
-->mp._markers.apply | |
-->mp._markers.length | |
-->mp._markers.size | |
-->mp._markers.new | |
mp._checkpoints: | |
-->mp._checkpoints.forEach | |
-->mp._checkpoints.toArray | |
-->mp._checkpoints.at | |
-->mp._checkpoints.atRemoteId | |
-->mp._checkpoints.exists | |
-->mp._checkpoints._new | |
-->mp._checkpoints.apply | |
-->mp._checkpoints.length | |
-->mp._checkpoints.size | |
-->mp._checkpoints.atHandle | |
-->mp._checkpoints.new | |
mp._pickups: | |
-->mp._pickups.forEach | |
-->mp._pickups.toArray | |
-->mp._pickups.at | |
-->mp._pickups.atRemoteId | |
-->mp._pickups.exists | |
-->mp._pickups._new | |
-->mp._pickups.apply | |
-->mp._pickups.length | |
-->mp._pickups.size | |
-->mp._pickups.atHandle | |
mp._objects: | |
-->mp._objects.forEach | |
-->mp._objects.toArray | |
-->mp._objects.at | |
-->mp._objects.atRemoteId | |
-->mp._objects.exists | |
-->mp._objects._new | |
-->mp._objects.apply | |
-->mp._objects.length | |
-->mp._objects.size | |
-->mp._objects.atHandle | |
-->mp._objects.new | |
mp._cameras: | |
-->mp._cameras.forEach | |
-->mp._cameras.toArray | |
-->mp._cameras.at | |
-->mp._cameras.atRemoteId | |
-->mp._cameras.exists | |
-->mp._cameras._new | |
-->mp._cameras.apply | |
-->mp._cameras.length | |
-->mp._cameras.size | |
-->mp._cameras.atHandle | |
-->mp._cameras.new | |
mp._blips: | |
-->mp._blips.forEach | |
-->mp._blips.toArray | |
-->mp._blips.at | |
-->mp._blips.atRemoteId | |
-->mp._blips.exists | |
-->mp._blips._new | |
-->mp._blips.apply | |
-->mp._blips.length | |
-->mp._blips.size | |
-->mp._blips.atHandle | |
-->mp._blips.new | |
mp._players: | |
-->mp._players.forEach | |
-->mp._players.toArray | |
-->mp._players.at | |
-->mp._players.atRemoteId | |
-->mp._players.exists | |
-->mp._players._new | |
-->mp._players.apply | |
-->mp._players.length | |
-->mp._players.size | |
-->mp._players.forEachInStreamRange | |
-->mp._players.atHandle | |
-->mp._players.local | |
---->mp._players.local.weapon | |
---->mp._players.local.blip | |
---->mp._players.local.aimingAt | |
------>mp._players.local.aimingAt.x | |
------>mp._players.local.aimingAt.y | |
------>mp._players.local.aimingAt.z | |
---->mp._players.local.vehicle | |
---->mp._players.local.model | |
---->mp._players.local.position | |
------>mp._players.local.position.x | |
------>mp._players.local.position.y | |
------>mp._players.local.position.z | |
---->mp._players.local.name | |
---->mp._players.local.dimension | |
---->mp._players.local.type | |
---->mp._players.local.remoteId | |
---->mp._players.local.id | |
---->mp._players.local.handle | |
---->mp._players.local.getPosition | |
---->mp._players.local.setPosition | |
---->mp._players.local.getVariable | |
---->mp._players.local.hasVariable | |
---->mp._players.local.createBlip | |
---->mp._players.local.setBlipColor | |
---->mp._players.local.setBlipAlpha | |
---->mp._players.local.destroyBlip | |
---->mp._players.local.setEyeColor | |
---->mp._players.local.setHairColor | |
---->mp._players.local.setFaceFeature | |
---->mp._players.local.setHeadOverlay | |
---->mp._players.local.getAlpha | |
---->mp._players.local.getModel | |
---->mp._players.local.getVelocity | |
---->mp._players.local.setAlpha | |
---->mp._players.local.giveWeapon | |
---->mp._players.local.removeWeapon | |
---->mp._players.local.removeAllWeapons | |
---->mp._players.local.getAmmoInClip | |
---->mp._players.local.setAmmoInClip | |
---->mp._players.local.getSequenceProgress | |
---->mp._players.local.setParachuteTaskThrust | |
---->mp._players.local.taskRappelFromHeli | |
---->mp._players.local.taskJump | |
---->mp._players.local.taskVehiclePark | |
---->mp._players.local.taskClearLookAt | |
---->mp._players.local.taskVehicleEscort | |
---->mp._players.local.taskVehicleShootAtPed | |
---->mp._players.local.taskGoToCoordWhileAimingAtCoord | |
---->mp._players.local.taskScriptedAnimation | |
---->mp._players.local.taskStartScenarioInPlace | |
---->mp._players.local.taskVehicleDriveToCoordLongrange | |
---->mp._players.local.taskBoatMission | |
---->mp._players.local.taskFollowNavMeshToCoord | |
---->mp._players.local.clearPedSecondaryTask | |
---->mp._players.local.taskFollowNavMeshToCoordAdvanced | |
---->mp._players.local.taskVehicleGotoNavmesh | |
---->mp._players.local.taskPutDirectlyIntoMelee | |
---->mp._players.local.taskGoToCoordAnyMeansExtraParams | |
---->mp._players.local.taskTurnToFaceCoord | |
---->mp._players.local.taskVehicleHeliProtect | |
---->mp._players.local.setDesiredMoveBlendRatio | |
---->mp._players.local.getPhoneGestureAnimTotalTime | |
---->mp._players.local.taskSweepAim | |
---->mp._players.local.taskSmartFlee | |
---->mp._players.local.taskPlaneMission | |
---->mp._players.local.isMoveBlendRatioSprinting | |
---->mp._players.local.pedHasUseScenarioTask | |
---->mp._players.local.isGettingUp | |
---->mp._players.local.taskPlaneChase | |
---->mp._players.local.taskMoveNetwork | |
---->mp._players.local.taskDriveBy | |
---->mp._players.local.taskFollowToOffsetOf | |
---->mp._players.local.taskVehicleFollowWaypointRecording | |
---->mp._players.local.isMoveBlendRatioStill | |
---->mp._players.local.setPathPreferToAvoidWater | |
---->mp._players.local.taskSeekCoverToCoords | |
---->mp._players.local.taskVehicleChase | |
---->mp._players.local.isRunningArrestTask | |
---->mp._players.local.taskCower | |
---->mp._players.local.taskStopPhoneGestureAnimation | |
---->mp._players.local.taskPutDirectlyIntoCover | |
---->mp._players.local.setPathAvoidFire | |
---->mp._players.local.taskShockingEventReact | |
---->mp._players.local.taskShootAtCoord | |
---->mp._players.local.getPhoneGestureAnimCurrentTime | |
---->mp._players.local.taskVehicleDriveWander | |
---->mp._players.local.taskGuardCurrentPosition | |
---->mp._players.local.taskCombatHatedTargetsInArea | |
---->mp._players.local.taskForceMotionState | |
---->mp._players.local.taskLeaveAnyVehicle | |
---->mp._players.local.isSprinting | |
---->mp._players.local.taskUseNearestScenarioToCoordWarp | |
---->mp._players.local.taskFollowPointRoute | |
---->mp._players.local.taskSlideToCoordHdgRate | |
---->mp._players.local.taskPerformSequence | |
---->mp._players.local.taskTurnToFace | |
---->mp._players.local.taskGoToCoordAnyMeans | |
---->mp._players.local.setDriveTaskCruiseSpeed | |
---->mp._players.local.AddVehicleSubtaskAttackCoord | |
---->mp._players.local.taskUseMobilePhoneTimed | |
---->mp._players.local.taskSkyDive | |
---->mp._players.local.taskReloadWeapon | |
---->mp._players.local.setTaskVehicleChaseIdealPursuitDistance | |
---->mp._players.local.taskAimGunAtCoord | |
---->mp._players.local.uncuff | |
---->mp._players.local.taskLookAt | |
---->mp._players.local.taskReactAndFlee | |
---->mp._players.local.playAnimOnRunningScenario | |
---->mp._players.local.isCuffed | |
---->mp._players.local.setPathCanUseLadders | |
---->mp._players.local.getScriptTaskStatus | |
---->mp._players.local.taskAimGunScripted | |
---->mp._players.local.taskShuffleToNextVehicleSeat | |
---->mp._players.local.taskCombatHatedTargetsAround | |
---->mp._players.local.taskPlayAnimAdvanced | |
---->mp._players.local.taskSeekCoverFrom | |
---->mp._players.local.getDesiredMoveBlendRatio | |
---->mp._players.local.AddVehicleSubtaskAttack | |
---->mp._players.local.isDrivebyTaskUnderneathDrivingTask | |
---->mp._players.local.taskClimb | |
---->mp._players.local.taskChatTo | |
---->mp._players.local.setHighFallTask | |
---->mp._players.local.setPathCanUseClimbovers | |
---->mp._players.local.taskPlayPhoneGestureAnimation | |
---->mp._players.local.isBeingArrested | |
---->mp._players.local.taskSetBlockingOfNonTemporaryEvents | |
---->mp._players.local.taskStandStill | |
---->mp._players.local.taskAchieveHeading | |
---->mp._players.local.taskVehicleMissionTarget | |
---->mp._players.local.taskSmartFleeCoord | |
---->mp._players.local.taskOpenVehicleDoor | |
---->mp._players.local.taskPlantBomb | |
---->mp._players.local.updateTaskAimGunScriptedTarget | |
---->mp._players.local.taskGoToWhileAimingAt | |
---->mp._players.local.stopAnimTask | |
---->mp._players.local.taskWarpIntoVehicle | |
---->mp._players.local.taskAimGunAt | |
---->mp._players.local.taskGetOffBoat | |
---->mp._players.local.taskSwapWeapon | |
---->mp._players.local.isMountedWeaponTaskUnderneathDrivingTask | |
---->mp._players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord | |
---->mp._players.local.updateTaskHandsUpDuration | |
---->mp._players.local.taskGotoAiming | |
---->mp._players.local.isActiveInScenario | |
---->mp._players.local.taskStealthKill | |
---->mp._players.local.clearTasksImmediately | |
---->mp._players.local.isStill | |
---->mp._players.local.taskHeliChase | |
---->mp._players.local.taskStandGuard | |
---->mp._players.local.getIsTaskActive | |
---->mp._players.local.taskParachuteToTarget | |
---->mp._players.local.taskClimbLadder | |
---->mp._players.local.isPlayingPhoneGestureAnim | |
---->mp._players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed | |
---->mp._players.local.taskWanderStandard | |
---->mp._players.local.taskUseMobilePhone | |
---->mp._players.local.taskPatrol | |
---->mp._players.local.taskPlaneLand | |
---->mp._players.local.taskEnterVehicle | |
---->mp._players.local.setParachuteTaskTarget | |
---->mp._players.local.clearDrivebyTaskUnderneathDrivingTask | |
---->mp._players.local.taskVehicleTempAction | |
---->mp._players.local.isRunning | |
---->mp._players.local.getNavmeshRouteDistanceRemaining | |
---->mp._players.local.taskGuardSphereDefensiveArea | |
---->mp._players.local.setTaskVehicleChaseBehaviorFlag | |
---->mp._players.local.setMountedWeaponTarget | |
---->mp._players.local.taskWrithe | |
---->mp._players.local.taskSlideToCoord | |
---->mp._players.local.taskParachute | |
---->mp._players.local.taskLeaveVehicle | |
---->mp._players.local.isMoveBlendRatioRunning | |
---->mp._players.local.taskMoveNetworkAdvanced | |
---->mp._players.local.taskGoStraightToCoord | |
---->mp._players.local.setDriveTaskDrivingStyle | |
---->mp._players.local.taskHeliMission | |
---->mp._players.local.controlMountedWeapon | |
---->mp._players.local.isWalking | |
---->mp._players.local.isInWrithe | |
---->mp._players.local.taskWanderInArea | |
---->mp._players.local.clearTasks | |
---->mp._players.local.taskVehicleDriveToCoord | |
---->mp._players.local.setPathCanDropFromHeight | |
---->mp._players.local.taskGotoEntityOffset | |
---->mp._players.local.taskVehicleAimAt | |
---->mp._players.local.isStrafing | |
---->mp._players.local.updateTaskSweepAimEntity | |
---->mp._players.local.taskStayInCover | |
---->mp._players.local.taskPause | |
---->mp._players.local.taskPlayAnim | |
---->mp._players.local.taskSetDecisionMaker | |
---->mp._players.local.stopAnimPlayback | |
---->mp._players.local.taskSynchronizedScene | |
---->mp._players.local.taskVehicleMissionCoorsTarget | |
---->mp._players.local.isMoveBlendRatioWalking | |
---->mp._players.local.taskCombat | |
---->mp._players.local.taskHandsUp | |
---->mp._players.local.setPathsWidthPlant | |
---->mp._players.local.taskArrest | |
---->mp._players.local.taskStartScenarioAtPosition | |
---->mp._players.local.taskVehicleFollow | |
---->mp._players.local.getHashNameForComponent | |
---->mp._players.local.getHashNameForProp | |
---->mp._players.local.isUsingActionMode | |
---->mp._players.local.setMinMoveBlendRatio | |
---->mp._players.local.setRagdollForceFall | |
---->mp._players.local.isOnFoot | |
---->mp._players.local.setAsEnemy | |
---->mp._players.local.setDucking | |
---->mp._players.local.getTextureVariation | |
---->mp._players.local.setTargetLossResponse | |
---->mp._players.local.setMoveRateOverride | |
---->mp._players.local.clearProp | |
---->mp._players.local.setMotionBlur | |
---->mp._players.local.isInAnyPoliceVehicle | |
---->mp._players.local.setGroupMemberPassengerIndex | |
---->mp._players.local.clearDecorations | |
---->mp._players.local.setCanPlayAmbientBaseAnims | |
---->mp._players.local.setToInformRespectedFriends | |
---->mp._players.local.isVaulting | |
---->mp._players.local.wasSkeletonUpdated | |
---->mp._players.local.isAPlayer | |
---->mp._players.local.canRagdoll | |
---->mp._players.local.setBlendFromParents | |
---->mp._players.local.setSteersAroundObjects | |
---->mp._players.local.forceToOpenParachute | |
---->mp._players.local.getCauseOfDeath | |
---->mp._players.local.getBoneCoords | |
---->mp._players.local.getMeleeTargetFor | |
---->mp._players.local.setConfigFlag | |
---->mp._players.local.isUsingScenario | |
---->mp._players.local.isHangingOnToVehicle | |
---->mp._players.local.setCanSmashGlass | |
---->mp._players.local.getTimeOfDeath | |
---->mp._players.local.resetStrafeClipset | |
---->mp._players.local.getRagdollBoneIndex | |
---->mp._players.local.resetInVehicleContext | |
---->mp._players.local.getNearbyPeds | |
---->mp._players.local.isReloading | |
---->mp._players.local.setWeaponMovementClipset | |
---->mp._players.local.setComponentVariation | |
---->mp._players.local.setRagdollFlag | |
---->mp._players.local.setHelmetPropIndex | |
---->mp._players.local.getHeadBlendData | |
---->mp._players.local.getNumberOfDrawableVariations | |
---->mp._players.local.setSweat | |
---->mp._players.local.isInAnyHeli | |
---->mp._players.local.setStrafeClipset | |
---->mp._players.local.setDiesInVehicle | |
---->mp._players.local.setAsGroupLeader | |
---->mp._players.local.isRunningMobilePhoneTask | |
---->mp._players.local.isPropValid | |
---->mp._players.local.getFloodInvincibility | |
---->mp._players.local.ExplodeHead | |
---->mp._players.local.setVisualFieldMinAngle | |
---->mp._players.local.isInAnyBoat | |
---->mp._players.local.setCanTeleportToGroupLeader | |
---->mp._players.local.registerTarget | |
---->mp._players.local.applyBloodByZone | |
---->mp._players.local.isDeadOrDying | |
---->mp._players.local.setToLoadCover | |
---->mp._players.local.setParachuteTintIndex | |
---->mp._players.local.setHearingRange | |
---->mp._players.local.isShooting | |
---->mp._players.local.setCapsule | |
---->mp._players.local.getAccuracy | |
---->mp._players.local.applyDamageDecal | |
---->mp._players.local.isAimingFromCover | |
---->mp._players.local.resetVisibleDamage | |
---->mp._players.local.setVisualFieldCenterAngle | |
---->mp._players.local.setAllowVehiclesOverride | |
---->mp._players.local.getDefensiveAreaPosition | |
---->mp._players.local.setCombatRange | |
---->mp._players.local.setNeverLeavesGroup | |
---->mp._players.local.getBoneIndex | |
---->mp._players.local.getMoney | |
---->mp._players.local.setDefensiveAreaDirection | |
---->mp._players.local.isEvasiveDiving | |
---->mp._players.local.getRelationshipGroupDefaultHash | |
---->mp._players.local.setCanBeTargetedWithoutLos | |
---->mp._players.local.setMaxMoveBlendRatio | |
---->mp._players.local.isJumpingOutOfVehicle | |
---->mp._players.local.setMaxTimeInWater | |
---->mp._players.local.registerheadshot | |
---->mp._players.local.setWetnessHeight | |
---->mp._players.local.isTryingToEnterALockedVehicle | |
---->mp._players.local.knockOffVehicle | |
---->mp._players.local.setDefaultComponentVariation | |
---->mp._players.local.isOnMount | |
---->mp._players.local.applyDamagePack | |
---->mp._players.local.setSteersAroundPeds | |
---->mp._players.local.getMaxHealth | |
---->mp._players.local.isRagdoll | |
---->mp._players.local.isInCombat | |
---->mp._players.local.setHeadOverlayColor | |
---->mp._players.local.isJacking | |
---->mp._players.local.clearDriveByClipsetOverride | |
---->mp._players.local.isTracked | |
---->mp._players.local.setCombatMovement | |
---->mp._players.local.isInMeleeCombat | |
---->mp._players.local.setDefensiveAreaAttachedToPed | |
---->mp._players.local.setBoundsOrientation | |
---->mp._players.local.isBeingStunned | |
---->mp._players.local.canKnockOffVehicle | |
---->mp._players.local.clearDamageDecalByZone | |
---->mp._players.local.getCombatFloat | |
---->mp._players.local.setInVehicleContext | |
---->mp._players.local.isStopped | |
---->mp._players.local.isClimbing | |
---->mp._players.local.getJackTarget | |
---->mp._players.local.giveHelmet | |
---->mp._players.local.isDiving | |
---->mp._players.local.setHelmet | |
---->mp._players.local.setFacialDecoration | |
---->mp._players.local.setDiesInWater | |
---->mp._players.local.clearBloodDamageByZone | |
---->mp._players.local.isUsingAnyScenario | |
---->mp._players.local.isInGroup | |
---->mp._players.local.setScriptedAnimSeatOffset | |
---->mp._players.local.isHurt | |
---->mp._players.local.addArmourTo | |
---->mp._players.local.setDiesWhenInjured | |
---->mp._players.local.isHeadtracking | |
---->mp._players.local.setDecoration | |
---->mp._players.local.getNumberOfPropDrawableVariations | |
---->mp._players.local.isInAnyPlane | |
---->mp._players.local.getVehicleIsUsing | |
---->mp._players.local.isInCover | |
---->mp._players.local.setShootRate | |
---->mp._players.local.HideBloodDamageByZone | |
---->mp._players.local.setCanPlayAmbientAnims | |
---->mp._players.local.setCanBeTargetedWhenInjured | |
---->mp._players.local.setCanBeTargetted | |
---->mp._players.local.HasHeadBlendFinished | |
---->mp._players.local.setCanBeTargettedByPlayer | |
---->mp._players.local.isOnVehicle | |
---->mp._players.local.getDrawableVariation | |
---->mp._players.local.applyDamageTo | |
---->mp._players.local.getPlayerIsFollowing | |
---->mp._players.local.setCanEvasiveDive | |
---->mp._players.local.setMaxTimeUnderwater | |
---->mp._players.local.setCanArmIk | |
---->mp._players.local.isMale | |
---->mp._players.local.isInAnyTaxi | |
---->mp._players.local.isScriptedScenarioUsingConditionalAnim | |
---->mp._players.local.getSeatIsTryingToEnter | |
---->mp._players.local.isInAnyTrain | |
---->mp._players.local.knockOffProp | |
---->mp._players.local.setVisualFieldMaxAngle | |
---->mp._players.local.setFleeAttributes | |
---->mp._players.local.resurrect | |
---->mp._players.local.getDecorationsState | |
---->mp._players.local.updateHeadBlendData | |
---->mp._players.local.clearFacialIdleAnimOverride | |
---->mp._players.local.setCanLegIk | |
---->mp._players.local.removeDefensiveArea | |
---->mp._players.local.setVisualFieldMaxElevationAngle | |
---->mp._players.local.isInModel | |
---->mp._players.local.getParachuteState | |
---->mp._players.local.setVisualFieldMinElevationAngle | |
---->mp._players.local.setCanBeKnockedOffVehicle | |
---->mp._players.local.setAccuracy | |
---->mp._players.local.getStealthMovement | |
---->mp._players.local.getRelationshipGroupHash | |
---->mp._players.local.isInParachuteFreeFall | |
---->mp._players.local.isShootingInArea | |
---->mp._players.local.getConfigFlag | |
---->mp._players.local.wasKilledByTakedown | |
---->mp._players.local.setGeneratesDeadBodyEvents | |
---->mp._players.local.getVehicleIsTryingToEnter | |
---->mp._players.local.applyBloodDamageByZone | |
---->mp._players.local.isSittingInAnyVehicle | |
---->mp._players.local.applyBlood | |
---->mp._players.local.setPreferredCoverSet | |
---->mp._players.local.isInCoverFacingLeft | |
---->mp._players.local.isInjured | |
---->mp._players.local.isBeingStealthKilled | |
---->mp._players.local.setCoordsNoGang | |
---->mp._players.local.setStealthMovement | |
---->mp._players.local.getPropIndex | |
---->mp._players.local.getParachuteLandingType | |
---->mp._players.local.reviveInjured | |
---->mp._players.local.clearLastDamageBone | |
---->mp._players.local.getNumberOfTextureVariations | |
---->mp._players.local.clearBloodDamage | |
---->mp._players.local.setAlternateMovementAnim | |
---->mp._players.local.isInFlyingVehicle | |
---->mp._players.local.isTrackedVisible | |
---->mp._players.local.registerHatedTargetsAround | |
---->mp._players.local.setPropIndex | |
---->mp._players.local.getSourceOfDeath | |
---->mp._players.local.setHeadBlendData | |
---->mp._players.local.isOnAnyBike | |
---->mp._players.local.getArmour | |
---->mp._players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle | |
---->mp._players.local.setShootsAtCoord | |
---->mp._players.local.unregisterheadshot | |
---->mp._players.local.setKeepTask | |
---->mp._players.local.setEnableWeaponBlocking | |
---->mp._players.local.resetWeaponMovementClipset | |
---->mp._players.local.setNameDebug | |
---->mp._players.local.isInAnyVehicle | |
---->mp._players.local.isBeingJacked | |
---->mp._players.local.getVehicleIsIn | |
---->mp._players.local.setFiringPattern | |
---->mp._players.local.setCoordsKeepVehicle | |
---->mp._players.local.getsJacker | |
---->mp._players.local.isGroupMember | |
---->mp._players.local.getEnveffScale | |
---->mp._players.local.clearWetness | |
---->mp._players.local.setVisualFieldPeripheralRange | |
---->mp._players.local.setSphereDefensiveArea | |
---->mp._players.local.isSwimming | |
---->mp._players.local.setMoveAnimsBlendOut | |
---->mp._players.local.setAsGroupMember | |
---->mp._players.local.isGoingIntoCover | |
---->mp._players.local.setCombatAttributes | |
---->mp._players.local.setBlockingOfNonTemporaryEvents | |
---->mp._players.local.resetRagdollTimer | |
---->mp._players.local.setGravity | |
---->mp._players.local.isInVehicle | |
---->mp._players.local.setCowerHash | |
---->mp._players.local.getHeadOverlayValue | |
---->mp._players.local.getNumberOfPropTextureVariations | |
---->mp._players.local.setDriverAggressiveness | |
---->mp._players.local.removeHelmet | |
---->mp._players.local.isSittingInVehicle | |
---->mp._players.local.setMoney | |
---->mp._players.local.setDesiredHeading | |
---->mp._players.local.resetMovementClipset | |
---->mp._players.local.setPinnedDown | |
---->mp._players.local.setRelationshipGroupDefaultHash | |
---->mp._players.local.setToRagdoll | |
---->mp._players.local.setMovementClipset | |
---->mp._players.local.getResetFlag | |
---->mp._players.local.setCanRagdoll | |
---->mp._players.local.giveNmMessage | |
---->mp._players.local.setDriverAbility | |
---->mp._players.local.isDoingDriveby | |
---->mp._players.local.setCanAttackFriendly | |
---->mp._players.local.setWetnessEnabledThisFrame | |
---->mp._players.local.isHuman | |
---->mp._players.local.setCanPlayGestureAnims | |
---->mp._players.local.setAsCop | |
---->mp._players.local.isGettingIntoAVehicle | |
---->mp._players.local.resetLastVehicle | |
---->mp._players.local.isFleeing | |
---->mp._players.local.setGetOutUpsideDownVehicle | |
---->mp._players.local.setCanBeTargettedByTeam | |
---->mp._players.local.setEnveffScale | |
---->mp._players.local.isSwimmingUnderWater | |
---->mp._players.local.setHelmetFlag | |
---->mp._players.local.setCanHeadIk | |
---->mp._players.local.stopWeaponFiringWhenDropped | |
---->mp._players.local.setCanBeDraggedOut | |
---->mp._players.local.setResetFlag | |
---->mp._players.local.setIkTarget | |
---->mp._players.local.setLegIkMode | |
---->mp._players.local.setRandomProps | |
---->mp._players.local.setCanPeekInCover | |
---->mp._players.local.setEnableBoundAnkles | |
---->mp._players.local.isPlantingBomb | |
---->mp._players.local.setCombatAbility | |
---->mp._players.local.setCanBeShotInVehicle | |
---->mp._players.local.setAngledDefensiveArea | |
---->mp._players.local.setRelationshipGroupHash | |
---->mp._players.local.setRandomComponentVariation | |
---->mp._players.local.isModel | |
---->mp._players.local.setCanCowerInCover | |
---->mp._players.local.setPrimaryLookat | |
---->mp._players.local.getDeadPickupCoords | |
---->mp._players.local.clearAllProps | |
---->mp._players.local.setArmour | |
---->mp._players.local.isJumping | |
---->mp._players.local.getNearbyVehicles | |
---->mp._players.local.isDucking | |
---->mp._players.local.setEnableEnveffScale | |
---->mp._players.local.isProne | |
---->mp._players.local.isFacingPed | |
---->mp._players.local.setDiesInSinkingVehicle | |
---->mp._players.local.getLastDamageBone | |
---->mp._players.local.setUsingActionMode | |
---->mp._players.local.isFatallyInjured | |
---->mp._players.local.setResetRagdollFlag | |
---->mp._players.local.clearAlternateMovementAnim | |
---->mp._players.local.setAllowedToDuck | |
---->mp._players.local.setAlertness | |
---->mp._players.local.setLodMultiplier | |
---->mp._players.local.setGestureGroup | |
---->mp._players.local.getCombatMovement | |
---->mp._players.local.setEnableHandcuffs | |
---->mp._players.local.setCanRagdollFromPlayerImpact | |
---->mp._players.local.isConversationDead | |
---->mp._players.local.getExtractedDisplacement | |
---->mp._players.local.getPropTextureIndex | |
---->mp._players.local.setModelIsSuppressed | |
---->mp._players.local.PlayFacialAnim | |
---->mp._players.local.clearFacialDecorations | |
---->mp._players.local.isRunningRagdollTask | |
---->mp._players.local.getPaletteVariation | |
---->mp._players.local.getMount | |
---->mp._players.local.isComponentVariationValid | |
---->mp._players.local.cloneToTarget | |
---->mp._players.local.canInCombatSeeTarget | |
---->mp._players.local.getParachuteTintIndex | |
---->mp._players.local.setSteersAroundVehicles | |
---->mp._players.local.getRelationshipBetweens | |
---->mp._players.local.setSuffersCriticalHits | |
---->mp._players.local.setCanUseAutoConversationLookat | |
---->mp._players.local.isOnSpecificVehicle | |
---->mp._players.local.setDriveByClipsetOverride | |
---->mp._players.local.removeFromGroup | |
---->mp._players.local.setCanSwitchWeapon | |
---->mp._players.local.setStayInVehicleWhenJacked | |
---->mp._players.local.setDiesInstantlyInWater | |
---->mp._players.local.applyBloodSpecific | |
---->mp._players.local.clone | |
---->mp._players.local.setRagdollOnCollision | |
---->mp._players.local.setIdRange | |
---->mp._players.local.setHelmetTextureIndex | |
---->mp._players.local.getGroupIndex | |
---->mp._players.local.forceMotionState | |
---->mp._players.local.setSeeingRange | |
---->mp._players.local.setCanTorsoIk | |
---->mp._players.local.isWearingHelmet | |
---->mp._players.local.setMaxHealth | |
---->mp._players.local.getAlertness | |
---->mp._players.local.setIntoVehicle | |
---->mp._players.local.setCanPlayVisemeAnims | |
---->mp._players.local.setExclusivePhoneRelationships | |
---->mp._players.local.wasKilledByStealth | |
---->mp._players.local.setEnableScuba | |
---->mp._players.local.setDefensiveSphereAttachedToPed | |
---->mp._players.local.getCombatRange | |
---->mp._players.local.setMinGroundTimeForStungun | |
---->mp._players.local.isFalling | |
---->mp._players.local.isInAnySub | |
---->mp._players.local.isPerformingStealthKill | |
---->mp._players.local.removePreferredCoverSet | |
---->mp._players.local.getType | |
---->mp._players.local.setCombatFloat | |
---->mp._players.local.setFacialIdleAnimOverride | |
---->mp._players.local.hasClearLosToInFront | |
---->mp._players.local.getPedIndexFromIndex | |
---->mp._players.local.doesHaveDrawable | |
---->mp._players.local.setCoords | |
---->mp._players.local.setRecordsCollisions | |
---->mp._players.local.getForwardVector | |
---->mp._players.local.isAMission | |
---->mp._players.local.setLoadCollisionFlag | |
---->mp._players.local.setMaxSpeed | |
---->mp._players.local.isTouchingModel | |
---->mp._players.local.isStatic | |
---->mp._players.local.setDynamic | |
---->mp._players.local.setCanBeDamaged | |
---->mp._players.local.isTouching | |
---->mp._players.local.getOffsetFromInWorldCoords | |
---->mp._players.local.applyForceToCenterOfMass | |
---->mp._players.local.setCollision | |
---->mp._players.local.setVelocity | |
---->mp._players.local.isUpsidedown | |
---->mp._players.local.getHeightAboveGround | |
---->mp._players.local.isPlayingAnim | |
---->mp._players.local.isAtCoord | |
---->mp._players.local.hasAnimFinished | |
---->mp._players.local.getRotationVelocity | |
---->mp._players.local.getOffsetFromGivenWorldCoords | |
---->mp._players.local.setCoordsNoOffset | |
---->mp._players.local.isAttachedToAnyVehicle | |
---->mp._players.local.stopAnim | |
---->mp._players.local.setAnimSpeed | |
---->mp._players.local.getAnimCurrentTime | |
---->mp._players.local.setInvincible | |
---->mp._players.local.getCoords | |
---->mp._players.local.forceAiAndAnimationUpdate | |
---->mp._players.local.getLodDist | |
---->mp._players.local.freezePosition | |
---->mp._players.local.stopSynchronizedAnim | |
---->mp._players.local.setAnimCurrentTime | |
---->mp._players.local.getWorldPositionOfBone | |
---->mp._players.local.isVisible | |
---->mp._players.local.getAttachedTo | |
---->mp._players.local.setHasGravity | |
---->mp._players.local.getVehicleIndexFromIndex | |
---->mp._players.local.getNearestPlayerToOnTeam | |
---->mp._players.local.getAnimTotalTime | |
---->mp._players.local.isInAngledArea | |
---->mp._players.local.isAPed | |
---->mp._players.local.isUpright | |
---->mp._players.local.isInArea | |
---->mp._players.local.setTrafficlightOverride | |
---->mp._players.local.setLodDist | |
---->mp._players.local.getHeight | |
---->mp._players.local.getLastMaterialHitBy | |
---->mp._players.local.isDead | |
---->mp._players.local.hasBeenDamagedByAnyPed | |
---->mp._players.local.setCoords2 | |
---->mp._players.local.isAVehicle | |
---->mp._players.local.setHealth | |
---->mp._players.local.attachTo | |
---->mp._players.local.setOnlyDamagedByRelationshipGroup | |
---->mp._players.local.getNearestPlayerTo | |
---->mp._players.local.doesExist | |
---->mp._players.local.setRenderScorched | |
---->mp._players.local.isAt | |
---->mp._players.local.setQuaternion | |
---->mp._players.local.setOnlyDamagedByPlayer | |
---->mp._players.local.getQuaternion | |
---->mp._players.local.setLights | |
---->mp._players.local.playAnim | |
---->mp._players.local.getRoll | |
---->mp._players.local.getPhysicsHeading | |
---->mp._players.local.setRotation | |
---->mp._players.local.getForwardY | |
---->mp._players.local.isInAir | |
---->mp._players.local.hasCollidedWithAnything | |
---->mp._players.local.getForwardX | |
---->mp._players.local.isAnObject | |
---->mp._players.local.setHeading | |
---->mp._players.local.hasBeenDamagedByAnyObject | |
---->mp._players.local.getUprightValue | |
---->mp._players.local.detach | |
---->mp._players.local.getSpeedVector | |
---->mp._players.local.resetAlpha | |
---->mp._players.local.setNoCollision | |
---->mp._players.local.getScript | |
---->mp._players.local.clearLastDamage | |
---->mp._players.local.setAlwaysPrerender | |
---->mp._players.local.setAsMission | |
---->mp._players.local.getRotation | |
---->mp._players.local.isAttachedToAnyPed | |
---->mp._players.local.isAttached | |
---->mp._players.local.isInZone | |
---->mp._players.local.attachToPhysically | |
---->mp._players.local.applyForceTo | |
---->mp._players.local.playSynchronizedAnim | |
---->mp._players.local.hasBeenDamagedBy | |
---->mp._players.local.isCollisonDisabled | |
---->mp._players.local.isAttachedToAnyObject | |
---->mp._players.local.isInWater | |
---->mp._players.local.isWaitingForWorldCollision | |
---->mp._players.local.getPitch | |
---->mp._players.local.getSpeed | |
---->mp._players.local.isVisibleToScript | |
---->mp._players.local.getObjectIndexFromIndex | |
---->mp._players.local.doesHavePhysics | |
---->mp._players.local.doesBelongToThisScript | |
---->mp._players.local.hasBeenDamagedByAnyVehicle | |
---->mp._players.local.setCanBeDamagedByRelationshipGroup | |
---->mp._players.local.isOccluded | |
---->mp._players.local.getCollisionNormalOfLastHitFor | |
---->mp._players.local.isOnScreen | |
---->mp._players.local.getSubmergedLevel | |
---->mp._players.local.getHeading | |
---->mp._players.local.hasCollisionLoadedAround | |
---->mp._players.local.setIsTargetPriority | |
---->mp._players.local.setVisible | |
---->mp._players.local.hasAnimEventFired | |
---->mp._players.local.getMatrix | |
---->mp._players.local.getHealth | |
---->mp._players.local.isAttachedTo | |
---->mp._players.local.processAttachments | |
---->mp._players.local.getPopulationType | |
---->mp._players.local.setProofs | |
---->mp._players.local.getBoneIndexByName | |
---->mp._players.local.hasClearLosTo | |
mp._peds: | |
-->mp._peds.forEach | |
-->mp._peds.toArray | |
-->mp._peds.at | |
-->mp._peds.atRemoteId | |
-->mp._peds.exists | |
-->mp._peds._new | |
-->mp._peds.apply | |
-->mp._peds.length | |
-->mp._peds.size | |
-->mp._peds.forEachInStreamRange | |
-->mp._peds.atHandle | |
-->mp._peds.new | |
mp._labels: | |
-->mp._labels.forEach | |
-->mp._labels.toArray | |
-->mp._labels.at | |
-->mp._labels.atRemoteId | |
-->mp._labels.exists | |
-->mp._labels._new | |
-->mp._labels.apply | |
-->mp._labels.length | |
-->mp._labels.size | |
-->mp._labels.new | |
mp._vehicles: | |
-->mp._vehicles.forEach | |
-->mp._vehicles.toArray | |
-->mp._vehicles.at | |
-->mp._vehicles.atRemoteId | |
-->mp._vehicles.exists | |
-->mp._vehicles._new | |
-->mp._vehicles.apply | |
-->mp._vehicles.length | |
-->mp._vehicles.size | |
-->mp._vehicles.forEachInStreamRange | |
-->mp._vehicles.atHandle | |
-->mp._vehicles.new | |
mp.storage: | |
-->mp.storage.__flush | |
-->mp.storage.flush | |
-->mp.storage.data | |
---->mp.storage.data.loginHash | |
mp.gui: | |
-->mp.gui.execute | |
-->mp.gui.chat | |
---->mp.gui.chat.push | |
---->mp.gui.chat.activate | |
---->mp.gui.chat.show | |
---->mp.gui.chat.safeMode | |
---->mp.gui.chat.colors | |
-->mp.gui.cursor | |
---->mp.gui.cursor.position | |
------>mp.gui.cursor.position.0 | |
------>mp.gui.cursor.position.1 | |
---->mp.gui.cursor.visible | |
---->mp.gui.cursor.show | |
mp.game: | |
-->mp.game.app | |
---->mp.game.app.appGetFloat | |
---->mp.game.app.appSetFloat | |
---->mp.game.app.appSetBlock | |
---->mp.game.app.appSetString | |
---->mp.game.app.appDeleteAppData | |
---->mp.game.app.appSetInt | |
---->mp.game.app.appGetString | |
---->mp.game.app.appHasSyncedData | |
---->mp.game.app.appSetApp | |
---->mp.game.app.appGetInt | |
-->mp.game.audio | |
---->mp.game.audio.startAudioScene | |
---->mp.game.audio.isAmbientZoneEnabled | |
---->mp.game.audio.getVehicleDefaultHorn | |
---->mp.game.audio.prepareSynchronizedAudioEventForScene | |
---->mp.game.audio.startAlarm | |
---->mp.game.audio.setMobileRadioEnabledDuringGameplay | |
---->mp.game.audio.clearAmbientZoneListState | |
---->mp.game.audio.overrideTrevorRage | |
---->mp.game.audio.setUserRadioControlEnabled | |
---->mp.game.audio.setAmbientZoneStatePersistent | |
---->mp.game.audio.prepareMusicEvent | |
---->mp.game.audio.loadStream | |
---->mp.game.audio.specialFrontendEqual | |
---->mp.game.audio.clearAmbientZoneState | |
---->mp.game.audio.isAlarmPlaying | |
---->mp.game.audio.startScriptPhoneConversation | |
---->mp.game.audio.getNetworkIdFromSoundId | |
---->mp.game.audio.stopAllAlarms | |
---->mp.game.audio.requestScriptAudioBank | |
---->mp.game.audio.setVariableOnStream | |
---->mp.game.audio.freezeRadioStation | |
---->mp.game.audio.playAmbientSpeechWithVoice | |
---->mp.game.audio.releaseSoundId | |
---->mp.game.audio.setAggressiveHorns | |
---->mp.game.audio.setStaticEmitterEnabled | |
---->mp.game.audio.preloadScriptConversation | |
---->mp.game.audio.setCutsceneAudioOverride | |
---->mp.game.audio.setGpsActive | |
---->mp.game.audio.loadStreamWithStartOffset | |
---->mp.game.audio.cancelMusicEvent | |
---->mp.game.audio.preloadScriptPhoneConversation | |
---->mp.game.audio.getNumberOfPassengerVoiceVariations | |
---->mp.game.audio.playSoundFrontend | |
---->mp.game.audio.startScriptConversation | |
---->mp.game.audio.triggerMusicEvent | |
---->mp.game.audio.requestMissionAudioBank | |
---->mp.game.audio.getSoundIdFromNetworkId | |
---->mp.game.audio.releaseNamedScriptAudioBank | |
---->mp.game.audio.playSound | |
---->mp.game.audio.pauseScriptedConversation | |
---->mp.game.audio.setInitialPlayerStation | |
---->mp.game.audio.playSynchronizedAudioEvent | |
---->mp.game.audio.findRadioStationIndex | |
---->mp.game.audio.playSoundFromCoord | |
---->mp.game.audio.hintAmbientAudioBank | |
---->mp.game.audio.isAmbientSpeechPlaying | |
---->mp.game.audio.stopSynchronizedAudioEvent | |
---->mp.game.audio.setSynchronizedAudioEventPositionThisFrame | |
---->mp.game.audio.addPedToConversation | |
---->mp.game.audio.setAmbientZoneListState | |
---->mp.game.audio.prepareAlarm | |
---->mp.game.audio.interruptConversation | |
---->mp.game.audio.stopAlarm | |
---->mp.game.audio.stopSound | |
---->mp.game.audio.setRadioToStationIndex | |
---->mp.game.audio.setEmitterRadioStation | |
---->mp.game.audio.setVariableOnSound | |
---->mp.game.audio.playMissionCompleteAudio | |
---->mp.game.audio.unlockMissionNewsStory | |
---->mp.game.audio.getRadioStationName | |
---->mp.game.audio.setRadioTrack | |
---->mp.game.audio.isAudioSceneActive | |
---->mp.game.audio.setMicrophonePosition | |
---->mp.game.audio.stopCurrentPlayingAmbientSpeech | |
---->mp.game.audio.setAudioFlag | |
---->mp.game.audio.playPain | |
---->mp.game.audio.getPlayerHeadsetSoundAlternate | |
---->mp.game.audio.setAmbientZoneState | |
---->mp.game.audio.setMobilePhoneRadioState | |
---->mp.game.audio.setRadioAutoUnfreeze | |
---->mp.game.audio.addLineToConversation | |
---->mp.game.audio.setRadioToStationName | |
---->mp.game.audio.registerScriptWithAudio | |
---->mp.game.audio.prepareSynchronizedAudioEvent | |
---->mp.game.audio.setAnimalMood | |
---->mp.game.audio.isScriptedSpeechPlaying | |
---->mp.game.audio.playEndCreditsMusic | |
---->mp.game.audio.stopScriptedConversation | |
---->mp.game.audio.stopAudioScene | |
---->mp.game.audio.playPoliceReport | |
---->mp.game.audio.playSoundFromEntity | |
---->mp.game.audio.setPlayerAngry | |
---->mp.game.audio.playStreamFromObject | |
---->mp.game.audio.playAmbientSpeechAtCoords | |
---->mp.game.audio.setAudioSceneVariable | |
---->mp.game.audio.overrideUnderwaterStream | |
---->mp.game.audio.setAmbientZoneListStatePersistent | |
---->mp.game.audio.resetPedAudioFlags | |
---->mp.game.audio.setFrontendRadioActive | |
---->mp.game.audio.playPedRingtone | |
---->mp.game.audio.hintScriptAudioBank | |
---->mp.game.audio.unfreezeRadioStation | |
---->mp.game.audio.hasSoundFinished | |
---->mp.game.audio.requestAmbientAudioBank | |
-->mp.game.brain | |
---->mp.game.brain.registerObjectScriptBrain | |
---->mp.game.brain.disableScriptBrainSet | |
---->mp.game.brain.registerWorldPointScriptBrain | |
---->mp.game.brain.addScriptToRandomPed | |
---->mp.game.brain.enableScriptBrainSet | |
---->mp.game.brain.isObjectWithinBrainActivationRange | |
-->mp.game.cam | |
---->mp.game.cam.isCamSplinePaused | |
---->mp.game.cam.renderScriptCams | |
---->mp.game.cam.stopGameplayCamShaking | |
---->mp.game.cam.setGameplayCamRawYaw | |
---->mp.game.cam.setCamSplineDuration | |
---->mp.game.cam.setGameplayEntityHint | |
---->mp.game.cam.setFollowVehicleCamZoomLevel | |
---->mp.game.cam.stopCinematicCamShaking | |
---->mp.game.cam.setCamSplinePhase | |
---->mp.game.cam.setGameplayPedHint | |
---->mp.game.cam.overrideCamSplineVelocity | |
---->mp.game.cam.setFollowPedCamCutsceneChat | |
---->mp.game.cam.setGameplayHintFov | |
---->mp.game.cam.setCinematicButtonActive | |
---->mp.game.cam.setFollowPedCamViewMode | |
---->mp.game.cam.getGameplayCamRot | |
---->mp.game.cam.createCamera | |
---->mp.game.cam.createCameraWithParams | |
---->mp.game.cam.setGameplayCamRelativePitch | |
---->mp.game.cam.createCinematicShot | |
---->mp.game.cam.setGameplayCamRawPitch | |
---->mp.game.cam.stopCinematicShot | |
---->mp.game.cam.overrideCamSplineMotionBlur | |
---->mp.game.cam.setCamEffect | |
---->mp.game.cam.setGameplayObjectHint | |
---->mp.game.cam.addCamSplineNode | |
---->mp.game.cam.doScreenFadeOut | |
---->mp.game.cam.destroyAllCams | |
---->mp.game.cam.clampGameplayCamYaw | |
---->mp.game.cam.setTimeIdleDrop | |
---->mp.game.cam.setGameplayVehicleHint | |
---->mp.game.cam.clampGameplayCamPitch | |
---->mp.game.cam.setGameplayCamShakeAmplitude | |
---->mp.game.cam.setFollowVehicleCamViewMode | |
---->mp.game.cam.getCamSplineNodeIndex | |
---->mp.game.cam.getGameplayCamRelativeHeading | |
---->mp.game.cam.setGameplayCamRelativeHeading | |
---->mp.game.cam.createCamWithParams | |
---->mp.game.cam.createCam | |
---->mp.game.cam.setCinematicCamShakeAmplitude | |
---->mp.game.cam.isCinematicShotActive | |
---->mp.game.cam.doScreenFadeIn | |
---->mp.game.cam.setGameplayCoordHint | |
---->mp.game.cam.getCamSplineNodePhase | |
---->mp.game.cam.setWidescreenBorders | |
---->mp.game.cam.shakeCinematicCam | |
---->mp.game.cam.setCinematicModeActive | |
---->mp.game.cam.animateGameplayCamZoom | |
---->mp.game.cam.playSynchronizedCamAnim | |
---->mp.game.cam.isSphereVisible | |
---->mp.game.cam.getIsMultiplayerBrief | |
---->mp.game.cam.stopGameplayHint | |
---->mp.game.cam.shakeGameplayCam | |
-->mp.game.controls | |
---->mp.game.controls.getControlActionName | |
---->mp.game.controls.getDisabledControlNormal | |
---->mp.game.controls.isInputJustDisabled | |
---->mp.game.controls.isControlEnabled | |
---->mp.game.controls.isDisabledControlJustReleased | |
---->mp.game.controls.enableControlAction | |
---->mp.game.controls.stopPadShake | |
---->mp.game.controls.setPadShake | |
---->mp.game.controls.isControlJustReleased | |
---->mp.game.controls.isControlJustPressed | |
---->mp.game.controls.disableAllControlActions | |
---->mp.game.controls.isControlReleased | |
---->mp.game.controls.setPlayerpadShakesWhenControllerDisabled | |
---->mp.game.controls.isDisabledControlJustPressed | |
---->mp.game.controls.isInputDisabled | |
---->mp.game.controls.enableAllControlActions | |
---->mp.game.controls.getControlValue | |
---->mp.game.controls.isDisabledControlPressed | |
---->mp.game.controls.setControlNormal | |
---->mp.game.controls.getControlNormal | |
---->mp.game.controls.setInputExclusive | |
---->mp.game.controls.isControlPressed | |
---->mp.game.controls.disableControlAction | |
-->mp.game.cutscene | |
---->mp.game.cutscene.setCutscenePedPropVariation | |
---->mp.game.cutscene.getEntityIndexOfCutsceneEntity | |
---->mp.game.cutscene.startCutscene | |
---->mp.game.cutscene.startCutsceneAtCoords | |
---->mp.game.cutscene.hasThisCutsceneLoaded | |
---->mp.game.cutscene.doesCutsceneEntityExist | |
---->mp.game.cutscene.canSetExitStateForRegisteredEntity | |
---->mp.game.cutscene.canSetEnterStateForRegisteredEntity | |
---->mp.game.cutscene.requestCutscene | |
---->mp.game.cutscene.setCutsceneFadeValues | |
---->mp.game.cutscene.setCutsceneTriggerArea | |
---->mp.game.cutscene.canSetExitStateForCamera | |
---->mp.game.cutscene.setCutsceneOrigin | |
---->mp.game.cutscene.setCutscenePedComponentVariation | |
---->mp.game.cutscene.getEntityIndexOfRegisteredEntity | |
---->mp.game.cutscene.requestCutscene2 | |
---->mp.game.cutscene.stopCutscene | |
---->mp.game.cutscene.registerEntityForCutscene | |
-->mp.game.datafile | |
---->mp.game.datafile.objectValueGetType | |
---->mp.game.datafile.arrayValueGetSize | |
---->mp.game.datafile.objectValueGetFloat | |
---->mp.game.datafile.objectValueGetBoolean | |
---->mp.game.datafile.arrayValueAddString | |
---->mp.game.datafile.objectValueAddBoolean | |
---->mp.game.datafile.arrayValueGetType | |
---->mp.game.datafile.objectValueGetString | |
---->mp.game.datafile.arrayValueGetInteger | |
---->mp.game.datafile.arrayValueAddVector3 | |
---->mp.game.datafile.objectValueGetVector3 | |
---->mp.game.datafile.objectValueAddVector3 | |
---->mp.game.datafile.arrayValueGetBoolean | |
---->mp.game.datafile.arrayValueAddFloat | |
---->mp.game.datafile.objectValueAddArray | |
---->mp.game.datafile.arrayValueAddObject | |
---->mp.game.datafile.objectValueGetInteger | |
---->mp.game.datafile.objectValueGetArray | |
---->mp.game.datafile.arrayValueGetObject | |
---->mp.game.datafile.arrayValueGetVector3 | |
---->mp.game.datafile.objectValueAddString | |
---->mp.game.datafile.objectValueAddObject | |
---->mp.game.datafile.objectValueGetObject | |
---->mp.game.datafile.arrayValueGetFloat | |
---->mp.game.datafile.objectValueAddFloat | |
---->mp.game.datafile.loadUgcFile | |
---->mp.game.datafile.arrayValueAddInteger | |
---->mp.game.datafile.arrayValueGetString | |
---->mp.game.datafile.objectValueAddInteger | |
---->mp.game.datafile.arrayValueAddBoolean | |
-->mp.game.decisionevent | |
---->mp.game.decisionevent.isShockingEventInSphere | |
---->mp.game.decisionevent.removeShockingEvent | |
---->mp.game.decisionevent.suppressShockingEventTypeNextFrame | |
---->mp.game.decisionevent.clearDecisionMakerEventResponse | |
---->mp.game.decisionevent.addShockingEventForEntity | |
---->mp.game.decisionevent.unblockDecisionMakerEvent | |
---->mp.game.decisionevent.addShockingEventAtPosition | |
---->mp.game.decisionevent.blockDecisionMakerEvent | |
---->mp.game.decisionevent.removeAllShockingEvents | |
-->mp.game.decorator | |
---->mp.game.decorator.decorIsRegisteredAsType | |
---->mp.game.decorator.decorRegister | |
-->mp.game.dlc1 | |
---->mp.game.dlc1.getPropFromOutfit | |
---->mp.game.dlc1.initShopPedComponent | |
---->mp.game.dlc1.getShopPedQueryComponent | |
---->mp.game.dlc1.getDlcVehicleData | |
---->mp.game.dlc1.getNumDlcWeaponComponents | |
---->mp.game.dlc1.getDlcVehicleFlags | |
---->mp.game.dlc1.getForcedComponent | |
---->mp.game.dlc1.getDlcWeaponComponentData | |
---->mp.game.dlc1.getShopPedQueryOutfit | |
---->mp.game.dlc1.getVariantComponent | |
---->mp.game.dlc1.getShopPedComponent | |
---->mp.game.dlc1.getDlcWeaponData | |
---->mp.game.dlc1.getNumPropsFromOutfit | |
---->mp.game.dlc1.getShopPedOutfit | |
---->mp.game.dlc1.getNumForcedComponents | |
---->mp.game.dlc1.isDlcDataEmpty | |
---->mp.game.dlc1.getShopPedQueryProp | |
---->mp.game.dlc1.initShopPedProp | |
---->mp.game.dlc1.getDlcVehicleModel | |
-->mp.game.dlc2 | |
---->mp.game.dlc2.nullify | |
---->mp.game.dlc2.isDlcPresent | |
-->mp.game.entity | |
---->mp.game.entity.removeModelSwap | |
---->mp.game.entity.findAnimEventPhase | |
---->mp.game.entity.stopSynchronizedMapEntityAnim | |
---->mp.game.entity.createForcedObject | |
---->mp.game.entity.createModelHideExcludingScriptObjects | |
---->mp.game.entity.setObjectAsNoLongerNeeded | |
---->mp.game.entity.removeForcedObject | |
---->mp.game.entity.isAnEntity | |
---->mp.game.entity.createModelHide | |
---->mp.game.entity.createModelSwap | |
---->mp.game.entity.playSynchronizedMapEntityAnim | |
---->mp.game.entity.removeModelHide | |
---->mp.game.entity.wouldEntityBeOccluded | |
---->mp.game.entity.getEntityAnimDuration | |
-->mp.game.fire | |
---->mp.game.fire.stopFireInRange | |
---->mp.game.fire.getPedInsideExplosionArea | |
---->mp.game.fire.isExplosionInArea | |
---->mp.game.fire.getClosestFirePos | |
---->mp.game.fire.addSpecfxExplosion | |
---->mp.game.fire.getNumberOfFiresInRange | |
---->mp.game.fire.startScriptFire | |
---->mp.game.fire.removeScriptFire | |
---->mp.game.fire.isExplosionInAngledArea | |
---->mp.game.fire.isExplosionInSphere | |
---->mp.game.fire.addExplosion | |
-->mp.game.gameplay | |
---->mp.game.gameplay.displayOnscreenKeyboard | |
---->mp.game.gameplay.clearAreaOfVehicles | |
---->mp.game.gameplay.getModelDimensions | |
---->mp.game.gameplay.clearAreaOfCops | |
---->mp.game.gameplay.createIncidentWithEntity | |
---->mp.game.gameplay.hasButtonCombinationJustBeenEntered | |
---->mp.game.gameplay.clearAreaOfProjectiles | |
---->mp.game.gameplay.areStringsEqual | |
---->mp.game.gameplay.registerEnumToSave | |
---->mp.game.gameplay.overrideSaveHouse | |
---->mp.game.gameplay.setFireAmmoThisFrame | |
---->mp.game.gameplay.clearAngledAreaOfVehicles | |
---->mp.game.gameplay.setFakeWantedLevel | |
---->mp.game.gameplay.getAngleBetween2dVectors | |
---->mp.game.gameplay.setMinigameInProgress | |
---->mp.game.gameplay.isBulletInAngledArea | |
---->mp.game.gameplay.addStuntJump | |
---->mp.game.gameplay.acos | |
---->mp.game.gameplay.setTimeScale | |
---->mp.game.gameplay.setFadeOutAfterArrest | |
---->mp.game.gameplay.compareStrings | |
---->mp.game.gameplay.addHospitalRestart | |
---->mp.game.gameplay.ignoreNextRestart | |
---->mp.game.gameplay.disablePoliceRestart | |
---->mp.game.gameplay.removeDispatchSpawnBlockingArea | |
---->mp.game.gameplay.setWeatherTypeNow | |
---->mp.game.gameplay.disableAutomaticRespawn | |
---->mp.game.gameplay.isProjectileTypeInArea | |
---->mp.game.gameplay.isNextWeatherType | |
---->mp.game.gameplay.getHeadingFromVector2d | |
---->mp.game.gameplay.getRandomFloatInRange | |
---->mp.game.gameplay.registerIntToSave | |
---->mp.game.gameplay.isBulletInArea | |
---->mp.game.gameplay.createIncident | |
---->mp.game.gameplay.setRandomSeed | |
---->mp.game.gameplay.isPrevWeatherType | |
---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts | |
---->mp.game.gameplay.addPoliceRestart | |
---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier | |
---->mp.game.gameplay.setFadeOutAfterDeath | |
---->mp.game.gameplay.setSaveHouse | |
---->mp.game.gameplay.isProjectileInArea | |
---->mp.game.gameplay.getBitsInRange | |
---->mp.game.gameplay.deleteIncident | |
---->mp.game.gameplay.hasCheatStringJustBeenEntered | |
---->mp.game.gameplay.setGamePaused | |
---->mp.game.gameplay.setWeatherTypeTransition | |
---->mp.game.gameplay.setSuperJumpThisFrame | |
---->mp.game.gameplay.stringToInt | |
---->mp.game.gameplay.startSaveArray | |
---->mp.game.gameplay.tan | |
---->mp.game.gameplay.setRainFxIntensity | |
---->mp.game.gameplay.findSpawnPointInDirection | |
---->mp.game.gameplay.setDispatchIdealSpawnDistance | |
---->mp.game.gameplay.setWeatherTypePersist | |
---->mp.game.gameplay.absf | |
---->mp.game.gameplay.setGravityLevel | |
---->mp.game.gameplay.registerFloatToSave | |
---->mp.game.gameplay.shootSingleBulletBetweenCoords | |
---->mp.game.gameplay.atan2 | |
---->mp.game.gameplay.setBitsInRange | |
---->mp.game.gameplay.setBit | |
---->mp.game.gameplay.clearAreaOfEverything | |
---->mp.game.gameplay.setRandomEventFlag | |
---->mp.game.gameplay.hasBulletImpactedInArea | |
---->mp.game.gameplay.enableMpDlcMaps | |
---->mp.game.gameplay.terminateAllScriptsWithThisName | |
---->mp.game.gameplay.setOverrideWeather | |
---->mp.game.gameplay.disableStuntJumpSet | |
---->mp.game.gameplay.clearArea | |
---->mp.game.gameplay.isAreaOccupied | |
---->mp.game.gameplay.setExplosiveAmmoThisFrame | |
---->mp.game.gameplay.isBitSet | |
---->mp.game.gameplay.startSaveData | |
---->mp.game.gameplay.atan | |
---->mp.game.gameplay.setThisScriptCanBePaused | |
---->mp.game.gameplay.setWind | |
---->mp.game.gameplay.isPositionOccupied | |
---->mp.game.gameplay.setCreditsActive | |
---->mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript | |
---->mp.game.gameplay.addStuntJumpAngled | |
---->mp.game.gameplay.clearAreaOfPeds | |
---->mp.game.gameplay.startSaveStruct | |
---->mp.game.gameplay.registerSaveHouse | |
---->mp.game.gameplay.setMissionFlag | |
---->mp.game.gameplay.getProfileSetting | |
---->mp.game.gameplay.setUnkMapFlag | |
---->mp.game.gameplay.asin | |
---->mp.game.gameplay.disableHospitalRestart | |
---->mp.game.gameplay.isIncidentValid | |
---->mp.game.gameplay.registerBoolToSave | |
---->mp.game.gameplay.getGroundZFor3dCoord | |
---->mp.game.gameplay.setSaveMenuActive | |
---->mp.game.gameplay.isStringNullOrEmpty | |
---->mp.game.gameplay.getHashKey | |
---->mp.game.gameplay.getRandomIntInRange | |
---->mp.game.gameplay.setFadeInAfterDeathArrest | |
---->mp.game.gameplay.enableDispatchService | |
---->mp.game.gameplay.deleteStuntJump | |
---->mp.game.gameplay.hasBulletImpactedInBox | |
---->mp.game.gameplay.clearAreaOfObjects | |
---->mp.game.gameplay.isBulletInBox | |
---->mp.game.gameplay.beginReplayStats | |
---->mp.game.gameplay.enableStuntJumpSet | |
---->mp.game.gameplay.isPointObscuredByAMissionEntity | |
---->mp.game.gameplay.clearBit | |
---->mp.game.gameplay.setWindDirection | |
---->mp.game.gameplay.setWeatherTypeNowPersist | |
---->mp.game.gameplay.registerTextLabelToSave | |
---->mp.game.gameplay.setWindSpeed | |
---->mp.game.gameplay.isProjectileTypeInAngledArea | |
---->mp.game.gameplay.absi | |
---->mp.game.gameplay.usingMissionCreator | |
---->mp.game.gameplay.getDistanceBetweenCoords | |
---->mp.game.gameplay.isStringNull | |
---->mp.game.gameplay.getWeatherTypeTransition | |
---->mp.game.gameplay.setFadeInAfterLoad | |
---->mp.game.gameplay.setWeatherTypeOverTime | |
---->mp.game.gameplay.setCloudHatTransition | |
---->mp.game.gameplay.getFreeStackSlotsCount | |
---->mp.game.gameplay.isSniperBulletInArea | |
---->mp.game.gameplay.setExplosiveMeleeThisFrame | |
-->mp.game.graphics | |
---->mp.game.graphics.notify | |
---->mp.game.graphics._drawText | |
---->mp.game.graphics.getSafeZoneSize | |
---->mp.game.graphics.createCheckpoint | |
---->mp.game.graphics.hasStreamedTextureDictLoaded | |
---->mp.game.graphics.stopScreenEffect | |
---->mp.game.graphics.stopAllScreenEffects | |
---->mp.game.graphics.drawDebugBox | |
---->mp.game.graphics.setFlash | |
---->mp.game.graphics.loadTvChannel | |
---->mp.game.graphics.popScaleformMovieFunction | |
---->mp.game.graphics.popScaleformMovieFunctionVoid | |
---->mp.game.graphics.hasNamedScaleformMovieLoaded | |
---->mp.game.graphics.startParticleFxNonLoopedOnEntity | |
---->mp.game.graphics.drawScaleformMovieFullscreen | |
---->mp.game.graphics.startParticleFxNonLoopedOnPedBone | |
---->mp.game.graphics.setTvAudioFrontend | |
---->mp.game.graphics.requestScaleformMovie | |
---->mp.game.graphics.setBlackout | |
---->mp.game.graphics.setTrackedPointInfo | |
---->mp.game.graphics.setDebugLinesAndSpheresDrawingActive | |
---->mp.game.graphics.setNightvision | |
---->mp.game.graphics.startParticleFxLoopedOnEntity | |
---->mp.game.graphics.drawScaleformMovie3dNonAdditive | |
---->mp.game.graphics.setScaleformMovieAsNoLongerNeeded | |
---->mp.game.graphics.startScreenEffect | |
---->mp.game.graphics.startParticleFxNonLoopedAtCoord | |
---->mp.game.graphics.setParticleFxNonLoopedColour | |
---->mp.game.graphics.drawMarker | |
---->mp.game.graphics.drawText3d | |
---->mp.game.graphics.setTvVolume | |
---->mp.game.graphics.setTimecycleModifier | |
---->mp.game.graphics.getDecalWashLevel | |
---->mp.game.graphics.screen2dToWorld3d | |
---->mp.game.graphics.world3dToScreen2d | |
---->mp.game.graphics.getTextureResolution | |
---->mp.game.graphics.getScreenEffectIsActive | |
---->mp.game.graphics.drawDebugText | |
---->mp.game.graphics.drawRect | |
---->mp.game.graphics.setTransitionTimecycleModifier | |
---->mp.game.graphics.setForceVehicleTrails | |
---->mp.game.graphics.addPetrolDecal | |
---->mp.game.graphics.callScaleformMovieFunctionStringParams | |
---->mp.game.graphics.drawScaleformMovie | |
---->mp.game.graphics.drawSpotLightWithShadow | |
---->mp.game.graphics.removeDecalsInRange | |
---->mp.game.graphics.setParticleFxLoopedEvolution | |
---->mp.game.graphics.setParticleFxBloodScale | |
---->mp.game.graphics.set2dLayer | |
---->mp.game.graphics.drawLine | |
---->mp.game.graphics.setPtfxAssetNextCall | |
---->mp.game.graphics.setScaleformMovieToUseSystemTime | |
---->mp.game.graphics.startParticleFxLoopedOnEntity2 | |
---->mp.game.graphics.setParticleFxLoopedAlpha | |
---->mp.game.graphics.drawDebugCross | |
---->mp.game.graphics.doesParticleFxLoopedExist | |
---->mp.game.graphics.setParticleFxNonLoopedAlpha | |
---->mp.game.graphics.setSeethrough | |
---->mp.game.graphics.setParticleFxLoopedColour | |
---->mp.game.graphics.drawDebugLine | |
---->mp.game.graphics.beginTextComponent | |
---->mp.game.graphics.setFarShadowsSuppressed | |
---->mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent | |
---->mp.game.graphics.setTimecycleModifierStrength | |
---->mp.game.graphics.moveVehicleDecals | |
---->mp.game.graphics.hasScaleformMovieLoaded | |
---->mp.game.graphics.getScreenActiveResolution | |
---->mp.game.graphics.enableMovieSubtitles | |
---->mp.game.graphics.drawScaleformMovie3d | |
---->mp.game.graphics.getScreenResolution | |
---->mp.game.graphics.stopParticleFxLooped | |
---->mp.game.graphics.requestHudScaleform | |
---->mp.game.graphics.setParticleFxShootoutBoat | |
---->mp.game.graphics.pushScaleformMovieFunctionFromHudComponent | |
---->mp.game.graphics.washDecalsInRange | |
---->mp.game.graphics.enableAlienBloodVfx | |
---->mp.game.graphics.transitionToBlurred | |
---->mp.game.graphics.drawDebugText2d | |
---->mp.game.graphics.startParticleFxNonLoopedOnPedBone2 | |
---->mp.game.graphics.removeDecalsFromObjectFacing | |
---->mp.game.graphics.setDrawOrigin | |
---->mp.game.graphics.drawDebugSphere | |
---->mp.game.graphics.pushScaleformMovieFunctionN | |
---->mp.game.graphics.drawPoly | |
---->mp.game.graphics.setParticleFxCamInsideNonplayerVehicle | |
---->mp.game.graphics.setForcePedFootstepsTracks | |
---->mp.game.graphics.destroyTrackedPoint | |
---->mp.game.graphics.addDecal | |
---->mp.game.graphics.setParticleFxLoopedScale | |
---->mp.game.graphics.loadMovieMeshSet | |
---->mp.game.graphics.setScreenDrawPosition | |
---->mp.game.graphics.pushScaleformMovieFunctionParameterString | |
---->mp.game.graphics.setTvChannel | |
---->mp.game.graphics.requestScaleformMovie3 | |
---->mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded | |
---->mp.game.graphics.pushScaleformMovieFunctionParameterInt | |
---->mp.game.graphics.removeParticleFx | |
---->mp.game.graphics.isTrackedPointVisible | |
---->mp.game.graphics.requestScaleformMovieInstance | |
---->mp.game.graphics.pushScaleformMovieFunctionParameterBool | |
---->mp.game.graphics.isDecalAlive | |
---->mp.game.graphics.startParticleFxLoopedOnEntityBone | |
---->mp.game.graphics.startParticleFxNonLoopedOnEntity2 | |
---->mp.game.graphics.disableVehicleDistantlights | |
---->mp.game.graphics.setNoisinessoveride | |
---->mp.game.graphics.removeDecalsFromObject | |
---->mp.game.graphics.drawScaleformMovieFullscreenMasked | |
---->mp.game.graphics.callScaleformMovieFunctionFloatParams | |
---->mp.game.graphics.drawSpotLight | |
---->mp.game.graphics.drawBox | |
---->mp.game.graphics.pushScaleformMovieFunctionParameterFloat | |
---->mp.game.graphics.fadeDecalsInRange | |
---->mp.game.graphics.enableClownBloodVfx | |
---->mp.game.graphics.drawDebugLineWithTwoColours | |
---->mp.game.graphics.setParticleFxLoopedRange | |
---->mp.game.graphics.removeParticleFxInRange | |
---->mp.game.graphics.startParticleFxLoopedOnEntityBone2 | |
---->mp.game.graphics.hasHudScaleformLoaded | |
---->mp.game.graphics.requestStreamedTextureDict | |
---->mp.game.graphics.setFrozenRenderingDisabled | |
---->mp.game.graphics.startParticleFxLoopedAtCoord | |
---->mp.game.graphics.sittingTv | |
---->mp.game.graphics.setNoiseoveride | |
---->mp.game.graphics.drawSprite | |
---->mp.game.graphics.setPtfxAssetOldToNew | |
---->mp.game.graphics.releaseMovieMeshSet | |
---->mp.game.graphics.removeDecal | |
---->mp.game.graphics.setParticleFxCamInsideVehicle | |
---->mp.game.graphics.callScaleformMovieFunctionMixedParams | |
---->mp.game.graphics.transitionFromBlurred | |
---->mp.game.graphics.getScreenAspectRatio | |
---->mp.game.graphics.startParticleFxLoopedOnPedBone | |
---->mp.game.graphics.drawLightWithRange | |
---->mp.game.graphics.drawLightWithRangeAndShadow | |
---->mp.game.graphics.startParticleFxNonLoopedAtCoord2 | |
---->mp.game.graphics.pushScaleformMovieFunction | |
---->mp.game.graphics.setParticleFxLoopedOffsets | |
---->mp.game.graphics.callScaleformMovieMethod | |
---->mp.game.graphics.drawTvChannel | |
---->mp.game.graphics.drawText | |
-->mp.game.interior | |
---->mp.game.interior.getInteriorAtCoordsWithType | |
---->mp.game.interior.unpinInterior | |
---->mp.game.interior.isValidInterior | |
---->mp.game.interior.isInteriorPropEnabled | |
---->mp.game.interior.addPickupToInteriorRoomByName | |
---->mp.game.interior.refreshInterior | |
---->mp.game.interior.disableInteriorProp | |
---->mp.game.interior.enableInteriorProp | |
---->mp.game.interior.disableInterior | |
---->mp.game.interior.isInteriorReady | |
---->mp.game.interior.isInteriorCapped | |
---->mp.game.interior.getOffsetFromInteriorInWorldCoords | |
---->mp.game.interior.hideMapObjectThisFrame | |
---->mp.game.interior.getInteriorAtCoords | |
---->mp.game.interior.isInteriorDisabled | |
---->mp.game.interior.capInterior | |
---->mp.game.interior.getInteriorGroupId | |
---->mp.game.interior.getInteriorFromCollision | |
---->mp.game.interior.areCoordsCollidingWithExterior | |
---->mp.game.interior.unkGetInteriorAtCoords | |
-->mp.game.itemset | |
---->mp.game.itemset.removeFromItemset | |
---->mp.game.itemset.isInItemset | |
---->mp.game.itemset.createItemset | |
---->mp.game.itemset.cleanItemset | |
---->mp.game.itemset.getIndexedItemInItemset | |
---->mp.game.itemset.isItemsetValid | |
---->mp.game.itemset.getItemsetSize | |
---->mp.game.itemset.destroyItemset | |
---->mp.game.itemset.addToItemset | |
-->mp.game.mobile | |
---->mp.game.mobile.getMobilePhoneRotation | |
---->mp.game.mobile.setPhoneLean | |
---->mp.game.mobile.getMobilePhonePosition | |
---->mp.game.mobile.setMobilePhonePosition | |
---->mp.game.mobile.moveFinger | |
---->mp.game.mobile.createMobilePhone | |
---->mp.game.mobile.getMobilePhoneRenderId | |
---->mp.game.mobile.setMobilePhoneRotation | |
---->mp.game.mobile.setMobilePhoneScale | |
---->mp.game.mobile.scriptIsMovingMobilePhoneOffscreen | |
---->mp.game.mobile.cellCamActivate | |
-->mp.game.object | |
---->mp.game.object.createMoneyPickups | |
---->mp.game.object.createPortablePickup2 | |
---->mp.game.object.getObjectOffsetFromCoords | |
---->mp.game.object.getPickupCoords | |
---->mp.game.object.removeAllPickupsOfType | |
---->mp.game.object.isPointInAngledArea | |
---->mp.game.object.createPortablePickup | |
---->mp.game.object.removePickup | |
---->mp.game.object.highlightPlacementCoords | |
---->mp.game.object.isAnyObjectNearPoint | |
---->mp.game.object.removeDoorFromSystem | |
---->mp.game.object.createObject | |
---->mp.game.object.deleteObject | |
---->mp.game.object.setTeamPickupObject | |
---->mp.game.object.createAmbientPickup | |
---->mp.game.object.setDoorAccelerationLimit | |
---->mp.game.object.getSafePickupCoords | |
---->mp.game.object.addDoorToSystem | |
---->mp.game.object.hasClosestObjectOfTypeBeenBroken | |
---->mp.game.object.setPickupRegenerationTime | |
---->mp.game.object.hasPickupBeenCollected | |
---->mp.game.object.createPickupRotate | |
---->mp.game.object.isObjectNearPoint | |
---->mp.game.object.isGarageEmpty | |
---->mp.game.object.createObjectNoOffset | |
---->mp.game.object.doorControl | |
---->mp.game.object.doesPickupExist | |
---->mp.game.object.trackObjectVisibility | |
---->mp.game.object.setDoorAjarAngle | |
---->mp.game.object.getObjectFragmentDamageHealth | |
---->mp.game.object.doesObjectOfTypeExistAtCoords | |
---->mp.game.object.doesDoorExist | |
---->mp.game.object.isDoorClosed | |
---->mp.game.object.doesPickupObjectExist | |
---->mp.game.object.getClosestObjectOfType | |
---->mp.game.object.getStateOfClosestDoorOfType | |
---->mp.game.object.setForceObjectThisFrame | |
---->mp.game.object.setStateOfClosestDoorOfType | |
---->mp.game.object.isPickupWithinRadius | |
---->mp.game.object.createPickup | |
-->mp.game.pathfind | |
---->mp.game.pathfind.setRoadsBackToOriginalInAngledArea | |
---->mp.game.pathfind.getVehicleNodeProperties | |
---->mp.game.pathfind.updateNavmeshBlockingObject | |
---->mp.game.pathfind.isPointOnRoad | |
---->mp.game.pathfind.getClosestRoad | |
---->mp.game.pathfind.setRoadsInAngledArea | |
---->mp.game.pathfind.isVehicleNodeIdValid | |
---->mp.game.pathfind.setRoadsBackToOriginal | |
---->mp.game.pathfind.getNthClosestVehicleNodeId | |
---->mp.game.pathfind.getClosestVehicleNode | |
---->mp.game.pathfind.getClosestMajorVehicleNode | |
---->mp.game.pathfind.getStreetNameAtCoord | |
---->mp.game.pathfind.setPedPathsInArea | |
---->mp.game.pathfind.addNavmeshRequiredRegion | |
---->mp.game.pathfind.getNthClosestVehicleNodeFavourDirection | |
---->mp.game.pathfind.removeNavmeshBlockingObject | |
---->mp.game.pathfind.disableNavmeshInArea | |
---->mp.game.pathfind.getIsSlowRoadFlag | |
---->mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading | |
---->mp.game.pathfind.getVehicleNodePosition | |
---->mp.game.pathfind.setIgnoreNoGpsFlag | |
---->mp.game.pathfind.getNthClosestVehicleNodeWithHeading | |
---->mp.game.pathfind.loadAllPathNodes | |
---->mp.game.pathfind.getRandomVehicleNode | |
---->mp.game.pathfind.getSupportsGpsRouteFlag | |
---->mp.game.pathfind.calculateTravelDistanceBetweenPoints | |
---->mp.game.pathfind.getSafeCoordForPed | |
---->mp.game.pathfind.setRoadsInArea | |
---->mp.game.pathfind.setGpsDisabledZone | |
---->mp.game.pathfind.setPedPathsBackToOriginal | |
---->mp.game.pathfind.getNthClosestVehicleNode | |
---->mp.game.pathfind.isNavmeshLoadedInArea | |
---->mp.game.pathfind.generateDirectionsToCoord | |
---->mp.game.pathfind.addNavmeshBlockingObject | |
---->mp.game.pathfind.getClosestVehicleNodeWithHeading | |
-->mp.game.ped | |
---->mp.game.ped.isAValidLipstickColor | |
---->mp.game.ped.isAnyPedNearPoint | |
---->mp.game.ped.setCreateRandomCops | |
---->mp.game.ped.removeActionModeAsset | |
---->mp.game.ped.setScenarioPedsToBeReturnedByNextCommand | |
---->mp.game.ped.isCopPedInArea3d | |
---->mp.game.ped.setAiWeaponDamageModifier | |
---->mp.game.ped.addScenarioBlockingArea | |
---->mp.game.ped.setGroupFormationSpacing | |
---->mp.game.ped.isSynchronizedSceneRunning | |
---->mp.game.ped.attachSynchronizedSceneToEntity | |
---->mp.game.ped.setScenarioPedsSpawnInSphereArea | |
---->mp.game.ped.requestActionModeAsset | |
---->mp.game.ped.requestStealthModeAsset | |
---->mp.game.ped.removeScenarioBlockingArea | |
---->mp.game.ped.canCreateRandomPed | |
---->mp.game.ped.setGroupSeparationRange | |
---->mp.game.ped.createNmMessage | |
---->mp.game.ped.setCreateRandomCopsOnScenarios | |
---->mp.game.ped.getAnimInitialOffsetRotation | |
---->mp.game.ped.setScriptedConversionCoordThisFrame | |
---->mp.game.ped.getPedAsGroupMember | |
---->mp.game.ped.getPedAsGroupLeader | |
---->mp.game.ped.clearRelationshipBetweenGroups | |
---->mp.game.ped.getNumParentPedsOfType | |
---->mp.game.ped.isAValidBlushColor | |
---->mp.game.ped.isSynchronizedSceneLooped | |
---->mp.game.ped.isPedRespondingToEvent | |
---->mp.game.ped.resetGroupFormationDefaultSpacing | |
---->mp.game.ped.setAiMeleeWeaponDamageModifier | |
---->mp.game.ped.getFirstParentIdForPedType | |
---->mp.game.ped.setSynchronizedSceneOrigin | |
---->mp.game.ped.setPedAlternateWalkAnim | |
---->mp.game.ped.detachSynchronizedScene | |
---->mp.game.ped.isPedheadshotReady | |
---->mp.game.ped.setSynchronizedScenePhase | |
---->mp.game.ped.setScenarioPedDensityMultiplierThisFrame | |
---->mp.game.ped.doesGroupExist | |
---->mp.game.ped.hasPedReceivedEvent | |
---->mp.game.ped.getRandomPedAtCoord | |
---->mp.game.ped.clearPedAlternateWalkAnim | |
---->mp.game.ped.setCreateRandomCopsNotOnScenarios | |
---->mp.game.ped.createSynchronizedScene | |
---->mp.game.ped.getGroupSize | |
---->mp.game.ped.removeGroup | |
---->mp.game.ped.createGroup | |
---->mp.game.ped.removeStealthModeAsset | |
---->mp.game.ped.setPedDensityMultiplierThisFrame | |
---->mp.game.ped.getRelationshipBetweenGroups | |
---->mp.game.ped.getTattooZone | |
---->mp.game.ped.isPedheadshotValid | |
---->mp.game.ped.isAnyPedShootingInArea | |
---->mp.game.ped.createRandomPed | |
---->mp.game.ped.removeRelationshipGroup | |
---->mp.game.ped.setSynchronizedSceneRate | |
---->mp.game.ped.getAnimInitialOffsetPosition | |
---->mp.game.ped.setRelationshipBetweenGroups | |
---->mp.game.ped.getClosestPed | |
---->mp.game.ped.disposeSynchronizedScene | |
---->mp.game.ped.setGroupFormation | |
---->mp.game.ped.getNumHeadOverlayValues | |
---->mp.game.ped.createPed | |
---->mp.game.ped.setPedToRagdollWithFall | |
---->mp.game.ped.getSynchronizedSceneRate | |
---->mp.game.ped.setSynchronizedSceneLooped | |
---->mp.game.ped.getPedheadshotTxdString | |
---->mp.game.ped.isAValidHairColor | |
---->mp.game.ped.getSynchronizedScenePhase | |
---->mp.game.ped.hasActionModeAssetLoaded | |
---->mp.game.ped.setPedReserveParachuteTintIndex | |
---->mp.game.ped.hasStealthModeAssetLoaded | |
---->mp.game.ped.setPedNonCreationArea | |
---->mp.game.ped.addRelationshipGroup | |
---->mp.game.ped.setTimeExclusiveDisplayTexture | |
-->mp.game.player | |
---->mp.game.player.setModel | |
---->mp.game.player.setWantedLevelMultiplier | |
---->mp.game.player.setTeam | |
---->mp.game.player.changePed | |
---->mp.game.player.setAllRandomPedsFlee | |
---->mp.game.player.isSpecialAbilityMeterFull | |
---->mp.game.player.getWantedLevelRadius | |
---->mp.game.player.areStarsGreyedOut | |
---->mp.game.player.getWantedCentrePosition | |
---->mp.game.player.getGroup | |
---->mp.game.player.clearParachuteVariationOverride | |
---->mp.game.player.setForcedAim | |
---->mp.game.player.clearParachutePackModelOverride | |
---->mp.game.player.setResetFlagPreferRearSeats | |
---->mp.game.player.getTargetEntity | |
---->mp.game.player.setClothLockCounter | |
---->mp.game.player.enableSpecialAbility | |
---->mp.game.player.getSprintTimeRemaining | |
---->mp.game.player.resetInputGait | |
---->mp.game.player.specialAbilityDepleteMeter | |
---->mp.game.player.setMayNotEnterAnyVehicle | |
---->mp.game.player.hasDamagedAtLeastOnePed | |
---->mp.game.player.isWantedLevelGreater | |
---->mp.game.player.setInvincible | |
---->mp.game.player.getEntityIsFreeAimingAt | |
---->mp.game.player.setLockonRangeOverride | |
---->mp.game.player.resetArrestState | |
---->mp.game.player.setWeaponDefenseModifier | |
---->mp.game.player.isFreeAiming | |
---->mp.game.player.specialAbilityChargeSmall | |
---->mp.game.player.setDisableAmbientMeleeMove | |
---->mp.game.player.getCurrentStealthNoise | |
---->mp.game.player.setPoliceIgnore | |
---->mp.game.player.setWantedLevelNoDrop | |
---->mp.game.player.getTeam | |
---->mp.game.player.specialAbilityReset | |
---->mp.game.player.isBeingArrested | |
---->mp.game.player.setWantedLevel | |
---->mp.game.player.isFreeAimingAtEntity | |
---->mp.game.player.giveRagdollControl | |
---->mp.game.player.specialAbilityFillMeter | |
---->mp.game.player.isSpecialAbilityActive | |
---->mp.game.player.getSprintStaminaRemaining | |
---->mp.game.player.intToindex | |
---->mp.game.player.isDead | |
---->mp.game.player.setPoliceRadarBlips | |
---->mp.game.player.getPed | |
---->mp.game.player.setAllRandomPedsFleeThisFrame | |
---->mp.game.player.simulateInputGait | |
---->mp.game.player.isControlOn | |
---->mp.game.player.setMeleeWeaponDamageModifier | |
---->mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed | |
---->mp.game.player.setVehicleDefenseModifier | |
---->mp.game.player.forceCleanupForAllThreadsWithThisName | |
---->mp.game.player.setStealthPerceptionModifier | |
---->mp.game.player.isRidingTrain | |
---->mp.game.player.getPedScriptIndex | |
---->mp.game.player.setWantedCentrePosition | |
---->mp.game.player.setIgnoreLowPriorityShockingEvents | |
---->mp.game.player.setLockon | |
---->mp.game.player.getTimeSinceHitVehicle | |
---->mp.game.player.setHealthRechargeMultiplier | |
---->mp.game.player.getHasReserveParachute | |
---->mp.game.player.disableFiring | |
---->mp.game.player.isPlaying | |
---->mp.game.player.specialAbilityLock | |
---->mp.game.player.getName | |
---->mp.game.player.setRunSprintMultiplierFor | |
---->mp.game.player.setCanDoDriveBy | |
---->mp.game.player.getParachutePackTintIndex | |
---->mp.game.player.setClothPinFrames | |
---->mp.game.player.getParachuteTintIndex | |
---->mp.game.player.setForcedZoom | |
---->mp.game.player.setForceSkipAimIntro | |
---->mp.game.player.setMaxArmour | |
---->mp.game.player.isTargettingAnything | |
---->mp.game.player.isTargettingEntity | |
---->mp.game.player.setHasReserveParachute | |
---->mp.game.player.setMayOnlyEnterThisVehicle | |
---->mp.game.player.setParachuteSmokeTrailColor | |
---->mp.game.player.hasAchievementBeenPassed | |
---->mp.game.player.clearParachuteModelOverride | |
---->mp.game.player.isScriptControlOn | |
---->mp.game.player.setControl | |
---->mp.game.player.setEveryoneIgnore | |
---->mp.game.player.isReadyForCutscene | |
---->mp.game.player.getMaxArmour | |
---->mp.game.player.setParachutePackTintIndex | |
---->mp.game.player.displaySystemSigninUi | |
---->mp.game.player.isClimbing | |
---->mp.game.player.setParachuteModelOverride | |
---->mp.game.player.reserveEntityExplodesOnHighExplosionCombo | |
---->mp.game.player.setWantedLevelDifficulty | |
---->mp.game.player.specialAbilityDeactivateFast | |
---->mp.game.player.intToParticipantindex | |
---->mp.game.player.setAutoGiveParachuteWhenEnterPlane | |
---->mp.game.player.setClothPackageIndex | |
---->mp.game.player.setSprint | |
---->mp.game.player.specialAbilityChargeNormalized | |
---->mp.game.player.getUnderwaterTimeRemaining | |
---->mp.game.player.restoreStamina | |
---->mp.game.player.setParachuteTintIndex | |
---->mp.game.player.setSpecialAbilityMultiplier | |
---->mp.game.player.setVehicleDamageModifier | |
---->mp.game.player.resetStamina | |
---->mp.game.player.setSwimMultiplierFor | |
---->mp.game.player.setMaxWantedLevel | |
---->mp.game.player.startTeleport | |
---->mp.game.player.setMeleeWeaponDefenseModifier | |
---->mp.game.player.setReserveParachuteTintIndex | |
---->mp.game.player.areFlashingStarsAboutToDrop | |
---->mp.game.player.setTargetingMode | |
---->mp.game.player.isSpecialAbilityEnabled | |
---->mp.game.player.setSneakingNoiseMultiplier | |
---->mp.game.player.clearWantedLevel | |
---->mp.game.player.getInvincible | |
---->mp.game.player.specialAbilityChargeAbsolute | |
---->mp.game.player.resetWantedLevelDifficulty | |
---->mp.game.player.forceCleanup | |
---->mp.game.player.giveAchievementTo | |
---->mp.game.player.startFiringAmnesty | |
---->mp.game.player.disableVehicleRewards | |
---->mp.game.player.setAreasGeneratorOrientation | |
---->mp.game.player.setSimulateAiming | |
---->mp.game.player.isSpecialAbilityUnlocked | |
---->mp.game.player.hasForceCleanupOccurred | |
---->mp.game.player.setAirDragMultiplierForsVehicle | |
---->mp.game.player.setWeaponDamageModifier | |
---->mp.game.player.setCanUseCover | |
---->mp.game.player.getTimeSinceDroveOnPavement | |
---->mp.game.player.hasLeftTheWorld | |
---->mp.game.player.getReserveParachuteTintIndex | |
---->mp.game.player.setCanBeHassledByGangs | |
---->mp.game.player.specialAbilityDeactivate | |
---->mp.game.player.hasBeenSpottedInStolenVehicle | |
---->mp.game.player.setParachuteVariationOverride | |
---->mp.game.player.setDispatchCopsFor | |
---->mp.game.player.getTimeSinceDroveAgainstTraffic | |
---->mp.game.player.setNoiseMultiplier | |
---->mp.game.player.setParachutePackModelOverride | |
---->mp.game.player.isFreeForAmbientTask | |
---->mp.game.player.setHudAnimStopLevel | |
---->mp.game.player.canStartMission | |
---->mp.game.player.setWantedLevelNow | |
---->mp.game.player.hasTeleportFinished | |
---->mp.game.player.getWantedLevel | |
---->mp.game.player.getTimeSinceHitPed | |
---->mp.game.player.hasDamagedAtLeastOneNonAnimalPed | |
---->mp.game.player.getRgbColour | |
---->mp.game.player.reportCrime | |
---->mp.game.player.specialAbilityChargeContinuous | |
---->mp.game.player.playerAttachVirtualBound | |
---->mp.game.player.getParachuteSmokeTrailColor | |
---->mp.game.player.clearHasDamagedAtLeastOnePed | |
---->mp.game.player.specialAbilityChargeMedium | |
---->mp.game.player.specialAbilityUnlock | |
---->mp.game.player.canPedHear | |
---->mp.game.player.removeHelmet | |
---->mp.game.player.setCanLeaveParachuteSmokeTrail | |
---->mp.game.player.specialAbilityChargeLarge | |
---->mp.game.player.forceCleanupForThreadWithThisId | |
---->mp.game.player.isPressingHorn | |
---->mp.game.player.getWantedLevelThreshold | |
-->mp.game.rope | |
---->mp.game.rope.setDisableFragDamage | |
---->mp.game.rope.startRopeWinding | |
---->mp.game.rope.getRopeLastVertexCoord | |
---->mp.game.rope.pinRopeVertex | |
---->mp.game.rope.breakEntityGlass | |
---->mp.game.rope.getRopeVertexCount | |
---->mp.game.rope.attachEntitiesToRope | |
---->mp.game.rope.attachRopeToEntity | |
---->mp.game.rope.unpinRopeVertex | |
---->mp.game.rope.deleteRope | |
---->mp.game.rope.ropeConvertToSimple | |
---->mp.game.rope.startRopeUnwindingFront | |
---->mp.game.rope.setDisableBreaking | |
---->mp.game.rope.getRopeLength | |
---->mp.game.rope.getCgoffset | |
---->mp.game.rope.deleteChildRope | |
---->mp.game.rope.detachRopeFromEntity | |
---->mp.game.rope.setCgAtBoundcenter | |
---->mp.game.rope.ropeResetLength | |
---->mp.game.rope.ropeSetUpdatePinverts | |
---->mp.game.rope.stopRopeWinding | |
---->mp.game.rope.loadRopeData | |
---->mp.game.rope.ropeForceLength | |
---->mp.game.rope.setCgoffset | |
---->mp.game.rope.applyImpulseToCloth | |
---->mp.game.rope.addRope | |
---->mp.game.rope.getRopeVertexCoord | |
---->mp.game.rope.setDamping | |
---->mp.game.rope.ropeDrawShadowEnabled | |
---->mp.game.rope.doesRopeExist | |
---->mp.game.rope.stopRopeUnwindingFront | |
-->mp.game.script | |
---->mp.game.script.getThreadName | |
---->mp.game.script.getEventData | |
---->mp.game.script.getNumberOfInstancesOfStreamedScript | |
---->mp.game.script.isThreadActive | |
---->mp.game.script.setNoLoadingScreen | |
---->mp.game.script.triggerScriptEvent | |
---->mp.game.script.hasStreamedScriptLoaded | |
---->mp.game.script.getNumberOfEvents | |
---->mp.game.script.requestScript | |
---->mp.game.script.getEventExists | |
---->mp.game.script.setStreamedScriptAsNoLongerNeeded | |
---->mp.game.script.terminateThread | |
---->mp.game.script.setScriptAsNoLongerNeeded | |
---->mp.game.script.requestStreamedScript | |
---->mp.game.script.getEventAtIndex | |
---->mp.game.script.hasScriptLoaded | |
---->mp.game.script.isStreamedScriptRunning | |
---->mp.game.script.doesScriptExist | |
-->mp.game.stats | |
---->mp.game.stats.statSlotIsLoaded | |
---->mp.game.stats.playstatsFriendActivity | |
---->mp.game.stats.statGetBoolMasked | |
---->mp.game.stats.leaderboardsGetNumberOfColumns | |
---->mp.game.stats.statGetBool | |
---->mp.game.stats.playstatsShopItem | |
---->mp.game.stats.statSetGxtLabel | |
---->mp.game.stats.statGetUserId | |
---->mp.game.stats.statSetDate | |
---->mp.game.stats.statGetNumberOfSeconds | |
---->mp.game.stats.leaderboardsReadSuccessful | |
---->mp.game.stats.playstatsClothChange | |
---->mp.game.stats.statGetPos | |
---->mp.game.stats.playstatsAwardXp | |
---->mp.game.stats.statSetFloat | |
---->mp.game.stats.statDeleteSlot | |
---->mp.game.stats.statSetBool | |
---->mp.game.stats.statGetLicensePlate | |
---->mp.game.stats.statSetBoolMasked | |
---->mp.game.stats.leaderboards2ReadByRadius | |
---->mp.game.stats.playstatsCheatApplied | |
---->mp.game.stats.statGetMaskedInt | |
---->mp.game.stats.statSetProfileSetting | |
---->mp.game.stats.playstatsOddjobDone | |
---->mp.game.stats.statSetLicensePlate | |
---->mp.game.stats.statGetNumberOfMinutes | |
---->mp.game.stats.statGetInt | |
---->mp.game.stats.statSetMaskedInt | |
---->mp.game.stats.playstatsMissionOver | |
---->mp.game.stats.leaderboardsReadClear | |
---->mp.game.stats.leaderboards2ReadByScoreInt | |
---->mp.game.stats.statGetDate | |
---->mp.game.stats.statSetUserId | |
---->mp.game.stats.leaderboardsGetCacheDataRow | |
---->mp.game.stats.leaderboards2ReadFriendsByRow | |
---->mp.game.stats.playstatsNpcInvite | |
---->mp.game.stats.statIncrement | |
---->mp.game.stats.playstatsRaceCheckpoint | |
---->mp.game.stats.leaderboardsGetCacheExists | |
---->mp.game.stats.statLoadPending | |
---->mp.game.stats.statLoad | |
---->mp.game.stats.statSetString | |
---->mp.game.stats.leaderboards2ReadByRow | |
---->mp.game.stats.leaderboardsReadPending | |
---->mp.game.stats.leaderboards2WriteData | |
---->mp.game.stats.statSetInt | |
---->mp.game.stats.leaderboardsCacheDataRow | |
---->mp.game.stats.leaderboards2ReadByRank | |
---->mp.game.stats.playstatsPropChange | |
---->mp.game.stats.playstatsMatchStarted | |
---->mp.game.stats.leaderboardsGetColumnType | |
---->mp.game.stats.playstatsMissionStarted | |
---->mp.game.stats.statSetCurrentPosixTime | |
---->mp.game.stats.leaderboards2ReadByHandle | |
---->mp.game.stats.leaderboardsGetColumnId | |
---->mp.game.stats.playstatsRankUp | |
---->mp.game.stats.playstatsMissionCheckpoint | |
---->mp.game.stats.statGetFloat | |
---->mp.game.stats.statSetPos | |
---->mp.game.stats.playstatsWebsiteVisited | |
---->mp.game.stats.statSave | |
---->mp.game.stats.statGetNumberOfDays | |
---->mp.game.stats.statGetString | |
---->mp.game.stats.leaderboards2ReadByScoreFloat | |
---->mp.game.stats.statClearSlotForReload | |
---->mp.game.stats.leaderboardsGetCacheTime | |
---->mp.game.stats.statGetNumberOfHours | |
-->mp.game.streaming | |
---->mp.game.streaming.removeClipSet | |
---->mp.game.streaming.requestCollisionAtCoord | |
---->mp.game.streaming.removeAnimSet | |
---->mp.game.streaming.isModelAVehicle | |
---->mp.game.streaming.newLoadSceneStart | |
---->mp.game.streaming.setUnkCameraSettings | |
---->mp.game.streaming.hasCollisionForModelLoaded | |
---->mp.game.streaming.doesAnimDictExist | |
---->mp.game.streaming.hasClipSetLoaded | |
---->mp.game.streaming.isModelInCdimage | |
---->mp.game.streaming.prefetchSrl | |
---->mp.game.streaming.requestIpl | |
---->mp.game.streaming.setDitchPoliceModels | |
---->mp.game.streaming.loadScene | |
---->mp.game.streaming.removeNamedPtfxAsset | |
---->mp.game.streaming.setStreaming | |
---->mp.game.streaming.requestAnimSet | |
---->mp.game.streaming.setGamePausesForStreaming | |
---->mp.game.streaming.setReducePedModelBudget | |
---->mp.game.streaming.setReduceVehicleModelBudget | |
---->mp.game.streaming.hasNamedPtfxAssetLoaded | |
---->mp.game.streaming.isIplActive | |
---->mp.game.streaming.setPedPopulationBudget | |
---->mp.game.streaming.requestCollisionForModel | |
---->mp.game.streaming.requestModel | |
---->mp.game.streaming.hasModelLoaded | |
---->mp.game.streaming.requestModel2 | |
---->mp.game.streaming.setSrlTime | |
---->mp.game.streaming.newLoadSceneStartSafe | |
---->mp.game.streaming.getIdealPlayerSwitchType | |
---->mp.game.streaming.requestNamedPtfxAsset | |
---->mp.game.streaming.setHdArea | |
---->mp.game.streaming.setFocusArea | |
---->mp.game.streaming.isModelValid | |
---->mp.game.streaming.setPlayerSwitchLocation | |
---->mp.game.streaming.hasAnimSetLoaded | |
---->mp.game.streaming.requestAdditionalCollisionAtCoord | |
---->mp.game.streaming.setVehiclePopulationBudget | |
---->mp.game.streaming.hasAnimDictLoaded | |
---->mp.game.streaming.requestClipSet | |
---->mp.game.streaming.requestAnimDict | |
---->mp.game.streaming.setInteriorActive | |
---->mp.game.streaming.setModelAsNoLongerNeeded | |
---->mp.game.streaming.removeIpl | |
---->mp.game.streaming.removeAnimDict | |
---->mp.game.streaming.startPlayerSwitch | |
-->mp.game.system | |
---->mp.game.system.sin | |
---->mp.game.system.ceil | |
---->mp.game.system.vdist | |
---->mp.game.system.wait | |
---->mp.game.system.settimerb | |
---->mp.game.system.vmag | |
---->mp.game.system.sqrt | |
---->mp.game.system.shiftRight | |
---->mp.game.system.vmag2 | |
---->mp.game.system.vdist2 | |
---->mp.game.system.startNewScriptWithArgs | |
---->mp.game.system.toFloat | |
---->mp.game.system.settimera | |
---->mp.game.system.startNewStreamedScriptWithArgs | |
---->mp.game.system.cos | |
---->mp.game.system.pow | |
---->mp.game.system.startNewScript | |
---->mp.game.system.startNewStreamedScript | |
---->mp.game.system.shiftLeft | |
---->mp.game.system.round | |
---->mp.game.system.floor | |
-->mp.game.time | |
---->mp.game.time.resetClockTime | |
---->mp.game.time.pauseClock | |
---->mp.game.time.setClockTime | |
---->mp.game.time.getLocalTime | |
---->mp.game.time.getLocalTimeGmt | |
---->mp.game.time.setClockDate | |
---->mp.game.time.advanceClockTimeTo | |
---->mp.game.time.addToClockTime | |
---->mp.game.time.getPosixTime | |
-->mp.game.ui | |
---->mp.game.ui.hasAdditionalTextLoaded | |
---->mp.game.ui.flashAbilityBar | |
---->mp.game.ui.setTextProportional | |
---->mp.game.ui.addTextComponentInteger | |
---->mp.game.ui.setPlayerCashChange | |
---->mp.game.ui.setTextScale | |
---->mp.game.ui.setRadarZoom | |
---->mp.game.ui.showHudComponentThisFrame | |
---->mp.game.ui.addTextComponentSubstringCash | |
---->mp.game.ui.restartFrontendMenu | |
---->mp.game.ui.addTextComponentSubstringTime | |
---->mp.game.ui.isNamedRendertargetLinked | |
---->mp.game.ui.lockMinimapPosition | |
---->mp.game.ui.getTextSubstring | |
---->mp.game.ui.addTextComponentSubstringLocalized | |
---->mp.game.ui.setNotificationFlashColor | |
---->mp.game.ui.keyHudColour | |
---->mp.game.ui.getNamedRendertargetRenderId | |
---->mp.game.ui.doesTextBlockExist | |
---->mp.game.ui.setNotificationMessage | |
---->mp.game.ui.setTextChatUnk | |
---->mp.game.ui.setNotificationTextEntry | |
---->mp.game.ui.getHudComponentPosition | |
---->mp.game.ui.setRadarBigmapEnabled | |
---->mp.game.ui.displayHelpTextFromStringLabel | |
---->mp.game.ui.setTextEntry | |
---->mp.game.ui.displayAreaName | |
---->mp.game.ui.lockMinimapAngle | |
---->mp.game.ui.clearAdditionalText | |
---->mp.game.ui.drawNotification | |
---->mp.game.ui.clearGpsPlayerWaypoint | |
---->mp.game.ui.setGpsFlashes | |
---->mp.game.ui.drawNotification3 | |
---->mp.game.ui.hideSpecialAbilityLockonOperation | |
---->mp.game.ui.setTextEdge | |
---->mp.game.ui.objectDecalToggle | |
---->mp.game.ui.drawNotification2 | |
---->mp.game.ui.resetHudComponentValues | |
---->mp.game.ui.setTextDropshadow | |
---->mp.game.ui.addBlipForRadius | |
---->mp.game.ui.enableDeathbloodSeethrough | |
---->mp.game.ui.setTextJustification | |
---->mp.game.ui.hasHeadDisplayLoaded | |
---->mp.game.ui.clearFloatingHelp | |
---->mp.game.ui.setTextGxtEntry | |
---->mp.game.ui.setNotificationMessageClanTag2 | |
---->mp.game.ui.setTextEntryForWidth | |
---->mp.game.ui.registerNamedRendertarget | |
---->mp.game.ui.setMinimapBlockWaypoint | |
---->mp.game.ui.addTrevorRandomModifier | |
---->mp.game.ui.setRadarAsInteriorThisFrame | |
---->mp.game.ui.addBlipForCoord | |
---->mp.game.ui.setGpsFlags | |
---->mp.game.ui.setNotificationMessageClanTag | |
---->mp.game.ui.setTextRenderId | |
---->mp.game.ui.setMissionName | |
---->mp.game.ui.requestAdditionalText2 | |
---->mp.game.ui.addNextMessageToPreviousBriefs | |
---->mp.game.ui.setTextWrap | |
---->mp.game.ui.setHeadDisplayFlag | |
---->mp.game.ui.setTextFont | |
---->mp.game.ui.hideHudComponentThisFrame | |
---->mp.game.ui.toggleStealthRadar | |
---->mp.game.ui.setTextRightJustify | |
---->mp.game.ui.endTextComponent | |
---->mp.game.ui.addTextComponentSubstringPlayerName | |
---->mp.game.ui.isMinimapAreaRevealed | |
---->mp.game.ui.setWarningMessage3 | |
---->mp.game.ui.requestAdditionalText | |
---->mp.game.ui.setFrontendActive | |
---->mp.game.ui.setMinimapComponent | |
---->mp.game.ui.setPlayerBlipPositionThisFrame | |
---->mp.game.ui.isNamedRendertargetRegistered | |
---->mp.game.ui.setWarningMessage | |
---->mp.game.ui.getLabelText | |
---->mp.game.ui.getHudColour | |
---->mp.game.ui.getLengthOfStringWithThisTextLabel | |
---->mp.game.ui.setTextComponentFormat | |
---->mp.game.ui.getTextScreenWidth | |
---->mp.game.ui.removeBlip | |
---->mp.game.ui.isStreamingAdditionalText | |
---->mp.game.ui.setCursorSprite | |
---->mp.game.ui.clearHelp | |
---->mp.game.ui.setMinimapVisible | |
---->mp.game.ui.addTextComponentSubstringWebsite | |
---->mp.game.ui.displayHelpTextThisFrame | |
---->mp.game.ui.displayCash | |
---->mp.game.ui.setAbilityBarValue | |
---->mp.game.ui.drawSubtitleTimed | |
---->mp.game.ui.displayRadar | |
---->mp.game.ui.flashWantedDisplay | |
---->mp.game.ui.setTextLeading | |
---->mp.game.ui.displayAmmoThisFrame | |
---->mp.game.ui.displayHud | |
---->mp.game.ui.setHudComponentPosition | |
---->mp.game.ui.setLoadingPromptTextEntry | |
---->mp.game.ui.doesTextLabelExist | |
---->mp.game.ui.hasThisAdditionalTextLoaded | |
---->mp.game.ui.getTextSubstringSafe | |
---->mp.game.ui.setTextEntry2 | |
---->mp.game.ui.isHudComponentActive | |
---->mp.game.ui.respondingAsTemp | |
---->mp.game.ui.showLoadingPrompt | |
---->mp.game.ui.addBlipForPickup | |
---->mp.game.ui.removeNotification | |
---->mp.game.ui.setTextColour | |
---->mp.game.ui.setTextCentre | |
---->mp.game.ui.setWidescreenFormat | |
---->mp.game.ui.addTextComponentItemString | |
---->mp.game.ui.setRadarZoomLevelThisFrame | |
---->mp.game.ui.drawText | |
---->mp.game.ui.getTextSubstringSlice | |
---->mp.game.ui.setHeadDisplayWanted | |
---->mp.game.ui.clearThisPrint | |
---->mp.game.ui.getStreetNameFromHashKey | |
---->mp.game.ui.setMinimapAttitudeIndicatorLevel | |
---->mp.game.ui.getTextScaleHeight | |
---->mp.game.ui.setWarningMessage2 | |
---->mp.game.ui.isScriptedHudComponentActive | |
---->mp.game.ui.setHeadDisplayString | |
---->mp.game.ui.setPauseMenuActive | |
---->mp.game.ui.isPauseMenuActive | |
---->mp.game.ui.hideScriptedHudComponentThisFrame | |
---->mp.game.ui.addTextComponentFloat | |
---->mp.game.ui.releaseNamedRendertarget | |
---->mp.game.ui.showWeaponWheel | |
---->mp.game.ui.activateFrontendMenu | |
---->mp.game.ui.setUseridsUihidden | |
---->mp.game.ui.drawNotification4 | |
---->mp.game.ui.getLengthOfLiteralString | |
---->mp.game.ui.setHudColour | |
---->mp.game.ui.linkNamedRendertarget | |
---->mp.game.ui.setMinimapRevealed | |
---->mp.game.ui.beginTextCommandSetBlipName | |
---->mp.game.ui.getBlipInfoIdCoord | |
---->mp.game.ui.setMultiplayerHudCash | |
---->mp.game.ui.setNewWaypoint | |
-->mp.game.unk | |
---->mp.game.unk.getBroadcastFinshedLosSound | |
-->mp.game.recorder | |
---->mp.game.recorder.start | |
---->mp.game.recorder.stop | |
---->mp.game.recorder.isRecording | |
-->mp.game.vehicle | |
---->mp.game.vehicle.getRandomVehicleModelInMemory | |
---->mp.game.vehicle.hasPreloadModsFinished | |
---->mp.game.vehicle.getTotalDurationOfVehicleRecording | |
---->mp.game.vehicle.setVehicleModelIsSuppressed | |
---->mp.game.vehicle.getTotalDurationOfVehicleRecordingId | |
---->mp.game.vehicle.hasVehicleAssetLoaded | |
---->mp.game.vehicle.isPlaybackGoingOnForVehicle | |
---->mp.game.vehicle.getRotationOfVehicleRecordingAtTime | |
---->mp.game.vehicle.getVehicleRecordingId | |
---->mp.game.vehicle.deleteScriptVehicleGenerator | |
---->mp.game.vehicle.setVehicleDensityMultiplierThisFrame | |
---->mp.game.vehicle.setFarDrawVehicles | |
---->mp.game.vehicle.startPlaybackRecordedVehicleUsingAi | |
---->mp.game.vehicle.getVehicleModelMaxNumberOfPassengers | |
---->mp.game.vehicle.setGarbageTrucks | |
---->mp.game.vehicle.getPositionInRecording | |
---->mp.game.vehicle.getVehicleClassMaxAcceleration | |
---->mp.game.vehicle.addVehicleStuckCheckWithWarp | |
---->mp.game.vehicle.hasVehicleRecordingBeenLoaded | |
---->mp.game.vehicle.getRandomVehicleInSphere | |
---->mp.game.vehicle.isThisModelAQuadbike | |
---->mp.game.vehicle.startPlaybackRecordedVehicle | |
---->mp.game.vehicle.getCurrentPlaybackForVehicle | |
---->mp.game.vehicle.isThisModelABoat | |
---->mp.game.vehicle.removeVehiclesFromGeneratorsInArea | |
---->mp.game.vehicle.getVehicleClassMaxBraking | |
---->mp.game.vehicle.getVehicleClassMaxAgility | |
---->mp.game.vehicle.getVehicleModelMaxTraction | |
---->mp.game.vehicle.stopPlaybackRecordedVehicle | |
---->mp.game.vehicle.getTimePositionInRecording | |
---->mp.game.vehicle.deleteMissionTrain | |
---->mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive | |
---->mp.game.vehicle.isAnyVehicleNearPoint | |
---->mp.game.vehicle.pausePlaybackRecordedVehicle | |
---->mp.game.vehicle.createMissionTrain | |
---->mp.game.vehicle.setPlaybackSpeed | |
---->mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater | |
---->mp.game.vehicle.setVehicleShootAtTarget | |
---->mp.game.vehicle.preloadVehicleMod | |
---->mp.game.vehicle.startPlaybackRecordedVehicleWithFlags | |
---->mp.game.vehicle.isCopVehicleInArea3d | |
---->mp.game.vehicle.isThisModelACar | |
---->mp.game.vehicle.setRandomTrains | |
---->mp.game.vehicle.requestVehicleAsset | |
---->mp.game.vehicle.removeVehicleStuckCheck | |
---->mp.game.vehicle.setRandomBoats | |
---->mp.game.vehicle.setCargobobHookPosition | |
---->mp.game.vehicle.unpausePlaybackRecordedVehicle | |
---->mp.game.vehicle.getVehicleModelAcceleration | |
---->mp.game.vehicle.skipTimeInPlaybackRecordedVehicle | |
---->mp.game.vehicle.isThisModelAnEmergencyBoat | |
---->mp.game.vehicle.doesVehicleExistWithDecorator | |
---->mp.game.vehicle.createScriptVehicleGenerator | |
---->mp.game.vehicle.isThisModelAPlane | |
---->mp.game.vehicle.getNumModColors | |
---->mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle | |
---->mp.game.vehicle.isThisModelATrain | |
---->mp.game.vehicle.removeVehicleAsset | |
---->mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle | |
---->mp.game.vehicle.createVehicle | |
---->mp.game.vehicle.requestVehicleRecording | |
---->mp.game.vehicle.getDisplayNameFromVehicleModel | |
---->mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame | |
---->mp.game.vehicle.getRandomVehicleBackBumperInSphere | |
---->mp.game.vehicle.isThisModelABike | |
---->mp.game.vehicle.setMissionTrainAsNoLongerNeeded | |
---->mp.game.vehicle.isThisModelABicycle | |
---->mp.game.vehicle.setAllVehicleGeneratorsActiveInArea | |
---->mp.game.vehicle.getRandomVehicleFrontBumperInSphere | |
---->mp.game.vehicle.setNumberOfParkedVehicles | |
---->mp.game.vehicle.isVehicleInGarageArea | |
---->mp.game.vehicle.getPositionOfVehicleRecordingAtTime | |
---->mp.game.vehicle.setScriptVehicleGenerator | |
---->mp.game.vehicle.getVehicleClassMaxTraction | |
---->mp.game.vehicle.getVehicleModelMaxBraking | |
---->mp.game.vehicle.isThisModelAHeli | |
---->mp.game.vehicle.getVehicleClassFromName | |
---->mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame | |
---->mp.game.vehicle.removeVehicleRecording | |
---->mp.game.vehicle.getVehicleModelMaxSpeed | |
---->mp.game.vehicle.disableVehicleWeapon | |
---->mp.game.vehicle.doesScriptVehicleGeneratorExist | |
---->mp.game.vehicle.getClosestVehicle | |
---->mp.game.vehicle.displayDistantVehicles | |
---->mp.game.vehicle.switchTrainTrack | |
-->mp.game.water | |
---->mp.game.water.testVerticalProbeAgainstAllWater | |
---->mp.game.water.testProbeAgainstAllWater | |
---->mp.game.water.getWaterHeightNoWaves | |
---->mp.game.water.setWavesIntensity | |
---->mp.game.water.modifyWater | |
---->mp.game.water.getWaterHeight | |
---->mp.game.water.testProbeAgainstWater | |
-->mp.game.weapon | |
---->mp.game.weapon.getWeaponComponentTypeModel | |
---->mp.game.weapon.giveWeaponComponentToWeaponObject | |
---->mp.game.weapon.hasWeaponAssetLoaded | |
---->mp.game.weapon.getWeaponDamageType | |
---->mp.game.weapon.getWeapontypeSlot | |
---->mp.game.weapon.requestWeaponHighDetailModel | |
---->mp.game.weapon.requestWeaponAsset | |
---->mp.game.weapon.getWeaponClipSize | |
---->mp.game.weapon.doesWeaponTakeWeaponComponent | |
---->mp.game.weapon.getWeaponTintCount | |
---->mp.game.weapon.hasVehicleGotProjectileAttached | |
---->mp.game.weapon.hasWeaponGotWeaponComponent | |
---->mp.game.weapon.isWeaponValid | |
---->mp.game.weapon.createWeaponObject | |
---->mp.game.weapon.setPedAmmoToDrop | |
---->mp.game.weapon.removeWeaponAsset | |
---->mp.game.weapon.giveWeaponObjectToPed | |
---->mp.game.weapon.getWeaponComponentHudStats | |
---->mp.game.weapon.canUseWeaponOnParachute | |
---->mp.game.weapon.getWeapontypeGroup | |
---->mp.game.weapon.enableLaserSightRendering | |
---->mp.game.weapon.getWeaponObjectTintIndex | |
---->mp.game.weapon.setFlashLightFadeDistance | |
---->mp.game.weapon.getWeaponHudStats | |
---->mp.game.weapon.getWeapontypeModel | |
---->mp.game.weapon.removeWeaponComponentFromWeaponObject | |
---->mp.game.weapon.setWeaponObjectTintIndex | |
---->mp.game.weapon.removeAllProjectilesOfType | |
-->mp.game.zone | |
---->mp.game.zone.getZoneAtCoords | |
---->mp.game.zone.getZonePopschedule | |
---->mp.game.zone.clearPopscheduleOverrideVehicleModel | |
---->mp.game.zone.getZoneScumminess | |
---->mp.game.zone.overridePopscheduleVehicleModel | |
---->mp.game.zone.getHashOfMapAreaAtCoords | |
---->mp.game.zone.getZoneFromNameId | |
---->mp.game.zone.setZoneEnabled | |
---->mp.game.zone.getNameOfZone | |
-->mp.game.invoke | |
-->mp.game.wait | |
-->mp.game.joaat | |
mp.keys: | |
-->mp.keys.bind | |
-->mp.keys.unbind | |
-->mp.keys.isDown | |
-->mp.keys.isUp | |
mp.nametags: | |
-->mp.nametags.update | |
-->mp.nametags.enabled | |
-->mp.nametags.set | |
mp.discord: | |
-->mp.discord.update | |
mp.raycasting: | |
-->mp.raycasting.testPointToPoint | |
-->mp.raycasting.testCapsule | |
mp.Vector3: | |
mp.Quat: | |
mp.vehicles: | |
-->mp.vehicles.forEach | |
-->mp.vehicles.toArray | |
-->mp.vehicles.at | |
-->mp.vehicles.atRemoteId | |
-->mp.vehicles.exists | |
-->mp.vehicles._new | |
-->mp.vehicles.apply | |
-->mp.vehicles.length | |
-->mp.vehicles.size | |
-->mp.vehicles.forEachInStreamRange | |
-->mp.vehicles.atHandle | |
-->mp.vehicles.new | |
mp.players: | |
-->mp.players.forEach | |
-->mp.players.toArray | |
-->mp.players.at | |
-->mp.players.atRemoteId | |
-->mp.players.exists | |
-->mp.players._new | |
-->mp.players.apply | |
-->mp.players.length | |
-->mp.players.size | |
-->mp.players.forEachInStreamRange | |
-->mp.players.atHandle | |
-->mp.players.local | |
---->mp.players.local.weapon | |
---->mp.players.local.blip | |
---->mp.players.local.aimingAt | |
------>mp.players.local.aimingAt.x | |
------>mp.players.local.aimingAt.y | |
------>mp.players.local.aimingAt.z | |
---->mp.players.local.vehicle | |
---->mp.players.local.model | |
---->mp.players.local.position | |
------>mp.players.local.position.x | |
------>mp.players.local.position.y | |
------>mp.players.local.position.z | |
---->mp.players.local.name | |
---->mp.players.local.dimension | |
---->mp.players.local.type | |
---->mp.players.local.remoteId | |
---->mp.players.local.id | |
---->mp.players.local.handle | |
---->mp.players.local.getPosition | |
---->mp.players.local.setPosition | |
---->mp.players.local.getVariable | |
---->mp.players.local.hasVariable | |
---->mp.players.local.createBlip | |
---->mp.players.local.setBlipColor | |
---->mp.players.local.setBlipAlpha | |
---->mp.players.local.destroyBlip | |
---->mp.players.local.setEyeColor | |
---->mp.players.local.setHairColor | |
---->mp.players.local.setFaceFeature | |
---->mp.players.local.setHeadOverlay | |
---->mp.players.local.getAlpha | |
---->mp.players.local.getModel | |
---->mp.players.local.getVelocity | |
---->mp.players.local.setAlpha | |
---->mp.players.local.giveWeapon | |
---->mp.players.local.removeWeapon | |
---->mp.players.local.removeAllWeapons | |
---->mp.players.local.getAmmoInClip | |
---->mp.players.local.setAmmoInClip | |
---->mp.players.local.getSequenceProgress | |
---->mp.players.local.setParachuteTaskThrust | |
---->mp.players.local.taskRappelFromHeli | |
---->mp.players.local.taskJump | |
---->mp.players.local.taskVehiclePark | |
---->mp.players.local.taskClearLookAt | |
---->mp.players.local.taskVehicleEscort | |
---->mp.players.local.taskVehicleShootAtPed | |
---->mp.players.local.taskGoToCoordWhileAimingAtCoord | |
---->mp.players.local.taskScriptedAnimation | |
---->mp.players.local.taskStartScenarioInPlace | |
---->mp.players.local.taskVehicleDriveToCoordLongrange | |
---->mp.players.local.taskBoatMission | |
---->mp.players.local.taskFollowNavMeshToCoord | |
---->mp.players.local.clearPedSecondaryTask | |
---->mp.players.local.taskFollowNavMeshToCoordAdvanced | |
---->mp.players.local.taskVehicleGotoNavmesh | |
---->mp.players.local.taskPutDirectlyIntoMelee | |
---->mp.players.local.taskGoToCoordAnyMeansExtraParams | |
---->mp.players.local.taskTurnToFaceCoord | |
---->mp.players.local.taskVehicleHeliProtect | |
---->mp.players.local.setDesiredMoveBlendRatio | |
---->mp.players.local.getPhoneGestureAnimTotalTime | |
---->mp.players.local.taskSweepAim | |
---->mp.players.local.taskSmartFlee | |
---->mp.players.local.taskPlaneMission | |
---->mp.players.local.isMoveBlendRatioSprinting | |
---->mp.players.local.pedHasUseScenarioTask | |
---->mp.players.local.isGettingUp | |
---->mp.players.local.taskPlaneChase | |
---->mp.players.local.taskMoveNetwork | |
---->mp.players.local.taskDriveBy | |
---->mp.players.local.taskFollowToOffsetOf | |
---->mp.players.local.taskVehicleFollowWaypointRecording | |
---->mp.players.local.isMoveBlendRatioStill | |
---->mp.players.local.setPathPreferToAvoidWater | |
---->mp.players.local.taskSeekCoverToCoords | |
---->mp.players.local.taskVehicleChase | |
---->mp.players.local.isRunningArrestTask | |
---->mp.players.local.taskCower | |
---->mp.players.local.taskStopPhoneGestureAnimation | |
---->mp.players.local.taskPutDirectlyIntoCover | |
---->mp.players.local.setPathAvoidFire | |
---->mp.players.local.taskShockingEventReact | |
---->mp.players.local.taskShootAtCoord | |
---->mp.players.local.getPhoneGestureAnimCurrentTime | |
---->mp.players.local.taskVehicleDriveWander | |
---->mp.players.local.taskGuardCurrentPosition | |
---->mp.players.local.taskCombatHatedTargetsInArea | |
---->mp.players.local.taskForceMotionState | |
---->mp.players.local.taskLeaveAnyVehicle | |
---->mp.players.local.isSprinting | |
---->mp.players.local.taskUseNearestScenarioToCoordWarp | |
---->mp.players.local.taskFollowPointRoute | |
---->mp.players.local.taskSlideToCoordHdgRate | |
---->mp.players.local.taskPerformSequence | |
---->mp.players.local.taskTurnToFace | |
---->mp.players.local.taskGoToCoordAnyMeans | |
---->mp.players.local.setDriveTaskCruiseSpeed | |
---->mp.players.local.AddVehicleSubtaskAttackCoord | |
---->mp.players.local.taskUseMobilePhoneTimed | |
---->mp.players.local.taskSkyDive | |
---->mp.players.local.taskReloadWeapon | |
---->mp.players.local.setTaskVehicleChaseIdealPursuitDistance | |
---->mp.players.local.taskAimGunAtCoord | |
---->mp.players.local.uncuff | |
---->mp.players.local.taskLookAt | |
---->mp.players.local.taskReactAndFlee | |
---->mp.players.local.playAnimOnRunningScenario | |
---->mp.players.local.isCuffed | |
---->mp.players.local.setPathCanUseLadders | |
---->mp.players.local.getScriptTaskStatus | |
---->mp.players.local.taskAimGunScripted | |
---->mp.players.local.taskShuffleToNextVehicleSeat | |
---->mp.players.local.taskCombatHatedTargetsAround | |
---->mp.players.local.taskPlayAnimAdvanced | |
---->mp.players.local.taskSeekCoverFrom | |
---->mp.players.local.getDesiredMoveBlendRatio | |
---->mp.players.local.AddVehicleSubtaskAttack | |
---->mp.players.local.isDrivebyTaskUnderneathDrivingTask | |
---->mp.players.local.taskClimb | |
---->mp.players.local.taskChatTo | |
---->mp.players.local.setHighFallTask | |
---->mp.players.local.setPathCanUseClimbovers | |
---->mp.players.local.taskPlayPhoneGestureAnimation | |
---->mp.players.local.isBeingArrested | |
---->mp.players.local.taskSetBlockingOfNonTemporaryEvents | |
---->mp.players.local.taskStandStill | |
---->mp.players.local.taskAchieveHeading | |
---->mp.players.local.taskVehicleMissionTarget | |
---->mp.players.local.taskSmartFleeCoord | |
---->mp.players.local.taskOpenVehicleDoor | |
---->mp.players.local.taskPlantBomb | |
---->mp.players.local.updateTaskAimGunScriptedTarget | |
---->mp.players.local.taskGoToWhileAimingAt | |
---->mp.players.local.stopAnimTask | |
---->mp.players.local.taskWarpIntoVehicle | |
---->mp.players.local.taskAimGunAt | |
---->mp.players.local.taskGetOffBoat | |
---->mp.players.local.taskSwapWeapon | |
---->mp.players.local.isMountedWeaponTaskUnderneathDrivingTask | |
---->mp.players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord | |
---->mp.players.local.updateTaskHandsUpDuration | |
---->mp.players.local.taskGotoAiming | |
---->mp.players.local.isActiveInScenario | |
---->mp.players.local.taskStealthKill | |
---->mp.players.local.clearTasksImmediately | |
---->mp.players.local.isStill | |
---->mp.players.local.taskHeliChase | |
---->mp.players.local.taskStandGuard | |
---->mp.players.local.getIsTaskActive | |
---->mp.players.local.taskParachuteToTarget | |
---->mp.players.local.taskClimbLadder | |
---->mp.players.local.isPlayingPhoneGestureAnim | |
---->mp.players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed | |
---->mp.players.local.taskWanderStandard | |
---->mp.players.local.taskUseMobilePhone | |
---->mp.players.local.taskPatrol | |
---->mp.players.local.taskPlaneLand | |
---->mp.players.local.taskEnterVehicle | |
---->mp.players.local.setParachuteTaskTarget | |
---->mp.players.local.clearDrivebyTaskUnderneathDrivingTask | |
---->mp.players.local.taskVehicleTempAction | |
---->mp.players.local.isRunning | |
---->mp.players.local.getNavmeshRouteDistanceRemaining | |
---->mp.players.local.taskGuardSphereDefensiveArea | |
---->mp.players.local.setTaskVehicleChaseBehaviorFlag | |
---->mp.players.local.setMountedWeaponTarget | |
---->mp.players.local.taskWrithe | |
---->mp.players.local.taskSlideToCoord | |
---->mp.players.local.taskParachute | |
---->mp.players.local.taskLeaveVehicle | |
---->mp.players.local.isMoveBlendRatioRunning | |
---->mp.players.local.taskMoveNetworkAdvanced | |
---->mp.players.local.taskGoStraightToCoord | |
---->mp.players.local.setDriveTaskDrivingStyle | |
---->mp.players.local.taskHeliMission | |
---->mp.players.local.controlMountedWeapon | |
---->mp.players.local.isWalking | |
---->mp.players.local.isInWrithe | |
---->mp.players.local.taskWanderInArea | |
---->mp.players.local.clearTasks | |
---->mp.players.local.taskVehicleDriveToCoord | |
---->mp.players.local.setPathCanDropFromHeight | |
---->mp.players.local.taskGotoEntityOffset | |
---->mp.players.local.taskVehicleAimAt | |
---->mp.players.local.isStrafing | |
---->mp.players.local.updateTaskSweepAimEntity | |
---->mp.players.local.taskStayInCover | |
---->mp.players.local.taskPause | |
---->mp.players.local.taskPlayAnim | |
---->mp.players.local.taskSetDecisionMaker | |
---->mp.players.local.stopAnimPlayback | |
---->mp.players.local.taskSynchronizedScene | |
---->mp.players.local.taskVehicleMissionCoorsTarget | |
---->mp.players.local.isMoveBlendRatioWalking | |
---->mp.players.local.taskCombat | |
---->mp.players.local.taskHandsUp | |
---->mp.players.local.setPathsWidthPlant | |
---->mp.players.local.taskArrest | |
---->mp.players.local.taskStartScenarioAtPosition | |
---->mp.players.local.taskVehicleFollow | |
---->mp.players.local.getHashNameForComponent | |
---->mp.players.local.getHashNameForProp | |
---->mp.players.local.isUsingActionMode | |
---->mp.players.local.setMinMoveBlendRatio | |
---->mp.players.local.setRagdollForceFall | |
---->mp.players.local.isOnFoot | |
---->mp.players.local.setAsEnemy | |
---->mp.players.local.setDucking | |
---->mp.players.local.getTextureVariation | |
---->mp.players.local.setTargetLossResponse | |
---->mp.players.local.setMoveRateOverride | |
---->mp.players.local.clearProp | |
---->mp.players.local.setMotionBlur | |
---->mp.players.local.isInAnyPoliceVehicle | |
---->mp.players.local.setGroupMemberPassengerIndex | |
---->mp.players.local.clearDecorations | |
---->mp.players.local.setCanPlayAmbientBaseAnims | |
---->mp.players.local.setToInformRespectedFriends | |
---->mp.players.local.isVaulting | |
---->mp.players.local.wasSkeletonUpdated | |
---->mp.players.local.isAPlayer | |
---->mp.players.local.canRagdoll | |
---->mp.players.local.setBlendFromParents | |
---->mp.players.local.setSteersAroundObjects | |
---->mp.players.local.forceToOpenParachute | |
---->mp.players.local.getCauseOfDeath | |
---->mp.players.local.getBoneCoords | |
---->mp.players.local.getMeleeTargetFor | |
---->mp.players.local.setConfigFlag | |
---->mp.players.local.isUsingScenario | |
---->mp.players.local.isHangingOnToVehicle | |
---->mp.players.local.setCanSmashGlass | |
---->mp.players.local.getTimeOfDeath | |
---->mp.players.local.resetStrafeClipset | |
---->mp.players.local.getRagdollBoneIndex | |
---->mp.players.local.resetInVehicleContext | |
---->mp.players.local.getNearbyPeds | |
---->mp.players.local.isReloading | |
---->mp.players.local.setWeaponMovementClipset | |
---->mp.players.local.setComponentVariation | |
---->mp.players.local.setRagdollFlag | |
---->mp.players.local.setHelmetPropIndex | |
---->mp.players.local.getHeadBlendData | |
---->mp.players.local.getNumberOfDrawableVariations | |
---->mp.players.local.setSweat | |
---->mp.players.local.isInAnyHeli | |
---->mp.players.local.setStrafeClipset | |
---->mp.players.local.setDiesInVehicle | |
---->mp.players.local.setAsGroupLeader | |
---->mp.players.local.isRunningMobilePhoneTask | |
---->mp.players.local.isPropValid | |
---->mp.players.local.getFloodInvincibility | |
---->mp.players.local.ExplodeHead | |
---->mp.players.local.setVisualFieldMinAngle | |
---->mp.players.local.isInAnyBoat | |
---->mp.players.local.setCanTeleportToGroupLeader | |
---->mp.players.local.registerTarget | |
---->mp.players.local.applyBloodByZone | |
---->mp.players.local.isDeadOrDying | |
---->mp.players.local.setToLoadCover | |
---->mp.players.local.setParachuteTintIndex | |
---->mp.players.local.setHearingRange | |
---->mp.players.local.isShooting | |
---->mp.players.local.setCapsule | |
---->mp.players.local.getAccuracy | |
---->mp.players.local.applyDamageDecal | |
---->mp.players.local.isAimingFromCover | |
---->mp.players.local.resetVisibleDamage | |
---->mp.players.local.setVisualFieldCenterAngle | |
---->mp.players.local.setAllowVehiclesOverride | |
---->mp.players.local.getDefensiveAreaPosition | |
---->mp.players.local.setCombatRange | |
---->mp.players.local.setNeverLeavesGroup | |
---->mp.players.local.getBoneIndex | |
---->mp.players.local.getMoney | |
---->mp.players.local.setDefensiveAreaDirection | |
---->mp.players.local.isEvasiveDiving | |
---->mp.players.local.getRelationshipGroupDefaultHash | |
---->mp.players.local.setCanBeTargetedWithoutLos | |
---->mp.players.local.setMaxMoveBlendRatio | |
---->mp.players.local.isJumpingOutOfVehicle | |
---->mp.players.local.setMaxTimeInWater | |
---->mp.players.local.registerheadshot | |
---->mp.players.local.setWetnessHeight | |
---->mp.players.local.isTryingToEnterALockedVehicle | |
---->mp.players.local.knockOffVehicle | |
---->mp.players.local.setDefaultComponentVariation | |
---->mp.players.local.isOnMount | |
---->mp.players.local.applyDamagePack | |
---->mp.players.local.setSteersAroundPeds | |
---->mp.players.local.getMaxHealth | |
---->mp.players.local.isRagdoll | |
---->mp.players.local.isInCombat | |
---->mp.players.local.setHeadOverlayColor | |
---->mp.players.local.isJacking | |
---->mp.players.local.clearDriveByClipsetOverride | |
---->mp.players.local.isTracked | |
---->mp.players.local.setCombatMovement | |
---->mp.players.local.isInMeleeCombat | |
---->mp.players.local.setDefensiveAreaAttachedToPed | |
---->mp.players.local.setBoundsOrientation | |
---->mp.players.local.isBeingStunned | |
---->mp.players.local.canKnockOffVehicle | |
---->mp.players.local.clearDamageDecalByZone | |
---->mp.players.local.getCombatFloat | |
---->mp.players.local.setInVehicleContext | |
---->mp.players.local.isStopped | |
---->mp.players.local.isClimbing | |
---->mp.players.local.getJackTarget | |
---->mp.players.local.giveHelmet | |
---->mp.players.local.isDiving | |
---->mp.players.local.setHelmet | |
---->mp.players.local.setFacialDecoration | |
---->mp.players.local.setDiesInWater | |
---->mp.players.local.clearBloodDamageByZone | |
---->mp.players.local.isUsingAnyScenario | |
---->mp.players.local.isInGroup | |
---->mp.players.local.setScriptedAnimSeatOffset | |
---->mp.players.local.isHurt | |
---->mp.players.local.addArmourTo | |
---->mp.players.local.setDiesWhenInjured | |
---->mp.players.local.isHeadtracking | |
---->mp.players.local.setDecoration | |
---->mp.players.local.getNumberOfPropDrawableVariations | |
---->mp.players.local.isInAnyPlane | |
---->mp.players.local.getVehicleIsUsing | |
---->mp.players.local.isInCover | |
---->mp.players.local.setShootRate | |
---->mp.players.local.HideBloodDamageByZone | |
---->mp.players.local.setCanPlayAmbientAnims | |
---->mp.players.local.setCanBeTargetedWhenInjured | |
---->mp.players.local.setCanBeTargetted | |
---->mp.players.local.HasHeadBlendFinished | |
---->mp.players.local.setCanBeTargettedByPlayer | |
---->mp.players.local.isOnVehicle | |
---->mp.players.local.getDrawableVariation | |
---->mp.players.local.applyDamageTo | |
---->mp.players.local.getPlayerIsFollowing | |
---->mp.players.local.setCanEvasiveDive | |
---->mp.players.local.setMaxTimeUnderwater | |
---->mp.players.local.setCanArmIk | |
---->mp.players.local.isMale | |
---->mp.players.local.isInAnyTaxi | |
---->mp.players.local.isScriptedScenarioUsingConditionalAnim | |
---->mp.players.local.getSeatIsTryingToEnter | |
---->mp.players.local.isInAnyTrain | |
---->mp.players.local.knockOffProp | |
---->mp.players.local.setVisualFieldMaxAngle | |
---->mp.players.local.setFleeAttributes | |
---->mp.players.local.resurrect | |
---->mp.players.local.getDecorationsState | |
---->mp.players.local.updateHeadBlendData | |
---->mp.players.local.clearFacialIdleAnimOverride | |
---->mp.players.local.setCanLegIk | |
---->mp.players.local.removeDefensiveArea | |
---->mp.players.local.setVisualFieldMaxElevationAngle | |
---->mp.players.local.isInModel | |
---->mp.players.local.getParachuteState | |
---->mp.players.local.setVisualFieldMinElevationAngle | |
---->mp.players.local.setCanBeKnockedOffVehicle | |
---->mp.players.local.setAccuracy | |
---->mp.players.local.getStealthMovement | |
---->mp.players.local.getRelationshipGroupHash | |
---->mp.players.local.isInParachuteFreeFall | |
---->mp.players.local.isShootingInArea | |
---->mp.players.local.getConfigFlag | |
---->mp.players.local.wasKilledByTakedown | |
---->mp.players.local.setGeneratesDeadBodyEvents | |
---->mp.players.local.getVehicleIsTryingToEnter | |
---->mp.players.local.applyBloodDamageByZone | |
---->mp.players.local.isSittingInAnyVehicle | |
---->mp.players.local.applyBlood | |
---->mp.players.local.setPreferredCoverSet | |
---->mp.players.local.isInCoverFacingLeft | |
---->mp.players.local.isInjured | |
---->mp.players.local.isBeingStealthKilled | |
---->mp.players.local.setCoordsNoGang | |
---->mp.players.local.setStealthMovement | |
---->mp.players.local.getPropIndex | |
---->mp.players.local.getParachuteLandingType | |
---->mp.players.local.reviveInjured | |
---->mp.players.local.clearLastDamageBone | |
---->mp.players.local.getNumberOfTextureVariations | |
---->mp.players.local.clearBloodDamage | |
---->mp.players.local.setAlternateMovementAnim | |
---->mp.players.local.isInFlyingVehicle | |
---->mp.players.local.isTrackedVisible | |
---->mp.players.local.registerHatedTargetsAround | |
---->mp.players.local.setPropIndex | |
---->mp.players.local.getSourceOfDeath | |
---->mp.players.local.setHeadBlendData | |
---->mp.players.local.isOnAnyBike | |
---->mp.players.local.getArmour | |
---->mp.players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle | |
---->mp.players.local.setShootsAtCoord | |
---->mp.players.local.unregisterheadshot | |
---->mp.players.local.setKeepTask | |
---->mp.players.local.setEnableWeaponBlocking | |
---->mp.players.local.resetWeaponMovementClipset | |
---->mp.players.local.setNameDebug | |
---->mp.players.local.isInAnyVehicle | |
---->mp.players.local.isBeingJacked | |
---->mp.players.local.getVehicleIsIn | |
---->mp.players.local.setFiringPattern | |
---->mp.players.local.setCoordsKeepVehicle | |
---->mp.players.local.getsJacker | |
---->mp.players.local.isGroupMember | |
---->mp.players.local.getEnveffScale | |
---->mp.players.local.clearWetness | |
---->mp.players.local.setVisualFieldPeripheralRange | |
---->mp.players.local.setSphereDefensiveArea | |
---->mp.players.local.isSwimming | |
---->mp.players.local.setMoveAnimsBlendOut | |
---->mp.players.local.setAsGroupMember | |
---->mp.players.local.isGoingIntoCover | |
---->mp.players.local.setCombatAttributes | |
---->mp.players.local.setBlockingOfNonTemporaryEvents | |
---->mp.players.local.resetRagdollTimer | |
---->mp.players.local.setGravity | |
---->mp.players.local.isInVehicle | |
---->mp.players.local.setCowerHash | |
---->mp.players.local.getHeadOverlayValue | |
---->mp.players.local.getNumberOfPropTextureVariations | |
---->mp.players.local.setDriverAggressiveness | |
---->mp.players.local.removeHelmet | |
---->mp.players.local.isSittingInVehicle | |
---->mp.players.local.setMoney | |
---->mp.players.local.setDesiredHeading | |
---->mp.players.local.resetMovementClipset | |
---->mp.players.local.setPinnedDown | |
---->mp.players.local.setRelationshipGroupDefaultHash | |
---->mp.players.local.setToRagdoll | |
---->mp.players.local.setMovementClipset | |
---->mp.players.local.getResetFlag | |
---->mp.players.local.setCanRagdoll | |
---->mp.players.local.giveNmMessage | |
---->mp.players.local.setDriverAbility | |
---->mp.players.local.isDoingDriveby | |
---->mp.players.local.setCanAttackFriendly | |
---->mp.players.local.setWetnessEnabledThisFrame | |
---->mp.players.local.isHuman | |
---->mp.players.local.setCanPlayGestureAnims | |
---->mp.players.local.setAsCop | |
---->mp.players.local.isGettingIntoAVehicle | |
---->mp.players.local.resetLastVehicle | |
---->mp.players.local.isFleeing | |
---->mp.players.local.setGetOutUpsideDownVehicle | |
---->mp.players.local.setCanBeTargettedByTeam | |
---->mp.players.local.setEnveffScale | |
---->mp.players.local.isSwimmingUnderWater | |
---->mp.players.local.setHelmetFlag | |
---->mp.players.local.setCanHeadIk | |
---->mp.players.local.stopWeaponFiringWhenDropped | |
---->mp.players.local.setCanBeDraggedOut | |
---->mp.players.local.setResetFlag | |
---->mp.players.local.setIkTarget | |
---->mp.players.local.setLegIkMode | |
---->mp.players.local.setRandomProps | |
---->mp.players.local.setCanPeekInCover | |
---->mp.players.local.setEnableBoundAnkles | |
---->mp.players.local.isPlantingBomb | |
---->mp.players.local.setCombatAbility | |
---->mp.players.local.setCanBeShotInVehicle | |
---->mp.players.local.setAngledDefensiveArea | |
---->mp.players.local.setRelationshipGroupHash | |
---->mp.players.local.setRandomComponentVariation | |
---->mp.players.local.isModel | |
---->mp.players.local.setCanCowerInCover | |
---->mp.players.local.setPrimaryLookat | |
---->mp.players.local.getDeadPickupCoords | |
---->mp.players.local.clearAllProps | |
---->mp.players.local.setArmour | |
---->mp.players.local.isJumping | |
---->mp.players.local.getNearbyVehicles | |
---->mp.players.local.isDucking | |
---->mp.players.local.setEnableEnveffScale | |
---->mp.players.local.isProne | |
---->mp.players.local.isFacingPed | |
---->mp.players.local.setDiesInSinkingVehicle | |
---->mp.players.local.getLastDamageBone | |
---->mp.players.local.setUsingActionMode | |
---->mp.players.local.isFatallyInjured | |
---->mp.players.local.setResetRagdollFlag | |
---->mp.players.local.clearAlternateMovementAnim | |
---->mp.players.local.setAllowedToDuck | |
---->mp.players.local.setAlertness | |
---->mp.players.local.setLodMultiplier | |
---->mp.players.local.setGestureGroup | |
---->mp.players.local.getCombatMovement | |
---->mp.players.local.setEnableHandcuffs | |
---->mp.players.local.setCanRagdollFromPlayerImpact | |
---->mp.players.local.isConversationDead | |
---->mp.players.local.getExtractedDisplacement | |
---->mp.players.local.getPropTextureIndex | |
---->mp.players.local.setModelIsSuppressed | |
---->mp.players.local.PlayFacialAnim | |
---->mp.players.local.clearFacialDecorations | |
---->mp.players.local.isRunningRagdollTask | |
---->mp.players.local.getPaletteVariation | |
---->mp.players.local.getMount | |
---->mp.players.local.isComponentVariationValid | |
---->mp.players.local.cloneToTarget | |
---->mp.players.local.canInCombatSeeTarget | |
---->mp.players.local.getParachuteTintIndex | |
---->mp.players.local.setSteersAroundVehicles | |
---->mp.players.local.getRelationshipBetweens | |
---->mp.players.local.setSuffersCriticalHits | |
---->mp.players.local.setCanUseAutoConversationLookat | |
---->mp.players.local.isOnSpecificVehicle | |
---->mp.players.local.setDriveByClipsetOverride | |
---->mp.players.local.removeFromGroup | |
---->mp.players.local.setCanSwitchWeapon | |
---->mp.players.local.setStayInVehicleWhenJacked | |
---->mp.players.local.setDiesInstantlyInWater | |
---->mp.players.local.applyBloodSpecific | |
---->mp.players.local.clone | |
---->mp.players.local.setRagdollOnCollision | |
---->mp.players.local.setIdRange | |
---->mp.players.local.setHelmetTextureIndex | |
---->mp.players.local.getGroupIndex | |
---->mp.players.local.forceMotionState | |
---->mp.players.local.setSeeingRange | |
---->mp.players.local.setCanTorsoIk | |
---->mp.players.local.isWearingHelmet | |
---->mp.players.local.setMaxHealth | |
---->mp.players.local.getAlertness | |
---->mp.players.local.setIntoVehicle | |
---->mp.players.local.setCanPlayVisemeAnims | |
---->mp.players.local.setExclusivePhoneRelationships | |
---->mp.players.local.wasKilledByStealth | |
---->mp.players.local.setEnableScuba | |
---->mp.players.local.setDefensiveSphereAttachedToPed | |
---->mp.players.local.getCombatRange | |
---->mp.players.local.setMinGroundTimeForStungun | |
---->mp.players.local.isFalling | |
---->mp.players.local.isInAnySub | |
---->mp.players.local.isPerformingStealthKill | |
---->mp.players.local.removePreferredCoverSet | |
---->mp.players.local.getType | |
---->mp.players.local.setCombatFloat | |
---->mp.players.local.setFacialIdleAnimOverride | |
---->mp.players.local.hasClearLosToInFront | |
---->mp.players.local.getPedIndexFromIndex | |
---->mp.players.local.doesHaveDrawable | |
---->mp.players.local.setCoords | |
---->mp.players.local.setRecordsCollisions | |
---->mp.players.local.getForwardVector | |
---->mp.players.local.isAMission | |
---->mp.players.local.setLoadCollisionFlag | |
---->mp.players.local.setMaxSpeed | |
---->mp.players.local.isTouchingModel | |
---->mp.players.local.isStatic | |
---->mp.players.local.setDynamic | |
---->mp.players.local.setCanBeDamaged | |
---->mp.players.local.isTouching | |
---->mp.players.local.getOffsetFromInWorldCoords | |
---->mp.players.local.applyForceToCenterOfMass | |
---->mp.players.local.setCollision | |
---->mp.players.local.setVelocity | |
---->mp.players.local.isUpsidedown | |
---->mp.players.local.getHeightAboveGround | |
---->mp.players.local.isPlayingAnim | |
---->mp.players.local.isAtCoord | |
---->mp.players.local.hasAnimFinished | |
---->mp.players.local.getRotationVelocity | |
---->mp.players.local.getOffsetFromGivenWorldCoords | |
---->mp.players.local.setCoordsNoOffset | |
---->mp.players.local.isAttachedToAnyVehicle | |
---->mp.players.local.stopAnim | |
---->mp.players.local.setAnimSpeed | |
---->mp.players.local.getAnimCurrentTime | |
---->mp.players.local.setInvincible | |
---->mp.players.local.getCoords | |
---->mp.players.local.forceAiAndAnimationUpdate | |
---->mp.players.local.getLodDist | |
---->mp.players.local.freezePosition | |
---->mp.players.local.stopSynchronizedAnim | |
---->mp.players.local.setAnimCurrentTime | |
---->mp.players.local.getWorldPositionOfBone | |
---->mp.players.local.isVisible | |
---->mp.players.local.getAttachedTo | |
---->mp.players.local.setHasGravity | |
---->mp.players.local.getVehicleIndexFromIndex | |
---->mp.players.local.getNearestPlayerToOnTeam | |
---->mp.players.local.getAnimTotalTime | |
---->mp.players.local.isInAngledArea | |
---->mp.players.local.isAPed | |
---->mp.players.local.isUpright | |
---->mp.players.local.isInArea | |
---->mp.players.local.setTrafficlightOverride | |
---->mp.players.local.setLodDist | |
---->mp.players.local.getHeight | |
---->mp.players.local.getLastMaterialHitBy | |
---->mp.players.local.isDead | |
---->mp.players.local.hasBeenDamagedByAnyPed | |
---->mp.players.local.setCoords2 | |
---->mp.players.local.isAVehicle | |
---->mp.players.local.setHealth | |
---->mp.players.local.attachTo | |
---->mp.players.local.setOnlyDamagedByRelationshipGroup | |
---->mp.players.local.getNearestPlayerTo | |
---->mp.players.local.doesExist | |
---->mp.players.local.setRenderScorched | |
---->mp.players.local.isAt | |
---->mp.players.local.setQuaternion | |
---->mp.players.local.setOnlyDamagedByPlayer | |
---->mp.players.local.getQuaternion | |
---->mp.players.local.setLights | |
---->mp.players.local.playAnim | |
---->mp.players.local.getRoll | |
---->mp.players.local.getPhysicsHeading | |
---->mp.players.local.setRotation | |
---->mp.players.local.getForwardY | |
---->mp.players.local.isInAir | |
---->mp.players.local.hasCollidedWithAnything | |
---->mp.players.local.getForwardX | |
---->mp.players.local.isAnObject | |
---->mp.players.local.setHeading | |
---->mp.players.local.hasBeenDamagedByAnyObject | |
---->mp.players.local.getUprightValue | |
---->mp.players.local.detach | |
---->mp.players.local.getSpeedVector | |
---->mp.players.local.resetAlpha | |
---->mp.players.local.setNoCollision | |
---->mp.players.local.getScript | |
---->mp.players.local.clearLastDamage | |
---->mp.players.local.setAlwaysPrerender | |
---->mp.players.local.setAsMission | |
---->mp.players.local.getRotation | |
---->mp.players.local.isAttachedToAnyPed | |
---->mp.players.local.isAttached | |
---->mp.players.local.isInZone | |
---->mp.players.local.attachToPhysically | |
---->mp.players.local.applyForceTo | |
---->mp.players.local.playSynchronizedAnim | |
---->mp.players.local.hasBeenDamagedBy | |
---->mp.players.local.isCollisonDisabled | |
---->mp.players.local.isAttachedToAnyObject | |
---->mp.players.local.isInWater | |
---->mp.players.local.isWaitingForWorldCollision | |
---->mp.players.local.getPitch | |
---->mp.players.local.getSpeed | |
---->mp.players.local.isVisibleToScript | |
---->mp.players.local.getObjectIndexFromIndex | |
---->mp.players.local.doesHavePhysics | |
---->mp.players.local.doesBelongToThisScript | |
---->mp.players.local.hasBeenDamagedByAnyVehicle | |
---->mp.players.local.setCanBeDamagedByRelationshipGroup | |
---->mp.players.local.isOccluded | |
---->mp.players.local.getCollisionNormalOfLastHitFor | |
---->mp.players.local.isOnScreen | |
---->mp.players.local.getSubmergedLevel | |
---->mp.players.local.getHeading | |
---->mp.players.local.hasCollisionLoadedAround | |
---->mp.players.local.setIsTargetPriority | |
---->mp.players.local.setVisible | |
---->mp.players.local.hasAnimEventFired | |
---->mp.players.local.getMatrix | |
---->mp.players.local.getHealth | |
---->mp.players.local.isAttachedTo | |
---->mp.players.local.processAttachments | |
---->mp.players.local.getPopulationType | |
---->mp.players.local.setProofs | |
---->mp.players.local.getBoneIndexByName | |
---->mp.players.local.hasClearLosTo | |
mp.colshapes: | |
-->mp.colshapes.forEach | |
-->mp.colshapes.toArray | |
-->mp.colshapes.at | |
-->mp.colshapes.atRemoteId | |
-->mp.colshapes.exists | |
-->mp.colshapes._new | |
-->mp.colshapes.apply | |
-->mp.colshapes.length | |
-->mp.colshapes.size | |
-->mp.colshapes.newSphere | |
-->mp.colshapes.newTube | |
-->mp.colshapes.newCircle | |
-->mp.colshapes.newCuboid | |
-->mp.colshapes.newRectangle | |
mp.blips: | |
-->mp.blips.forEach | |
-->mp.blips.toArray | |
-->mp.blips.at | |
-->mp.blips.atRemoteId | |
-->mp.blips.exists | |
-->mp.blips._new | |
-->mp.blips.apply | |
-->mp.blips.length | |
-->mp.blips.size | |
-->mp.blips.atHandle | |
-->mp.blips.new | |
mp.markers: | |
-->mp.markers.forEach | |
-->mp.markers.toArray | |
-->mp.markers.at | |
-->mp.markers.atRemoteId | |
-->mp.markers.exists | |
-->mp.markers._new | |
-->mp.markers.apply | |
-->mp.markers.length | |
-->mp.markers.size | |
-->mp.markers.new | |
mp.checkpoints: | |
-->mp.checkpoints.forEach | |
-->mp.checkpoints.toArray | |
-->mp.checkpoints.at | |
-->mp.checkpoints.atRemoteId | |
-->mp.checkpoints.exists | |
-->mp.checkpoints._new | |
-->mp.checkpoints.apply | |
-->mp.checkpoints.length | |
-->mp.checkpoints.size | |
-->mp.checkpoints.atHandle | |
-->mp.checkpoints.new | |
mp.objects: | |
-->mp.objects.forEach | |
-->mp.objects.toArray | |
-->mp.objects.at | |
-->mp.objects.atRemoteId | |
-->mp.objects.exists | |
-->mp.objects._new | |
-->mp.objects.apply | |
-->mp.objects.length | |
-->mp.objects.size | |
-->mp.objects.atHandle | |
-->mp.objects.new | |
mp.pickups: | |
-->mp.pickups.forEach | |
-->mp.pickups.toArray | |
-->mp.pickups.at | |
-->mp.pickups.atRemoteId | |
-->mp.pickups.exists | |
-->mp.pickups._new | |
-->mp.pickups.apply | |
-->mp.pickups.length | |
-->mp.pickups.size | |
-->mp.pickups.atHandle | |
mp.labels: | |
-->mp.labels.forEach | |
-->mp.labels.toArray | |
-->mp.labels.at | |
-->mp.labels.atRemoteId | |
-->mp.labels.exists | |
-->mp.labels._new | |
-->mp.labels.apply | |
-->mp.labels.length | |
-->mp.labels.size | |
-->mp.labels.new | |
mp.peds: | |
-->mp.peds.forEach | |
-->mp.peds.toArray | |
-->mp.peds.at | |
-->mp.peds.atRemoteId | |
-->mp.peds.exists | |
-->mp.peds._new | |
-->mp.peds.apply | |
-->mp.peds.length | |
-->mp.peds.size | |
-->mp.peds.forEachInStreamRange | |
-->mp.peds.atHandle | |
-->mp.peds.new | |
mp.cameras: | |
-->mp.cameras.forEach | |
-->mp.cameras.toArray | |
-->mp.cameras.at | |
-->mp.cameras.atRemoteId | |
-->mp.cameras.exists | |
-->mp.cameras._new | |
-->mp.cameras.apply | |
-->mp.cameras.length | |
-->mp.cameras.size | |
-->mp.cameras.atHandle | |
-->mp.cameras.new | |
mp.browsers: | |
-->mp.browsers.forEach | |
-->mp.browsers.toArray | |
-->mp.browsers.at | |
-->mp.browsers.atRemoteId | |
-->mp.browsers.exists | |
-->mp.browsers._new | |
-->mp.browsers.apply | |
-->mp.browsers.length | |
-->mp.browsers.size | |
-->mp.browsers.new | |
mp.events: | |
-->mp.events.binded | |
-->mp.events.fire | |
-->mp.events.add | |
-->mp.events.callRemote | |
-->mp.events.call | |
-->mp.events.getAllOf | |
-->mp.events.remove | |
-->mp.events.reset | |
mp.Event: |
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