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| using UnityEditor; | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.Layouts; | |
| using UnityEngine.InputSystem.LowLevel; | |
| /* | |
| DON'T FORGET TO RUN THIS THING RIGHT HERE ONCE ON YOUR APPLICATION'S SETUP | |
| if (InputSystem.GetDevice<VirtualKeyboardDevice>() == null) | |
| { | |
| InputSystem.AddDevice<VirtualKeyboardDevice>(); |
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| import os | |
| import sys | |
| #path = sys.argv[1] | |
| path = os.path.dirname(__file__) | |
| files = [] | |
| for r, d, f in os.walk(path): | |
| while len(dirs) > 0: | |
| dirs.pop() |