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Created August 17, 2023 21:39
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break
./openmohaax86_64 +set com_target_game 2
--- Common Initialization ---
OpenMoHAA 0.58.0-alpha+0.fab7d8539ca9efa2191abe05fe7f677a069558cd linux-x86_64-debug Aug 17 2023 UTC
----- FS_Startup -----
Current search path:
/home/gbudny/openmohaa/build/maintt
/home/gbudny/openmohaa/build/maintt/pak4.pk3 (11 files)
/home/gbudny/openmohaa/build/maintt/pak3.pk3 (142 files)
/home/gbudny/openmohaa/build/maintt/pak2.pk3 (1228 files)
/home/gbudny/openmohaa/build/maintt/pak1.pk3 (7888 files)
/home/gbudny/openmohaa/build/main
/home/gbudny/openmohaa/build/main/pak7.pk3 (89 files)
/home/gbudny/openmohaa/build/main/Pak6EnUk.pk3 (395 files)
/home/gbudny/openmohaa/build/main/Pak5.pk3 (259 files)
/home/gbudny/openmohaa/build/main/Pak4.pk3 (593 files)
/home/gbudny/openmohaa/build/main/Pak3.pk3 (669 files)
/home/gbudny/openmohaa/build/main/Pak2.pk3 (4722 files)
/home/gbudny/openmohaa/build/main/Pak1.pk3 (396 files)
/home/gbudny/openmohaa/build/main/Pak0.pk3 (11174 files)
----------------------
27566 files in pk3 files
tty]STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 62.
execing default.cfg
execing menu.cfg
execing newconfig.cfg
tty]STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 62.
STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 62.
Config: omconfig.cfg
tty]STUB: wtf in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 84.
STUB: wtf in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 95.
execing configs/omconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
------ Unloading ClientGame ------
----- Initializing Renderer ----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.333
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1440x900 1680x1050 1280x720 1920x1080 3840x2160'
GL_RENDERER: NVIDIA GeForce GT 630/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_SGIS_texture_edge_clamp
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 630/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 470.199.02
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARBGL_MAX_TEXTURE_SIZE: 16384
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/mp_loadingnewlevels.shader'
...loading 'scripts/mp_stuckguter_lib.shader'
...loading 'scripts/afka_terrain.shader'
...loading 'scripts/af_extwall.shader'
...loading 'scripts/af_extwall2.shader'
...loading 'scripts/af_phanger.shader'
...loading 'scripts/af_props.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/animals.shader'
...loading 'scripts/animated_props.shader'
...loading 'scripts/anzio.shader'
...loading 'scripts/barrel.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/blasted.shader'
...loading 'scripts/brest.shader'
...loading 'scripts/cagelight_shadow.shader'
...loading 'scripts/central_europe.shader'
...loading 'scripts/central_europe_winter.shader'
...loading 'scripts/choppywater.shader'
...loading 'scripts/common.shader'
...loading 'scripts/crazy_boris.shader'
...loading 'scripts/c_34.shader'
...loading 'scripts/ddaydark.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/detail.shader'
...loading 'scripts/e1l4_ship.shader'
...loading 'scripts/e3l4gag.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/effects_02.shader'
...loading 'scripts/ep2sky.shader'
...loading 'scripts/faces.shader'
...loading 'scripts/furniture.shader'
...loading 'scripts/general_industrial.shader'
...loading 'scripts/general_structure.shader'
...loading 'scripts/german_worker.shader'
...loading 'scripts/gr_w_minedetector.shader'
...loading 'scripts/heads_hands.shader'
...loading 'scripts/heldprops.shader'
...loading 'scripts/helmets.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/hud_anims.shader'
...loading 'scripts/human_brit-beret.shader'
...loading 'scripts/human_us_parachute_pack.shader'
...loading 'scripts/interior.shader'
...loading 'scripts/interior_northafrica.shader'
...loading 'scripts/items.shader'
...loading 'scripts/items_various.shader'
...loading 'scripts/it_3-2cassino.shader'
...loading 'scripts/it_barricade.shader'
...loading 'scripts/it_extwall.shader'
...loading 'scripts/it_intwall.shader'
...loading 'scripts/it_props.shader'
...loading 'scripts/it_road.shader'
...loading 'scripts/it_rock.shader'
...loading 'scripts/it_terrain.shader'
...loading 'scripts/it_v_ab41des.shader'
...loading 'scripts/it_v_boxcar.shader'
...loading 'scripts/it_v_sdkfz.shader'
...loading 'scripts/it_weapons.shader'
...loading 'scripts/it_w_beretta.shader'
...loading 'scripts/it_w_bomba.shader'
...loading 'scripts/it_w_howitzer.shader'
...loading 'scripts/it_w_k5.shader'
...loading 'scripts/it_w_k5bullet.shader'
...loading 'scripts/it_w_k5des.shader'
...loading 'scripts/it_w_k5shell.shader'
...loading 'scripts/it_w_moschetto.shader'
...loading 'scripts/jeep.shader'
...loading 'scripts/light.shader'
...loading 'scripts/maintt_brit_character.shader'
...loading 'scripts/maintt_ital_character.shader'
...loading 'scripts/maintt_us_character.shader'
...loading 'scripts/maltamodels.shader'
...loading 'scripts/misc_outside.shader'
...loading 'scripts/mohaas_fonts.shader'
...loading 'scripts/mohcommon.shader'
...loading 'scripts/mohmenu.shader'
...loading 'scripts/mohtamenu.shader'
...loading 'scripts/mohta_characters.shader'
...loading 'scripts/mohta_download_characters.shader'
...loading 'scripts/mohtest.shader'
...loading 'scripts/mp_bahnhof_dm.shader'
...loading 'scripts/mp_loading.shader'
...loading 'scripts/mp_malta.shader'
...loading 'scripts/natesnow.shader'
...loading 'scripts/newmulti.shader'
...loading 'scripts/newtrees.shader'
...loading 'scripts/norway.shader'
...loading 'scripts/obfuscation.shader'
...loading 'scripts/obstacles.shader'
...loading 'scripts/opel.shader'
...loading 'scripts/playerviewmodel.shader'
...loading 'scripts/pulsating_detonator.shader'
...loading 'scripts/sandstorm.shader'
...loading 'scripts/schnaps.shader'
...loading 'scripts/sc_props.shader'
...loading 'scripts/sc_p_map.shader'
...loading 'scripts/sc_p_radiotower.shader'
...loading 'scripts/sc_v_cg4aglider.shader'
...loading 'scripts/sc_v_cg4aglider_des.shader'
...loading 'scripts/shell_anims.shader'
...loading 'scripts/sherman.shader'
...loading 'scripts/shermantank.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/sprites_willys.shader'
...loading 'scripts/static_crane_grey.shader'
...loading 'scripts/static_haystack_dry01.shader'
...loading 'scripts/static_ho-ix.shader'
...loading 'scripts/static_items.shader'
...loading 'scripts/static_jeep.shader'
...loading 'scripts/static_logs0.shader'
...loading 'scripts/static_logstack0.shader'
...loading 'scripts/static_montecassino_groundportal.shader'
...loading 'scripts/static_obstacles.shader'
...loading 'scripts/static_props.shader'
...loading 'scripts/static_rock1.shader'
...loading 'scripts/static_sandbags.shader'
...loading 'scripts/static_snowbush0.shader'
...loading 'scripts/static_snowtree3.shader'
...loading 'scripts/static_supplydrocrate.shader'
...loading 'scripts/stuka.shader'
...loading 'scripts/subpen.shader'
...loading 'scripts/t1l1_zied.shader'
...loading 'scripts/taardennes.shader'
...loading 'scripts/taholland.shader'
...loading 'scripts/tahud.shader'
...loading 'scripts/tallen_nodraw.shader'
...loading 'scripts/tanatural.shader'
...loading 'scripts/tanks.shader'
...loading 'scripts/tanormandy.shader'
...loading 'scripts/tarubble.shader'
...loading 'scripts/tasprites.shader'
...loading 'scripts/tat3l3.shader'
...loading 'scripts/ta_berlin.shader'
...loading 'scripts/ta_obstacles.shader'
...loading 'scripts/ta_sky.shader'
...loading 'scripts/ta_sunflare.shader'
...loading 'scripts/tehao_water_wave.shader'
...loading 'scripts/tent.shader'
...loading 'scripts/thunderv1.shader'
...loading 'scripts/tigertank.shader'
...loading 'scripts/tow_props.shader'
...loading 'scripts/trees.shader'
...loading 'scripts/uk_w_l42a1.shader'
...loading 'scripts/uk_w_piat.shader'
...loading 'scripts/uk_w_vickers.shader'
...loading 'scripts/unterseite.shader'
...loading 'scripts/us_soldier_snow.shader'
...loading 'scripts/us_w_minedetector.shader'
...loading 'scripts/vehicles_allied.shader'
...loading 'scripts/vehicles_c47_damage_all.shader'
...loading 'scripts/vehicles_c47_damage_tail.shader'
...loading 'scripts/vehicles_italian.shader'
...loading 'scripts/vehicles_panzeriv_destroyed.shader'
...loading 'scripts/vehicles_stuka_explo2.shader'
...loading 'scripts/wallsconce-frosted_off.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons_english.shader'
...loading 'scripts/weapons_german.shader'
...loading 'scripts/weapons_germans.shader'
...loading 'scripts/weapons_russian.shader'
...loading 'scripts/weapons_stationary.shader'
...loading 'scripts/wilderness.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/ktigertank.shader'
...loading 'scripts/panzer_iv.shader'
...loading 'scripts/15cannon.shader'
...loading 'scripts/20mmflak.shader'
...loading 'scripts/3dk.shader'
...loading 'scripts/allied_insignia.shader'
...loading 'scripts/allied_pilot.shader'
...loading 'scripts/barracks.shader'
...loading 'scripts/bmwbike.shader'
...loading 'scripts/bottles.shader'
...loading 'scripts/bunker.shader'
...loading 'scripts/c47.shader'
...loading 'scripts/car.shader'
...loading 'scripts/clock.shader'
...loading 'scripts/cockroach.shader'
...loading 'scripts/crates.shader'
...loading 'scripts/das_boot.shader'
...loading 'scripts/dday_shaders_v1.shader'
...loading 'scripts/dtruck.shader'
...loading 'scripts/environmentalfx.shader'
...loading 'scripts/flags.shader'
...loading 'scripts/flak88.shader'
...loading 'scripts/fockwulf.shader'
...loading 'scripts/french.shader'
...loading 'scripts/french_resistance.shader'
...loading 'scripts/frogman.shader'
...loading 'scripts/german.shader'
...loading 'scripts/german_dak.shader'
...loading 'scripts/german_gear.shader'
...loading 'scripts/german_kreigsmarine.shader'
...loading 'scripts/german_motorpool.shader'
...loading 'scripts/german_obershutze.shader'
...loading 'scripts/german_officer.shader'
...loading 'scripts/german_officer2.shader'
...loading 'scripts/german_scientist.shader'
...loading 'scripts/german_sentry.shader'
...loading 'scripts/german_shepherd.shader'
...loading 'scripts/german_ssnco.shader'
...loading 'scripts/german_ssshutze.shader'
...loading 'scripts/german_wehrmact.shader'
...loading 'scripts/german_winter.shader'
...loading 'scripts/gestapo.shader'
...loading 'scripts/gmctruck.shader'
...loading 'scripts/higgins.shader'
...loading 'scripts/howitzer.shader'
...loading 'scripts/hundpatrol.shader'
...loading 'scripts/indycrate.shader'
...loading 'scripts/interiorfx.shader'
...loading 'scripts/ktigertank_d.shader'
...loading 'scripts/loadingscreens.shader'
...loading 'scripts/m1l1anate.shader'
...loading 'scripts/m3.shader'
...loading 'scripts/m5l2anate.shader'
...loading 'scripts/manon.shader'
...loading 'scripts/mercedes.shader'
...loading 'scripts/mohdetails.shader'
...loading 'scripts/nazi_crate.shader'
...loading 'scripts/nebelwerfer.shader'
...loading 'scripts/nebelwerfer_d.shader'
...loading 'scripts/normandy.shader'
...loading 'scripts/ocean.shader'
...loading 'scripts/p47.shader'
...loading 'scripts/panzershutze.shader'
...loading 'scripts/panzer_g.shader'
...loading 'scripts/panzer_grenadier.shader'
...loading 'scripts/paulscrate.shader'
...loading 'scripts/protoamerican.shader'
...loading 'scripts/protogerman.shader'
...loading 'scripts/protosprites.shader'
...loading 'scripts/sandbags.shader'
...loading 'scripts/sdkfz.shader'
...loading 'scripts/sdkfz_desert_d.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/sky_old.shader'
...loading 'scripts/static_basket.shader'
...loading 'scripts/static_piperplane.shader'
...loading 'scripts/static_wirerailholder.shader'
...loading 'scripts/submodels.shader'
...loading 'scripts/sunflare.shader'
...loading 'scripts/tank_commander.shader'
...loading 'scripts/targets.shader'
...loading 'scripts/tempfakk.shader'
...loading 'scripts/tempsign.shader'
...loading 'scripts/test.shader'
...loading 'scripts/tigertank_d.shader'
...loading 'scripts/train.shader'
...loading 'scripts/treeshadows.shader'
...loading 'scripts/us_gear.shader'
...loading 'scripts/us_soldier.shader'
...loading 'scripts/wake.shader'
...loading 'scripts/weapons_allied.shader'
...loading 'scripts/windowdecals.shader'
...loading 'scripts/windowold.shader'
...loading 'scripts/windowtst.shader'
...loading 'scripts/wirecutters.shader'
Setting up Shaders
----- finished R_Init -----
-------------------------------
IP: 127.0.0.1
IP: 192.168.0.17
IP6: ::1
IP6: fe80::ad7:663d:86ee:80b7%enp10s0
Opening IP6 socket: [::]:12203
WARNING: NET_IP6Socket: bind: Address already in use
Opening IP6 socket: [::]:12204
Opening IP socket: 0.0.0.0:12203
WARNING: NET_IPSocket: bind: Address already in use
Opening IP socket: 0.0.0.0:12204
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulseaudio".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
2 channels
5120 samples
16 samplebits (int)
1 submission_chunk
22050 speed
0x5628511d8630 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Setting up Shaders
Failed to find resource type 'InstantAction'
Failed to find resource type 'AddToRotationButton'
----- Client Initialization Complete ----- -908 ms
--- Common Initialization Complete --- 1049 ms
-- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 2688 localization entries
IP: 127.0.0.1
IP: 192.168.0.17
IP6: ::1
IP6: fe80::ad7:663d:86ee:80b7%enp10s0
Opening IP6 socket: [::]:12204
Opening IP socket: 0.0.0.0:12204
Cmd_AddCommand: net_restart already defined
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats is write protected.
------ Server Initialization ------
Server: obj/mp_palermo_obj
------ Unloading ClientGame ------
------ Unloading ClientGame ------
Setting up Shaders
UI_DrawConnect called
Sys_GetGameAPI(/home/gbudny/openmohaa/build/main/gamex86_64.so): succeeded ...
==== InitGame ====
gamename: OPENMOHAA
gamedate: Aug 17 2023
==== CleanupGame ====
^~^~^ Morph targets data is corrupted for 'models/human/heads/head1.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/manon_head.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head2.skd'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head4.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head6.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head8.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head7.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head3.skd'
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/weapons/KAR98grenade/rechamber_kar98.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/weapons/KAR98grenade/reload_KAR98.skc
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/human/heads/head5.skd'
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/bodies_tarp/bodies_tarp.skc
parse error:
memory exhausted:
parse error:
syntax error, unexpected TOKEN_RIGHT_BRACKET:
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/P_granatwerfer_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/It_P_AnziomapPuls.tik
0 teams with 0 entities
------ Server Initialization Complete ------ 21.16 seconds
********************
ERROR: Container::ObjectAt : index out of range
********************
----- Server Shutdown (Server crashed: Container::ObjectAt : index out of range) -----
==== ShutdownGame ====
------ Unloading Game ------
---------------------------
------ Unloading ClientGame ------
------ Unloading ClientGame ------
------ Unloading ClientGame ------
Setting up Shaders
tty]
[2]+ Stopped ./openmohaax86_64 +set com_target_game 2
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