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@gbudny
Created November 13, 2021 18:38
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wav
./halloween
WELCOME TO (HALLOWEEN 1.999-Linux (C) Copyright 2003 Jadeware)
New Variable Added: fullscreen 0 0.000000
New Variable Added: colordepth 16 16.000000
New Variable Added: videomode 2 2.000000
New Variable Added: visent 0 0.000000
New Variable Added: drawface 1 1.000000
New Variable Added: drawtris 0 0.000000
New Variable Added: drawone 0 0.000000
New Variable Added: drawportal 0 0.000000
New Variable Added: invertmouse 0 0.000000
New Variable Added: drawnormal 0 0.000000
New Variable Added: drawbound 0 0.000000
New Variable Added: pview 1 1.000000
New Variable Added: drawcell 0 0.000000
New Variable Added: drawfps 0 0.000000
New Variable Added: cvel 0.2 0.200000
New Variable Added: pvel 1.0 1.000000
New Variable Added: prvel 0.10 0.100000
New Variable Added: plook 90.0 90.000000
New Variable Added: noclip 0 0.000000
New Variable Added: fov 120 120.000000
New Variable Added: jumpstep 0.25 0.250000
New Variable Added: groundacc 0.03 0.030000
New Variable Added: groundslow 0.020 0.020000
New Variable Added: gravity 8.0 8.000000
New Variable Added: filemap h1m1.map 0.000000
New Variable Added: drawgun 1 1.000000
New Variable Added: maxspeed 0.23 0.230000
New Variable Added: airacc 0.004 0.004000
New Variable Added: airslow 0.0 0.000000
New Variable Added: soundsys 1 1.000000
New Variable Added: respawn 1 1.000000
New Variable Added: god 0 0.000000
New Variable Added: monster 1 1.000000
New Variable Added: bombslow 0.3 0.300000
New Variable Added: musicvol 50.0 50.000000
New Variable Added: soundvol 50.0 50.000000
New Variable Added: autoswitch 1 1.000000
New Variable Added: bms 4 4.000000
New Variable Added: bmd 5 5.000000
New Variable Added: statutbar 1 1.000000
New Variable Added: animspeed 1.0 1.000000
New Variable Added: lightmap 1 1.000000
New Variable Added: cullface 1 1.000000
New Variable Added: renderent 1 1.000000
New Variable Added: directstart 0 0.000000
New Variable Added: eps 0.001 0.001000
New Variable Added: developer 0 0.000000
New Variable Added: offset 20 20.000000
New Variable Added: leaf -1 -1.000000
New Variable Added: record 0 0.000000
New Variable Added: stoprecord 0 0.000000
New Variable Added: play 0 0.000000
New Variable Added: stopplay 0 0.000000
New Variable Added: noscript 0 0.000000
New Variable Added: gk_up 200 200.000000
New Variable Added: gk_down 208 208.000000
New Variable Added: gk_left 203 203.000000
New Variable Added: gk_right 205 205.000000
New Variable Added: gk_jump 257 257.000000
New Variable Added: gk_attack 256 256.000000
New Variable Added: gk_axe 2 2.000000
New Variable Added: gk_arbalet 3 3.000000
New Variable Added: gk_bombgun 4 4.000000
New Variable Added: gk_tromblon 5 5.000000
New Variable Added: gk_crouch 54 54.000000
New Variable Added: gk_action 28 28.000000
New Variable Added: gk_run 54 54.000000
New Variable Added: mapletter 0 0.000000
New Variable Added: killdepla 0 0.000000
New Variable Added: killmorba 0 0.000000
New Variable Added: killzeubat 0 0.000000
New Variable Added: killsubzerat 0 0.000000
New Variable Added: killzemummy 0 0.000000
New Variable Added: mapcomplete 0 0.000000
New Variable Added: musictrack 0 0.000000
New Variable Added: prestrack 0 0.000000
New Variable Added: resetgame 0 0.000000
New Variable Added: picmip 1 1.000000
New Variable Added: difficulty 1 1.000000
New Variable Added: gameslot 1 1.000000
New Variable Added: gamma 1 1.000000
New Variable Added: tflame 0.035 0.035000
New Variable Added: ghost 0 0.000000
New Variable Added: terminator 0 0.000000
New Variable Added: port 24650 24650.000000
New Variable Added: ip localhost 0.000000
New Variable Added: net_map 1 1.000000
New Variable Added: cl_name UnnamedPlayer 0.000000
New Variable Added: sv_name HalloweenServer 0.000000
New Variable Added: password SALEDEP 0.000000
New Variable Added: gametype 0 0.000000
New Variable Added: sv_dedicated 0 0.000000
New Variable Added: notextures 0 0.000000
New Variable Added: bestscore1 0 0.000000
New Variable Added: bestscore2 0 0.000000
New Variable Added: bestscore3 0 0.000000
New Variable Added: bestscore4 0 0.000000
New Variable Added: bestscore5 0 0.000000
New Variable Added: bestscore6 0 0.000000
New Variable Added: bestscore7 0 0.000000
New Variable Added: bestscore8 0 0.000000
New Variable Added: bestscore9 0 0.000000
New Variable Added: fogmode 0 0.000000
New Variable Added: fogdensity 0.001f 0.001000
Loading config file: system/hconfig.cfg
Console initialization done.
Halloween game engine is ready..
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 340.108
GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
sound system ini OK
ds_LoadWAVE system/sound/gun_pickup.wav
ds_LoadWAVE system/sound/amo_pickup.wav
ds_LoadWAVE system/sound/fleches.wav
ds_LoadWAVE system/sound/rollover.wav
ds_LoadWAVE system/sound/click.wav
ds_LoadWAVE system/sound/noammo.wav
ds_LoadWAVE system/sound/change.wav
ds_LoadWAVE system/sound/rollover_fire.wav
ds_LoadWAVE system/sound/hit.wav
ds_LoadWAVE system/sound/jump1.wav
ds_LoadWAVE system/sound/fry.wav
ds_LoadWAVE system/sound/pain.wav
ds_LoadWAVE system/sound/bombbounce.wav
ds_LoadWAVE system/sound/shot3.wav
ds_LoadWAVE system/sound/explode.wav
ds_LoadWAVE system/sound/toucheclavier.wav
ds_LoadWAVE system/sound/welcome.wav
ds_LoadWAVE system/sound/youdienow1.wav
[system/sound/fleche_c.wav]err Bass 2
load wave error: system/sound/fleche_c.wav
ds_LoadWAVE system/sound/thunder1.wav
[system/sound/fermeture_porte.wav]err Bass 2
load wave error: system/sound/fermeture_porte.wav
ds_LoadWAVE system/sound/gameover.wav
ds_LoadWAVE system/sound/thunder2.wav
ds_LoadWAVE system/sound/coup_dans_le_vent_1.wav
ds_LoadWAVE system/sound/coup_dans_le_vent_2.wav
ds_LoadWAVE system/sound/coup_dans_le_vent_3.wav
ds_LoadWAVE system/sound/gourdin_aouch_1.wav
ds_LoadWAVE system/sound/gourdin_aouch_2.wav
ds_LoadWAVE system/sound/tromblon.wav
ds_LoadWAVE system/sound/tromblon_shot.wav
ds_LoadWAVE system/sound/thunder3.wav
ds_LoadWAVE system/sound/rire_diabolique5.wav
ds_LoadWAVE system/sound/rire_diabolique7.wav
ds_LoadWAVE system/sound/hahaha.wav
ds_LoadWAVE system/sound/fire1.wav
ds_LoadWAVE system/sound/rire_diabolique1.wav
ds_LoadWAVE system/sound/rire_diabolique2.wav
ds_LoadWAVE system/sound/rire_diabolique3.wav
ds_LoadWAVE system/sound/subzerat_death.wav
ds_LoadWAVE system/sound/sound1.wav
ds_LoadWAVE system/sound/uwin.wav
ds_LoadWAVE system/sound/prepare.wav
ds_LoadWAVE system/sound/usuck.wav
ds_LoadWAVE system/sound/killdepla.wav
ds_LoadWAVE system/sound/killmorbak.wav
ds_LoadWAVE system/sound/deepla_cri.wav
ds_LoadWAVE system/sound/deepla_normal.wav
ds_LoadWAVE system/sound/deepla_normal2.wav
ds_LoadWAVE system/sound/deepla_death.wav
ds_LoadWAVE system/sound/deepla_grognement1.wav
ds_LoadWAVE system/sound/zeubat.wav
ds_LoadWAVE system/sound/zebat_attack1.wav
ds_LoadWAVE system/sound/zemummy_death.wav
ds_LoadWAVE system/sound/gibs.wav
ds_LoadWAVE system/sound/gibounce.wav
ds_LoadWAVE system/sound/momie_attaque1.wav
ds_LoadWAVE system/sound/momie_attaque2.wav
ds_LoadWAVE system/sound/momie_death.wav
ds_LoadWAVE system/sound/momie_grognement1.wav
ds_LoadWAVE system/sound/momie_grognement2.wav
ds_LoadWAVE system/sound/momie_grognement3.wav
[system/sound/impact_fleche1.wav]err Bass 21
load wave error: system/sound/impact_fleche1.wav
[system/sound/impact_fleche2.wav]err Bass 21
load wave error: system/sound/impact_fleche2.wav
[system/sound/deepla_grognement2.wav]err Bass 21
load wave error: system/sound/deepla_grognement2.wav
ds_LoadWAVE system/sound/deepla_grognement3.wav
ds_LoadWAVE system/sound/morbak_attack1.wav
ds_LoadWAVE system/sound/morbak_attack2.wav
ds_LoadWAVE system/sound/morbak_death.wav
ds_LoadWAVE system/sound/morbak_grognement1.wav
ds_LoadWAVE system/sound/morbak_grognement2.wav
ds_LoadWAVE system/sound/zebat_attack2.wav
ds_LoadWAVE system/sound/zebat_grognement1.wav
ds_LoadWAVE system/sound/zebat_grognement2.wav
ds_LoadWAVE system/sound/subzerat_attack.wav
ds_LoadWAVE system/sound/subzerat_grognement1.wav
ds_LoadWAVE system/sound/subzerat_grognement2.wav
ds_LoadWAVE system/sound/sound1.wav
ds_LoadWAVE system/sound/sound2.wav
ds_LoadWAVE system/sound/sound3.wav
ds_LoadWAVE system/sound/sound4.wav
ds_LoadWAVE system/sound/sound5.wav
ds_LoadWAVE system/sound/sound6.wav
ds_LoadWAVE system/sound/sound7.wav
ds_LoadWAVE system/sound/sound8.wav
ds_LoadWAVE system/sound/sound9.wav
[system/sound/fal1.wav]err Bass 2
load wave error: system/sound/fal1.wav
[system/sound/fal2.wav]err Bass 2
load wave error: system/sound/fal2.wav
[system/sound/fal3.wav]err Bass 2
load wave error: system/sound/fal3.wav
[system/sound/fal4.wav]err Bass 2
load wave error: system/sound/fal4.wav
[system/sound/fal5.wav]err Bass 2
load wave error: system/sound/fal5.wav
[system/sound/fal6.wav]err Bass 2
load wave error: system/sound/fal6.wav
[system/sound/fal7.wav]err Bass 2
load wave error: system/sound/fal7.wav
[system/sound/fal8.wav]err Bass 2
load wave error: system/sound/fal8.wav
[system/sound/fal9.wav]err Bass 2
load wave error: system/sound/fal9.wav
[system/sound/fal10.wav]err Bass 2
load wave error: system/sound/fal10.wav
[system/sound/fal11.wav]err Bass 2
load wave error: system/sound/fal11.wav
Gamma set to : 1.000000
g_ResetTextureStruct
g_ResetTextureStruct done.
Font Init: i max: 256
systex/logo.tga
systex/logo2.tga
game_Load2Dicons
systex/resume_icon.tga
systex/resume2_icon.tga
systex/leave_icon.tga
systex/leave2_icon.tga
systex/exit_icon.tga
systex/exit2_icon.tga
flame/flame1.tga
flame/flame2.tga
flame/flame3.tga
flame/flame4.tga
flame/flame5.tga
flame/flame6.tga
flame/flame7.tga
flame/flame8.tga
systex/font.tga
systex/target.tga
systex/defaultmap.tga
systex/rayure.tga
systex/copyright.tga
systex/cursor.tga
systex/gameoption_icon.tga
systex/control_icon.tga
systex/video_icon.tga
systex/sound_icon.tga
systex/control2_icon.tga
systex/video2_icon.tga
systex/sound2_icon.tga
systex/gameoption2_icon.tga
systex/bullet.tga
systex/button.tga
systex/button_p.tga
systex/button_m.tga
systex/button_p_sel.tga
systex/button_m_sel.tga
systex/button_del.tga
systex/button2_del.tga
systex/button_play.tga
systex/button2_play.tga
systex/button_next.tga
systex/button2_next.tga
systex/button_back.tga
systex/button2_back.tga
systex/console.tga
systex/citrouille.tga
systex/gris.tga
systex/order.tga
systex/help.tga
systex/bonus1_logo.tga
systex/credit.tga
systex/config.tga
systex/config2.tga
gNbTrack 9
ds_LoadStreamWAVE system/music/pres_2.mp3
active app falseactive app trueMap Complete!
Loading Map : system/maps/mapbonus0.map
systex/0.tga
systex/1.tga
systex/2.tga
systex/3.tga
systex/4.tga
systex/5.tga
systex/6.tga
systex/7.tga
systex/8.tga
systex/9.tga
systex/heart.tga
systex/clock.tga
systex/bombe.tga
systex/fiole1_icone.tga
systex/fiole2_icone.tga
systex/fiole3_icone.tga
systex/arme_fleche.tga
Loading: system/entity/perso.ent
Plateox2.tga
Loading: system/entity/gun1.ent
arbalete_manche.jpg
arbalete_pre_arc_metal.jpg
arbalete_devant_arc_metal.jpg
arbalete_corde.jpg
arbalete_arc_bois.jpg
arbalete_manche_fer_sobre2.jpg
fleche_pointe.jpg
arbalete_arc_bois.jpg
Already loaded ! (id:251)
plum.jpg
arbalete_cross.jpg
Loading: system/entity/gun1b.ent
arbalete_manche.jpg
Already loaded ! (id:247)
arbalete_pre_arc_metal.jpg
Already loaded ! (id:248)
arbalete_devant_arc_metal.jpg
Already loaded ! (id:249)
arbalete_corde.jpg
Already loaded ! (id:250)
arbalete_arc_bois.jpg
Already loaded ! (id:251)
arbalete_manche_fer_sobre2.jpg
Already loaded ! (id:252)
arbalete_cross.jpg
Already loaded ! (id:255)
Loading: system/entity/gun2.ent
manche_tromblon.jpg
metal_trompette_tour.jpg
metal_trompette.jpg
metal_trompette_inter.jpg
metal_trompette_trou.jpg
Loading: system/entity/gun3.ent
bois02.jpg
metal_anneau.jpg
manche_tromblon.jpg
Already loaded ! (id:256)
metal_truc_dessus.jpg
metal_chien.jpg
metal_trompette.jpg
Already loaded ! (id:258)
metal_trompette_trou.jpg
Already loaded ! (id:260)
metal_truc_cote.jpg
Loading: system/entity/gun3b.ent
bois02.jpg
Already loaded ! (id:261)
metal_trompette_inter.jpg
Already loaded ! (id:259)
metal_trompette_tour.jpg
Already loaded ! (id:257)
anneau.jpg
Loading: system/entity/spike.ent
Asphalt2.tga
Bark4.tga
Loading: system/entity/fleche.ent
fleche_pointe.jpg
Already loaded ! (id:253)
arbalete_arc_bois.jpg
Already loaded ! (id:251)
plum.jpg
Already loaded ! (id:254)
Loading: system/entity/spine.ent
Plateox2.tga
Loading: system/entity/masse.ent
manche.jpg
boulet03.jpg
metal_clou_sang2_black3.jpg
metal_black2.jpg
Loading: system/entity/bombe.ent
bombe1.tga
bombe2.tga
Loading: system/entity/monstre.ent
body_Red.tga
body_Red.jpg
Loading: system/entity/monstre.ent
body_Red.tga
body_Red.jpg
Loading: system/entity/skydome.ent
sky.tga
Loading: system/entity/skydome2.ent
sky2.tga
Loading: system/entity/amo1.ent
caisse_fleche02.jpg
Loading: system/entity/amo2.ent
caisse_bombe02.jpg
Loading: system/entity/amo3.ent
caisse_metal02.jpg
Loading: system/entity/explosion.ent
explosionfinal.tga
Loading: system/entity/jade.ent
jade1.tga
Loading: system/entity/lift.ent
bois.tga
Loading: system/entity/pang.ent
pang.tga
Loading: system/entity/fiole1.ent
fiole1.tga
Loading: system/entity/fiole2.ent
fiole2.tga
Loading: system/entity/fiole3.ent
fiole3.tga
Loading: system/entity/smoke.ent
pang.tga
Loading: system/entity/lampe.ent
torche02.jpg
Loading: system/entity/lampemur.ent
torche02.jpg
Already loaded ! (id:287)
Loading: system/entity/pumpkin.ent
yep06.jpg
yep04.jpg
Loading: system/entity/H.ent
jade1.tga
Loading: system/entity/A.ent
jade2.tga
Loading: system/entity/L.ent
jade3.tga
Loading: system/entity/O.ent
jade4.tga
Loading: system/entity/W.ent
jade5.tga
Loading: system/entity/E.ent
jade6.tga
Loading: system/entity/N.ent
jade7.tga
Loading: system/entity/toile.ent
toile.tga
Loading: system/entity/deplaspike.ent
Plateox2.tga
Loading: system/entity/depla_head.ent
depla_texture.tga
depla_texture.tga
Loading: system/entity/blood.ent
blood.tga
Loading: system/entity/morbak_body.ent
morbak_dos.tga
morbak_tete.tga
morbak_patte1.tga
morbak_patte1.tga
morbak_patte1.tga
morbak_patte1.tga
Load ModelData: system/model/depla/depla.ms3d
depla_texture.tga
depla_texture.tga
Load ModelData: system/model/depla/depla.ms3d
Load ModelData: system/model/depla/depla_run.ms3d
Load ModelData: system/model/depla/depla_attack.ms3d
Load ModelData: system/model/depla/depla_die.ms3d
Load ModelData: system/model/morbak/morbak.ms3d
morbak_tete.tga
morbak_tete.tga
morbak_dos.tga
morbak_dos.tga
morbak_patte1.tga
morbak_patte1.tga
Load ModelData: system/model/morbak/morbak.ms3d
Load ModelData: system/model/morbak/morbak_run.ms3d
Load ModelData: system/model/morbak/morbak_attack.ms3d
Load ModelData: system/model/morbak/morbak_die.ms3d
Load ModelData: system/model/zebat/zebat.ms3d
zebat_texture1.tga
zebat_texture1.tga
Load ModelData: system/model/zebat/zebat.ms3d
Load ModelData: system/model/zebat/zebat_run.ms3d
Load ModelData: system/model/zebat/zebat_attack.ms3d
Load ModelData: system/model/zebat/zebat_die.ms3d
Load ModelData: system/model/subzerat/subzerat.ms3d
RABBIT_grey.jpg
RABBIT_grey.jpg
subtail.jpg
subtail.jpg
RABBIT_grey.jpg
RABBIT_grey.jpg
Already loaded ! (id:302)
Load ModelData: system/model/subzerat/subzerat.ms3d
Load ModelData: system/model/subzerat/subzerat_run.ms3d
Load ModelData: system/model/subzerat/subzerat_attack.ms3d
Load ModelData: system/model/subzerat/subzerat_die.ms3d
Load ModelData: system/model/zemummy/zemummy.ms3d
body.tga
body.tga
head.tga
head.tga
Load ModelData: system/model/zemummy/zemummy.ms3d
Load ModelData: system/model/zemummy/zemummy_run.ms3d
Load ModelData: system/model/zemummy/zemummy_attack.ms3d
Load ModelData: system/model/zemummy/zemummy_die.ms3d
murfinal_gris_bb.tga
conduit_cheminee.tga
conduit_cheminee.tga
Asphalt2.tga
gazon.tga
porte_final.tga
horloge.tga
pav1tofinal_gris.tga
bois2new.tga
rouille2.tga
Grass2.tga
murh.tga
UnLoading Map
gNbTrack 9
ds_LoadStreamWAVE system/music/pres_2.mp3
Saving config file: system/hconfig.cfg
UnLoading Map
g_UnloadTextureStruct
g_UnloadTextureStruct done.
o_UnloadEntStruct
o_UnloadEntStruct done.
Gamma set to : 1.000000
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