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@gbudny
Created August 28, 2023 20:53
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base23
./openmohaax86_64-dbg
--- Common Initialization ---
OpenMoHAA 0.59.0-alpha+0.8c1145b linux-x86_64-debug Aug 28 2023 UTC
----- FS_Startup -----
Current search path:
/home/gbudny/.openmohaa/main
/home/gbudny/Medal of Honor - Allied Assault War Chest/main
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/pak7.pk3 (89 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak6EnUk.pk3 (395 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak5.pk3 (259 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak4.pk3 (593 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak3.pk3 (669 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak2.pk3 (4722 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak1.pk3 (396 files)
/home/gbudny/Medal of Honor - Allied Assault War Chest/main/Pak0.pk3 (11174 files)
----------------------
18297 files in pk3 files
tty]STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 63.
execing default.cfg
execing menu.cfg
execing newconfig.cfg
tty]STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 63.
STUB: not implemented in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 63.
Config: omconfig.cfg
tty]STUB: wtf in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 85.
STUB: wtf in /home/gbudny/openmohaa/code/sys/new/sys_main_new.c line 96.
execing configs/omconfig.cfg
couldn't exec localized.cfg
couldn't exec autoexec.cfg
You are now setup for easy mode.
----- Client Initialization -----
------ Unloading ClientGame ------
----- Initializing Renderer ----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.333
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1440x900 1680x1050 1280x720 1920x1080 3840x2160'
GL_RENDERER: NVIDIA GeForce GT 630/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_SGIS_texture_edge_clamp
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GT 630/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 470.199.02
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARBGL_MAX_TEXTURE_SIZE: 16384
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/jeep.shader'
...loading 'scripts/ktigertank.shader'
...loading 'scripts/opel.shader'
...loading 'scripts/panzer_iv.shader'
...loading 'scripts/tigertank.shader'
...loading 'scripts/mohmenu.shader'
...loading 'scripts/15cannon.shader'
...loading 'scripts/20mmflak.shader'
...loading 'scripts/3dk.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/allied_insignia.shader'
...loading 'scripts/allied_pilot.shader'
...loading 'scripts/barracks.shader'
...loading 'scripts/barrel.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/blasted.shader'
...loading 'scripts/bmwbike.shader'
...loading 'scripts/bottles.shader'
...loading 'scripts/brest.shader'
...loading 'scripts/bunker.shader'
...loading 'scripts/c47.shader'
...loading 'scripts/car.shader'
...loading 'scripts/central_europe.shader'
...loading 'scripts/central_europe_winter.shader'
...loading 'scripts/clock.shader'
...loading 'scripts/cockroach.shader'
...loading 'scripts/common.shader'
...loading 'scripts/crates.shader'
...loading 'scripts/das_boot.shader'
...loading 'scripts/ddaydark.shader'
...loading 'scripts/dday_shaders_v1.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/dtruck.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/environmentalfx.shader'
...loading 'scripts/faces.shader'
...loading 'scripts/flags.shader'
...loading 'scripts/flak88.shader'
...loading 'scripts/fockwulf.shader'
...loading 'scripts/french.shader'
...loading 'scripts/french_resistance.shader'
...loading 'scripts/frogman.shader'
...loading 'scripts/furniture.shader'
...loading 'scripts/general_industrial.shader'
...loading 'scripts/general_structure.shader'
...loading 'scripts/german.shader'
...loading 'scripts/german_dak.shader'
...loading 'scripts/german_gear.shader'
...loading 'scripts/german_kreigsmarine.shader'
...loading 'scripts/german_motorpool.shader'
...loading 'scripts/german_obershutze.shader'
...loading 'scripts/german_officer.shader'
...loading 'scripts/german_officer2.shader'
...loading 'scripts/german_scientist.shader'
...loading 'scripts/german_sentry.shader'
...loading 'scripts/german_shepherd.shader'
...loading 'scripts/german_ssnco.shader'
...loading 'scripts/german_ssshutze.shader'
...loading 'scripts/german_wehrmact.shader'
...loading 'scripts/german_winter.shader'
...loading 'scripts/german_worker.shader'
...loading 'scripts/gestapo.shader'
...loading 'scripts/gmctruck.shader'
...loading 'scripts/higgins.shader'
...loading 'scripts/howitzer.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/hundpatrol.shader'
...loading 'scripts/indycrate.shader'
...loading 'scripts/interior.shader'
...loading 'scripts/interiorfx.shader'
...loading 'scripts/interior_northafrica.shader'
...loading 'scripts/items.shader'
...loading 'scripts/ktigertank_d.shader'
...loading 'scripts/light.shader'
...loading 'scripts/loadingscreens.shader'
...loading 'scripts/m1l1anate.shader'
...loading 'scripts/m3.shader'
...loading 'scripts/m5l2anate.shader'
...loading 'scripts/manon.shader'
...loading 'scripts/mercedes.shader'
...loading 'scripts/misc_outside.shader'
...loading 'scripts/mohcommon.shader'
...loading 'scripts/mohdetails.shader'
...loading 'scripts/mohtest.shader'
...loading 'scripts/nazi_crate.shader'
...loading 'scripts/nebelwerfer.shader'
...loading 'scripts/nebelwerfer_d.shader'
...loading 'scripts/normandy.shader'
...loading 'scripts/norway.shader'
...loading 'scripts/obstacles.shader'
...loading 'scripts/ocean.shader'
...loading 'scripts/p47.shader'
...loading 'scripts/panzershutze.shader'
...loading 'scripts/panzer_g.shader'
...loading 'scripts/panzer_grenadier.shader'
...loading 'scripts/paulscrate.shader'
...loading 'scripts/playerviewmodel.shader'
...loading 'scripts/protoamerican.shader'
...loading 'scripts/protogerman.shader'
...loading 'scripts/protosprites.shader'
...loading 'scripts/sandbags.shader'
...loading 'scripts/sdkfz.shader'
...loading 'scripts/sdkfz_desert_d.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/shermantank.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky_old.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/static_basket.shader'
...loading 'scripts/static_items.shader'
...loading 'scripts/static_obstacles.shader'
...loading 'scripts/static_piperplane.shader'
...loading 'scripts/static_sandbags.shader'
...loading 'scripts/static_wirerailholder.shader'
...loading 'scripts/stuka.shader'
...loading 'scripts/submodels.shader'
...loading 'scripts/sunflare.shader'
...loading 'scripts/tank_commander.shader'
...loading 'scripts/targets.shader'
...loading 'scripts/tempfakk.shader'
...loading 'scripts/tempsign.shader'
...loading 'scripts/test.shader'
...loading 'scripts/tigertank_d.shader'
...loading 'scripts/train.shader'
...loading 'scripts/trees.shader'
...loading 'scripts/treeshadows.shader'
...loading 'scripts/us_gear.shader'
...loading 'scripts/us_soldier.shader'
...loading 'scripts/wake.shader'
...loading 'scripts/weapons_allied.shader'
...loading 'scripts/weapons_german.shader'
...loading 'scripts/wilderness.shader'
...loading 'scripts/windowdecals.shader'
...loading 'scripts/windowold.shader'
...loading 'scripts/windowtst.shader'
...loading 'scripts/wirecutters.shader'
Setting up Shaders
----- finished R_Init -----
-------------------------------
IP: 127.0.0.1
IP: 192.168.0.17
IP6: ::1
IP6: fe80::ad7:663d:86ee:80b7%enp10s0
Opening IP6 socket: [::]:12203
Opening IP socket: 0.0.0.0:12203
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulseaudio".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
2 channels
5120 samples
16 samplebits (int)
1 submission_chunk
22050 speed
0x55ecee6928b0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Setting up Shaders
----- Client Initialization Complete ----- -639 ms
--- Common Initialization Complete --- 732 ms
-- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1242 localization entries
Cmd_AddCommand: net_restart already defined
------ Server Initialization ------
Server: training
------ Unloading ClientGame ------
------ Unloading ClientGame ------
Setting up Shaders
UI_DrawConnect called
Trying to load "gamex86_64-dbg.so" from "."...
Sys_GetGameAPI(gamex86_64-dbg.so): succeeded ...
==== InitGame ====
gamename: OPENMOHAA
gamedate: Aug 28 2023
==== CleanupGame ====
^~^~^ Morph targets data is corrupted for 'models/human/heads/head1.skd'
0 teams with 0 entities
------ Server Initialization Complete ------ 16.63 seconds
------ Unloading ClientGame ------
------ Unloading ClientGame ------
Trying to load "cgamex86_64-dbg.so" from "."...
Sys_GetCGameAPI(cgamex86_64-dbg.so): succeeded ...
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Parse/Load time: 0.620000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.088000 seconds.
-------------UBERDIALOG DONE---------------
stitched 54 LoD cracks
...loaded 3553 faces, 788 meshes, 0 trisurfs, 0 flares
tty]STUB: function MUSIC_NewSoundtrack in /home/gbudny/openmohaa/code/client/new/snd_main_new.cpp line 215.
23 msec to draw all images
Z_TouchMemory: 5 msec
CL_EndRegistration: -0.03 seconds
CL_InitCGame: 2.19 seconds
Saving to training0013Game Saved
Done.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/M2frag_grenade_sp_start.tik
You have acquired the radio!
tty]STUB: function MUSIC_UpdateVolume in /home/gbudny/openmohaa/code/client/new/snd_main_new.cpp line 237.
STUB: function S_SetReverb in /home/gbudny/openmohaa/code/client/new/snd_main_new.cpp line 384.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Press w and look up to climb up the ladder.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Press e to grab a ladder.
You have acquired explosives!
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Press e to get the explosives.
Use your mouse to look at each of the four guard towers.
An objective has been completed!
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
An objective has been added!
Saving to training0014Game Saved
Done.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Press e to plant the bomb on the tank.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
An objective has been completed!
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
An objective has been added!
Press e to open doors.
Saving to training0015Game Saved
Done.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Recovered 25 Health Got 24 pistol RoundsGot 24 pistol RoundsPicked Up Colt 45
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Press 1 to switch to a pistol.
Press MOUSE2 to pistol whip.
Press MOUSE1 to fire.
Shoot the target three times.
Go to the next room and pick up the Thompson (press e ).
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Picked Up Thompson
Got 96 smg RoundsGot 96 smg RoundsGot 96 smg RoundsPress 3 to switch to a submachine gun.
Press r to reload.
Shoot the target twenty times.
Go to the next room and pick up the sniper rifle (press e ).
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Picked Up Springfield '03 Sniper
Got 24 rifle RoundsGot 24 rifle RoundsPress 2 to switch to a rifle.
Press MOUSE2 to use the scope.
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
Hit the farthest bulls eye three times.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Go to the next room and pick up some grenades (press e ).
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Press 5 to select a grenade.
Press MOUSE1 for a long throw.
Press MOUSE2 for a short throw.
Throw a grenade into each of the concrete boxes.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Go to the next room and use the machine gun (press e ).
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Destroy the target.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 24 pistol RoundsGot 24 pistol RoundsGot 96 smg RoundsPress e on the red door to exit the firing range.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 24 rifle RoundsGot 24 rifle RoundsGot 24 rifle RoundsWARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
cg_3rd_person is cheat protected.
cg_3rd_person is cheat protected.
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
Got 24 pistol RoundsGot 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
Got 1 agrenade Rounds
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
WARNING: Failed to load sound sound/null.wav!
WARNING: could not find sound/null.wav - using default
An objective has been completed!
Disconnected from server
----- Server Shutdown (Disconnected from server
) -----
==== ShutdownGame ====
------ Unloading Game ------
---------------------------
tty]double free or corruption (out)
Got signal 6 - Aborted
tty]Execution path:
Execution path:
tty].(+0x1bc6e)[0x55ece9f60c6e]
.(+0x1bc03)[0x55ece9f60c03]
.(+0x1b45d)[0x55ece9f6045d]
/lib/x86_64-linux-gnu/libc.so.6(+0x42520)[0x7f329b842520]
/lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x12c)[0x7f329b896a7c]
/lib/x86_64-linux-gnu/libc.so.6(raise+0x16)[0x7f329b842476]
/lib/x86_64-linux-gnu/libc.so.6(abort+0xd3)[0x7f329b8287f3]
/lib/x86_64-linux-gnu/libc.so.6(+0x896f6)[0x7f329b8896f6]
/lib/x86_64-linux-gnu/libc.so.6(+0xa0d7c)[0x7f329b8a0d7c]
/lib/x86_64-linux-gnu/libc.so.6(+0xa2ef0)[0x7f329b8a2ef0]
/lib/x86_64-linux-gnu/libc.so.6(free+0x73)[0x7f329b8a54d3]
./cgamex86_64-dbg.so(CG_Free+0x1c)[0x7f3280463c3e]
./cgamex86_64-dbg.so(_Z8MEM_FreePv+0x24)[0x7f32804b762a]
./cgamex86_64-dbg.so(_ZN14MEM_BlockAllocIN12con_arraysetI9command_tS1_E5EntryELm256EE4FreeEPv+0x120)[0x7f32804b3d68]
./cgamex86_64-dbg.so(_ZN12con_arraysetI9command_tS0_E5EntrydlEPv+0x26)[0x7f32804b36b2]
./cgamex86_64-dbg.so(_ZN12con_arraysetI9command_tS0_E5clearEv+0xbb)[0x7f32804b1fdf]
./cgamex86_64-dbg.so(L_ShutdownEvents+0x68)[0x7f32804aaf74]
./cgamex86_64-dbg.so(CG_Shutdown+0xd)[0x7f3280463f57]
.(+0xb6cf0)[0x55ece9ffbcf0]
.(+0xc6f86)[0x55ecea00bf86]
----- Client Shutdown (Received signal 6) -----
tty]double free or corruption (fasttop)
DOUBLE SIGNAL FAULT: Received signal 6, exiting...
^CDOUBLE SIGNAL FAULT: Received signal 2, exiting...
^Z
[1]+ Stopped ./openmohaax86_64-dbg
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