Minimal C GLFW Metal example
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// | |
// cc glfw-metal-example.m -lGLFW -framework AppKit -framework Metal -framework QuartzCore | |
// | |
#define GLFW_INCLUDE_NONE | |
#define GLFW_EXPOSE_NATIVE_COCOA | |
#include <GLFW/glfw3.h> | |
#include <GLFW/glfw3native.h> | |
#import <Metal/Metal.h> | |
#import <QuartzCore/CAMetalLayer.h> | |
static void quit(GLFWwindow *window, int key, int scancode, int action, int mods) | |
{ | |
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { | |
glfwSetWindowShouldClose(window, GLFW_TRUE); | |
} | |
} | |
int main(void) | |
{ | |
const id<MTLDevice> gpu = MTLCreateSystemDefaultDevice(); | |
const id<MTLCommandQueue> queue = [gpu newCommandQueue]; | |
CAMetalLayer *swapchain = [CAMetalLayer layer]; | |
swapchain.device = gpu; | |
swapchain.opaque = YES; | |
glfwInit(); | |
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); | |
GLFWwindow *window = glfwCreateWindow(640, 480, "GLFW Metal", NULL, NULL); | |
NSWindow *nswindow = glfwGetCocoaWindow(window); | |
nswindow.contentView.layer = swapchain; | |
nswindow.contentView.wantsLayer = YES; | |
glfwSetKeyCallback(window, quit); | |
MTLClearColor color = MTLClearColorMake(0, 0, 0, 1); | |
while (!glfwWindowShouldClose(window)) { | |
glfwPollEvents(); | |
@autoreleasepool { | |
color.red = (color.red > 1.0) ? 0 : color.red + 0.01; | |
id<CAMetalDrawable> surface = [swapchain nextDrawable]; | |
MTLRenderPassDescriptor *pass = [MTLRenderPassDescriptor renderPassDescriptor]; | |
pass.colorAttachments[0].clearColor = color; | |
pass.colorAttachments[0].loadAction = MTLLoadActionClear; | |
pass.colorAttachments[0].storeAction = MTLStoreActionStore; | |
pass.colorAttachments[0].texture = surface.texture; | |
id<MTLCommandBuffer> buffer = [queue commandBuffer]; | |
id<MTLRenderCommandEncoder> encoder = [buffer renderCommandEncoderWithDescriptor:pass]; | |
[encoder endEncoding]; | |
[buffer presentDrawable:surface]; | |
[buffer commit]; | |
} | |
} | |
glfwDestroyWindow(window); | |
glfwTerminate(); | |
return 0; | |
} |
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