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Nilaus - Dyson Sphere Program - Patreon Systems - Notes

[00 Thanks]

  • Thanks to Nilaus for this great series on a great game
  • Thanks Clint Grimes for comments and chapters on a lot of videos of the series (this document aggregate all of them)

05/29/21 00:00:00 01:38:15 TGT (total game time)

  • 00:00-01:55 Intro and seed gen
  • 01:55-03:42 Twitch/Youtube explanation and schedule
  • 03:42-05:03 Game starts
  • 05:03-05:10 Star renamed SaintCabbage
  • 05:10-05:34 Jump Start Base begins
  • 05:34-07:02 Tech Tree {Electromagnetism} {Basic Logistics} {Auto Metallurgy} {Basic Assembly} {Blue Cubes}
  • 07:02-08:17 First Miner (Iron) and smelting plans
  • 08:17 Jump 00:04:33 to 00:56:23 TGT
  • 08:18-09:14 Iron, Copper and Stone Miners and belts
  • 09:14-11:00 Smelters and drag/copy/spacing (Iron)
  • 11:00-11:55 {Smelting Purification} {Thermal Power} {Steel} {Env Modification}
  • 11:55-14:00 Smelting Stone
  • 14:00-14:55 Gears
  • 14:55-20:28 Green Circuits
  • 20:28-23:25 Mag Coils
  • 23:25-23:55 Cicuit/Coil output belts arrangement
  • 23:55-26:20 Jump Start Hub feeder section
  • 26:20-27:40 Finish tech for graphite [cxl techs] -{Thermal Power} -{Steel} -{Env Modification} add upgrade +{Energy circuit 1}
  • 27:41 Jump 01:15:45 to 01:26:47 TGT
  • 27:42-28:40 Graphite, using boxes for both in and out (buffering) in feeder section
  • 28:40-35:36 Building Jump Start production hub (make 'buildings' not materials) 10 product modules
    • Belts (10 stacks)
    • Sorters (10 stacks)
    • Assemblers (1 stack)
    • Smelters (2 stacks)
    • Miners (1 stack)
    • Wind Turbines (2 stacks)
    • Storage Box (1 stack)
    • Thermal Power (not ready) (2 stacks)
    • Splitters (1 stack)
    • Power Poles (2 stacks)
  • 35:36-36:38 Matrix Labs and blue science
  • 36:00 "I don't need the tutorial; I am the tutorial!"
  • 36:38-37:01 {Thermal Power} {Steel} {Env Modification}
  • 37:01-39:37 Review and closing

05/30/21 01:42:04 02:37:04 TGT (total game time)

06/01/2021 03:04:20 04:13:00 TGT (total game time)

  • 00:00-01:24 Intro - RED Science (Oil based) - First is {X-ray Cracking}
  • 01:24-02:56 Off camera: Solar Panel build, rearranged lower jumpstart hub feeder lines (extending hub)
  • 02:56-08:48 Add 7 things to hub
    • Matrix Labs (-gears, +glass)
    • Fluid Storage (-gears, -mag coils, +glass)
    • Wireless Tower (-gears, -mag coils, -iron, +glass, +steel, +power poles)
    • Oil Extractor (-gears, -mag coils, -iron, +glass, +steel, +plasma exciters)
    • Refinery (-gears, -mag coils, -iron, +glass, +steel, +plasma exciters)
    • Large Storage (-gears, -mag coils, -iron, +glass, +steel)
    • Chemical Plant (-gears, -mag coils, -iron, +glass, +steel)
  • 08:48-12:48 Small Glass Facility
  • 12:35 Jump 03:16:54 to 03:19:03 TGT
  • 12:48-14:53 Plasma Exciters
  • 14:53-18:02 Plasma Exciters production very slow, hand craft some to prep oil extracts and refineries, pick spot for oil production
  • 16:10 Jump 03:22:36 to 03:28:36 TGT
  • 18:02-23:45 Hook up Oil Extractors and base recipe Refineries (temporary)
  • 23:45-27:30 Matrix labs for RED, (temporary) boxes for BLUE and Graphite
  • 26:48 Jump 03:39:12 to 03:51:35 TGT
  • 27:30-29:55 Small BLUE science build [2x3], tie to RED for research
  • 29:55-39:26 Rebuild for x-ray cracking build (Mk3 sorters FORBIDDEN)
  • 39:26-41:21 Rewire RED science for new inputs [4x3]
  • 41:21-43:50 Power and validate x-ray cracking build (Mk2 sorters)
  • 43:50-44:39 Redo research Matrix Labs [4x3]
  • 44:39-45:08 RED Tech and Upgrades: {Mecha Core lvl2} {Mech Fram lvl2} {Inv Cap lvl2} {Comm Ctl lvl2} {Energy Circuit lvl2} {Drone Eng lvl2} {Drive Eng lvl2}
  • 45:08-48:37 Recap, tweak x-ray cracking output

06/03/21 07:58:46 10:27:04 TGT (total game time)

  • 00:00-02:50 Intro and plans to make Turbines and Processors
  • 02:50-05:00 Get rid of Mk1 Sorters and Belts, convert to Mk2. Remove Mk1 Storage and change to Electric Motors
  • 05:00-14:42 Site with a lot of Iron and some Copper, Build Mag Turbines [2x(6x[bundles of gears to motors to turbines with Iron and Coil input lines])]
  • 14:42-19:11 Iron Smelters [2x12]
  • 19:11-29:42 Coil Build [2x(6x[2 Assemblers and 5 Smelters])]
  • 27:55 Jump 08:31:53 to 08:32:58 TGT
  • 29:42-34:54 Use turbines to upgrade to Mk2 belts
  • 32:25 Jump 08:37:25 to 08:42:17
  • 34:54-43:58 Processors, build on second planet, wunder_tüte. [4x(2x[4 Microcrystaline + 3 Processors])]
  • 43:58-47:10 Smelting 4 belts of Silicon ore in and 2 belts of Silicon out (4x12)
  • 46:18 Fade 10:13:13 to 10:15:20
  • 47:10-52:00 Green Circuits, Iron [2x12] leads to Green Circuits [2x4]
  • 52:00-54:30 Smelt Copper and lead to Green Circuits and Microcrystaline, 2 belts with 12 smelters each.
  • 54:30-55:10 Validate that everything is working together
  • 55:10-56:40 Path to Planetary Logistics Stations (PLS) (still need Graphene) and wrap

06/05/21 11:09:02 12:48:23 TGT (total game time)

06/12/21 19:01:18 19:54:29 TGT (total game time)

  • 00:00-02:45 Intro, explaining off-camera work
  • 02:45-28:25 Building the Polar Hub [16x ILS], First facility is Solar Panels, fill center with panels
  • 28:25-30:35 Expanding to a new Planet; Bring Vessels, Drones, Belts, Sorters, Miners, Solar Panels
  • 30:35-31:45 Rename "Saint Cabbage IV" to "Just2Nasty", Intention is for Just2Nasty to be a Smelting planet
  • 31:45-32:48 New planet 3 prep steps: Power lines on 'prime' meridians, Solar panel latitude lines, ??
  • 32:48-35:00 Laying out the powerlines: Pole, +4 Blocks, + 4 Blocks, + 6 Blocks, + 5 Blocks, + 5 Blocks, +10 Blocks (needs helper pole), +6 Blocks, +4 Blocks, +6 Blocks to the Equator
  • 35:00-37:00 Start laying out Solar Panels at Equator
  • 37:00-40:50 Lost wrap-up footage - black screen

20:50:20 22:00:53 TGT (total game time)

  • 00:00-01:15 Intro
  • 01:15-01:33 Summary from end of #9: [5] Solar Panel Rings, [4] Longitudinal lines of wireless power towers to divide the planet/moon into quadrants
  • 01:33-02:10 Plan for Just2Nasty is to have move the smelting columns here, and move all the motors/turbines here
  • 02:10-02:55 First look at power issues. Ray Receivers and Rail Guns (EM Rail Ejectors) both need Super-Magnetic Rings (SM Rings)
  • 02:55-10:50 Build for SM Rings near pole (5 sectors wide) - [2x12 Assemblers]; SM Rings are highly contested and need Graphite which is being used for power
  • 10:50-16:55 Build for Photon Combiners (needed for Solar Sails and Ray Receivers) - [2x12 Assemblers]
  • 16:55-21:12 Build Solar Sails near pole (5 sectors wide) - [2x24 Assemblers]
  • 21:12-23:17 Power is struggling; Clean up RED CUBE build
  • 23:17-28:18 Return to Solar Sails lines
  • 26:18- Plan is to ship Solar Sails to wunder_tüte to be shot into Swarm, South Pole on Wichu for Ray Receivers,
  • 27:27-31:25 Sail to wunder_tüte, Build ILS at South Pole and 3 Rings of Rail Guns
  • 28:24 Jump 21:21:42 to 21:36:26 TGT
  • 31:25-32:55 Configure [3] Dyson Swarm Orbits: [20k,0,0] [20k,90,180] [20k,90,90]
  • 32:55-37:37 Assign one Dyson Swarm orbit to each ring of Rail Guns; create belts for Solar Sails and populate Rail Gun rings
  • 34:39 Jump 21:42:39 to 21:45:42 TGT
  • 37:37-40:37 Import Solar Sails and watch the Rail Guns start to fire
  • 40:37-46:10 Sail to Wichu; Lay out Ray Receivers at South pole
  • 46:10-47:50 Wrap/summary

25:33:09 26:28:58 TGT (total game time)

  • 00:00-01:15 Intro; New concrete color for Wichu: "Spilled Red Wine on My Planet"
  • 01:15-10:11 Making YELLOW CUBES needs Diamonds (complete) and Ti Crystals; ILS to bring in Crude Oil and split to Refined Oil and Hydrogen; 2x ILS [2x15 Refineries per ILS]
  • 02:40 Jump for giant spider 25:35:49 to 25:36:06 TGT
  • 10:11-18:08 Plastic Facility build; [2] ILS: [2x10 Chem Plants per ILS]
  • 18:08-25:56 Organic Crystal facility; [3x12 Chem Plants] 6 Organic Crystals/sec; Water [15 Pumps] offscreen
  • 25:09 Jump 26:11:29 to 26:15:54 TGT
  • 25:56-32:12 Titanium (Ti) Crystals [2x16 Assemblers]
  • 32:12-35:12 YELLOW CUBES [6x4 Matrix Labs] 6 YELLOW/sec
  • 35:12-38:15 Future: Rebuild RED and BLUE CUBES to match YELLOW; Build Research labs at South Pole; Wrap-up; Plans further in the future: warpers to get more Iron

06/20/21 30:55:34 31:44:06 TGT (total game time)

  • 00:00-01:10 3rd Planet Smelting off camera work discussed - Steel collumns
  • 01:10-04:43 Purple Science {Mecha core lvl4} {Universe Explr lvl4}
  • 04:43-05:20 Water pump build
  • 06:10-12:00 Nanotubes (24/s)
  • 12:00-20:20 Particle Broadband
  • 20:20-26:50 Purple Science (3/s)
  • 26:50-32:00 Science Hub- add purple (+more ray recvrs)
  • 32:00-35:20 Making Warpers plan (Gas Giant & Orbital Collectors [40] for deuterium) Accumulators, Energy Exchgr, Strange Matter, Partcl Collider, Frame matl, Grav Lenses, Warpers
  • 35:20-36:05 New Tech {Comm Ctl lvl 5} {Drone Engine lvl4}
  • 36:05-37:30 Interstellar Neighborhood scans
  • 37:30-38:28 Closing

06/24/21 33:50:52 35:02:48 TGT (total game time)

06/26/21 38:43:16 42:12:33 TGT (total game time)

  • 00:00-01:08 Intro
  • 01:08-02:13 Just2Nasty (Smelting Planet) between sessions: polar hub, giant steel column
  • 02:13-03:41 Back to Home, Wichu. Review Science purple almost done {Vertical Luanching Silo} {Quantum Printing}
  • 03:41-07:05 Not enough ILS being produced, troubleshooting. First cause: missing Ti Alloy. Ti Alloy missing Sulfuric Acid (Ti is low in system). All Sulfuric Acid being used to make Graphene.
  • 07:05-07:38 Solution: new source for Graphene and Sulfuric Acid. Graphene can be made from Fire-Ice (aka sugar cubes) Some at ExZero.
  • 07:38-10:10 Warp to ExZero. Power concerns on planet with Fire-Ice. Land on ExZero III.
  • 10:10-11:25 Polar Hub at North pole on ExZero III, place solar panels, place wireless towers - rename ExZero III to "Tracer"
  • 10:27 Jump 38:53:42 to 40:06:23 TGT
  • 11:25-12:45 Tap all of the Fire-Ice (6 deposits)
  • 12:31 Jump 40:08:25 to 40:41:01 TGT
  • 12:45-20:38 Chemical Plants to convert Fire-Ice to Graphene
  • 20:38-26:25 Build Power plants to consume excess hydrogen - Math to calc power for the belt to figure number of thermal power plants
  • 26:25-28:23 Return to Wichu, SaintCabbage and request Graphene at Import Hub
  • 28:23-32:05 Fix Sulfuric Acid: disable using for Graphene on Wichu (getting from Tracer, ExZero III), build water pumps, Find Sulfuric Acid ocean on Tarazed.
  • 30:20 Jump 41:01:50 to 41:05:27 TGT
  • 32:05-33:44 Rename star "Tarazed" to "TegirVaru". Fly to TegirVaru (the star formerly known as Tarazed), Sulfuric Acid Ocean on 1st planet. Rename TegirVaru I to "fry.guy"
  • 33:44-35:12 Fly to 1st planet in TegirVaru system, "fry.guy", build poal hub, lay down wireless along medidians and rings (3.9 of 5) of solar cells.
  • 34:34 Jump 41:10:11 to 41:51:31 TGT
  • 35:12-39:46 Suck up lakes of Sulfuric Acid with the Water pumps, up to about 4500/sec and added fluid storage to each ILS
  • 39:04 Jump 41:55:59 to 42:05:12 TGT
  • 39:46-41:48 Return to Wichu, SaintCabbage and request Sulfuric Acid at Import Hub
  • 41:48-45:27 Review, what comes next: Green Science, watch Sulfuric Acid come in and wake up Ti Alloy production

06/29/21 43:03:08 44:13:53 TGT (total game time)

  • 00:00-01:09 Intro, not enough Dueterium from Gas Giant, get Hydrogen and convert
  • 01:09-13:02 Giant Fractionator Facility [3x ILS / 2 loops per ILS / 28 Fractionators per loop]
  • 13:02-13:28 Modify ILS settings to get Dueterium both remotely (from Gas Giant) and locally (from Fractionator Facility)
  • 13:28-14:40 Dueterium Fuel Rods, ILS and starting layout
  • 14:40-20:30 Power Problem interruption. Rearrange to add more Rail Ejectors and Ray Receivers
  • 20:30-27:13 Return to Deuterium Fuel Rods, Assembler collumns [2x24] with split Deuterium feeds
  • 21:01 Jump 43:48:30 to 43:50:40 TGT
  • 27:13-37:04 Casimir Crystals [2x(3x10)], need to add warpers, validate production
  • 34:20 Jump 44:03:56 to 44:08:06 TGT
  • 36:19 Fade 44:10:03 to 44:12:09 TGT
  • 37:04-38:02 Review of plan to get to GREEN science, review of episode.

07/01/21 55:06:30 55:53:23 TGT (total game time)

07/03/21 45:50:26 46:57:59 TGT (total game time)

  • 00:00-02:30 Intro, Ti is almost gone, Need Carrier rockets, Sphere Components (aka ninja stars), more Graphene
  • 02:30-03:00 Research: {Comm Control lvl6} {Energy Circuit lvl5} {Drone Engine lvl5} {Drive Engine lvl5} {Logistics Carrier Engine lvl5} {Logistics Carrier Engine lvl6} {Logistics Carrier Capacity lvl7}
  • 03:00-5:23 Go to Tracer at ExZero for Ti and Graphene. All Ti ore tapped off camera
  • 5:23-05:58 Graphene facilty, generated from Fire-Ice -- excess Hydrogen is a concern, requesting 100 Particle Colliders
  • 05:58-08:50 TI Smelting column as fast as possible (3x ILS (4 columns per ILS)]
  • 08:50-10:45 Logic behind distribution of Logicstics Drones and Vessels (no delivery, everyone should pick-up)
  • 10:45-15:50 Revisiting power and using up Hydrogen before Graphene production jams, build another 200 thermal power plants
  • 14:54 Jump 46:13:52 to 46:23:00 TGT
  • 15:50-21:45 Using all the power. Part One, lots more Graphene!
  • 21:45-31:03 Using all the power, part Two. Hydrogen to Deuterium with Particle Colliders [4x8]
  • 22:01 Jump 46:44:45 to 46:46:24 TGT
  • 31:03-33:38 Recap, the future, prioritizing burning Hydrogen for power over Deuterium production

07/06/21 55:56:04 [back to 50:05:30] 53:46:25 TGT (total game time)

  • 00:00-01:40 Intro, Review big Processor facility on Just2Nasty (Saint Cabbage), Mag Coils column, and lots of Green Circuits
  • 01:40-09:30 Sail to wunder_tüte, still need Sphere Components (aka Ninja Stars) to make Small Carrier Rockets (4x16)
  • 09:30-10:15 Need Plane Filters, they need Casamir Crystals, they need Ti Crystals
  • 10:15-10:35 Return to check Sphere Components (Ninja Stars) - working
  • 10:35-11:36 What does Ti Crystals need, Organic Crystals chemical production slow, Running out of Crude Oil
  • 10:42 Jump 56:06:49 to 50:05:30 TGT <CAUTION: Time Paradox Detected!>
  • 11:36-12:43 TegirVaru has Organic Crystals, Crude Oil and Spiniforms (in addition to the Sulfric Acid Oceans already tapped)
  • 12:43-13:20 Find particular planet to tap, TegirVaru III has 2.0M Organic, 1.4M Spiniforms and 47/s Crude Oil
  • 13:20-13:59 Fly to TegirVaru III (moon of TegirVaru II), "Red Stone" type planet, very differnt appearance, rename TegirVaru III to "Thozel"
  • 13:59-16:10 Needs Hub, only single deposit each of 1M Kimberlite, 2M Organic Crystals, 1.4M Spiniforms
  • 14:36 Jump 50:09:23 to 53:33:55
  • 16:10-19:38 Return to Wichu, Saint Cabbage - change Organic Crystal production ILS to add warpers and remote demand Organic Crystals, follow to Ti Crystal production facility
  • 19:38-20:54 Sail to wunder_tüte, fix Deuterium fractionation
  • 20:54-24:26 Small Carrier Rocket build near South pole [2x12]
  • 24:26-25:23 Plans for the future, wrap

07/08/21 56:27:23 [53:34:25] 58:29:50 TGT (total game time)

  • 00:00-01:12 Recap, Wichu is getting more space as facilities are replaced by larger builds on other planets
  • 01:12-02:20 Sail to wunder_tüte, check on rockets
  • 02:20-06:04 [44] Vertical Launching Silos, trick to tight lines
  • 06:04-10:32 Dyson Sphere Design
  • 10:32-17:20 The first Dyson Sphere Nodes are created
  • 17:20-18:48 Finding the Solar Sail bottleneck, 24/s is not enough, upgrade Assemblers, still not enough
  • 18:48-19:20 Photon Combiners, Optical Grating Crystals needed to bypass the stone->glass->prism chain
  • 19:20-20:33 Search skies for Optical Grating Crystals, Warp to Gracrux, Fire-Ice and Optical Grating Crystals can be used to make lots of solar sails very quickly, also O-type star with highest luminosity
  • 19:43 Jump 56:48:39 to 53:34:25 TGT <CAUTION: Time Paradox Detected!>
  • 20:33-22:15 Review composition for system and each planet, rename star Gracrux to "Sabatron"
  • 22:15-24:29 Warp to Sabatron IV for Optical Grating Crystals, rename Sabatron IV to "Pjtr74", one deposit [1.3M] of Optical Grating Crystals, two deposits [8.1M] of Fractal Silicon, almost no Iron
  • 24:12 Jump 53:38:54 to 56:53:47 TGT
  • 24:29-25:33 Optical Grating Crystals on Sabaton V and Fire-Ice on Sabaton III (next episode), Solar Sails need Optical Grating Crystals, Fire-Ice and Green Circuits
  • 25:33-28:18 Wrap-up, Warp back to Saint Cabbage to check on Dyson Sphere, Goals for Let's Play series
  • 26:15 Fade 56:55:47 to 58:27:48 TGT <Lost Time!>

07/10/21 61:31:00 62:23:33 TGT (total game time)

  • 00:00-01:33 Intro, plans for episode, sail to Just2Nasty
  • 01:33-14:00 Just2Nasty moon needs more power, expand Ray Rcvrs from 2 rings to 4 (two more later) - three set for for energy production and one for Critical Photons
  • 14:00-15:15 Split Critical Photons in Hydrogen and Antimatter, discussion and request Particle Colliders
  • 15:15-27:55 Antimatter (and Hydrogen) from Critical Photons - 2 ILS - [2x8 Part Colliders / ILS], Disabled one of two ILS as being excessive (draws too much power)
  • 27:55-41:30 Return to Wichu, Reinvigorate science facility, extending to silly height eight existing lab stacks and change to produce WHITE cubes, insert shorter stacks between to process WHITE cubes.
  • 41:30-42:00 Review, wrap

07/13/21 63:40:02 65:31:33 TGT (total game time)

  • 00:00-02:30 Intro, Accumulators and Exchangers are important step to Unipolar Magnets
  • 02:30-07:38 Self-jamming empty Accumulator production [2x15], 1st ILS Pulls empties from remote only, 2nd ILS provides locally
  • 07:38-16:10 Charging facility, ILS pulls empties local-only, [6x8 Exchangers]
  • 16:10-18:18 Warp to Neutron Star (NTR J0551+31) and land on Planet
  • 18:18-19:55 Rename Star "NTR J0551+31" to "sgt.dubious", Rename Planet "sgt.dubious I" to "ArthurDent"
  • 19:55-21:31 Build Polar Hub, solar rings and Wireless towers on meridians, solar power surprise
  • 20:23 Jump 64:05:53 to 65:20:04
  • 21:31-22:08 Remote Supply empty Accumulators and remote demand full Accumulators at ILS, Accumulators are pushed by provider (exception to usual rule)
  • 22:08-24:50 Self Balancing Discharging facility [6x Accumulators between ILS's]
  • 24:50-31:01 Matching Accumulator Chargers (this is the self-balancing part) on the other side of the ILS, demonstration of balancing
  • 31:01-31:51 Wrap, plans for next episode: Unipolar Magnets

65:41:04 68:00:46 TGT (total game time)

  • 00:00-00:50 Intro and rationale, limitations and advantages of Energy Exchangers
  • 00:50-02:50 At ArthurDent, sgt.dubious for Unipolar Magnets (UM), UM mining done off-camera, Why ship other ingredients here for processing instead of shipping raw UM ore
  • 02:50-11:35 Particle Container facility, [2] ILS - each ILS [4x8 Assemblers]
  • 11:35-14:34 Copper smelting column, Not much Cu on ArthurDent, but it will help; power issues due to the burst of Log Vessels departing, 1st 1000 Particle Containers were shipped out
  • 11:57 Jump 65:53:00 to 65:55:53 TGT
  • 14:34-19:18 Start a big-scale project on Sabatron I, Sabatron; Warp and discuss plans; Rename "Sabatron I" to "Garath"; Planet Prep done off-camera
  • 15:54 Jump 65:59:50 to 67:37:09 TGT
  • 19:18-26:50 EM Rail-Guns (4 lanes); [3] Dyson Swarms (#2:60k,0,0) (#3:60k,90,180) (#4:60k,90,90); 2 inner rings use orbit #2; ring 3 uses orbit #3; ring 4 uses orbit #4
  • 26:50-27:53 Request Sails remotely (but in-system at Partner) at ILS; connect to the rings; Launching Solar Sails begins
  • 27:53-30:14 Add a ring of Ray Receivers around Polar Hub; Check on EM Rail-Guns
  • 30:14-35:47 Rocket Facility (top-down design) - [4x12 Assemblers] for 12/s
  • 35:47-36:30 Warp back to Wichu, SaintCabbage; Summary

68:41:55 71:25:57 TGT (total game time)

  • 00:00-01:31 Intro, Still on Garath, Rocket columns are done, but need inputs for it
  • 01:31-07:13 Need 24/s Dyson Sphere Components (aka Ninja Stars) - 2x ILS [4x16 Assemblers per ILS]
  • 07:09 Jump 68:49:20 to 68:51:52 TGT
  • 07:13-12:40 72/s Frame Materials - 4x ILS [4x18 Assemblers per ILS]
  • 12:15 Jump 68:56:58 to 69:29:20 TGT
  • 12:40-22:46 72/s Titanium (Ti) Alloy - 2x ILS [3x18 Plane Smelters per ILS], hook up Sulfuric Acid off camera
  • 21:17 Jump 69:38:21 to 70:38:20 TGT
  • 22:46-25:05 72/s Processors needed for Rockets ... PLUS ... 48/s Processors needed for Quantum Chips for a total 120/s Processors - 3x ILS
  • 25:05-32:50 Processor blocks: Microcrystalline Components [4x Assemblers] + Processors [3x Assemblers], limit is the Si and Cu belts (5 blocks x2 lines per ILS x8 ILS's)
  • 32:07 Jump 70:49:09 to 71:23:30 TGT
  • 32:50-34:34 Plan for the future, dedicated mining and smelting planet using Plane Smelters, Advantages of a ratio build local to a single planet, Wrap

86:05:33 88:13:37 TGT (total game time)

  • 00:00-02:11 Intro to Master Classes for DSP
  • 02:11-02:43 Three Designs- 1:1 builds, 2:1 builds, steel; [3] ILS for central sector
  • 02:43-08:25 Start with Iron, [4x15 smelters per ILS], copy with blueprints 2x
  • 08:25-09:51 Blueprint Library, same design blueprints for Iron, Stone, Magnets; 20 sectors per band and two large bands accommodate these
  • 09:51 Jump 86:15:22 to 86:16:51 TGT
  • 09:51-13:47 Second Build- 2:1; start with Silicon (Si); similar to 1:1 but shared return lines; consumes 360/s and produces 180/s; same design for Si, Titanium (Ti), Graphite, Glass
  • 13:47-17:25 Third Build: Steel; [15x2] Iron Ore to Iron feeding [15x2] Iron to Steel per ILS. Output is 60/s;
  • 17:25-18:13 Show entire Large equatorial band filled with smelters; wrap-up
  • 17:25 Jump 86:24:23 to 88:12:50 TGT

Calculators

  1. https://factoriolab.github.io/
  2. https://dyson-calculator.com/en/production-planner
  3. https://calc.dsp-wiki.com/
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