Created
December 9, 2013 03:19
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some sample code from my experimentations with using quil for game development. very rough first cut. will evolve into something cleaner
Note: This is a direct port from a Java tutorial for Processing by Jules Jacobs https://www.youtube.com/watch?v=hD8PGGly19w
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(ns quilgame | |
(:use quil.core)) | |
(defn setup [] | |
(def ball-x (atom 200)) | |
(def ball-y (atom 100)) | |
(def speed-x (atom 10)) | |
(def speed-y (atom 2)) | |
(def hit (atom 0)) | |
(def miss (atom 0))) | |
(defn draw [] | |
(def paddle (/ 1000.0 (+ @hit 10))) | |
(when (or (neg? @ball-x) (> @ball-x (width))) (swap! speed-x -)) | |
(if (> @ball-y (height)) | |
(do (swap! speed-y -) | |
(if (< (abs (- (mouse-x) @ball-x)) paddle) | |
(swap! hit inc) (swap! miss inc))) | |
(swap! speed-y #(+ 1 %))) | |
(swap! ball-x #(+ @speed-x %)) | |
(swap! ball-y #(+ @speed-y %)) | |
(background 100 200 50) | |
(fill 200 100 50) | |
(ellipse @ball-x, @ball-y, 50, 50) | |
(fill 50 100 200) | |
(rect (- (mouse-x) paddle) (- (height) 10) (* 2 paddle), 10) | |
(fill 0) | |
(text (str "Hit: " @hit) 10 10) | |
(text (str "Miss: " @miss) 10 20)) | |
(defsketch bouncey-paddle-balley | |
:title "OMG OMG OMG Bouncey Ball!!!" | |
:setup setup | |
:draw draw | |
:size [600 400]) |
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