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@ged1959
Created March 8, 2015 11:56
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using UnityEngine;
using System.Collections;
public class DelAllButton : MonoBehaviour {
private GameObject Del;
void Start () {
}
void OnGUI()
{
if(GUI.Button(new Rect(300, 10, 100, 50), "DelAll"))
{
Del = GameObject.Find("CubeParent");
Del.BroadcastMessage("OnMouseDown");
}
}
}
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