Lego.Ev3.WPF example
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<Window x:Class="Lego.Ev3.WPF.MainWindow" | |
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | |
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | |
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | |
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | |
xmlns:local="clr-namespace:Lego.Ev3.WPF" | |
mc:Ignorable="d" | |
Title="MainWindow" Height="350" Width="525" | |
Loaded="MainWindow_Loaded"> | |
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"> | |
<TextBlock x:Name="myStatus" HorizontalAlignment="Left" Margin="18,0,0,0" TextWrapping="Wrap" Text="Wait for beep" VerticalAlignment="Top"/> | |
<Button ClickMode="Press" Click="Start_Program" Content="Start Program" Width="150" HorizontalAlignment="Left" Margin="171,275,0,0" VerticalAlignment="Top" /> | |
</Grid> | |
</Window> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Data; | |
using System.Windows.Documents; | |
using System.Windows.Input; | |
using System.Windows.Media; | |
using System.Windows.Media.Imaging; | |
using System.Windows.Navigation; | |
using System.Windows.Shapes; | |
using Lego.Ev3.Core; | |
using Lego.Ev3.Desktop; | |
namespace Lego.Ev3.WPF | |
{ | |
/// <summary> | |
/// Interaction logic for MainWindow.xaml | |
/// </summary> | |
public partial class MainWindow : Window | |
{ | |
Brick _brick; | |
bool _not_connected = true; | |
public MainWindow() | |
{ | |
InitializeComponent(); | |
} | |
private async void MainWindow_Loaded(object sender, RoutedEventArgs e) | |
{ | |
System.Diagnostics.Debug.WriteLine("MainWindow Loaded!"); | |
try | |
{ | |
_brick = new Brick(new UsbCommunication()); | |
// _brick = new Brick(new DummyCommunication()); | |
// _brick = new Brick(new BluetoothCommunication("COM5")); | |
// _brick = new Brick(new NetworkCommunication("192.168.2.237")); | |
_brick.BrickChanged += _brick_BrickChanged; | |
await _brick.ConnectAsync(); _not_connected = false; | |
await _brick.DirectCommand.PlayToneAsync(100, 1000, 300); | |
await _brick.DirectCommand.SetMotorPolarityAsync(OutputPort.B | OutputPort.C, Polarity.Backward); | |
await _brick.DirectCommand.StopMotorAsync(OutputPort.All, false); | |
System.Diagnostics.Debug.WriteLine("Loop check"); | |
// System.Diagnostics.Debug.WriteLine("Turn Motor"); | |
// await _brick.DirectCommand.TurnMotorAtSpeedForTimeAsync(OutputPort.B, 0x50, 500, false); | |
} | |
catch (System.Exception ex) // (Exception ex) | |
{ | |
// MessageBox.Show("Could not connect", "Error", MessageBoxButton.OK); | |
// myStatus.Text = "Could not connect"; | |
System.Diagnostics.Debug.WriteLine(ex.Message); | |
} | |
} | |
private void _brick_BrickChanged(object sender, BrickChangedEventArgs e) | |
{ | |
System.Console.WriteLine(e.Ports[InputPort.One].SIValue); | |
// myStatus.Text = e.Ports[InputPort.Four].SIValue.ToString(); | |
// System.Diagnostics.Debug.WriteLine("Brick Changed!"); | |
} | |
private async void Start_Program(object sender, RoutedEventArgs e) | |
{ | |
if (_not_connected) { return; }; | |
await _brick.DirectCommand.StartProgramAsync("../prjs/Barn_Door_Tracker/Program-01.rbf"); | |
System.Diagnostics.Debug.WriteLine("Start program!"); | |
} | |
} | |
} |
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