Created
January 5, 2014 17:30
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Calculating Pi..
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package main | |
import ( | |
"fmt" | |
"math" | |
"math/rand" | |
"time" | |
) | |
func calcPiRandom(nPoints int) float64 { | |
rand.Seed(time.Now().UTC().UnixNano()) | |
// In- or outside of the circle. | |
var nPointsInside int = 0 | |
var nPointsOutside int = 0 | |
for i := 0; i < nPoints; i++ { | |
x, y := rand.Float64(), rand.Float64() | |
if x*x+y*y < 1 { | |
nPointsInside++ | |
} else { | |
nPointsOutside++ | |
} | |
} | |
areaRatio := float64(nPointsInside) / float64(nPointsInside+nPointsOutside) | |
// Note that areaRatio = (Pi*r^2) / (4*r^2) | |
// So: 4 * areaRatio = Pi | |
Pi := 4 * areaRatio | |
return Pi | |
} | |
func calcPi(nPoints int) float64 { | |
a := math.Sqrt(float64(nPoints)) | |
var stepSize float64 = 1.0 / a | |
var nPointsInside int = 0 | |
var nPointsOutside int = 0 | |
for x := 0.0; x < 1; x += stepSize { | |
for y := 0.0; y < 1; y += stepSize { | |
if x*x+y*y < 1 { | |
nPointsInside++ | |
} else { | |
nPointsOutside++ | |
} | |
} | |
} | |
areaRatio := float64(nPointsInside) / float64(nPointsInside+nPointsOutside) | |
return 4 * areaRatio | |
} | |
func main() { | |
fmt.Printf("Iteratively calculated Pi %f\n", calcPi(10000)) | |
fmt.Printf("Randomly calculated Pi %f\n", calcPiRandom(1000000)) | |
} |
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