Created
September 22, 2018 19:04
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Simple editor window as a 'dashboard' for your Unity game
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
namespace PixelWizards.GameSystem.Utility.Editor | |
{ | |
public class GameDashboard : EditorWindow | |
{ | |
static int MinWidth = 150; | |
public static readonly string startupScene = "Assets/_Game/Scenes/Startup.unity"; | |
public static readonly string mainMenu = "Assets/_Game/Scenes/EndDays/FrontEnd/MainMenu.unity"; | |
// inventory scenes | |
public static readonly string characterInventory = "Assets/_Game/Scenes/Inventory/Characters.unity"; | |
public static readonly string animalInventory = "Assets/_Game/Scenes/Inventory/Animals.unity"; | |
public static readonly string monsterInventory = "Assets/_Game/Scenes/Inventory/Monsters.unity"; | |
public static readonly string weaponInventory = "Assets/_Game/Scenes/Inventory/Weapons.unity"; | |
[MenuItem("Pixel Wizards/Game Dashboard", false, -100)] | |
static void Init() | |
{ | |
GameDashboard window = (GameDashboard)EditorWindow.GetWindow<GameDashboard>("Dashboard"); | |
window.minSize = new Vector2(MinWidth, 375); | |
} | |
Vector2 _scroll; | |
void OnGUI() | |
{ | |
EditorGUILayout.BeginScrollView(_scroll); | |
GUILayout.Label("Scene List:"); | |
GUI.backgroundColor = Color.green; | |
if (GUILayout.Button("Game Startup", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(startupScene, OpenSceneMode.Single); | |
} | |
if (GUILayout.Button("Main Menu", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(mainMenu, OpenSceneMode.Single); | |
} | |
GUILayout.Label("Inventory Scenes:"); | |
GUI.backgroundColor = Color.blue; | |
if (GUILayout.Button("Characters", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(characterInventory, OpenSceneMode.Single); | |
} | |
if (GUILayout.Button("Animals", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(animalInventory, OpenSceneMode.Single); | |
} | |
if (GUILayout.Button("Monsters", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(monsterInventory, OpenSceneMode.Single); | |
} | |
if (GUILayout.Button("Weapons", GUILayout.MinHeight(100), GUILayout.Height(35))) | |
{ | |
EditorSceneManager.OpenScene(weaponInventory, OpenSceneMode.Single); | |
} | |
EditorGUILayout.EndScrollView(); | |
GUI.backgroundColor = Color.red; | |
if ( GUILayout.Button("Close Window", GUILayout.MinHeight(25), GUILayout.Height(35))) | |
{ | |
Close(); | |
} | |
} | |
} | |
} |
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