Skip to content

Instantly share code, notes, and snippets.

@gemfile0
Created March 20, 2019 06:45
Show Gist options
  • Save gemfile0/2f1bc2d5a6e4a9481ece18e72c901f12 to your computer and use it in GitHub Desktop.
Save gemfile0/2f1bc2d5a6e4a9481ece18e72c901f12 to your computer and use it in GitHub Desktop.
Excerpt from Brackeys video tutorial.
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class MeshGenerator : MonoBehaviour
{
public int xSize = 20;
public int zSize = 20;
Mesh mesh;
Vector3[] vertices;
int[] triangles;
#region Unity Method
void Start()
{
mesh = new Mesh();
GetComponent<MeshFilter>().mesh = mesh;
CreateShape();
UpdateMesh();
}
#endregion
#region Editor Method
void OnDrawGizmos()
{
if (vertices == null) return;
for (int i = 0; i < vertices.Length; i++)
{
Gizmos.DrawSphere(vertices[i], .1f);
}
}
#endregion
#region Custom Method
void CreateShape()
{
vertices = new Vector3[(xSize + 1) * (zSize + 1)];
int i = 0;
for (int z = 0; z <= zSize; z++)
{
for (int x = 0; x <= xSize; x++)
{
float y = Mathf.PerlinNoise(x * .3f, z * .3f) * 2f;
vertices[i] = new Vector3(x, y, z);
i++;
}
}
triangles = new int[xSize * zSize * 6];
int vert = 0;
int tris = 0;
for (int z = 0; z < zSize; z++)
{
for (int x = 0; x < xSize; x++)
{
triangles[tris + 0] = vert + 0;
triangles[tris + 1] = vert + xSize + 1;
triangles[tris + 2] = vert + 1;
triangles[tris + 3] = vert + 1;
triangles[tris + 4] = vert + xSize + 1;
triangles[tris + 5] = vert + xSize + 2;
vert++;
tris += 6;
}
vert++;
}
}
void UpdateMesh()
{
mesh.Clear();
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
}
#endregion
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment