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July 19, 2016 13:29
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Line 134: <ClCompile Include="3rdparty\Box2D\Collision\b2BroadPhase.cpp" /> | |
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Line 470: <ClCompile Include="game\systems\crosshair_system.cpp" /> | |
Line 471: <ClCompile Include="game\systems\damage_system.cpp" /> | |
Line 472: <ClCompile Include="game\systems\destroy_system.cpp" /> | |
Line 473: <ClCompile Include="game\systems\driver_system.cpp" /> | |
Line 474: <ClCompile Include="game\systems\gun_system.cpp" /> | |
Line 475: <ClCompile Include="game\systems\input_system.cpp" /> | |
Line 476: <ClCompile Include="game\systems\rotation_copying_system.cpp" /> | |
Line 477: <ClCompile Include="game\systems\movement_system.cpp" /> | |
Line 478: <ClCompile Include="game\systems\particles_system.cpp" /> | |
Line 479: <ClCompile Include="game\systems\pathfinding_system.cpp" /> | |
Line 480: <ClCompile Include="game\systems\render_system.cpp" /> | |
Line 481: <ClCompile Include="game\systems\sentience_system.cpp" /> | |
Line 482: <ClCompile Include="game\systems\trace_system.cpp" /> | |
Line 483: <ClCompile Include="game\systems\trigger_detector_system.cpp" /> | |
Line 484: <ClCompile Include="game\systems\visibility_system.cpp" /> | |
Line 485: <ClCompile Include="game\temporary_systems\dynamic_tree_system.cpp" /> | |
Line 486: <ClCompile Include="game\temporary_systems\physics_system.cpp" /> | |
Line 487: <ClCompile Include="game\temporary_systems\processing_lists_system.cpp" /> | |
Line 488: <ClCompile Include="stdafx.cpp"> | |
Line 492: <ClCompile Include="augs\global_libraries.cpp" /> | |
Line 493: <ClCompile Include="augs\filesystem\file.cpp" /> | |
Line 494: <ClCompile Include="augs\graphics\fbo.cpp" /> | |
Line 495: <ClCompile Include="augs\graphics\pixel.cpp" /> | |
Line 496: <ClCompile Include="augs\graphics\renderer.cpp" /> | |
Line 497: <ClCompile Include="augs\graphics\shader.cpp" /> | |
Line 498: <ClCompile Include="augs\graphics\vertex.cpp" /> | |
Line 499: <ClCompile Include="augs\gui\dragger.cpp" /> | |
Line 500: <ClCompile Include="augs\gui\rect_world.cpp" /> | |
Line 501: <ClCompile Include="augs\gui\material.cpp" /> | |
Line 502: <ClCompile Include="augs\gui\rect.cpp" /> | |
Line 503: <ClCompile Include="augs\gui\stroke.cpp" /> | |
Line 504: <ClCompile Include="augs\gui\stylesheet.cpp" /> | |
Line 505: <ClCompile Include="augs\gui\text\caret.cpp" /> | |
Line 506: <ClCompile Include="augs\gui\text\drafter.cpp" /> | |
Line 507: <ClCompile Include="augs\gui\text\draft_interface.cpp" /> | |
Line 508: <ClCompile Include="augs\gui\text\printer.cpp" /> | |
Line 509: <ClCompile Include="augs\gui\text\ui.cpp" /> | |
Line 510: <ClCompile Include="augs\gui\text\word_separator.cpp" /> | |
Line 511: <ClCompile Include="augs\scripting\lua_state_wrapper.cpp" /> | |
Line 512: <ClCompile Include="augs\math\rects.cpp" /> | |
Line 513: <ClCompile Include="augs\math\vec2.cpp" /> | |
Line 514: <ClCompile Include="augs\misc\fixed_delta_timer.cpp" /> | |
Line 515: <ClCompile Include="augs\misc\randomization.cpp" /> | |
Line 516: <ClCompile Include="augs\misc\smooth_value_field.cpp" /> | |
Line 517: <ClCompile Include="augs\misc\timer.cpp" /> | |
Line 518: <ClCompile Include="augs\misc\value_animator.cpp" /> | |
Line 519: <ClCompile Include="augs\network\network_interface.cpp" /> | |
Line 520: <ClCompile Include="augs\network\reliable_channel.cpp" /> | |
Line 521: <ClCompile Include="augs\log.cpp" /> | |
Line 522: <ClCompile Include="augs\scripting\script.cpp" /> | |
Line 523: <ClCompile Include="augs\texture_baker\font.cpp" /> | |
Line 524: <ClCompile Include="augs\texture_baker\image.cpp" /> | |
Line 525: <ClCompile Include="augs\texture_baker\lodepng.cpp" /> | |
Line 526: <ClCompile Include="augs\texture_baker\rectpack.cpp" /> | |
Line 527: <ClCompile Include="augs\texture_baker\texture_baker.cpp" /> | |
Line 528: <ClCompile Include="augs\window_framework\event.cpp" /> | |
Line 529: <ClCompile Include="augs\window_framework\window.cpp" /> |
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