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@geneotech
Created July 19, 2016 13:29
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Line 134: <ClCompile Include="3rdparty\Box2D\Collision\b2BroadPhase.cpp" />
Line 135: <ClCompile Include="3rdparty\Box2D\Collision\b2CollideCircle.cpp" />
Line 136: <ClCompile Include="3rdparty\Box2D\Collision\b2CollideEdge.cpp" />
Line 137: <ClCompile Include="3rdparty\Box2D\Collision\b2CollidePolygon.cpp" />
Line 138: <ClCompile Include="3rdparty\Box2D\Collision\b2Collision.cpp" />
Line 139: <ClCompile Include="3rdparty\Box2D\Collision\b2Distance.cpp" />
Line 140: <ClCompile Include="3rdparty\Box2D\Collision\b2DynamicTree.cpp" />
Line 141: <ClCompile Include="3rdparty\Box2D\Collision\b2TimeOfImpact.cpp" />
Line 142: <ClCompile Include="3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp" />
Line 143: <ClCompile Include="3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp" />
Line 144: <ClCompile Include="3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp" />
Line 145: <ClCompile Include="3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp" />
Line 146: <ClCompile Include="3rdparty\Box2D\Common\b2BlockAllocator.cpp" />
Line 147: <ClCompile Include="3rdparty\Box2D\Common\b2Draw.cpp" />
Line 148: <ClCompile Include="3rdparty\Box2D\Common\b2Math.cpp" />
Line 149: <ClCompile Include="3rdparty\Box2D\Common\b2Settings.cpp" />
Line 150: <ClCompile Include="3rdparty\Box2D\Common\b2StackAllocator.cpp" />
Line 151: <ClCompile Include="3rdparty\Box2D\Common\b2Timer.cpp" />
Line 152: <ClCompile Include="3rdparty\Box2D\Dynamics\b2Body.cpp" />
Line 153: <ClCompile Include="3rdparty\Box2D\Dynamics\b2ContactManager.cpp" />
Line 154: <ClCompile Include="3rdparty\Box2D\Dynamics\b2Fixture.cpp" />
Line 155: <ClCompile Include="3rdparty\Box2D\Dynamics\b2Island.cpp" />
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Line 158: <ClCompile Include="3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
Line 159: <ClCompile Include="3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
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Line 162: <ClCompile Include="3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" />
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Line 171: <ClCompile Include="3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" />
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Line 179: <ClCompile Include="3rdparty\Box2D\Rope\b2Rope.cpp" />
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Line 286: <ClCompile Include="3rdparty\RakNet\Source\NatTypeDetectionClient.cpp" />
Line 287: <ClCompile Include="3rdparty\RakNet\Source\NatTypeDetectionCommon.cpp" />
Line 288: <ClCompile Include="3rdparty\RakNet\Source\NatTypeDetectionServer.cpp" />
Line 289: <ClCompile Include="3rdparty\RakNet\Source\NetworkIDManager.cpp" />
Line 290: <ClCompile Include="3rdparty\RakNet\Source\NetworkIDObject.cpp" />
Line 291: <ClCompile Include="3rdparty\RakNet\Source\PacketConsoleLogger.cpp" />
Line 292: <ClCompile Include="3rdparty\RakNet\Source\PacketFileLogger.cpp" />
Line 293: <ClCompile Include="3rdparty\RakNet\Source\PacketizedTCP.cpp" />
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Line 295: <ClCompile Include="3rdparty\RakNet\Source\PacketOutputWindowLogger.cpp" />
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Line 305: <ClCompile Include="3rdparty\RakNet\Source\RakNetSocket2_Berkley_NativeClient.cpp" />
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Line 307: <ClCompile Include="3rdparty\RakNet\Source\RakNetSocket2_PS3_PS4.cpp" />
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Line 318: <ClCompile Include="3rdparty\RakNet\Source\RakString.cpp" />
Line 319: <ClCompile Include="3rdparty\RakNet\Source\RakThread.cpp" />
Line 320: <ClCompile Include="3rdparty\RakNet\Source\RakWString.cpp" />
Line 321: <ClCompile Include="3rdparty\RakNet\Source\Rand.cpp" />
Line 322: <ClCompile Include="3rdparty\RakNet\Source\RandSync.cpp" />
Line 323: <ClCompile Include="3rdparty\RakNet\Source\ReadyEvent.cpp" />
Line 324: <ClCompile Include="3rdparty\RakNet\Source\RelayPlugin.cpp" />
Line 325: <ClCompile Include="3rdparty\RakNet\Source\ReliabilityLayer.cpp" />
Line 326: <ClCompile Include="3rdparty\RakNet\Source\ReplicaManager3.cpp" />
Line 327: <ClCompile Include="3rdparty\RakNet\Source\Router2.cpp" />
Line 328: <ClCompile Include="3rdparty\RakNet\Source\RPC4Plugin.cpp" />
Line 329: <ClCompile Include="3rdparty\RakNet\Source\SecureHandshake.cpp" />
Line 330: <ClCompile Include="3rdparty\RakNet\Source\SendToThread.cpp" />
Line 331: <ClCompile Include="3rdparty\RakNet\Source\SignaledEvent.cpp" />
Line 332: <ClCompile Include="3rdparty\RakNet\Source\SimpleMutex.cpp" />
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Line 350: <ClCompile Include="3rdparty\RakNet\Source\VariableListDeltaTracker.cpp" />
Line 351: <ClCompile Include="3rdparty\RakNet\Source\VariadicSQLParser.cpp" />
Line 352: <ClCompile Include="3rdparty\RakNet\Source\VitaIncludes.cpp" />
Line 353: <ClCompile Include="3rdparty\RakNet\Source\WSAStartupSingleton.cpp" />
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Line 355: <ClCompile Include="augs\ensure.cpp" />
Line 356: <ClCompile Include="augs\gui\clipboard.cpp" />
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Line 360: <ClCompile Include="augs\misc\machine_entropy.cpp" />
Line 361: <ClCompile Include="augs\misc\pool_id.cpp" />
Line 362: <ClCompile Include="augs\misc\time_utils.cpp" />
Line 363: <ClCompile Include="game\cosmic_entropy.cpp" />
Line 364: <ClCompile Include="game\components\dynamic_tree_node_component.cpp" />
Line 365: <ClCompile Include="game\components\processing_component.cpp" />
Line 366: <ClCompile Include="game\components\substance_component.cpp" />
Line 367: <ClCompile Include="game\cosmic_profiler.cpp" />
Line 368: <ClCompile Include="game\detail\convex_partitioned_shape.cpp" />
Line 369: <ClCompile Include="game\detail\entity\inventory_getters.cpp" />
Line 370: <ClCompile Include="game\detail\entity\physics_getters.cpp" />
Line 371: <ClCompile Include="game\detail\entity\relations_component_helpers.cpp" />
Line 372: <ClCompile Include="game\entropy_player.cpp" />
Line 373: <ClCompile Include="game\game_window.cpp" />
Line 374: <ClCompile Include="game\global\input_context.cpp" />
Line 375: <ClCompile Include="game\detail\inventory_slot_handle.cpp" />
Line 376: <ClCompile Include="game\detail\inventory_slot_id.cpp" />
Line 377: <ClCompile Include="game\detail\physics_scripts.cpp" />
Line 378: <ClCompile Include="game\entity_handle.cpp" />
Line 379: <ClCompile Include="augs\filesystem\directory.cpp" />
Line 380: <ClCompile Include="augs\gui\appearance_detector.cpp" />
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Line 388: <ClCompile Include="augs\texture_baker\polygonize_sprite.cpp" />
Line 389: <ClCompile Include="augs\window_framework\colored_print.cpp" />
Line 390: <ClCompile Include="augs\window_framework\platform_utils.cpp" />
Line 391: <ClCompile Include="game\bindings\classes\glwindow_binding.cpp" />
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Line 393: <ClCompile Include="game\bindings\classes\rect_xywh_binding.cpp" />
Line 394: <ClCompile Include="game\bindings\classes\rgba_binding.cpp" />
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Line 400: <ClCompile Include="game\components\crosshair_component.cpp" />
Line 401: <ClCompile Include="game\components\damage_component.cpp" />
Line 402: <ClCompile Include="game\components\fixtures_component.cpp" />
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Line 404: <ClCompile Include="game\components\item_slot_transfers_component.cpp" />
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Line 410: <ClCompile Include="game\components\polygon_component.cpp" />
Line 411: <ClCompile Include="game\components\sentience_component.cpp" />
Line 412: <ClCompile Include="game\components\sprite_component.cpp" />
Line 413: <ClCompile Include="game\components\tile_layer_component.cpp" />
Line 414: <ClCompile Include="game\components\transform_component.cpp" />
Line 415: <ClCompile Include="game\cosmos.cpp" />
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Line 417: <ClCompile Include="game\detail\ai\behaviours\explore_in_search_for_last_seen_target.cpp" />
Line 418: <ClCompile Include="game\detail\ai\behaviours\immediate_evasion.cpp" />
Line 419: <ClCompile Include="game\detail\ai\behaviours\minimize_recoil_through_movement.cpp" />
Line 420: <ClCompile Include="game\detail\ai\behaviours\navigate_to_last_seen_position_of_target.cpp" />
Line 421: <ClCompile Include="game\detail\ai\behaviours\pull_trigger.cpp" />
Line 422: <ClCompile Include="game\detail\ai\behaviours\target_closest_enemy.cpp" />
Line 423: <ClCompile Include="game\detail\entity_scripts.cpp" />
Line 424: <ClCompile Include="game\detail\physics_events.cpp" />
Line 425: <ClCompile Include="game\detail\physics_friction_fields.cpp" />
Line 426: <ClCompile Include="game\detail\physics_queries.cpp" />
Line 427: <ClCompile Include="game\detail\position_scripts.cpp" />
Line 428: <ClCompile Include="game\enums\filters.cpp" />
Line 429: <ClCompile Include="game\ingredients\artificial_life.cpp" />
Line 430: <ClCompile Include="game\multiverse.cpp" />
Line 431: <ClCompile Include="game\resources\behaviour_tree.cpp" />
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Line 499: <ClCompile Include="augs\gui\dragger.cpp" />
Line 500: <ClCompile Include="augs\gui\rect_world.cpp" />
Line 501: <ClCompile Include="augs\gui\material.cpp" />
Line 502: <ClCompile Include="augs\gui\rect.cpp" />
Line 503: <ClCompile Include="augs\gui\stroke.cpp" />
Line 504: <ClCompile Include="augs\gui\stylesheet.cpp" />
Line 505: <ClCompile Include="augs\gui\text\caret.cpp" />
Line 506: <ClCompile Include="augs\gui\text\drafter.cpp" />
Line 507: <ClCompile Include="augs\gui\text\draft_interface.cpp" />
Line 508: <ClCompile Include="augs\gui\text\printer.cpp" />
Line 509: <ClCompile Include="augs\gui\text\ui.cpp" />
Line 510: <ClCompile Include="augs\gui\text\word_separator.cpp" />
Line 511: <ClCompile Include="augs\scripting\lua_state_wrapper.cpp" />
Line 512: <ClCompile Include="augs\math\rects.cpp" />
Line 513: <ClCompile Include="augs\math\vec2.cpp" />
Line 514: <ClCompile Include="augs\misc\fixed_delta_timer.cpp" />
Line 515: <ClCompile Include="augs\misc\randomization.cpp" />
Line 516: <ClCompile Include="augs\misc\smooth_value_field.cpp" />
Line 517: <ClCompile Include="augs\misc\timer.cpp" />
Line 518: <ClCompile Include="augs\misc\value_animator.cpp" />
Line 519: <ClCompile Include="augs\network\network_interface.cpp" />
Line 520: <ClCompile Include="augs\network\reliable_channel.cpp" />
Line 521: <ClCompile Include="augs\log.cpp" />
Line 522: <ClCompile Include="augs\scripting\script.cpp" />
Line 523: <ClCompile Include="augs\texture_baker\font.cpp" />
Line 524: <ClCompile Include="augs\texture_baker\image.cpp" />
Line 525: <ClCompile Include="augs\texture_baker\lodepng.cpp" />
Line 526: <ClCompile Include="augs\texture_baker\rectpack.cpp" />
Line 527: <ClCompile Include="augs\texture_baker\texture_baker.cpp" />
Line 528: <ClCompile Include="augs\window_framework\event.cpp" />
Line 529: <ClCompile Include="augs\window_framework\window.cpp" />
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