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Created July 19, 2016 13:32
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3rdparty\Box2D\Collision\b2BroadPhase.cpp
3rdparty\Box2D\Collision\b2CollideCircle.cpp
3rdparty\Box2D\Collision\b2CollideEdge.cpp
3rdparty\Box2D\Collision\b2CollidePolygon.cpp
3rdparty\Box2D\Collision\b2Collision.cpp
3rdparty\Box2D\Collision\b2Distance.cpp
3rdparty\Box2D\Collision\b2DynamicTree.cpp
3rdparty\Box2D\Collision\b2TimeOfImpact.cpp
3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp
3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp
3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp
3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp
3rdparty\Box2D\Common\b2BlockAllocator.cpp
3rdparty\Box2D\Common\b2Draw.cpp
3rdparty\Box2D\Common\b2Math.cpp
3rdparty\Box2D\Common\b2Settings.cpp
3rdparty\Box2D\Common\b2StackAllocator.cpp
3rdparty\Box2D\Common\b2Timer.cpp
3rdparty\Box2D\Dynamics\b2Body.cpp
3rdparty\Box2D\Dynamics\b2ContactManager.cpp
3rdparty\Box2D\Dynamics\b2Fixture.cpp
3rdparty\Box2D\Dynamics\b2Island.cpp
3rdparty\Box2D\Dynamics\b2World.cpp
3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp
3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp
3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp
3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp
3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp
3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp
3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp
3rdparty\Box2D\Rope\b2Rope.cpp
3rdparty\GL\OpenGL.cpp
3rdparty\luabind\src\class.cpp
3rdparty\luabind\src\class_info.cpp
3rdparty\luabind\src\class_registry.cpp
3rdparty\luabind\src\class_rep.cpp
3rdparty\luabind\src\create_class.cpp
3rdparty\luabind\src\error.cpp
3rdparty\luabind\src\exception_handler.cpp
3rdparty\luabind\src\function.cpp
3rdparty\luabind\src\function_introspection.cpp
3rdparty\luabind\src\headertest.cpp
3rdparty\luabind\src\inheritance.cpp
3rdparty\luabind\src\link_compatibility.cpp
3rdparty\luabind\src\object_rep.cpp
3rdparty\luabind\src\open.cpp
3rdparty\luabind\src\operator.cpp
3rdparty\luabind\src\pcall.cpp
3rdparty\luabind\src\scope.cpp
3rdparty\luabind\src\set_package_preload.cpp
3rdparty\luabind\src\stack_content_by_name.cpp
3rdparty\luabind\src\weak_ref.cpp
3rdparty\luabind\src\wrapper_base.cpp
3rdparty\polypartition\polypartition.cpp
3rdparty\RakNet\Source\Base64Encoder.cpp
3rdparty\RakNet\Source\BitStream.cpp
3rdparty\RakNet\Source\CCRakNetSlidingWindow.cpp
3rdparty\RakNet\Source\CCRakNetUDT.cpp
3rdparty\RakNet\Source\CheckSum.cpp
3rdparty\RakNet\Source\CloudClient.cpp
3rdparty\RakNet\Source\CloudCommon.cpp
3rdparty\RakNet\Source\CloudServer.cpp
3rdparty\RakNet\Source\CommandParserInterface.cpp
3rdparty\RakNet\Source\ConnectionGraph2.cpp
3rdparty\RakNet\Source\ConsoleServer.cpp
3rdparty\RakNet\Source\DataCompressor.cpp
3rdparty\RakNet\Source\DirectoryDeltaTransfer.cpp
3rdparty\RakNet\Source\DR_SHA1.cpp
3rdparty\RakNet\Source\DS_BytePool.cpp
3rdparty\RakNet\Source\DS_ByteQueue.cpp
3rdparty\RakNet\Source\DS_HuffmanEncodingTree.cpp
3rdparty\RakNet\Source\DS_Table.cpp
3rdparty\RakNet\Source\DynDNS.cpp
3rdparty\RakNet\Source\EmailSender.cpp
3rdparty\RakNet\Source\EpochTimeToString.cpp
3rdparty\RakNet\Source\FileList.cpp
3rdparty\RakNet\Source\FileListTransfer.cpp
3rdparty\RakNet\Source\FileOperations.cpp
3rdparty\RakNet\Source\FormatString.cpp
3rdparty\RakNet\Source\FullyConnectedMesh2.cpp
3rdparty\RakNet\Source\Getche.cpp
3rdparty\RakNet\Source\Gets.cpp
3rdparty\RakNet\Source\GetTime.cpp
3rdparty\RakNet\Source\gettimeofday.cpp
3rdparty\RakNet\Source\GridSectorizer.cpp
3rdparty\RakNet\Source\HTTPConnection.cpp
3rdparty\RakNet\Source\HTTPConnection2.cpp
3rdparty\RakNet\Source\IncrementalReadInterface.cpp
3rdparty\RakNet\Source\Itoa.cpp
3rdparty\RakNet\Source\LinuxStrings.cpp
3rdparty\RakNet\Source\LocklessTypes.cpp
3rdparty\RakNet\Source\LogCommandParser.cpp
3rdparty\RakNet\Source\MessageFilter.cpp
3rdparty\RakNet\Source\NatPunchthroughClient.cpp
3rdparty\RakNet\Source\NatPunchthroughServer.cpp
3rdparty\RakNet\Source\NatTypeDetectionClient.cpp
3rdparty\RakNet\Source\NatTypeDetectionCommon.cpp
3rdparty\RakNet\Source\NatTypeDetectionServer.cpp
3rdparty\RakNet\Source\NetworkIDManager.cpp
3rdparty\RakNet\Source\NetworkIDObject.cpp
3rdparty\RakNet\Source\PacketConsoleLogger.cpp
3rdparty\RakNet\Source\PacketFileLogger.cpp
3rdparty\RakNet\Source\PacketizedTCP.cpp
3rdparty\RakNet\Source\PacketLogger.cpp
3rdparty\RakNet\Source\PacketOutputWindowLogger.cpp
3rdparty\RakNet\Source\PluginInterface2.cpp
3rdparty\RakNet\Source\PS4Includes.cpp
3rdparty\RakNet\Source\Rackspace.cpp
3rdparty\RakNet\Source\RakMemoryOverride.cpp
3rdparty\RakNet\Source\RakNetCommandParser.cpp
3rdparty\RakNet\Source\RakNetSocket.cpp
3rdparty\RakNet\Source\RakNetSocket2.cpp
3rdparty\RakNet\Source\RakNetSocket2_360_720.cpp
3rdparty\RakNet\Source\RakNetSocket2_Berkley.cpp
3rdparty\RakNet\Source\RakNetSocket2_Berkley_NativeClient.cpp
3rdparty\RakNet\Source\RakNetSocket2_NativeClient.cpp
3rdparty\RakNet\Source\RakNetSocket2_PS3_PS4.cpp
3rdparty\RakNet\Source\RakNetSocket2_PS4.cpp
3rdparty\RakNet\Source\RakNetSocket2_Vita.cpp
3rdparty\RakNet\Source\RakNetSocket2_WindowsStore8.cpp
3rdparty\RakNet\Source\RakNetSocket2_Windows_Linux.cpp
3rdparty\RakNet\Source\RakNetSocket2_Windows_Linux_360.cpp
3rdparty\RakNet\Source\RakNetStatistics.cpp
3rdparty\RakNet\Source\RakNetTransport2.cpp
3rdparty\RakNet\Source\RakNetTypes.cpp
3rdparty\RakNet\Source\RakPeer.cpp
3rdparty\RakNet\Source\RakSleep.cpp
3rdparty\RakNet\Source\RakString.cpp
3rdparty\RakNet\Source\RakThread.cpp
3rdparty\RakNet\Source\RakWString.cpp
3rdparty\RakNet\Source\Rand.cpp
3rdparty\RakNet\Source\RandSync.cpp
3rdparty\RakNet\Source\ReadyEvent.cpp
3rdparty\RakNet\Source\RelayPlugin.cpp
3rdparty\RakNet\Source\ReliabilityLayer.cpp
3rdparty\RakNet\Source\ReplicaManager3.cpp
3rdparty\RakNet\Source\Router2.cpp
3rdparty\RakNet\Source\RPC4Plugin.cpp
3rdparty\RakNet\Source\SecureHandshake.cpp
3rdparty\RakNet\Source\SendToThread.cpp
3rdparty\RakNet\Source\SignaledEvent.cpp
3rdparty\RakNet\Source\SimpleMutex.cpp
3rdparty\RakNet\Source\SocketLayer.cpp
3rdparty\RakNet\Source\StatisticsHistory.cpp
3rdparty\RakNet\Source\StringCompressor.cpp
3rdparty\RakNet\Source\StringTable.cpp
3rdparty\RakNet\Source\SuperFastHash.cpp
3rdparty\RakNet\Source\TableSerializer.cpp
3rdparty\RakNet\Source\TCPInterface.cpp
3rdparty\RakNet\Source\TeamBalancer.cpp
3rdparty\RakNet\Source\TeamManager.cpp
3rdparty\RakNet\Source\TelnetTransport.cpp
3rdparty\RakNet\Source\ThreadsafePacketLogger.cpp
3rdparty\RakNet\Source\TwoWayAuthentication.cpp
3rdparty\RakNet\Source\UDPForwarder.cpp
3rdparty\RakNet\Source\UDPProxyClient.cpp
3rdparty\RakNet\Source\UDPProxyCoordinator.cpp
3rdparty\RakNet\Source\UDPProxyServer.cpp
3rdparty\RakNet\Source\VariableDeltaSerializer.cpp
3rdparty\RakNet\Source\VariableListDeltaTracker.cpp
3rdparty\RakNet\Source\VariadicSQLParser.cpp
3rdparty\RakNet\Source\VitaIncludes.cpp
3rdparty\RakNet\Source\WSAStartupSingleton.cpp
3rdparty\RakNet\Source\_FindFirst.cpp
augs\ensure.cpp
augs\gui\clipboard.cpp
augs\gui\formatted_text.cpp
augs\gui\middlescrolling.cpp
augs\gui\rect_handle.cpp
augs\misc\machine_entropy.cpp
augs\misc\pool_id.cpp
augs\misc\time_utils.cpp
game\cosmic_entropy.cpp
game\components\dynamic_tree_node_component.cpp
game\components\processing_component.cpp
game\components\substance_component.cpp
game\cosmic_profiler.cpp
game\detail\convex_partitioned_shape.cpp
game\detail\entity\inventory_getters.cpp
game\detail\entity\physics_getters.cpp
game\detail\entity\relations_component_helpers.cpp
game\entropy_player.cpp
game\game_window.cpp
game\global\input_context.cpp
game\detail\inventory_slot_handle.cpp
game\detail\inventory_slot_id.cpp
game\detail\physics_scripts.cpp
game\entity_handle.cpp
augs\filesystem\directory.cpp
augs\gui\appearance_detector.cpp
augs\misc\delta.cpp
augs\misc\stepped_timing.cpp
augs\misc\measurements.cpp
augs\misc\recoil_player.cpp
augs\misc\variable_delta_timer.cpp
augs\misc\typesafe_sprintf.cpp
augs\templates.cpp
augs\texture_baker\polygonize_sprite.cpp
augs\window_framework\colored_print.cpp
augs\window_framework\platform_utils.cpp
game\bindings\classes\glwindow_binding.cpp
game\bindings\classes\rect_ltrb_binding.cpp
game\bindings\classes\rect_xywh_binding.cpp
game\bindings\classes\rgba_binding.cpp
game\bindings\classes\vec2_binding.cpp
game\bindings\bind_game_and_augs.cpp
game\components\animation_component.cpp
game\components\car_component.cpp
game\components\container_component.cpp
game\components\crosshair_component.cpp
game\components\damage_component.cpp
game\components\fixtures_component.cpp
game\components\item_component.cpp
game\components\item_slot_transfers_component.cpp
game\components\movement_component.cpp
game\components\name_component.cpp
game\components\particle_group_component.cpp
game\components\pathfinding_component.cpp
game\components\physics_component.cpp
game\components\polygon_component.cpp
game\components\sentience_component.cpp
game\components\sprite_component.cpp
game\components\tile_layer_component.cpp
game\components\transform_component.cpp
game\cosmos.cpp
game\detail\ai\behaviours.cpp
game\detail\ai\behaviours\explore_in_search_for_last_seen_target.cpp
game\detail\ai\behaviours\immediate_evasion.cpp
game\detail\ai\behaviours\minimize_recoil_through_movement.cpp
game\detail\ai\behaviours\navigate_to_last_seen_position_of_target.cpp
game\detail\ai\behaviours\pull_trigger.cpp
game\detail\ai\behaviours\target_closest_enemy.cpp
game\detail\entity_scripts.cpp
game\detail\physics_events.cpp
game\detail\physics_friction_fields.cpp
game\detail\physics_queries.cpp
game\detail\position_scripts.cpp
game\enums\filters.cpp
game\ingredients\artificial_life.cpp
game\multiverse.cpp
game\resources\behaviour_tree.cpp
game\detail\combat\melee_animation.cpp
game\detail\entity_description.cpp
game\detail\names_and_details.cpp
game\ingredients\backpack.cpp
game\ingredients\box_physics.cpp
game\ingredients\camera.cpp
game\ingredients\car.cpp
game\ingredients\character_inventory.cpp
game\ingredients\guns.cpp
game\ingredients\ingredients.cpp
game\ingredients\melee_weapons.cpp
game\ingredients\motorcycle.cpp
game\ingredients\obstacles.cpp
game\ingredients\sprite.cpp
game\ingredients\wsad_player.cpp
game\resources\animation.cpp
game\resources\manager.cpp
game\resources\particle_effect.cpp
game\resources\texture_with_image.cpp
game\scene_managers\one_entity.cpp
game\scene_managers\rendering_scripts\standard_rendering.cpp
game\scene_managers\resource_setups\standard_atlas.cpp
game\scene_managers\resource_setups\standard_behaviour_trees.cpp
game\scene_managers\resource_setups\standard_everything.cpp
game\scene_managers\resource_setups\standard_particle_effects.cpp
game\scene_managers\testbed.cpp
game\detail\inventory_slot.cpp
game\detail\inventory_utils.cpp
game\step.cpp
game\systems\animation_system.cpp
game\systems\behaviour_tree_system.cpp
game\systems\camera_system.cpp
game\systems\car_system.cpp
game\systems\force_joint_system.cpp
game\systems\intent_contextualization_system.cpp
game\systems\item_system.cpp
game\systems\melee_system.cpp
game\systems\position_copying_system.cpp
game\systems\crosshair_system.cpp
game\systems\damage_system.cpp
game\systems\destroy_system.cpp
game\systems\driver_system.cpp
game\systems\gun_system.cpp
game\systems\input_system.cpp
game\systems\rotation_copying_system.cpp
game\systems\movement_system.cpp
game\systems\particles_system.cpp
game\systems\pathfinding_system.cpp
game\systems\render_system.cpp
game\systems\sentience_system.cpp
game\systems\trace_system.cpp
game\systems\trigger_detector_system.cpp
game\systems\visibility_system.cpp
game\temporary_systems\dynamic_tree_system.cpp
game\temporary_systems\physics_system.cpp
game\temporary_systems\processing_lists_system.cpp
stdafx.cpp">
augs\global_libraries.cpp
augs\filesystem\file.cpp
augs\graphics\fbo.cpp
augs\graphics\pixel.cpp
augs\graphics\renderer.cpp
augs\graphics\shader.cpp
augs\graphics\vertex.cpp
augs\gui\dragger.cpp
augs\gui\rect_world.cpp
augs\gui\material.cpp
augs\gui\rect.cpp
augs\gui\stroke.cpp
augs\gui\stylesheet.cpp
augs\gui\text\caret.cpp
augs\gui\text\drafter.cpp
augs\gui\text\draft_interface.cpp
augs\gui\text\printer.cpp
augs\gui\text\ui.cpp
augs\gui\text\word_separator.cpp
augs\scripting\lua_state_wrapper.cpp
augs\math\rects.cpp
augs\math\vec2.cpp
augs\misc\fixed_delta_timer.cpp
augs\misc\randomization.cpp
augs\misc\smooth_value_field.cpp
augs\misc\timer.cpp
augs\misc\value_animator.cpp
augs\network\network_interface.cpp
augs\network\reliable_channel.cpp
augs\log.cpp
augs\scripting\script.cpp
augs\texture_baker\font.cpp
augs\texture_baker\image.cpp
augs\texture_baker\lodepng.cpp
augs\texture_baker\rectpack.cpp
augs\texture_baker\texture_baker.cpp
augs\window_framework\event.cpp
augs\window_framework\window.cpp
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