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void InitEntityForHex(GridEntity entity) | |
{ | |
if (grid.viewType == ViewType.View3D) | |
entity.Initialize(grid, (pos) => | |
{ | |
var cubeCoords = GetCubeCoords3D(pos); | |
return new GridPosition(cubeCoords, GetHexIndex(cubeCoords)); | |
}, GetCell); | |
else if(grid.viewType == ViewType.View2D) | |
entity.Initialize(grid, (pos) => |
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using System; | |
using Gridr.Datastructures; | |
using UnityEngine; | |
//Created by Carl Hinas | https://www.generalgames.org | |
//https://twitter.com/generalgames9 | |
namespace Gridr.Utils | |
{ | |
public static class HexUtil2D |
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[CreateAssetMenu(menuName = "Gridr/Sequences/DOTween DOJump Movement")] | |
public class DoJumpSequence : MovementSequence | |
{ | |
public float stepTime; | |
public override IEnumerator Run(GridEntity entity, Stack<Cell> path, OnSequenceStarted onSequenceStarted, OnSequenceCompleted onSequenceCompleted) | |
{ | |
onSequenceStarted?.Invoke(); | |
Sequence movementSequence = DOTween.Sequence | |
float counter = 0f; |