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Streamlabs TLDR

Hiring for 5 roles - details @

Our careers site @

What do we do

Make tools for live streamers (core business today)


Enable creators to turn their passion into a business

Why does it matter/size of the opportunity

  • Live streaming: (1) 1B+ viewers and growing, (2) live video streaming is estimated to grow to $70B segment by 2021 (est. @ $30B in 2016), (3) large market that will continue to grow
  • Creator/influencer ecosystem is even larger if you include Instagram, Snapchat, Patreon and others
  • How we interact with the people we admire (high engagement) and how we consume content (live) will continue to evolve and continue to be a bigger and bigger part of our lives
  • More stats on the space available here

Commitment to Open Source Software

Results so far

  • Used by 70% of Twitch streamers
  • Paid out $260M to streamers since inception in 2015 and >$100M in 2017
  • Audience reach over 100M
  • SLOBS (desktop software) doubled in MAU in Q2 2018 and is used by 30% of Twitch


Vancouver, BC (Canada) and San Francisco (CA)

Note: Vancouver is not a satelite office or HQ2. It is a peer team that is on par with SF in every way. Core product work is split between San Francisco and Vancouver offices

Visa sponsorship

Available for Vancouver. We will support you

Who we are looking for

  • Engineering only - >2 years of experience writing professional production level code in your respective stack
  • Culture fit (see below)
  • Big plus if you are a gamer and understand live streaming/creator space. Most of the team is big into some game


  • Owner
  • High empathy
  • Grit
  • Self-learner
  • Truth seeking
  • We hire for passion, work ethic, empathy and attitude. We believe that everything else can be learned
  • Value speed of execution over perfection. Products are never perfect when they are first released
  • You will not be micromanaged. You will have tons of freedom and you will own your product


$16+M led by Sequoia

Streaming platforms we are on

Twitch, YT, FB, Mixer, Periscope, Picarto

Form factors

Mobile, Desktop, Web app, API


  • Mobile = Objective C/Xcode/RN/Android for mobile app, depending on use case
  • Desktop = C++/Electron/VueJS+Vuex/TypeScript/LESS
  • Web = LESS/VueJS+Vuex/PHP(Laravel)/MySQL/NodeJS/Nginx/AWS


  • market competitive base
  • equity
  • bonuses
  • benefits

Recruiting process

  • take home problem -> google hangouts or on-site interview -> offer
  • take home problem for everyone, including non-engineering roles
  • we will move quickly and will do our best to not waste your time
  • all roles, dev and non-dev, have a take home assignment

Tools we use as a team

  • IDE = up to you
  • OS = most of the team is moving to Windows b/c streaming/gaming is predominantly on Windows and our core product is a Windows binary
  • Github = PR/CR/deploy
  • Slack = team communication
  • Email/Discord = communication outside our team
  • Asana = bugs/features
  • Gdocs = anything non-tech/planning related
  • Invision and Figma = mock-ups
  • Backtrace, Sentry, internal tools = stability
  • Mode+mysql, internal tools = analytics


Apply: Questions:


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