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Bounce in a Box (Object)
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<script src="https://cdn.jsdelivr.net/npm/p5@0.10.2/lib/p5.js"></script> | |
<script src="https://cdn.jsdelivr.net/gh/georgesb/lib/drawGrid.js"></script> | |
<script src="script.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let box1; | |
let ball1; | |
function setup() { | |
createCanvas(800, 600); | |
box1 = new Box(50, 50, 350, 300); | |
ball1 = new Ball(32, box1); | |
} | |
function draw() { | |
background(250); | |
stroke(0); | |
drawGrid(); | |
ball1.update(); | |
ball1.display(); | |
box1.display(); | |
} | |
class Ball { | |
constructor(d, b) { | |
this.d = d; | |
this.b = b; | |
this.x = random(b.getLeft()+d,b.getRight()-d); | |
this.y = random(b.getTop()+d,b.getBottom()-d); | |
this.radius = d / 2; | |
this.xSpeed = random(3, 7); | |
this.ySpeed = random(3, 7); | |
} | |
update() { | |
this.x += this.xSpeed; | |
this.y += this.ySpeed; | |
if ((this.x > this.b.getRight() - this.radius) || (this.x < this.b.getLeft() + this.radius)) { | |
this.xSpeed = this.xSpeed * -1; | |
} | |
if ((this.y > this.b.getBottom() - this.radius) || (this.y < this.b.getTop() + this.radius)) { | |
this.ySpeed = this.ySpeed * -1; | |
} | |
} | |
display() { | |
noStroke(); | |
fill('red'); | |
circle(this.x, this.y, this.d); | |
} | |
} | |
class Box { | |
constructor(x, y, w, h) { | |
this.x = x; | |
this.y = y; | |
this.w = w; | |
this.h = h; | |
} | |
display() { | |
noFill(); | |
stroke(0); | |
strokeWeight(5); | |
rect(this.x, this.y, this.w, this.h); | |
} | |
getLeft() { | |
return this.x; | |
} | |
getRight() { | |
return this.w + this.x; | |
} | |
getTop() { | |
return this.y; | |
} | |
getBottom() { | |
return this.h + this.y; | |
} | |
} |
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