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Generative Art 1
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<script src="https://cdn.jsdelivr.net/npm/p5@0.10.2/lib/p5.js"></script> | |
<script src="script.js"></script> |
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let arr = []; | |
function setup() { | |
createCanvas(650, 450); | |
for (let row = 75; row <= 575; row += 125) { | |
for (let col = 100; col <= 350; col += 125) { | |
switch (round(random(0, 2))) { | |
case 0: | |
arr.push(new Ball(row, col)); | |
break; | |
case 1: | |
arr.push(new HBall(row, col)); | |
break; | |
case 2: | |
arr.push(new VBall(row, col)); | |
break; | |
} | |
} | |
} | |
} | |
function draw() { | |
background(240); | |
for (let i = 0; i < 15; i++) | |
arr[i].display(); | |
} | |
class Ball { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
this.size = 30; | |
this.c = color(random(20, 255), random(20, 255), random(20, 255)); | |
} | |
display() { | |
fill(this.c); | |
circle(this.x, this.y, this.size); | |
} | |
} | |
class HBall { | |
constructor(x, y) { | |
this.size = 30; | |
this.x1 = x; | |
this.x2 = x; | |
this.y = y; | |
this.speed = 1; | |
this.toggle = true; | |
this.limit = 25; | |
this.c1 = color(random(20, 255), random(20, 255), random(20, 255)); | |
this.c2 = color(random(20, 255), random(20, 255), random(20, 255)); | |
this.r = round(random(0, 1)); | |
if (this.r == 1) { | |
this.x2 += this.size - 4; | |
this.speed = -1; | |
} | |
} | |
display() { | |
noStroke(); | |
fill(this.c1); | |
square(this.x1, this.y - this.size / 2, this.size); | |
circle(this.x1, this.y, this.size); | |
circle(this.x1 + this.size - 5, this.y, this.size); | |
fill(this.c2); | |
circle(this.x2, this.y, this.size); | |
if (this.toggle == true) { | |
this.x2 += this.speed; | |
} | |
if (frameCount % this.limit == 0) { | |
this.toggle = !this.toggle; | |
} | |
if (frameCount % (2 * this.limit) == 0) { | |
this.speed *= -1; | |
} | |
} | |
} | |
class VBall { | |
constructor(x, y) { | |
this.size = 30; | |
this.x1 = x; | |
this.x2 = x; | |
this.y = y - this.size / 2; | |
this.y2 = y; | |
this.speed = 1; | |
this.toggle = true; | |
this.limit = 25; | |
this.c1 = color(random(20, 255), random(20, 255), random(20, 255)); | |
this.c2 = color(random(20, 255), random(20, 255), random(20, 255)); | |
this.r = round(random(0, 1)); | |
if (this.r == 1) { | |
this.y += this.size - 4; | |
this.speed = -1; | |
} | |
} | |
display() { | |
noStroke(); | |
fill(this.c1); | |
square(this.x1, this.y2 - this.size / 2, this.size); | |
circle(this.x1 + this.size / 2, this.y2 - this.size / 2, this.size); | |
circle(this.x1 + this.size / 2, this.y2 + this.size / 2 - 5, this.size); | |
fill(this.c2); | |
circle(this.x2 + this.size / 2, this.y, this.size); | |
if (this.toggle == true) { | |
this.y += this.speed; | |
} | |
if (frameCount % this.limit == 0) { | |
this.toggle = !this.toggle; | |
} | |
if (frameCount % (2 * this.limit) == 0) { | |
this.speed *= -1; | |
} | |
} | |
} | |
// inspired by | |
// book cover of Mood and Trope by John Brenkman | |
// https://www.bibliovault.org/thumbs/978-0-226-67326-4-frontcover.jpg |
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